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Monzee
22-07-2008, 18:44
My friend just quested my glitcher less than 5 minuts after I let him borrow it. I was angry seing how today is my last day off from work this summer.

However, what better way to make things right than getting your hands on a true pearl among godlies?

Ladies and gentlemen:
I give you - Plague hide (Europe softcore ladder)
http://img231.imageshack.us/img231/7231/svsarmorai5.jpg

TraderScope
22-07-2008, 18:51
Did you get that from your friend as a compensative present? Nice one..

And don't worry too much about Meph, I've done this also for my Meph glitcher (noob) and
I'm now instead farming Andariel which gives Quest drops every time no matter in what game I am. Also looking forward to getting better MF items so I can also start running Meph. Don't know what are the true benefits in running Meph though, Andariel seems to drop just as good and is easier to reach..

Monzee
22-07-2008, 18:58
Did you get that from your friend as a compensative present? Nice one..

And don't worry too much about Meph, I've done this also for my Meph glitcher (noob) and
I'm now instead farming Andariel which gives Quest drops every time no matter in what game I am. Also looking forward to getting better MF items so I can also start running Meph. Don't know what are the true benefits in running Meph though, Andariel seems to drop just as good and is easier to reach..

My glitcher was doing both. However, I tend to find meph easier especially in full games as mine is an orber. Also meph has been the far most rewarding for me up till now.

As for the item my friend helped me by informing me about this armor.

TraderScope
22-07-2008, 19:23
I run Andariel in full games with my orber, got around 55ish poison res, it helps a bit I guess :) I do static until she's at ~25% then proceeding with orbs.

WarlockCC
22-07-2008, 20:55
That armor is just obscenely good m8. :)

A glitcher is relatively easily remade, Just have him remake her for you and level her until she is playable for glitching. But I do understand your frustration as I wager your glitcher was quite leveled already.

Monzee
22-07-2008, 21:26
That armor is just obscenely good m8. :)

A glitcher is relatively easily remade, Just have him remake her for you and level her until she is playable for glitching. But I do understand your frustration as I wager your glitcher was quite leveled already.

Not really. I left classic for some time shortly after ladder started as I was busy with so many things. Today I started making my comeback so she was only level 80. Btw when are we gonna gear up some chars? :whistling:

TraderScope
22-07-2008, 21:45
Count me in if your going to do some runs, might just well level a new Meph glitcher myself :)

*Sc_0pe_C (that's a zero)

crucialTK
22-07-2008, 23:59
whats better? nm diablo glitch or hell andy glitch?

fledgeling
23-07-2008, 02:53
Im coming to the conculsion that drops ARE affected by the character level, despite everyone saying the opposite, so such a remake is very irritating. Do you guys have any ideas where to level after reaching 75? Mephisto gives around 400k per run in a 7 player game..

Akse
23-07-2008, 06:15
Hey i have 28 lvl sorc that I just started to softcore :) needs items! hoho. thats insane armor btw.

Lorg
23-07-2008, 07:47
Im coming to the conculsion that drops ARE affected by the character level, despite everyone saying the opposite, so such a remake is very irritating. Do you guys have any ideas where to level after reaching 75? Mephisto gives around 400k per run in a 7 player game..

Hmm Fledgeling don't give in to it. Its not affected by character level. You may have had better luck at higher levels and it affects your reasoning. I doubt even that. Imo you just spend a lot more time doing memph at higher levels because you cant stay at lower levels. U level up... Therefore its safe to presume that you have had your best finds at higher level... And best finds are the ones we remember.

You can orb council too if you got time only some of them have cold immunity. Glitching gets you easily to 80+ Just make more runs :coffee:

Like Monze remarked imo Memph yealds better drops than andy. Andy cant even drop max dmg exceptional. Not that one would drop anyway...

Pretty cool armor :crazyeyes:

TraderScope
23-07-2008, 10:02
Like Monze remarked imo Memph yealds better drops than andy. Andy cant even drop max dmg exceptional. Not that one would drop anyway...

Pretty cool armor :crazyeyes:

I doubt this, why wouldn't she be able to drop a max dmg expectional? The Affix level is 56 and Andariel is lvl 78 in hell..have you got something to back this up?

