View Full Version : Make Enemys look different
Frankly, I'd like to see enemies look different from one another. So when your fighting a huge mob it doesn't look like your fighting an army of clones. I don't see any real problem with implementing (something like) this into Diablo 3.
(Err, Thoughts/Suggestions?)
On a technical level, it would actually be pretty easy to do. Because everything is 3D now, they can bolt on random weapons/equipment as well as shrink/grow parts of the monster models as they are generated. Reskinning is also trivial. Varying animation timing is also possible (they've done this with zerglings for SC2 already).
Development-wise, it's a world of difference compared to the two prior sprite-based games. So keep your hopes up.
Kladfvgborq
23-07-2008, 08:05
Its a great idea and I would love to see it done. u'd think someone would have already done this in a mmorpg tho.
Great idea! Also I hope they wont reuse monsters like in D2 where they just slapped on some paint and gave them new names and suddenly it was a new moster. Variation is the key to success and since they make it isometric they owe us some great visual goodies like this.
The gameplay demo showed a variety of monsters but the same type of monsters are the same. However, with the new engine even the ghouls rushing the barbarian at the start appear to be moving separately, breaking up the boredom and appearance of clones. But they all even have the same beating stick.
Here's to hoping.
JunkStory
23-07-2008, 12:03
sure I'd like to see the same monster come in different size and shapes as well, but damn, this is just asking too much! After killing 2 million monsters it doesn't really matter what they look like to me!!
sure I'd like to see the same monster come in different size and shapes as well, but damn, this is just asking too much! After killing 2 million monsters it doesn't really matter what they look like to me!!
I think it does. If they have say five different models of a monster then a mob would be so much more realistic and visually enticing. Compare it to a game like SC where the crystals (whatever theyre called) that you mine have a few different models which makes the crystal fields look quite genuine. I remember that when I used to make custom maps in SC world editor I always mixed the models cus otherwise it looked retarded...
Frankly, I'd like to see enemies look different from one another. So when your fighting a huge mob it doesn't look like your fighting an army of clones. I don't see any real problem with implementing (something like) this into Diablo 3.
(Err, Thoughts/Suggestions?)
That won't work on an overall level for the game.
We all know Diablo 2 is played in different regions, so no point in seeing, say ice monster in kurast or vice versa.
You could be battling say horde of various Tristram monsters, but not monsters from other regions.
Feramors
23-07-2008, 13:06
I think it's a great idea, and it makes perfect sense.
It would also be nice to give them a variety of different weapons. I want t osee a group of goat-men, all wielding different weapons instead of ALL having a scythe or mace. Mix it up a bit. Maybe even give one a whip?
And make them seem semi-intelligent. Maybe two of them have bows, one a whip, and then 2-3 melee weapons? Sort of....squad-like.
The Baldur's Gate series seemed to do that pretty well.
That won't work on an overall level for the game.
We all know Diablo 2 is played in different regions, so no point in seeing, say ice monster in kurast or vice versa.
You could be battling say horde of various Tristram monsters, but not monsters from other regions.
What are you talking about? Ice monsters in kurast??? Has anyone mentioned anything like that at all? Get with the program. What we are suggesting is that D3 should have different looks for one specific type of monster e.g. Ghoul. Be it a slight variation of colour or a deformed or missing bodypart, maybe a variation in size (it would be cool if a big chunky ghoul or something had more HP than others) or cultists with different apparel.. not all the worlds monsters everywhere.
Mcwhopper
23-07-2008, 14:14
If I'm not mistaken The Witcher also implements this is their soon to be released updated version.
You have the same basic monster model, but with like 10 different heads, 10 different limbs, 10 different boots, 10 different beards. You get the idea. It's possible and if it doesnt make my game any slower, I'd love it in d3.
Sein Schatten
23-07-2008, 14:40
If I'm not mistaken The Witcher also implements this is their soon to be released updated version.
You have the same basic monster model, but with like 10 different heads, 10 different limbs, 10 different boots, 10 different beards. You get the idea. It's possible and if it doesnt make my game any slower, I'd love it in d3.
Really? Wow. I think this is the first time I have heard of a game that does it. Awesome.
This is a feature that must be used more often. I can't imagine why no developer team has used such things. Maybe it is too much work for little benefit? I don't know.
sicilian
23-07-2008, 15:52
I think even D2 did this to a very limited extent... I could be imagining things, but didn't the fallen occasionally have different weapons in their hand? I'm probably just crazy...
But it shouldn't be that hard to do. Even small variances in size would go a long way to making a horde of monsters look like a horde, and not 100 clones.
I think even D2 did this to a very limited extent... I could be imagining things, but didn't the fallen occasionally have different weapons in their hand? I'm probably just crazy...
But it shouldn't be that hard to do. Even small variances in size would go a long way to making a horde of monsters look like a horde, and not 100 clones.
Yes youre right, I didnt realize that before. The differences, however, were miniscule which hopefully wont be the case in D3. Other than fallen I cant come up with any other monster that had that quality... cloned moon clans as far as the eye could see.
I would really love to see the physical appearance to be slightly related to the amount of HP and such as I mentioned in my last post:)
stillman
23-07-2008, 16:45
Hell, I'd be happy with just better AI. Good AI for ALL the mosnters, not just the carvers who have 1-2 tricks up their sleeve. But yeah, some variation in size, movement, etc would be much appreciated.
What are you talking about? Ice monsters in kurast??? Has anyone mentioned anything like that at all? Get with the program. What we are suggesting is that D3 should have different looks for one specific type of monster e.g. Ghoul. Be it a slight variation of colour or a deformed or missing bodypart, maybe a variation in size (it would be cool if a big chunky ghoul or something had more HP than others) or cultists with different apparel.. not all the worlds monsters everywhere.
