View Full Version : The economy of DIII
mince pies
29-07-2008, 18:57
Would you prefer DIII to continue in the same way as the previous Diablo games, regarding items/runes being the currency or would you rather gold actually be worth something and used to trade for the best items?
I'd actually prefer it if gold was used as a currency rather than runes/super uniques
As far as interplayer trading is concerned, I don't mind either way, if we assume some changes are made - runes and gold take up equivalent amounts of space vs their relative value (i.e. runes stack, gold limit in stash is vastly increased, clevel does not significently impact gold that can be traded at once or carried) and are equally at risk (no gold dropped on death).
runes were a terrible currency, much like sojs.
They only worked because of rampant duping.
Well I guess low runes could work as currency but that's not exactly how it worked out.
low runes are used as currency. Rals etc, their use in crafting makes them a legitimate currency approximately equivalent to pgems (rather redundant as they take up the same space and are the same value). If you could stack them they would be a good currency, useful for trades anywhere from 1 pgem to ist+ (and without relying on methods such as droptrades or giving account access).
Gold should play a bigger role but thats only my thinking.
Blizzard has never fail to disappoint me and I'm positive that they won't disappoint me with D3, so I'll let them do the thinking.
ciphernemo
29-07-2008, 21:26
I'd much rather see gold mean something from level 1 to level 99 (or above?).
With less gold received from things, and less need to buy from NPCs, it would be nice to have even more emphasis on drops as a primary source of good items. Not just for high-level characters, but for all level characters.
In single player mode, I'd like to see this as well. I acquired way too much gold when playing D2. The only way to get rid of it was to 'gamble' at NPCs to get decent items sometimes (most can't compare to high-level drops, though).
So please, Blizzard, focus on gold being worth a little more, and dropped a little less. Or at least, set our maximum stash of gold to some ridiculous number to ensure that trading in-game is possible with gold.
mince pies
29-07-2008, 22:30
runes were a terrible currency, much like sojs.
They only worked because of rampant duping.
Exactly, and if duping is impossible in DIII (like the article said on the main page) then I expect gold will probably get used as a currency, as long as Blizzard remove the +% extra gold find mod and drastically reduce the amount of gold dropped overall
Onehouse
29-07-2008, 23:17
Would you prefer DIII to continue in the same way as the previous Diablo games, regarding items/runes being the currency or would you rather gold actually be worth something and used to trade for the best items?
I'd actually prefer it if gold was used as a currency rather than runes/super uniques
I am betting on a vast superiour trading system in D3 compared to what we had in D2. Trading in D2 is really horrible and not supported by the game in the slightes way part from the trade window function. The whole creating a game and name it "O torch N read" and then having to go in just simply plain sucks and is outdated beyond recognition.
I am expecting something along the lines of an auction house sytem ala wow. Gold will probably stay useless and instead you put your items up for trade and players can bid items and then the seller can accept what ever offer he think is the best in this new AH battle.net feature I expect will be there.
Onehouse
29-07-2008, 23:25
Exactly, and if duping is impossible in DIII (like the article said on the main page) then I expect gold will probably get used as a currency, as long as Blizzard remove the +% extra gold find mod and drastically reduce the amount of gold dropped overall
They would also need tremendous money sinks. Prices for repairs, pots and what not needs to sky rocket in order to limit the influx of gold even more.
I'm hoping for a better currency and a system similar to e-bay or something like that that would be supported on battle.net web siten ( with in game currency, not rl cash).
Right now finding the people that have the items you want and being able to bid on them is probably one of the worse aspect of D2.....
Mizantrop
01-08-2008, 00:23
I would be happy if Blizzard implant something like WoW auction house (omgomgomg I said the forbidden acronym!) to make money more important. That way you get get money on item you don't need but some one else does and spend it on items that you do.
Plus: money earned that 90% of it goes to gambling is not a very educational move from Blizzard :whistling:
Omikron8
01-08-2008, 00:24
i would prefer a standard currency based economy as opposed to the one now based on bartering
to those who say "runes" are currency finding runes above thul is still way too difficult and pgems won't get you anything better than common exceptional items
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.