View Full Version : We the Diablo fans, are over the fear
What's the point in having dark color in the Diablo series anymore?
We real diablo players (ones that played the 1st and 2nd diablo) have already did everything, we've been through dark dungeons, spooky graveyards, eerie catacombs and now the fear is pretty much gone. Sure we could enter a creepy place and get a temporary feeling of uneasiness, but once we killed our first monsters that gets us pumped up and blood thirsty for more.
My point: We're over the fear part, enough said. The only way to make diablo3 actually creep us out is the random occassional loud sound that pops up out of nowhere (do-able), or making it completely D3 like oblivion (no chance).
I don't know about you guys but I've really outgrown the fear part, all I'm looking forward to now, is the nice graphics that I lust for. I don't care if I lost the darkness of D1/D2, as long as I get pure carnage and having awesome and bright graphics to make it easier to enjoy it, I'm happy. I've always played D1/D2 and love the blood shed, but the old, fake graphics just never brought out the best of it.
Also, diablo2 is only fun (well in most cases) if you play with friends, and playing with friends have already eliminated all your fears because you know you're not alone anymore. Same applies to Doom3, as long as you have friends, your fear of the game pretty much drops 90%, another reason why I don't think spending more time adding the darkness will do any good.
Lord_Jaroh
27-07-2008, 04:59
You, the Diablo fan, is over the fear. Me, the Diablo fan, would like the game to look back upon what it came from and adopt a little bit more of that, instead of moving even further away, and closer to WoW.
ciphernemo
27-07-2008, 05:02
The only way to make diablo3 actually creep us out is the random occassional loud sound that pops up out of nowhere (do-able)
Ack. If I wanted to play a game for that fear factor, I'd play Quake or any other Doom-like clone that tries to scare you when walls fall down and screaming hordes of walking-dead pop out of nowhere.
I play the Diablo series for dungeon-crawling goodness. I've played ever since the original, when games didn't have much in the way of video card/GPU requirements. I've never considered Diablo to be a fear-inducing game. The only fear I ever felt was fighting a boss for the first time.
I don't think D3 should bother focusing on how to scare us. It should just stick to what it has done so well, which is what the game-play demo seems to reflect.
imjustsomeguy
27-07-2008, 05:52
D1 had creepy music and narration when you would get a quest. It was dark (the whole game was played under ground after all) and bosses would have loud demonic voices that would catch you off gaurd. The game was also pretty slow. You character could only walk and clearing out rooms took longer. D1 had a desperate feel to it, it seemed like the odds were stacked up against you and nothing was going to come easy.
D2 didn't have a creepy feal to it at all imo. It was just fun hack and slash action rpg goodness that was addicting as hell. The majority of the game was played out doors in well lit areas. Charcters were more powerful and moved extremely fast with run speed gear and or teleport.
I love both games for different reasons, and some of the same. There is a nostalgic part of me that would have liked certain aspecs of the original Diablo to have stuck around in D2 but even without them the game was still great.
I was blown away by the D3 gameplay video and don't understand how so many people can be upset with it. As soon as I saw that the game used an overhead view and had familier gameplay I was cheering. The graphics and physics looked amazing, different from D1 and 2, sure, but D2 is quite different from D1 (more than the critics like to admit). People need to be a little more open minded. There is no reason to believe Blizzard is going to make anything less than an amazing game.
I'd rather the game be gameplay/graphic wise like Diablo 1&2. Story/monsters/heroes&skills should be all different, but the part of what made Diablo, Diablo should remain ever present.
Apocalypse
27-07-2008, 06:36
this thread screams fight lol. anyway i agree, i could care less about the "fear factor" of diablo 1, 2, or 3. none of them have ever been scary at all and i dont see why they should make d3 any different. so what d1 was dark, so dark it was hard to pick up a damn ring at times, yeah i am gonna miss that. like i said in other threads i think the game looks great, i am happy if they focus more on the action than on trying to be "dark and creepy"
yeah, i dont see what all the fuzz is about. when i looked at the demo, i kinda fell in love. i was worried of where you would wiev from, but when i saw it was still the same old overhead-view, i was more calm.. i think the game is going to become great, and i think everyone should just stop being negativ, no one knows how the game is going to end up.. patience, my love!
johntorrio
27-07-2008, 11:55
You, the Diablo fan, is over the fear. Me, the Diablo fan, would like the game to look back upon what it came from and adopt a little bit more of that, instead of moving even further away, and closer to WoW.
and how is it moving closer to WoW?