HegemonKhan
23-07-2008, 10:11
(I do NOT understand this stuff myself. get too confused between alvl mlvl clvl ilvl mods affixes prefixes suffices...etc...tried reading about it but too confusing for me.)

*okay, u can get the two enhance damage mods on rares (forget their names, theres two of them one gives u only 0-100% enhanced damage and the otehr gives u 0-100% enhanced damage AND 0-150% AR) which means 200% enhanced damage is perfect at alvl 56 (so any monster with a level above this) i presume as been mentioned in the above posts.
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so here is the question we need answered:

1. once u hit alvl 56 (and u kill a mosnter above it), can u get 200% enchanced damage mod on a rare drop and its jsut luck whether u get 0% or 200% enhanced damage on a rare drop?

OR

2. there's a hidden factor where as the monster lvl gets higher OR character lvl gets higher it opens up higher range of enchanced damage until u hit the max range of 200% beyond jsut the needed alvl 56 for the two enchanced damage mods to be generated on rare weapons?

TraderScope
23-07-2008, 10:32
(I do NOT understand this stuff myself. get too confused between alvl mlvl clvl ilvl mods affixes prefixes suffices...etc...tried reading about it but too confusing for me.)

*okay, u can get the two enhance damage mods on rares (forget their names, theres two of them one gives u only 0-100% enhanced damage and the otehr gives u 0-100% enhanced damage AND 0-150% AR) which means 200% enhanced damage is perfect at alvl 56 (so any monster with a level above this) i presume as been mentioned in the above posts.
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so here is the question we need answered:

1. once u hit alvl 56 (and u kill a mosnter above it), can u get 200% enchanced damage mod on a rare drop and its jsut luck whether u get 0% or 200% enhanced damage on a rare drop?

OR

2. there's a hidden factor where as the monster lvl gets higher OR character lvl gets higher it opens up higher range of enchanced damage until u hit the max range of 200% beyond jsut the needed alvl 56 for the two enchanced damage mods to be generated on rare weapons?

Well, to my knowledge only number 1. of these exists and you are right about it. But all monsters also have a "TC" (treasure class) which determines what items it can drop. This TC is lower on Hell Andariel obviously than Hell Mephisto, but I'm still not convinced she can't drop 200ED (or close) weapons.

more about MF in here: http://diablo.incgamers.com/forums/showthread.php?t=412453

HegemonKhan
23-07-2008, 10:39
i was jsut trying to read about this stuff jsut now. from the content/wiki info on this site.

mlvl (monster level) is part of the formula that determines what mods u can get on an item drop.

this however, just means the monster has to be above certain level for an item to have a specific mod (prefix or suffix). so based on jsut this than if hell andy is high enough mlvl for the two mods that give u 200% enchanced damage than u should be able to get 0-200% from both hell andarial and hell meph and its jsut a matter of luck whether u get an item with 0% or 200% enhanced damage.

i haven't seen anywhere about a "hidden factor" that keeps u from getting the upper range (150-200%) of enchanced damage.

so for right now i think traderscope is correct and lorg is incorrect in saying that hell andy can't get near 200% enchanced damage. so long as hell andy is high enough to generate the two mods on an item she should be able to drop 200% enhanced damage jsut as hell meph should.
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small correction to my above post:

the two mods (both prefixes, rares can have 3 prefixes):

kings: 56 alvl: 81-100% enhanced damage and + 0-150 AR (not a percent)

merciless: 32 alvl: 81-100% enchanced damage
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gah!!! one final time..hopefully.....

okay lorg can be right in that hell andy "MAY NOT" be high enough mlvl to generate the kings and/or merciless mods meaning can't get near 200% enchanced damage. it depends if hell andy's mlvl is over the alvl (or qlvl) of these two mods. or something like that. i still am not able to folow it very well.
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according to: http://diablo2.diablowiki.net/Prefixes :

"Alvl (Affix Level): This figure is the level of the affix. The Ilvl of an item usually is equal to the maximum possible Alvl. For example a sword dropped by an Mlvl 50 creature would have an Ilvl of 50, and the highest affixes possible on it would be Alvl 50."

kings: alvl 56
merciless: alvl 32

hell andy's mlvl: ?
hell meph's mlvl: ?

