NKlint
28-07-2008, 04:14
Since I'm hoping that there will be a Sorcerer-like playable character in Diablo III I thought I'd list a few skills that I think deserve a change in the way they apply damage.
Inferno - In both Diablo I and 2 inferno was a "flamethrower" like spell which caused damage via a jet of fire in a line in front of you.
I'd like to see inferno become something similar to a combination of Flame Wave (from Diablo I) and Fire Wall or Meteor. Resulting in a wave of fire dealing a burst of initial damage leaving a blaze behind it igniting the ground causing D.o.T. (damage over time) Fire damage in a cone shaped area in front of the caster.
Lightning and Chain Lightning - In previous games they were cast in a line in front of the caster, in chain lightning's (Diablo 2) case it would arc between foes causing a single jolt of damage.
I imagine a new Lightning and Chain Lightning becoming an electrified version of Inferno once you cast it you can maintain casting the spell with a chance to stun your enemies and causing damage over time. Imagine "Force Lightning" from Star Wars or Diablo's Lightning attack (Diablo 2) if it makes things easier. In chain lightning's case it would arc to other enemies near your target instead of shooting in a straight line in front of the caster. Foes killed by Lightning/Chain Lightning could even possibly explode causing moderate damage to surrounding enemies.
No doubt there will be cold damage spells in the game. Who knows which ones will return, but I'd like to see Blizzard become an environmental spell, meaning it would area visible to the sorcerer at the time at which he/she cast the spell. This could cause the enemies to be blown around/away from the sorcerer and suffer cold damage, possibly freezing the foes which can be effected.
Mana Shield currently drains mana as you are attacked. I'd like it to work more like Bone Armor or Cyclone armor. Consuming Mana to cast initially and how much Mana was used to cast it determines how much damage it will prevent before running out. You could cast the spell, holding down the mouse button until you see your mana gauge deplete part or all of your mana and when let go would finish casting. I'd also like to see the mana shield form a transparent shell around the sorcerer triggering a splash or ripple effect when damage is done to the shield.
These aren't changes that need to be made. This is just how I imagine I'd design spells :)
How would you guys design your sorcerer's spells.
Inferno - In both Diablo I and 2 inferno was a "flamethrower" like spell which caused damage via a jet of fire in a line in front of you.
I'd like to see inferno become something similar to a combination of Flame Wave (from Diablo I) and Fire Wall or Meteor. Resulting in a wave of fire dealing a burst of initial damage leaving a blaze behind it igniting the ground causing D.o.T. (damage over time) Fire damage in a cone shaped area in front of the caster.
Lightning and Chain Lightning - In previous games they were cast in a line in front of the caster, in chain lightning's (Diablo 2) case it would arc between foes causing a single jolt of damage.
I imagine a new Lightning and Chain Lightning becoming an electrified version of Inferno once you cast it you can maintain casting the spell with a chance to stun your enemies and causing damage over time. Imagine "Force Lightning" from Star Wars or Diablo's Lightning attack (Diablo 2) if it makes things easier. In chain lightning's case it would arc to other enemies near your target instead of shooting in a straight line in front of the caster. Foes killed by Lightning/Chain Lightning could even possibly explode causing moderate damage to surrounding enemies.
No doubt there will be cold damage spells in the game. Who knows which ones will return, but I'd like to see Blizzard become an environmental spell, meaning it would area visible to the sorcerer at the time at which he/she cast the spell. This could cause the enemies to be blown around/away from the sorcerer and suffer cold damage, possibly freezing the foes which can be effected.
Mana Shield currently drains mana as you are attacked. I'd like it to work more like Bone Armor or Cyclone armor. Consuming Mana to cast initially and how much Mana was used to cast it determines how much damage it will prevent before running out. You could cast the spell, holding down the mouse button until you see your mana gauge deplete part or all of your mana and when let go would finish casting. I'd also like to see the mana shield form a transparent shell around the sorcerer triggering a splash or ripple effect when damage is done to the shield.
These aren't changes that need to be made. This is just how I imagine I'd design spells :)
How would you guys design your sorcerer's spells.