Mcwhopper
27-07-2008, 12:16
Both have indoor and outdoor settings and ehm both are made by Blizzard and both are great fun (Well I hope!)
That's about it, no other link between WoW and d3.
johntorrio
27-07-2008, 12:42
the similarities are so obvious I just wasnt looking close enough :P
http://img.photobucket.com/albums/v410/Nakauri/wow.gif
http://img168.imageshack.us/img168/6519/myplaything8ie.jpg
http://img256.imageshack.us/img256/9171/wowscrnshot062207202111eb9.jpg
http://img182.imageshack.us/img182/5827/21602662za3.jpg
http://www.blizzplanet.com/coppermine/albums/diablo3/screenshots/ss29.jpg
http://www.blizzplanet.com/coppermine/albums/diablo3/screenshots/ss30.jpg
[IMG]http://pcmedia.ign.com/pc/image/article/885/885115/diablo-iii-20080628035205333_640w.jpg
http://pcmedia.ign.com/pc/image/article/885/885115/diablo-iii-20080628035147880_640w.jpg
Omg 8 WoW screenshots!!!! :whistling:
I'm starting to believe everyone that says "d3 is too much like wow ;_____;" are people who tried WoW when it came out and found the playstyle to be far too complicated (which is rather sad, WoW is basic) and they're terrified that D3 might be too complex to handle.
And no, I'm not kidding.
Excuse me, but that is so arrogant, to name the thread "We the Diablo fans..." and try to make yourself ambassador for the whole Diablo community. Very immature.
Also, you don't seem to have a point, unless you also argue that someone won't like horror-movies after having seen a few, since he isn't scared in the same way anymore, or someone dislikes action because he's seen the genre action etc. That is called "taste", i.e., a person has an inclination towards a particular artistic expression.
I honestly don't understand what you are getting at. Because you could as well say "We, the Diablo fans, are over the hack'n'slash" etc, but I don't think you realize that, and I do think you will rationalize a distinction, which will be as confused in my eyes as this whole topic.
Sein Schatten
27-07-2008, 14:17
Can I play a gnome WD in D3? :)
Omg 8 WoW screenshots!!!! :whistling:
I'm starting to believe everyone that says "d3 is too much like wow ;_____;" are people who tried WoW when it came out and found the playstyle to be far too complicated (which is rather sad, WoW is basic) and they're terrified that D3 might be too complex to handle.
And no, I'm not kidding.
i played WoW for about a year ago.. I played it for a single month, and found it boring, to slow, hated the gameplay etc etc.. not because of what you said.
Sein Schatten
27-07-2008, 14:26
i played WoW for about a year ago.. I played it for a single month, and found it boring, to slow, hated the gameplay etc etc.. not because of what you said.
Not everyone likes MMORPGs or certain games. I could never get into simulation games or racing games. :)
Funkopotamus
27-07-2008, 16:59
I'm into MMORPGs, but WoW took things I like from Everquest and things I like from Diablo and combined them into something I don't like at all.
By the way, does anyone else get the feeling that this board either really loves or really hates Doom 3?
By the way, does anyone else get the feeling that this board either really loves or really hates Doom 3?
Meh I don't care if he likes Doom 3 or not, it doesn't really have anything to do with Diablo III... Unless a part of it is set on Mars.