*so if hell andy's and hell meph's mlvl is 56+ than they can both get 200% enchanced damage on a rare.

references:

LOD (probably NOT accurate):

http://diablo2.diablowiki.net/Modifiers
http://diablo2.diablowiki.net/Prefixes
http://diablo2.diablowiki.net/Suffixes

Classic (probably accurate):

http://diablo.incgamers.com/forums/showthread.php?t=435372
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to traderscope,

TC's (treasure classes) are just the groups of item types (short sword or exe or bh or mart or gothic bow or grim shield or dagger or lance or pike or mage armor or ornate armor or chaos armor or etc..) that monsters can drop from.

this has nothing to do with the mods on the items.

Lorg
23-07-2008, 12:38
I doubt this, why wouldn't she be able to drop a max dmg expectional? The Affix level is 56 and Andariel is lvl 78 in hell..have you got something to back this up?

First of all Andariel is not 78 lv in hell (classic) Its 62..

Secondly, i shall quote Orphan, since he has written this piece of information rather well.

*In alot of cases the ilvl does not equal alvl. The alvl of an item is determined by it's ilvl and it's qlvl. Rings and amulets have a qlvl of 1, so it's safe to say that the ilvl does indeed equal the alvl for those two scenarios, but for weapons and armor this would not be the case.

For example, in order for an Ornate armor to get the "of the Giant", it must have an ilvl of 77. This would mean that you can only find this armor from the City of the Damned, Flame River or Chaos Sanctuary (or one of the lesser areas, but from a boss). Likewise, in terms of Act bosses only Hell Diablo could drop such an armor. * -Orphan

For further knowledge the following patch of code might be helpful.

{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}

fledgeling
23-07-2008, 16:17
Before I hit level 85 on my barb I havent found a single ornate in travincal. Now I get at least 1 blue one per run

A level 92 sorc showed me her drops from glitched andariel in 10 runs. These were completely different items (like, bhs, execs (!)) than I got (I usually get scythes etc.)...

Monzee
23-07-2008, 19:47
Before I hit level 85 on my barb I havent found a single ornate in travincal. Now I get at least 1 blue one per run

A level 92 sorc showed me her drops from glitched andariel in 10 runs. These were completely different items (like, bhs, execs (!)) than I got (I usually get scythes etc.)...

So did I with my level 90 sorc :) I actually dont remember getting a single nice items from her last ladder on that sorc :(

HegemonKhan
23-07-2008, 19:54
about lorg's post on orphan's d2 formula mechanic:

ah, that would explain things.

so u could say that the qlvl within the ilvl and alvl formula is a lot like how the clvl is within the to-hit formula. and so the qlvl / ilvl is NOT always equal to the alvl where it seems to be ONLY for jewelry (rings, amulets). also classic monsters have different mlvls from LOD's.

well now we got a new problem though....

what's the qlvls of items???

(or is the qlvl found in this formula which i'm having trouble folowing...grr):

{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}

mod=prefix, suffix
affix=prefix, suffix
clvl=character level
alvl=affix level (mod level)
ilvl=item level
qlvl=quality level
---------------------------------------------------------------------------
fledgling's quote:

Before I hit level 85 on my barb I havent found a single ornate in travincal. Now I get at least 1 blue one per run

A level 92 sorc showed me her drops from glitched andariel in 10 runs. These were completely different items (like, bhs, execs (!)) than I got (I usually get scythes etc.)...

and monzee's quote:

So did I with my level 90 sorc I actually dont remember getting a single nice items from her last ladder on that sorc

so....

maybe there is a hidden clvl as part of the drop formula?

or maybe....

qlvl of item is determined by clvl, which the qlvl than effects the item type or the alvl that determined in the drop formula??

deichsela
23-07-2008, 22:18
I doubt this, why wouldn't she be able to drop a max dmg expectional? The Affix level is 56 and Andariel is lvl 78 in hell..have you got something to back this up?

Seems to be that required level is 3/4 of ilvl:
Normal Diablo can drop SoJs because mlvl 40. Nightmare Andy can't drop SoJs because mlvl 37. SoJ has a required level of 29. ceiling[29*(4/3)]=39. mlvl39 is required to drop SoJs.
Gambling +2 skill amulets (required level 67) requires clvl86 minimum because gambling is +5/-4 clvl. The ilvl is 90. Hell Diablo is the only act boss that can drop +2 skill amulets because he is level 90 and none of the other act bosses are a high enough level.

