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NKlint
26-07-2008, 07:57
I'm assuming, from the demo game-play video that elements on weapons do secondary damage and/or status ailments... (numbers are hypothetical)

Cold, like Diablo II causes freezing to your enemies.

It's mentioned that Lightning can Stun your enemies.

I noticed that the Fire Maul sets enemies on fire, or immolates them with fire.

What could poison do, is it still strictly damage over time?

Disease damage from Mongrels "enchanted" with Locust Swarm. Is that damage over time, also?

Does the fire damage cause damage over time too? If someone's on fire they're being damaged until the fire goes out, right?

Does poison and disease damage cause more damage over time, or damage over a longer period of time like Diablo II. What I mean by that is... someone recieves 40 poison damage over 2 seconds and 35 disease damage over 2 seconds. Do they recieve 18.5 damage a second over 4 seconds, or 37.5 damage a second over 2 seconds.

How much should the fire damage per second be if the Burning animation isn't just an animation...

What does the community think about the different elemental damage types.

I think that cold and lightning secondary effects are basically the same, it debilitates your enemy. Stun seems more powerful than freezing, at least when it comes to who it can effect in Diablo II. Stun debilitates all classes whether they're caster, melee or ranged. However freezing only really effects attackers both ranged and melee in Diablo II. I think that freezing should slow casting rates too. Hopefully the health degeneration from fire(?), poison and disease will stack the damage and not the time. Meaning your weapon does 100 poison damage over 4 seconds, and your amulet lets you do 50 poison damage over 2 seconds, resulting in you doing 50 damage per second for two seconds then 25 damage per second for 2 seconds after that, or it could average up the difference between the durations of the two different poison modifiers and cause 50 damage per second over 3 seconds. Each scenario would result in 150 poison damage.

---------Duration (Seconds)------
--------1------2-----3-----4---->
--------|_____||____|_____|___>
2-4(s)--|50___||50__|25___|25_>
--------|_____||____|_____|___>
3(s)----|50___||50__|50___|___>
==========================

With freezing and stun duration, should the duration stack with multiple modifiers or last as long as the longest modifier only increasing the chance at which the target is frozen. For example; a weapon could cause 25 cold/lightning damage and a freeze/stun duration of .5 seconds combined with a ring that deals 10 cold/lightning damage and a freeze/stun duration of .25 seconds. Would it be better to result in a combined 35 cold/lightning damage and .75 second freeze/stun duration each time a target is by chance frozen or stunned, or the duration could have twice the chance to freeze/stun but freeze/stun either .5 seconds or .25 seconds.

Perhaps fire damage, instead of another d.o.t. modifier it could cause splash damage, causing fire damage to each for adjacent to the target. Stacking fire damage would have the obvious benefit of causing more splash damage with no need for elaboration.

visom
26-07-2008, 08:05
I'm assuming, from the demo game-play video that elements on weapons do secondary damage and/or status ailments... (numbers are hypothetical)

Cold, like Diablo II causes freezing to your enemies.

It's mentioned that Lightning can Stun your enemies.

I noticed that the Fire Maul sets enemies on fire, or immolates them with fire.

What could poison do, is it still strictly damage over time?
i'm assuming it damages slowly over time as well, unlike fire (in d2) poison does more damage but takes a longer time to do that damage than fire

Disease damage from Mongrels "enchanted" with Locust Swarm. Is that damage over time, also?
i'm assuming so as well

Does the fire damage cause damage over time too? If someone's on fire they're being damaged until the fire goes out, right?

Does poison and disease damage cause more damage over time, or damage over a longer period of time like Diablo II. What I mean by that is... someone recieves 40 poison damage over 2 seconds and 35 disease damage over 2 seconds. Do they recieve 18.5 damage a second over 4 seconds, or 37.5 damage a second over 2 seconds.

How much should the fire damage per second be if the Burning animation isn't just an animation...
i think it'll fit everybody's taste if fire doesnt last as long as poison, but does faster damage over that short period of time

What does the community think about the different elemental damage types.

I think that cold and lightning secondary effects are basically the same, it debilitates your enemy. Stun seems more powerful than freezing, at least when it comes to who it can effect in Diablo II. Stun debilitates all classes whether they're caster, melee or ranged. However freezing only really effects attackers both ranged and melee in Diablo II. I think that freezing should slow casting rates too. Hopefully the health degeneration from fire(?), poison and disease will stack the damage and not the time. Meaning your weapon does 100 poison damage over 4 seconds, and your amulet lets you do 50 poison damage over 2 seconds, resulting in you doing 50 damage per second for two seconds then 25 damage per second for 2 seconds after that, or it could average up the difference between the durations of the two different poison modifiers and cause 50 damage per second over 3 seconds. Each scenario would result in 150 poison damage.
i agree that the stun effect from lightning is a bit unnecessary, there would be no difference between lightning and a stunning skill. at least fire and poison at somewhat different, seeing as poison lasts longer but does slow damage, while fire is shorter but does quicker damage

---------Duration (Seconds)------
--------1------2-----3-----4---->
--------|_____||____|_____|___>
2-4(s)--|50___||50__|25___|25_>
--------|_____||____|_____|___>
3(s)----|50___||50__|50___|___>
==========================

With freezing and stun duration, should the duration stack with multiple modifiers or last as long as the longest modifier only increasing the chance at which the target is frozen. For example; a weapon could cause 25 cold/lightning damage and a freeze/stun duration of .5 seconds combined with a ring that deals 10 cold/lightning damage and a freeze/stun duration of .25 seconds. Would it be better to result in a combined 35 cold/lightning damage and .75 second freeze/stun duration each time a target is by chance frozen or stunned, or the duration could have twice the chance to freeze/stun but freeze/stun either .5 seconds or .25 seconds.