Only fun if you play with friends? I've never played with friends, and I'm still happy about it. You should be happy you're so lucky to have friends who play diablo (mine play wow). Why complain on anything? There are people more unfortunate than you, those whose friends don't play diablo, so I think you should stop thinking about yourself and start thinking about those who have it even worse than you do
Apocalypse
27-07-2008, 17:51
Not everyone likes MMORPGs or certain games. I could never get into simulation games or racing games. :)
very true, for instance rts games have a huge following but i personally dont enjoy them, with the exception of the red alert series. flight sims? yawn. i used to like mmo games alot but now i find myself without the time to devote to them and with my ways of needed to make 683 different characters i never get anywhere lol.
Funkopotamus
27-07-2008, 18:16
Meh I don't care if he likes Doom 3 or not, it doesn't really have anything to do with Diablo III... Unless a part of it is set on Mars.
I'm saying in general. I see Doom 3 brought up a lot. Usually describing how Doom f'd it up with too much darkness.
Apocalypse
27-07-2008, 19:02
doom 3 went away from the action that made everyone like the series, they tried to make it more of a survival horror kind of game instead over over the top blow the hell outa everything game that it was and should have remained.
imjustsomeguy
27-07-2008, 19:12
doom 3 went away from the action that made everyone like the series, they tried to make it more of a survival horror kind of game instead over over the top blow the hell outa everything game that it was and should have remained.
OT- You would like Painkiller.
Excuse me, but that is so arrogant, to name the thread "We the Diablo fans..." and try to make yourself ambassador for the whole Diablo community. Very immature.
you only assumed that, besides we ARE diablo fans and you know thats a fact, but what real fan wouldn't play all the series? I am speaking out for the real diablo fans, and I'm only putting what most diablo fans would agree with: we all love hack and slash, and can do without the fear part (D2 makes an excellent example of that), I think you're the immature one.
Also, you don't seem to have a point, unless you also argue that someone won't like horror-movies after having seen a few, since he isn't scared in the same way anymore, or someone dislikes action because he's seen the genre action etc. That is called "taste", i.e., a person has an inclination towards a particular artistic expression.
I do have a point, Diablo 2 is BOTH horror and action, but slowly the action part is starting to overshadow the horror, THAT'S my point. And people on that stupid petition want the horror part back in, which is a pointless waste of time for blizzard and won't do any good. Your example is only valid or pure horror games like silent hill or something.
I honestly don't understand what you are getting at. Because you could as well say "We, the Diablo fans, are over the hack'n'slash" etc, but I don't think you realize that, and I do think you will rationalize a distinction, which will be as confused in my eyes as this whole topic.
My point is: Diablo fans are over the fear part, all we want now is hack n slash, and that petition is trying to add in some fear part which will grow old very fast or might not even have an effect on anyone.
read bolded words
From this point its hard to judge D3 just with 1 demo of 20mins and few screenies that are out there. What matters most is the fun factor in the game, ability to play it with friends and just kickass like in D2 for ages and countless times.
If they are going to implement some sort of horror sounds to the game that are script based that may work well, but its the enemies and bosses that make the fear factor actually not the sound world.
Ok i admit if u got EAX on and 5/7.1 sound system and you are not big fan of horror movies you just might get your pants wet, but the game is more likely to be made for 15+ yo so i guess it wont have big fear factor. Best is just to wait for more updates about the game before making a final verdict of how WOWish or Cartoonish it is imo. :thumbup:
From this point its hard to judge D3 just with 1 demo of 20mins and few screenies that are out there. What matters most is the fun factor in the game, ability to play it with friends and just kickass like in D2 for ages and countless times.
If they are going to implement some sort of horror sounds to the game that are script based that may work well, but its the enemies and bosses that make the fear factor actually not the sound world.
Ok i admit if u got EAX on and 5/7.1 sound system and you are not big fan of horror movies you just might get your pants wet, but the game is more likely to be made for 15+ yo so i guess it wont have big fear factor. Best is just to wait for more updates about the game before making a final verdict of how WOWish or Cartoonish it is imo. :thumbup:
I agree that the game can't be judged on a 20min gameplay video, but its just that petition that pisses me off.
