View Full Version : Active Resist Auras Party (ARAP)
HegemonKhan
23-07-2008, 21:20
Active Resist Auras Party (ARAP) :
by having a party with 3 paladins each using a resist aura as their active aura, the party receives 95% resists to fire, cold, lit. (when a resist aura is active it gives ~110% resistances to that elem AND, according to fredsta54, +20% to party's max resist for that elem. this lets all party members have 95% resist to fire, cold, lit)
so imagine having 95% resistance to fire, cold, and lit for free. this lets u do whatever u want for skills and gear.
thats powerful
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ps,
20 into resist aura gives (+20% to max resist) (according to fredsta54) for 95% (max) resist to fire, cold, and lit to party
AND
20 into resist aura gives about ~ 110 to 125 ? resists to party
BUT
nm gives a -20 (or -25 can't remember which) resist penalty
hell gives a -50 resist penalty
SO
95% resist to fire, cold, lit on norm difficulty
90% or 95% resist to fire, cold, lit on nm difficulty
60% to 75% resist to fire, cold, lit on hell difficulty
BUT
1. LR (lower resist) curse can lower u further. ~ -67 ? resists at slvl (skill level) 20
2. conviction can lower u further. ~ -115 (or - 125 can't remember which) ? resists at slvl 20
purplelocust
24-07-2008, 02:57
This can be useful for playing with multiple computers- the radius of the aura is pretty big at high level. I've done it with a pally with maxed Salvation (a spare frost zealot or somesuch) and just parked him out of harm's way, so his aura gave huge resists and the characters actually playing could focus on killing gear. I've never done it, but I suppose that with 3 spare computers you could have a RF, RL and RC pallys parked and give a big benefit not only to resists, but to +max resists as well. Cold normally isn't a problem (just quaff some thawing potions to boost +max cold anyway) so maybe just having two safety paladins (RF and RL) parked is a good idea. Of course if one of them goes down, the rest of the party may fall in short order as well...
For HC, given that having a character around who can loot a corpse is a big plus, I would commonly have a second (sometimes third) character in-game anyway. Usually it would be a BO barb and/or Enchantress, but sometimes a Salvation or Conviction pally would be a huge help.
Hmmm the hidden bonus received from the res aura affects only the one with the aura not the whole party. Atleast i have always thought so and it would seem logical...
HegemonKhan
24-07-2008, 09:15
thats true when the aura is NOT active. YOUR character STILL gets the +10% max resist (slvl 20) even when its NOT active.
according to fredsta54 (if he's correct), when it IS ACTIVE it gives the party members +20% max resist !!!
see the post where this was mentioned (by fredsta54) and discussed (by me, HK, and him, hopefully him, if a her, my apologies, fredsta54):
http://diablo.incgamers.com/forums/showthread.php?t=610608&page=3
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quick questions to fredsta54,
1. is this in fact true? (definative confirmation?)
2. if it is true, does it ALSO give U +20% max resist or jsut other party members when its active??
EagleEntek
24-07-2008, 10:27
What are you thinking in these terms....having a loader of sorts and bringing in safety paladins ?
Alternatively if you have friends with these paladins auras maxed they can tag along and provide the cover but using bolts or hammers to kill - having said that, in cs a hammerdin has no use for this aura, but anywhere else in the game where hammerdins run past all the monsters to rush you, a safety pala could be used while others level up properly.
What are your thoughts in terms of using these types of paladins together...?
HegemonKhan
24-07-2008, 12:25
not having to worry about gear with resists and wasting sk pts into resistance skills really saves u a lot of options and there's lots of options to do!!!
1. use the freedom to make a defense build. this will give u defense for phys damage (melee/ranged weapon combat) and resistances for elem damage (spells/weapon combat). the ultimate defense build with protection against both phys and elem damage!!!!
2. use the freedom for a more powerful offensive build. either damage or ar or ias or walk/run speed or etc...