Merciless is requires level 32. That would make the ilvl 43. Act bosses from nightmare Duriel and up can spawn weapons with Merciless.

If the required level of King's is 56, that makes an ilvl of 75. Hell Andariel mlvl 72 and cannot drop King's items. Hell Mephisto mlvl 76 can drop King's items.

HegemonKhan
23-07-2008, 22:52
awesome! thanks deichsela and everyone!!!!!

i think i finally understand all this stuff now. though i need to learn and remember monster levels and item levels or figure out how to calculate it (understand the formula) myself...

i presume your equation is in reverse, using the clvl req to work back wards (by changing the 3/4 to 4/3) to the mlvl or ilvl or alvl ?

so lorg was right in that hell andy can't spawn the kings mod for possible 200% enhanced damage on rares.

how soon (what area/monsters) when the monsters reach ilvl 75 or does it have to be over 75 like hell meph at mlvl 76 ? are there any monsters before hell meph who can spawn kings mod? duriel? normal monsters? special monsters?
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so much for my hell andy running for rares..... oh well.... time to put mf on and run hell andy for uniques than like sojs and some uniques i still dont have. than i got to figure out how to run hell meph safely with mf gear for her since i completed quest already so no glitching quest drops.....

are hell act 4 monsters (normal or special) (how soon and what area) able to spawn kings mod (aka mlvl 75 or 76+) ?

(but plains of despair and city of damned is way too dangerous to be trying to mf there...elem damage)

TraderScope
24-07-2008, 03:36
HegemonKhan, I think we are pretty much doomed to run Hell Mephisto as it looks by the current affairs. With my 0 MF and the fact that I already completed Meph quest by mistake (noob), I would need a Gull and some other MF items now.. I hope D3 doesn't force us to run a single boss for best drops, I really much like the atmosphere more in act1 than the settings in act3.

HegemonKhan
24-07-2008, 04:12
hk is quicker to type if u lazy like me. hegemonkhan is a pain to type out:D

meph with mf gear is much harder to do. doh (durance of hate 1-3) and meph have deadly elem damage and phys damage (dolls, some council).
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as for what i would like for drops in new d3 (*from d2 perspective*) :

1. let each act boss drop each of the very best items ("rares") that have perfect damage/def mods but make it extremely rare, almost never. and u ahve to be clvl 90+

for example: norm andy drops a rare perfect gothic bow. norm durial drops a rare perfect bh. hell andy drops a perfect rare ancient axe. hell durial drops a perfect rare exe. hell meph drops a perfect rare mart. hell diablo drops a perfect rare lance. etc..

2. same as #1. but with super unique monsters and lets say they drop uniques instead of rares.

3. sub areas (caves, tunnels, dungeons, "out of the way areas", etc) lets say drop rares of a certain item types.

4. etc...

in other words,

spread out the types of drops and thus runs. yes u'll do runs but only if u want that specific item. if u want another item u'd have to do a different run location. also, put in clvl reqs for drops or other like restrictions. not perfect but to me a better idea than how d2 is currently set up with drops.

at least you are doing runs at many different areas/locations/monsters instead of jsut hell meph and hell diablo like it pretty much is for d2.

TraderScope
24-07-2008, 04:22
I just want to say that for me, in a larger context RANDOM > static drops. I hope that D3 will be random to a degree, ofc. I don't like the idea that "normal" Andy could have a chance to drop the BEST item in game, but make it so that for example HELL Andy would have at least a chance..although the chance would be smaller than for HELL Mephisto.

edit:

I like random humour I cannot lie, and pie.

Lorg
24-07-2008, 07:57
Seems to be that required level is 3/4 of ilvl:
If the required level of King's is 56, that makes an ilvl of 75. Hell Andariel mlvl 72 and cannot drop King's items. Hell Mephisto mlvl 76 can drop King's items.