But I am stating the proof, that most Diablo players don't really care much about fear anymore, besides most people would beat the game once and they lost all their fears of diablo. so why not spend time making more hacknslash fun than fear elements? hacknslash can never be bored off
What's the point in having dark color in the Diablo series anymore?
We real diablo players (ones that played the 1st and 2nd diablo) have already did everything, we've been through dark dungeons, spooky graveyards, eerie catacombs and now the fear is pretty much gone. Sure we could enter a creepy place and get a temporary feeling of uneasiness, but once we killed our first monsters that gets us pumped up and blood thirsty for more.
My point: We're over the fear part, enough said. The only way to make diablo3 actually creep us out is the random occassional loud sound that pops up out of nowhere (do-able), or making it completely D3 like oblivion (no chance).
I don't know about you guys but I've really outgrown the fear part, all I'm looking forward to now, is the nice graphics that I lust for. I don't care if I lost the darkness of D1/D2, as long as I get pure carnage and having awesome and bright graphics to make it easier to enjoy it, I'm happy. I've always played D1/D2 and love the blood shed, but the old, fake graphics just never brought out the best of it.
Also, diablo2 is only fun (well in most cases) if you play with friends, and playing with friends have already eliminated all your fears because you know you're not alone anymore. Same applies to Doom3, as long as you have friends, your fear of the game pretty much drops 90%, another reason why I don't think spending more time adding the darkness will do any good.
if all you want is a stinking game with some hacknslash
Make a spash game where you can fight stick figures all day long to your amusement.
I play the game for the whole package, the colors are part of the game, otherwise it would just be a normal crap game with a random item generator and some talents.
according to you i guess we should have a smurfland with papa smurf in all his bright blues going around killing things.. i mean thats all you need right?..
give me a stinkin break..
there are certain things that made diablo the game it was.. the color schemes were part of it.
Why have the darker colors?... cause thats what the game is.. darker colors, darker world.. I dont give a rats butt if the fear is gone (for you).. for me, there never was fear.. anyone who gets scared in a 2d top down view of a dark area needs help..
There never was fear, it's called game atmosphere, what the game was based on, revolved around, and it should remain the same.
Sein Schatten
27-07-2008, 21:11
That flame was really uncalled for.
The colors have changed from D1 to D2 and I thank Blizzard that they are changing again from D2 to D3.
stillman
27-07-2008, 23:40
I thought d2 attempted to be scarry by throwing in a whole lot of mindless torture everywhere. In some areas, you turn a corner and "Oh, another rack with a torturerd woman on it. Meh." So the attempt to be scarry pretty much failed imo.
Like the OP said, we get desensitized to whatever they throw at us. If the game is darker, the darkness will still get old pretty fast. Or, pretty slow. Whichever happens, we'll be playing the game for 100's of hours so we WILL get desensitized to the atmosphere eventually.
Btw, the above screenshots of d3 are ENLARGED. This makes the monsters look big, goofy and cumbersome like the WoW pictures. I wish people would stop this modification of pictures.
if all you want is a stinking game with some hacknslash
Make a spash game where you can fight stick figures all day long to your amusement.
I play the game for the whole package, the colors are part of the game, otherwise it would just be a normal crap game with a random item generator and some talents.
according to you i guess we should have a smurfland with papa smurf in all his bright blues going around killing things.. i mean thats all you need right?..
give me a stinkin break..
there are certain things that made diablo the game it was.. the color schemes were part of it.
Why have the darker colors?... cause thats what the game is.. darker colors, darker world.. I dont give a rats butt if the fear is gone (for you).. for me, there never was fear.. anyone who gets scared in a 2d top down view of a dark area needs help..
There never was fear, it's called game atmosphere, what the game was based on, revolved around, and it should remain the same.
My, aren't you an e-thug.
I'm assuming you didn't really play much D2. Seeing as it wasn't quite as dark or atmospheric as D1. The mood of the Diablo games is not what made them so popular. The character customization/building, the story and the action are what kept people playing. Ask anyone that has been playing this game for years up until this point if the atmosphere kept them playing, I'm willing to bet its the gameplay.