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*i'll repeat what i said in my first post:
so imagine having 95% resistance to fire, cold, and lit for free (from 3 party members). this lets u do WHATEVER u want for skills and gear.
thats POOOWWEEEERRRRRFFUUUUULLLL !!!!!!!!!!!!!!!!!!!!
deichsela
24-07-2008, 13:52
2. if it is true, does it ALSO give U +20% max resist or jsut other party members when its active??
The resist auras give +x% resist and +slvl% to max resist. The aura gives it, so anyone with the aura gets +res and +MAXres.
When passive, the paladin still receives +(slvl/2)% to his max resist(s).
HegemonKhan
24-07-2008, 19:01
duh, i feel stupid now.. of course u would receive the bonuses of an aura when its u who have it active...i feel really stupid...
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yes u can use 1 paladin with salvation and get resists. but thats only with 75% max for resists.
75% fire, cold, lit is nice but far from totally safe. anyone who does pvp should know this.
for example: take fire damage and than cut it to only 1/4 the damage, thats still plenty of damage to kill u even with high life with only a few attacks.
granted that for pvm this ain't as serious as pvp. but still can be dangerous with only 75% max resists
but having 95% max resists is a BIG difference from 75% max resists. take the fire damage again but this time cut it to only 1/20 the damage. now its pretty much impossible for u to die from fire damage even if its extremely high amount of fire damage.
this can have the effect of letting u go with some lower life (less vit) letting u put more pts into str for melee damage or dex for ranged damage or for weapon/gear req which would free up item mods for better ones since u dont need +str/dex mods so u can wear gear. etc.
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for complete elem protection:
1 lit resist aura paladin. 1 fire resist aura paladin. 1 cold resist aura paladin. 1 cleansing aura paladin (optional). 1 salvation aura paladin. this will probably let u have 95% resists even in hell difficulty and maybe even also with conviction cast on u from the mages in cs.
purplelocust
24-07-2008, 19:05
What are you thinking in these terms....having a loader of sorts and bringing in safety paladins ?
I have no idea about "loaders" but it's easy to have a couple of old computers and buy a couple of extra copies of D2 to have several characters in the same game simulataneously. There are a lot of benefits- muling, BO, enchant, conviction, cursing, staticing, looting, rushing, etc. I haven't been playing on b.net for quite some time but I used to do that regularly, with 2+ computers. The second, third etc. computers can be clunky old laptops if all they are being used for is BO, enchant and so on. There is a limit on b.net, or at least there used to be, of 4 players from the same IP address, so depending upon your connection that can become an issue. And multi-playing is much easier when you have separate accounts for the relevant players, though it is possible (with some hassle) to have characters from the same account in the same game.
HegemonKhan
24-07-2008, 19:30
oops, i didn't read your post very well, EagleEntek, may bad, sorry.
i was only speaking legitly/legally of course:
1. u can have other players party with u giving u the said skills in bnet.
(i'm not sure if its legal (bnet policies) to have your own multiple characters (at same time or same game) for bnet and i think u can no longer have multiple accounts using the same ip/comp, not sure..have to ask purplelocust as i don't know what i'm talking about since i'm not a comp tech person and barely understand any of this.)
2. u can however do open mp
EagleEntek
29-07-2008, 11:47
So what you guys are saying, if your not talking about duelling, is that your going to be playing one character, but every few minutes your going to stop, and either alt-tab (loaders) or switch to another computer and move up the paladin, then go back to the other character and continue playing.
Sounds very slow paced to me....unless these auras have a massive radius on the elemental resist...
Obviously the better way of doing it is to have several mates who build as an example:
pala with max fire res aura, using vengeance and charge
pala with max cold res aura, using zeal and smite
pala with max light res aura, using bolts and foh
With these holy knights working together, united with a FOURTH pala using say fanata / convict or some such dmg aura that boosts party dmg, you could have a squad of near unstoppable crusaders.
