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sicilian
28-07-2008, 22:15
For boss fights we don't really want to just start throwing "damage decals" on them. It can very easily be too subtle if you're fighting a smaller boss or one that has odd geometry to it, and it can also end up that no matter the flavor, style, and cool look to a boss you just end up fighting a big gory mess.

Also we think that we can go a lot further than just simple decals and get something much cooler out of a boss fight. So what we hope to do for at least the bosses where it makes sense is to show more apparent and visually noticeable damage states. Instead of a blood splatter they may actually lose a limb, or a piece or armor, or - like the Thousand Pounder - may transform in some dramatic way changing how the fight progresses. We want to go a lot further than just showing sword slashes and instead use dramatic and noticeable (which can be difficult in a game like this) ways to indicate a boss' current state.

Speaking of battle damage though, and I don't think this came across in the gameplay video or any of the screenshots as of yet, but when an enemy dies a critical death it actually drenches your hero in blood if you're within proximity of the spray. It's awesome.

This was posted on the battle.net forums. Two things I took from it... one, it gives me hope that boss fights are going to have some variety to them, which in turn might answer the question, "How will health orbs work in a boss fight?" Either they'll appear at these changeover times, or the emphasis of the fight will be on surviving without the use of the orbs.

Two, the devs want this game to be as gory as we do :)

Link to thread: http://www.battle.net/forums/thread.aspx?fn=d3-general&t=310419&p=1&#post310419

5zigen
28-07-2008, 22:29
Sounds awesome to me. I wonder who will be the first to complain about this though.

imjustsomeguy
28-07-2008, 23:59
Sounds awesome to me. I wonder who will be the first to complain about this though.

If they use the same shade of red as WoW blood I'm sooo not buying this game! :rolf:

As if I didn't want to buy this game enough already...I need to stop reading these forums, the anticipation is just too much.

Sein Schatten
29-07-2008, 00:00
This sucks. It is not a true gothic feeling. In D1 the bosses didn't change midfight. I won't buy this game if the boss change or shows gore and blood.

edit: And it is too WoW'ish with the phases of bosses. Who developes this game anyway? D3 devs or WoW devs? I can't wait until they kalganize the classes.

lulz

phool
29-07-2008, 01:09
Sounds like a fancy way of saying they're doing the old 'when health gets low boss starts glowing/whatever and starts using a new more powerful attack' thing. Ok.

Azymn
29-07-2008, 01:54
I really like the idea of adding little visual touches like critical death bloodbaths. It sounds...immersive.

Moaf
29-07-2008, 02:30
Yeah. Sounds cool :)

sicilian
29-07-2008, 02:41
Sounds like a fancy way of saying they're doing the old 'when health gets low boss starts glowing/whatever and starts using a new more powerful attack' thing. Ok.

Yeah, I'm not saying it's never been done before. But considering the boss battles in D2 were click click click guzzle guzzle click guzzle click click, essentially standing in one place (at least if you were melee), this is a welcome modernization, don't you think?

DeadorK
29-07-2008, 11:14
I never stood in one place, it was more like click click click somewhere else guzzle guzzle click click click-on-townportal guzzle guzzle

sbn
29-07-2008, 13:38
Yeah, I'm not saying it's never been done before. But considering the boss battles in D2 were click click click guzzle guzzle click guzzle click click, essentially standing in one place (at least if you were melee), this is a welcome modernization, don't you think?

Right now watching the boss's health and seeing how far you are is just a matter of looking at his health bar while you click away. This is a 110% huge improvement.