I've watched the gameplay trailer several times and I still cannot understand why people are whining about the color scheme. Did any of you play Diablo 2? And if you did did you just skip past most of Act 1, 2 and 5? The weather along with the day/nighttime helped with the atmosphere in Diablo 2 and I'm willing to bet you'll see both in Diablo 3 but instead people are whining like children about a gameplay trailer showcasing a game that isn't remotely close to completion yet looks damned good.
I honestly believe there are people who have this compulsive need to complain about anything on forums. Its like they strive for attention or something, I don't get it. Blizzard has been making quality game after quality game for over a decade now and yet people still think they know better. If the game isn't "moody" enough for you then turn down the brightness on your monitor.
Grow up.
I'm not one of those mindless kids that enjoy the game just for the fighting, I enjoy diablo because of the level art, the characters, the storyline, the music
However I do know that since the fear part is slowly being bumped out by diablo fans, blizzard should just ignore that petition. EVEN IF the petition was successful in making diablo3 scarier, by the time you guys beat the game just once, you'll have almost no fears left (most probably don't even have fears to start out with), then you'll see that adding more fear elementals into D3 is just pointless. IN MY CASE, I want more gore since the gore slightly disturbs me more than the fear (the barb getting his head bitten off was a prime example, since the sound was so detailed).
The petition maker should really get a piece of paper and cover the outer edges of the screen to make a man made "light radius", it won't be great and it'll be annoying but he (or she) will get his wish
HOLY COW! IS THAT THE COW KING IN THE FIRST PIC? WOW WOW!!
This is amazing, it looks exactly like D3!! WOW!!! especially if i set my monitor resolution to BLUR MODE IT ALL LOOKS THE SAME AWESOME!!!
Sein Schatten
28-07-2008, 14:07
HOLY COW! IS THAT THE COW KING IN THE FIRST PIC? WOW WOW!!
This is amazing, it looks exactly like D3!! WOW!!! especially if i set my monitor resolution to BLUR MODE IT ALL LOOKS THE SAME AWESOME!!!
:crazyeyes: Take a closer look, it is not a cow for there is no udder. It is a bull.
Caretaker Alen: "And then the Tauren said, '13 inches!'"
I disagree. I enjoyed the fear, or suspense as it were, each time I played through Diablo 1. I had three characters (one for each class). My run through with each of them was not terrifying because I didn't know what to expect, but because I didn't know how my new character was going to manage.
After I'd made it through with each character at least once, I had the joy of being unaware of which quest I would have to complete, whether or not when I would be able to escape the current level (albeit for a more dangerous level) without garnering too much attention from the local denizens.
The randomization added to it. It's true, diablo 2 never scared me after the first play through, perhaps because I quite intentionally went everywhere I could possibly go the first time around. The randominzed level layout itself was never a terribly good deterrant. More often than not I was frustrated, not trembling, as I made my way through the flayer forest and the large open desert.
In all honesty, although I appreciated the game mechanic of Diablo 2, the skill tree that was so unique, I honestly felt it was not a sequel, but a different franchise altogether.
A mindless, colorful hack'n'slash would be a very proper sequel to Diablo 2, but not Diablo 1.
Diablo 1 had a mistique, a horror. It was not a horror on the massive, hollywood scale of diablo 2, with its hundreds upon hundreds of piked rogues or the millions of mindless, impersonal torture scenes. Diablo 1 had a very personal, quiet horror. Yes, there were depictions of brutal torture, but they were small in scale, not plastered on every nook and cranny. They were differentiated too. Upside down burning crosses, geometerically laid out in a room. Gory, savaged corpses that looked like they belonged there instead of being haphazardly applied by the randomness generator (even though they were). A room that housed the butcher or King Leoric that made one unsure about entering, even after the beast was dead. There was only one tortured rogue drawn out on a rack in D2, identicle to every other rogue on a rack. Perhaps ten version of the sprite, altered mildly, would give Diablo 2 that feeling.