Hmm sadly its not that simple. And the Andy level is 62 in classic ;)

Andarial = 12/37/62
Duriel = 22/47/72
Mephisto = 26/51/76
Diablo = 40/65/90


Anyway, you can find e.g. armors with best mods from andy just not ornates etc. It depends what item is dropped. I think we need RTB or Orphan here to clarify things. Those guys eat codes for breakfast :scratchchin:

TraderScope
24-07-2008, 08:04
I have found Ornate Plates dropped by Andy, or do you mean OP's with best mods?

Lorg
24-07-2008, 08:08
Yes i mean Nates with hardest to get mods. Like in the Orphan's thread with mod Giants. Best mods are not necessary same for everyone...

Can find ornates ... just not with the hardest to get mods..

HegemonKhan
24-07-2008, 09:41
on page two (of THIS thread) i have the links (very informative if u don't understand this stuff, like i didn't at first, if u read page 2 and 3 's posts and the links i put on my post), but u have to scroll down a bit. its roughly half way and maybe a bit further down past half way. orphan's link (probably accurate one) and LOD wiki links (probably NOT accurate ones, but they explain all this..the terms and formulas...even if they are not same as classic).

and yes classic's mlvls are lower than LOD's (or higher with act bosses?). so take into consideration.

for rare weapons 200% enhanced damage (kings=56 alvl and mercilous=32 alvl. if these are the same for classic, i think orphan has these #'s as well, so its probably right) if hell andy's mlvl is indead 62 than she can spawn 200% enchanced damage on rare weapons.

as for item type, thats deals with TC's and i'm too lazy to look that up, whether she can drop ornate armor (or whatever item type, weapon or armor) or not.

as for a rare or magical 's "armor" (non-weapon) 100% enhanced defense mod, i'd have to look it up (the alvl of the mod) on orphan's post/thread.
-----------------------------------------------------------------------------
ach!

lorg is right now!!! hell andy at mlvl 62 (and hell duriel at mlvl 72) can NOT spawn a 200% enhanced damage rare weapon if the required mlvl to spawn one is 75

(kings ilvl=75=mlvl 75)

(use the formula to go from king's alvl 56 to king's ilvl 75, i guess, i am not able to folow/understand the forumla myself)

(ilvl=mlvl)

EagleEntek
24-07-2008, 10:32
Just a quick question, why is that armour so good? I appreciate it has 3 relatively low resistances on it - remember goldskin is all res - and the defense is poor - again goldskin has higher - bar the life and hit recovery which dont seem to matter too much unless your duelling - whats so good about it?

Oh - pls note - dont flame if its a duel armour as i dont duel and as such dont use what i consider poor items as imho some of the monsters in the game are hard enough without adding hostile sorcs to the game lol

deichsela
24-07-2008, 11:27
Hmm sadly its not that simple. And the Andy level is 62 in classic ;) Craaaap. I don't know why I didn't write 62. I have it in my text file correctly. Wish I could edit it to be correct. >.<
Just a quick question, why is that armour so good?Required strength 20. Most chars won't have to put anything in strength to use it. More stat points into vitality!
+11 strength. Less worrying about +str items.
+87 life. Goldskin gives no +life.
Fire and Lightning resistance is less than 10 lower than Goldskin, but +25/26 is still a great amount. The Cold resistance is 20 less than Goldskin's +35, but there's always thawing potions if necessary.

TraderScope
24-07-2008, 11:45
Just a quick question, why is that armour so good? I appreciate it has 3 relatively low resistances on it - remember goldskin is all res - and the defense is poor - again goldskin has higher - bar the life and hit recovery which dont seem to matter too much unless your duelling - whats so good about it?


FHR helps when your teleporting and getting hit by monsters, without it you will end up dead, unable to teleport away..as this is "made" for a sorceress. And like already said the STR req. is nice also. Rarely in Classic sorcs have more than ~60ish base STR so goldskin etc are out of question -> more spare points to life. The armor also has an added life and nice resistances like stated. It's not perfect, because of it's too low a str req, which leads in a poor DEF also :/ ALthout mages are no tanks, they still benefit from DEF for tanking the bosses in their MF runs :)

HegemonKhan
24-07-2008, 20:33
just a quick comment:

about teleport and hit lock (from monsters)

there's actually two methods:

1. the already mentioned FHR (fast hit recovery). this lets u recover from the first landed hit on u by a monster(s) and teleport away before the next monster(s) hit lands.