Probably the way diablo was supposed to be played all along me :thumbup:thinkies :thumbup:
WarlockCC
29-07-2008, 12:42
Avengers can have 95/95/95/75 res on their own, while still doing damage and being able to kill absolutely every monster in the game.
Downside of my Avenger is that he can handle 2, maybe 3 monsters at a time and most packs are more then 3 monsters. :)
My Avenger uses Conviction aura though, I guess a Conviction Avenger teamed with a Fana Avenger should yield good results.
Oh yeah, because his attack is Vengeance, you need to click on every monster you want to kill. There's no attacking multiple targets at once, no damage aura, just a click for every monster.
Come to think of it, in stead of conviction, you could opt for Holy freeze, slows the monsters down no matter what their resists and you already have the synergy of holy freeze filled to add damage to your Vengeance.
hmmm, that's an interesting project.
Perhaps make him with a ias battle hammer to maximize the damage done per hit.
HegemonKhan
29-07-2008, 21:01
if u dont need a shield, grim scythe might be nice for its range, damage, and wias (weapon increased attack speed, or aka base weapon speed). maybe one of the few (or only) uses for this weapon....
completely true that the avenger gets those resists but it would be nice if u had party members who gave the entire party 95% resists, letting those party members not waste skill pts or gear on resists........
i think i still like having conviction as active aura though. of course, u can ahve conviction and some one else has holy freeze or...u can have holy freeze and other has conviction. it makes no difference as both auras work/effect on/the monsters. though, i'm not sure if monsters can have both conviction and holy freeze...come to think of it..lol...maybe they can or can NOT..no idea at the moment off-hand.
avengers are really pretty neat and hardly anyone uses them because of the drastic downside that u already mentioned, single target per attack due to using vengence and conviction. no zeal or fanaticism to increase speed or multiple targeting per attack.
WarlockCC
30-07-2008, 00:50
Yeah, afaik monsters can be affected by at least the lower resist effect of the conviction and the cold 'waves' of Holy Freeze. You can't flash them anymore though, like in the old days, where a monster would be affected by a aura for a few seconds after it was originally affected by that aura.
So you could flash conviction and when they got that aura on them, you could quickly switch to Holy Freeze for some extra damaging hits.
Note that you do indeed need a shield on such a avenger, because otherwise you won't even be able to handle 2 monsters at the same time, perhaps not even a single, hard hitting monster.
I found a use for a grim scythe, a zealer pala with the Sanctuary aura. 60 ias in total means you reach the fastest zeal breakpoint possible with a grim scythe (6 frames per attack) and you don't even need fana then.
fredsta54
30-07-2008, 15:07
well my journey of being a leach will i am goimg to play today is based on playing on hccl starting with no gear. if i had hotspur for example, then i would be alright with 10 points into resist fire. but then again using the itharas set i want 50 fhr which means ill want fhr boots and armour using a ward or 3pdiamond shield. etc. i can use the mainly resist light and fire as cold i no real concern in cs, but mostly ill want salvation and maxed redemption, of course when convicted and lower resisted i will havet o use the maxed resist auras to give tthe party members 95% resist with 150+ resist stacked
-Fred
HegemonKhan
31-07-2008, 00:52
ya for LowR (lower resist) and conviction, u pretty much need a paladin with maxed salvation on to have any chance of being at 95% resist fire, cold, lit in hell cs.
or if u got 2 or 3 paladins they could have their resist auras active too. but they only do 1 elem each. where salvation does all 3.
also note:
resist aura and salvation stack.
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with 1 paladin with LitR (lightning resist) aura active, 1 paladin with CR aura active, 1 paladin with FR aura active, 1 paladin with salvation active:
with these 4 paladins the ENTIRE party (i think, if math is good) will have 95% lit, fire, and cold even when they have conviction and LowR on them in hell cs!!!!!
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