I can think of only one quote to sum up the feel, the essence of Diablo 1. I don't remember where I read it or who said it, but they made a very good observation:
"If you turned the sound up very high and listened very intently in the Catacombs, you could her the sounds of children crying. That is why I will always love Diablo more than Diablo II."
Honestly, I'll play whatever Blizzard chooses to make of this next game, full of sentimental glee and morbid fascination of what is to become of Sanctuary. I won't likely ever complain about it to anyone, or smash the disc, or return it in disgust. I'll likely play it long after it has become old hat for the next game, much like I did with it's ancestry. But if it's really going to be a tremedous game, one that will make me want Diablo 4 or World of Diablo or the Diablo III Expansion Pack: Lord of Even More Terror, then it has to be a game that makes me remenisce. A game that I judge all fantasy games against: RPG, FPS, MMO, Side-scrollers, RTS, Action, Adventure, and any brand that comes after. Diablo II is not that game for me. I will use diablo II to measure against innovation in that specific field.
However, I will forever measure the immersion and atmosphere of any game the requires a suspension of disbelief, against the sounds of crying children in Diablo 1.
ill logic
28-07-2008, 22:19
I ain't scared of no ghost
D3 can be made suspenseful primarily by preventing players from fluxing/tping whenever under threat, and increasing the game's challenge, rather than turning down gamma a few notches. When you are never under risk, making stuff go 'boo' with creepy music and a few warning background howls/scurrying as you near a boss/etc isn't going to do a whole lot longterm, even the first time through. I do hope for a greater emphasis on point lighting vs ambient lighting though, and if D3 is the most (atmospherically) dark Diablo yet I'd be over the moon.
I'm into MMORPGs, but WoW took things I like from Everquest and things I like from Diablo and combined them into something I don't like at all.
By the way, does anyone else get the feeling that this board either really loves or really hates Doom 3?
Never played it, I'm a UT fanboi.
Anyone played vampire bloodlines; the masquerade? It was an fprpg following in the footsteps of deus ex (unfortunately even more excessively ambitious and flawed) that had 1-2 extremely suspenseful areas.
I disagree. I enjoyed the fear, or suspense as it were, each time I played through Diablo 1. I had three characters (one for each class). My run through with each of them was not terrifying because I didn't know what to expect, but because I didn't know how my new character was going to manage.
After I'd made it through with each character at least once, I had the joy of being unaware of which quest I would have to complete, whether or not when I would be able to escape the current level (albeit for a more dangerous level) without garnering too much attention from the local denizens.
The randomization added to it. It's true, diablo 2 never scared me after the first play through, perhaps because I quite intentionally went everywhere I could possibly go the first time around. The randominzed level layout itself was never a terribly good deterrant. More often than not I was frustrated, not trembling, as I made my way through the flayer forest and the large open desert.
In all honesty, although I appreciated the game mechanic of Diablo 2, the skill tree that was so unique, I honestly felt it was not a sequel, but a different franchise altogether.
A mindless, colorful hack'n'slash would be a very proper sequel to Diablo 2, but not Diablo 1.
Diablo 1 had a mistique, a horror. It was not a horror on the massive, hollywood scale of diablo 2, with its hundreds upon hundreds of piked rogues or the millions of mindless, impersonal torture scenes. Diablo 1 had a very personal, quiet horror. Yes, there were depictions of brutal torture, but they were small in scale, not plastered on every nook and cranny. They were differentiated too. Upside down burning crosses, geometerically laid out in a room. Gory, savaged corpses that looked like they belonged there instead of being haphazardly applied by the randomness generator (even though they were). A room that housed the butcher or King Leoric that made one unsure about entering, even after the beast was dead. There was only one tortured rogue drawn out on a rack in D2, identicle to every other rogue on a rack. Perhaps ten version of the sprite, altered mildly, would give Diablo 2 that feeling.
I can think of only one quote to sum up the feel, the essence of Diablo 1. I don't remember where I read it or who said it, but they made a very good observation:
"If you turned the sound up very high and listened very intently in the Catacombs, you could her the sounds of children crying. That is why I will always love Diablo more than Diablo II."