2. FCR (fast cast rate). this lets u usually teleport so fast its near impossible for even a crowd of monsters to lay their first hit on u. AND if they do land their first hit on u usually u can teleport away anyways before they land the next hit on u, due to FCR and fast casting teleport speed.

* unless they have mana burn and you're too slow drinking a juv/mana potion :P
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okay, i jsut thought of one more method:

3. slow or chill or freeze effect from gear or skill.

Creon
25-07-2008, 07:17
Some quick info as you guys are discussing ilvl and mods. I scanned the thread and didn't read everything, but you should ignore everything except the item level the monster drops and the "Quality Level" of the item as listed at the Arreat Summit. Use the code someone posted before:
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}

Affix levels can also be found at the Arreat Summit under prefixes and suffixes. As an example, we will take a rare Martel de Fer dropped from Andariel, Mephisto, and Travincal Council.

Andariel drops ilvl 62 items. 62 < (99-(53/2))=73. Thus, alvl = 62-(53/2) = 38. Looking through the lists at Arreat Summit, some popular mods you will never roll on this Martel include Lord's (prefix), King's (pre), Berserker (pre), Giant (suffix), Titan (suf), and Performance (suf, +9-14 min).

Mephisto drops ilvl 76. 76 > (99-(53/2))=73. Thus, alvl = (2*76)-99 = 53. You will still never see Kings (56) or Titan (58, assuming Martels are considered a "Hammer" and not just a "Mace").

Council drops ilvl 78. 78 > (99-(53/2))=73. Thus, alvl = (2*78)-99 = 57. The only significant mod you can miss at this point is Titan.

The general rule is that ilvl 78 is the minimum required for Kings on high-end weapons. This is the reason I MF/GF Council instead of glitching Meph (along with my gambling addiction and ~350k gold per run). This also means you want to imbue at level 74+. I tend to imbue battle hammers at level 75 to open up the Titan mod availability. For clarification, the ilvl of a gamble is clvl+4. At level 75, it's ilvl 79 and rolls from alvl = (2*79)-99 = 59, enough for Titan.

Lorg
25-07-2008, 08:39
THx Creon!

This is just what i tried to tell em earlier. Only posted the formula not examples.

Personally i do only Priv cs and Occasionally gf in travi.

Akse
25-07-2008, 09:02
Just a quick question, why is that armour so good? I appreciate it has 3 relatively low resistances on it - remember goldskin is all res - and the defense is poor - again goldskin has higher - bar the life and hit recovery which dont seem to matter too much unless your duelling - whats so good about it?

Oh - pls note - dont flame if its a duel armour as i dont duel and as such dont use what i consider poor items as imho some of the monsters in the game are hard enough without adding hostile sorcs to the game lol

Sorc don't need defence, goldskin sucks, needs 80str, no good sorc have that much. All you need is 45 or 60 max if use frostburns. With this armor you need 10 str from something that doesn't need str req like amu then you can wear it and you have already 31 str. Then you can put something like demonhide sash to give 20 str(optimal) your are at 51str.. there 0 points to str invested.

Even without the str this armor would be kickass, resist life and hitrec as bonus. You need life in PvM too.. not only pvp. But you can actually manage with 300 hp if you know what you are doing with sorc. There can always be some nice surprises in CS like champion boss mage pack that will bomb you with bone spirits, then the extra life is needed.

HegemonKhan
25-07-2008, 09:18
cool, though i still don't quie understand some things. if any of u could help me, it would be apreciated!!! creon or lorg or anyone?

if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}

okay i just went over this really closely and i think i understand it now.

but i have two questions

1Q. how do u know or get the ilvl that is used in the formula?
2Q. how do u know or get the qlvl that is used in the formula?

i presume:

1P. the mlvl is the ilvl.

1 more question than:

3Q. how do u know or get the mlvl ?

answers (i need from lorg, creon, or whoever understands this stuff):

1A. ?
2A. ?
3A. ?
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creon's quote:

"Mephisto drops ilvl 76. 76 > (99-(53/2))=73. Thus, alvl = (2*76)-99 = 53. You will still never see Kings (56) or Titan (58, assuming Martels are considered a "Hammer" and not just a "Mace").