I'd much rather have every monster be unique than just plain size and/or color change!
And it seems that D3 is heading in the direction of unique monsters and no way I'd want small changes to 1 same monster!
Damn and I thought the suggestion had some merit to it, thanks for pointing out its completely bad!
Apocalypse
23-07-2008, 18:48
all i ask in monsters from d3 is, no tiny monsters(i like them human size or say fallen minimum) and no runners, i seriously hate chasing monsters around. hmm, then again, i usually melee alot so i have to attack each one, with d3 i my melee class might be able to have some ranged or aoe skills so maybe i wont mind runners much?
I'd much rather have every monster be unique than just plain size and/or color change!
And it seems that D3 is heading in the direction of unique monsters and no way I'd want small changes to 1 same monster!
Damn and I thought the suggestion had some merit to it, thanks for pointing out its completely bad!
We're just talking about creating visual variation within a single pack of otherwise identical monsters, not about using the technique as a sort of next-gen palette swap (though it probably would be used for that as well).
i would be glad to see something like that in D3, 'cause it gets really boring just seeing the same monsters again and again, like you said, clones.
it would make the game more realistic, much more realistic and on the same time much more fun.
plus, it would add a more artistic touch to the game imo.
Mcwhopper
23-07-2008, 21:06
I still hope that they will used this for D3. I see no reason yet why they wouldn't !
I'd much rather have every monster be unique than just plain size and/or color change!
And it seems that D3 is heading in the direction of unique monsters and no way I'd want small changes to 1 same monster!
Damn and I thought the suggestion had some merit to it, thanks for pointing out its completely bad!
SIGH.
You have lots of types of monsters e.g. ghouls, zombies, devil kin, wraiths and so on
You create say 10 different but resembling appearances for every separate group of monster achieving a realistic variation instead of clone armies.
Ya get it?!
http://cdn-www.cracked.com/articleimages/wong/nexgen/satisfy4.jpg
This is what I'm afraid Diablo 3 mobs will look like.
http://cdn-www.cracked.com/articleimages/wong/nexgen/satisfy4.jpg
This is what I'm afraid Diablo 3 mobs will look like.
I suppose if they all were identical to each other in Diablo III. Also maybe if they introduce a Shudō class.
SlechtWeerBeer
24-07-2008, 03:17
N 3 was quite a satisfying game, actually.
Besides, everything died so quickly you barely noticed
That aside, I'd also like some monster variation. Doodads in WC III had them, Fallen had them. Why not Ghouls, Skeletons and any monster from D III?
(also, Moon Clans weren't all the same! Some had a different weapon..)
imjustsomeguy
24-07-2008, 03:33
This is a simple, yet cool idea. It probably wouldn't take a lot of work to make happen and it would be a pretty nice enhancement for a game like D3 where you will be killing sooo many of the same type of monters.
raveharu
24-07-2008, 05:01
Well, in terms of the aspect of making the game more attractive and unique, this idea may be valid.
However, looking at the hordes of monsters in the game I would be concentrating more on my heath, mana and *** than figuring which in the army of zombies has an extra head or not.
Minervian
24-07-2008, 07:05
For varying looks on the same monster by way of difference in gear - Titan Quest did this, 2 years ago. IMO, if D3 couldn't do this, it would reflect quite badly on its capabilities and look very outdated.
What Titan Quest did, basically, is that monsters which are designed to wear armour (includes helm, torso, gloves, shoes) and wield hand weapons - then it will manifest in the game, graphically with EXACTLY what it would wear. And these items will drop on the ground when it dies. If a monster is generated with a unique item, it will actually be shown using it against you.
Here is a good example from http://www.titanquest.net/forums/spoilers/10502-post-screenshots-monsters-wielding-uniques-57.html
http://i27.tinypic.com/2guzb84.jpg
Same type of zombie. All 3 different looks. The one on the left is wearing a helm and boots, plus a unique armour Charioteer's Quiver - which as the name suggests has a quiver of arrows on the back. The one in the middle only has a pair of gauntlets to speak of. The one on the right is wearing a shabby breastplate. Note the different weapons too.
SlechtWeerBeer
24-07-2008, 12:15
And note the one on the right is stabbing himself in the leg with a wooden peg.
And note the one on the right is stabbing himself in the leg with a wooden peg.
well, yeah? wouldn't you do the same, during an intense battle of life and death?:nod:
I would be concentrating more on my heath, mana and *** than figuring which in the army of zombies has an extra head or not.
Oh I didnt realise. In that case why not just put all the energy into making the heath and mana look aboslutely fantastic cus apparently thats the most important visual part of the game...
Even if you dont scrutinize the monsters it still has a huge visual impact because the brain registers the variation and not the details in themselves.
Brother Laz
24-07-2008, 18:51
For varying looks on the same monster by way of difference in gear - Titan Quest did this, 2 years ago. IMO, if D3 couldn't do this, it would reflect quite badly on its capabilities and look very outdated.
(...) If a monster is generated with a unique item, it will actually be shown using it against you.
Won't work in Diablo.
'Oh, hey, a monster pack that isn't using any bows. Too bad I'm farming for a Windforce' <teleport over wall>
I think that was meant as an example.
Kalyptein
26-07-2008, 01:15
Really? Wow. I think this is the first time I have heard of a game that does it. Awesome.
This is a feature that must be used more often. I can't imagine why no developer team has used such things. Maybe it is too much work for little benefit? I don't know.
Dawn of War had an option to mix up animations and stuff too. It was a really nice feature and very noticeable
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