Honestly, I'll play whatever Blizzard chooses to make of this next game, full of sentimental glee and morbid fascination of what is to become of Sanctuary. I won't likely ever complain about it to anyone, or smash the disc, or return it in disgust. I'll likely play it long after it has become old hat for the next game, much like I did with it's ancestry. But if it's really going to be a tremedous game, one that will make me want Diablo 4 or World of Diablo or the Diablo III Expansion Pack: Lord of Even More Terror, then it has to be a game that makes me remenisce. A game that I judge all fantasy games against: RPG, FPS, MMO, Side-scrollers, RTS, Action, Adventure, and any brand that comes after. Diablo II is not that game for me. I will use diablo II to measure against innovation in that specific field.
However, I will forever measure the immersion and atmosphere of any game the requires a suspension of disbelief, against the sounds of crying children in Diablo 1.
*claps* agree with what you've said, but also as i mentioned earlier most people are already used to the fear, games such as silent hill or F.e.a.r makes D2/D1 look like a cake wake, so I don't see much point in listening to the petition to add fear to the game, since fear is a dish best served as an appetizer, and not a second helping
Sein Schatten
29-07-2008, 01:51
Anyone played vampire bloodlines; the masquerade? It was an fprpg following in the footsteps of deus ex (unfortunately even more excessively ambitious and flawed) that had 1-2 extremely suspenseful areas.
Yup. I already mentioned the Haunted Mansion somewhere. Awesome game. :)
When I was younger, Diablo used to scare the crap out of me. XD
Granted I was 10 at the time. >.>
What's the point in having dark color in the Diablo series anymore?
We real diablo players (ones that played the 1st and 2nd diablo) have already did everything, we've been through dark dungeons, spooky graveyards, eerie catacombs and now the fear is pretty much gone. Sure we could enter a creepy place and get a temporary feeling of uneasiness, but once we killed our first monsters that gets us pumped up and blood thirsty for more.
My point: We're over the fear part, enough said. The only way to make diablo3 actually creep us out is the random occassional loud sound that pops up out of nowhere (do-able), or making it completely D3 like oblivion (no chance).
I don't know about you guys but I've really outgrown the fear part, all I'm looking forward to now, is the nice graphics that I lust for. I don't care if I lost the darkness of D1/D2, as long as I get pure carnage and having awesome and bright graphics to make it easier to enjoy it, I'm happy. I've always played D1/D2 and love the blood shed, but the old, fake graphics just never brought out the best of it.
Also, diablo2 is only fun (well in most cases) if you play with friends, and playing with friends have already eliminated all your fears because you know you're not alone anymore. Same applies to Doom3, as long as you have friends, your fear of the game pretty much drops 90%, another reason why I don't think spending more time adding the darkness will do any good.
"I don't know about you guys..." Of course you don't; so don't pretend to speak for all of us.
Great... your argument against the many folk who think Diablo 3's graphics are too bright is that "it's a waste of time".
Some of us do care about the atmosphere and general feel of the game.
deadbeater
30-07-2008, 04:25
All I know is that I'm buying a Vista 4.0 GHz computer just for Diablo 3.
i've seen a few screen shot comparisons between wow and d3 a couple times on these forums now. Yet the d3 screens never include the ones that do display heavy themes of WoW. Not only that, but they usually only choose out door areas in d3, when most of the WoW comparisons come from the dungeon screen shots.
The comparison found in this thread wasn't that bad, but still felt dishonest to me because he ignored the ss's that do have the WoW themes.
i've seen a few screen shot comparisons between wow and d3 a couple times on these forums now. Yet the d3 screens never include the ones that do display heavy themes of WoW. Not only that, but they usually only choose out door areas in d3, when most of the WoW comparisons come from the dungeon screen shots.
The comparison found in this thread wasn't that bad, but still felt dishonest to me because he ignored the ss's that do have the WoW themes.
You talking about me?
Anyways I never played WoW so I wouldn't know. But yea I do agree that the music is probably the only "scary" aspect of D3, everything else is just...eh...
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