Council drops ilvl 78. 78 > (99-(53/2))=73. Thus, alvl = (2*78)-99 = 57. The only significant mod you can miss at this point is Titan.

The general rule is that ilvl 78 is the minimum required for Kings on high-end weapons. This is the reason I MF/GF Council instead of glitching Meph"

-creon
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okay so hell meph can't drop all (best mods) for weapons.

and council can.

my questions:

1. which council (trav council or doh3-meph council) or both?

2. what monsters and/or areas in act4 can drop all (best) mods on weapons?

2A. are the monsters (or what monsters) in hell act 4 first area (forgot its name, between town and plains of despair, and right outside of town) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2B. are the monsters (or what monsters) in hell act 4 plains of despair (2nd area from town, izual's area) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2C. are the monsters (or what monsters) in hell act 4 city of damned (3rd area from town, wp area) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2D. are the monsters (or what monsters) in hell act 4 river of flame (4th area from town, 2nd wp area) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2E. are the monsters (or what monsters) in hell act 4 cs=chaos santuary (5th and last area from town and the game, diablo area) higher mlvl than hell meph thus able to drop all/best mods on weapons?
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ps,

sorry lorg and creon and whoever else tried to help

i'm not very good at math or understanding formulas or where the values used in the formula(s) come from. and my memory is really bad.

sorry for not getting this stuff right away. its not your guys fault that i aint getting this right away. its my fault for being dumb and slow.

TraderScope
26-07-2008, 01:19
I came across an interesting topic on the "other d2 site" site. A guy is selling Unidentified rares and claims that Andariel can indeed drop expectional weapons and armor with the highest stats possible: -= some link to another D2 site removed =-


Although I wouldn't ever buy "Unidentified" rares, as there's always a chance that the seller has gambled the items and already "ID'd" them with an external program (Yes there are programs availabe to this, but only to ID gambled items atm.)

Monzee
26-07-2008, 01:52
I came across an interesting topic on the "other d2 site" site. A guy is selling Unidentified rares and claims that Andariel can indeed drop expectional weapons and armor with the highest stats possible: -= Edited out link to other D2 site =-

Although I wouldn't ever buy "Unidentified" rares, as there's always a chance that the seller has gambled the items and already "ID'd" them with an external program (Yes there are programs availabe to this, but only to ID gambled items atm.)

That would be yours truely :wave:

TraderScope
26-07-2008, 02:17
hehe the guy itself, what a coincidence :) I was to comment on your trade but thought it would be a bit spamming. Nice to see you reply here :D

Monzee
26-07-2008, 02:21
I was very nice but what I really ended up getting is a secret that only two people knows LOL :)

About andy dropping items with the highest stats possible there are some items that she cant drop. Take for instance ornates with +15str. However, the guy who posted in the topic wasnt right so I just wanted to point that out.

Anyway I hope this doesnt turn into a hack debate as they never bring anything good with them.

TraderScope
26-07-2008, 02:25
No means to turn this into a hack debate.. I wasn't accusing you of anything either. What you mean by "I was very nice but what I really ended up getting is a secret that only two people knows LOL" if that's about the trade, then it's against the rules not to post it on the (other site) forums? =)

Monzee
26-07-2008, 02:30
No means to turn this into a hack debate.. I wasn't accusing you of anything either. What you mean by "I was very nice but what I really ended up getting is a secret that only two people knows LOL" if that's about the trade, then it's against the rules not to post it on the (other site) forums? =)

Oh its nothing personal I just dont like telling others what I sold the items for. If the person who bought the item(s) doesnt want others to know I usually respect it depending on the person. I know you weren't acusing me of anything don't worry.

Creon
26-07-2008, 09:32
I came across an interesting topic on the [website name removed] site. A guy is selling Unidentified rares and claims that Andariel can indeed drop expectional weapons and armor with the highest stats possible: [URL removed]

Although I wouldn't ever buy "Unidentified" rares, as there's always a chance that the seller has gambled the items and already "ID'd" them with an external program (Yes there are programs availabe to this, but only to ID gambled items atm.)
I'll address this first as it is the smaller question. You should be aware that it is website policy that you may not link any "competing" website without permission of a moderator. Especially a website which has in the past supported the use of third party programs and supported the exchange of cash for items.