Perhaps fire damage, instead of another d.o.t. modifier it could cause splash damage, causing fire damage to each for adjacent to the target. Stacking fire damage would have the obvious benefit of causing more splash damage with no need for elaboration.


i didnt read all the way through but i find some of your questions interesting

read bolded words btw

NKlint
26-07-2008, 22:03
What could poison do, is it still strictly damage over time?
i'm assuming it damages slowly over time as well, unlike fire (in d2) poison does more damage but takes a longer time to do that damage than fire
Disease damage from Mongrels "enchanted" with Locust Swarm. Is that damage over time, also?
i'm assuming so as well
How much should the fire damage per second be if the Burning animation isn't just an animation...
i think it'll fit everybody's taste if fire doesnt last as long as poison, but does faster damage over that short period of time
I think that cold and lightning secondary effects are basically the same, it debilitates your enemy. Stun seems more powerful than freezing, at least when it comes to who it can effect in Diablo II. Stun debilitates all classes whether they're caster, melee or ranged. However freezing only really effects attackers both ranged and melee in Diablo II. I think that freezing should slow casting rates too. Hopefully the health degeneration from fire(?), poison and disease will stack the damage and not the time. Meaning your weapon does 100 poison damage over 4 seconds, and your amulet lets you do 50 poison damage over 2 seconds, resulting in you doing 50 damage per second for two seconds then 25 damage per second for 2 seconds after that, or it could average up the difference between the durations of the two different poison modifiers and cause 50 damage per second over 3 seconds. Each scenario would result in 150 poison damage.
i agree that the stun effect from lightning is a bit unnecessary, there would be no difference between lightning and a stunning skill. at least fire and poison at somewhat different, seeing as poison lasts longer but does slow damage, while fire is shorter but does quicker damage

I separated your comments from my quote to make things a little easier to read.

While I don't think that the Stun and Freeze are exactly the same, only similar because of their capacity to debilitate your enemy. Stun however puts your enemy into a daze preventing any action for a short period of time. Freeze slows down actions and movement. That is how stun and freeze work in Diablo II anyway. No telling how they'll work in DIII until we see more details, but it makes sense.

I'd still rather that fire damage do splash/explosive damage instead of damage over time.

5zigen
26-07-2008, 22:23
I never understood why cold would "slow" the enemy.

I think it would have been cooler if after x amount of cold damage the enemy got semi frozen (cant move) for some seconds, and after twice as much the enemy couldn't move or attack.

I would have liked to see fire ignite enemies, because I wanted to see 3 dot's in game (poison, burning, bleeding)

I would like to see lightning shock and temporarily stun enemies.

I would like all of them to have a "chance" to do so, where the chance is determined by the elemental damage dealt divided by the monsters total hp.

sicilian
27-07-2008, 00:23
It looks like they're going to have effects similar to the following:

Cold - Slows enemy movement and attacks

Lightning - Stuns enemies completely, though for a shorter length of time than cold

Fire - Half damage is done as a burst, the remaining done over time

Poison - Pure DOT

The interesting thing will be to see if disease is replacing poison, or if it is something different. Disease could do a number of things. Could be a DOT, could be a debuff like weaken, or could be both depending on the skill.

I like that each thing will have a secondary effect, it adds complexity. I think lightning should have a chance to disarm as well, or add a Shadow element that can cause blindness. The more effects the deeper the combat :D

stillman
27-07-2008, 01:00
I'd like to see fire damage do exponential damage over time. So for example:
Damage = fire mod^seconds past
So if fire damage mod on weapon is 2, then:

first second: 2 damage (plus splash, plus weapon phy damage)
2nd second: 4 damage
3rd second: 8 damage
4th second: 16 damage
5th second 32 damage

If your fire damage mod was 10, then we'd have:

first second:10 damage
2nd second: 100 damage
3rd second: 1000 damage
4th second 10,000 damage

So that seems a bit too extreme, needless to say...

Lets try: Fire damage = (fire damage mod)(s!) where s is seconds

So for 3 fire damage mod on wepon, we'd have:
first second: 3 damage
2nd second: 3 X (2X1) = 6 damage
3rd second: 3 X (3X2X1) = 18 damage
4th second: 3 X (4X3X2X1) = 72 damage
5th second: 3 X (5X4X3X2X1) = 360 damage
6th second: 3 X (6X5X4X3X2X1) = 2160 damage
7th second: 3 X (7X6X5X4X3X2X1) = 15120 damage

Obviously, the fire duration would have to be carefully limited.
Basically, the idea is that fire is fueled by the burning body and, as in real life, spreads and gets hotter over time.