As for the identification hack, by its very nature it cannot effect exceptional items, so those are still "safe" to trade for unids. In reference to buying unid packs, I would personally never buy them unless I trusted the seller, such as Monzee. Otherwise, the only way to know you're not getting hosed by the seller is through the use of a third party program.

cool, though i still don't quie understand some things. if any of u could help me, it would be apreciated!!! creon or lorg or anyone?

if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}

okay i just went over this really closely and i think i understand it now.

but i have two questions

1Q. how do u know or get the ilvl that is used in the formula?
2Q. how do u know or get the qlvl that is used in the formula?

i presume:

1P. the mlvl is the ilvl.

1 more question than:

3Q. how do u know or get the mlvl ?

answers (i need from lorg, creon, or whoever understands this stuff):

1A. ?
2A. ?
3A. ?
ilvl is determined by the monster dropping the item. This is almost always or always the mlvl of the mob on classic. Champions always have +2 ilvl, uniques have +3. Urders have the highest ilvl of any randomly spawned a4 mob at 82, thus reaching 85 if a unique pack. Blizzards website has xpac mlvl's for monsters, but I currently do not have a classic resource for this. Possibly the old Diablo 2 book that comes with the game, I'd have to check at home. It may be somewhere in the diii.net wiki, but you'd have to look around. Some people also use "other" means to view ilvl's, but again, we'll leave it at this.

The qlvl is the Quality Level of the item. This is listed with the item information here: http://diablo2.diablowiki.net/Category:Weapons
It is specifically listed as the "Item Level" in this resource.

creon's quote:

"Mephisto drops ilvl 76. 76 > (99-(53/2))=73. Thus, alvl = (2*76)-99 = 53. You will still never see Kings (56) or Titan (58, assuming Martels are considered a "Hammer" and not just a "Mace").

Council drops ilvl 78. 78 > (99-(53/2))=73. Thus, alvl = (2*78)-99 = 57. The only significant mod you can miss at this point is Titan.

The general rule is that ilvl 78 is the minimum required for Kings on high-end weapons. This is the reason I MF/GF Council instead of glitching Meph"

-creon
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okay so hell meph can't drop all (best mods) for weapons.

and council can.

my questions:

1. which council (trav council or doh3-meph council) or both?
Both. Travincal council is much more accessible and prefered for this reason. It is also the council that I run.

2. what monsters and/or areas in act4 can drop all (best) mods on weapons?

2A. are the monsters (or what monsters) in hell act 4 first area (forgot its name, between town and plains of despair, and right outside of town) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2B. are the monsters (or what monsters) in hell act 4 plains of despair (2nd area from town, izual's area) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2C. are the monsters (or what monsters) in hell act 4 city of damned (3rd area from town, wp area) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2D. are the monsters (or what monsters) in hell act 4 river of flame (4th area from town, 2nd wp area) higher mlvl than hell meph thus able to drop all/best mods on weapons?

2E. are the monsters (or what monsters) in hell act 4 cs=chaos santuary (5th and last area from town and the game, diablo area) higher mlvl than hell meph thus able to drop all/best mods on weapons?
All megademons (Venom Lord type), Urdars, Corpse Spitters, Maw Fiends, Abyss and Oblivion Knights, Stygian Hags, Grotesques, and any Champion/Unique in the whole of a4 other than Doom Casters will drop ilvl 78+ if I recall correctly. This is entirely from memory, though, so I may be slightly off on my list. Blood Maggots are either ilvl 77 or 80, I can't remember.

sorry for not getting this stuff right away. its not your guys fault that i aint getting this right away. its my fault for being dumb and slow.
ilvl's and qlvl's aren't something that require understanding. They only require access to the information. The formulas are what require understanding.

fledgeling
26-07-2008, 09:43
Although I wouldn't ever buy "Unidentified" rares, as there's always a chance that the seller has gambled the items and already "ID'd" them with an external program (Yes there are programs availabe to this, but only to ID gambled items atm.)

arent the gambled items automatically identified? o.o

TraderScope
26-07-2008, 09:44
I'll address this first as it is the smaller question. You should be aware that it is website policy that you may not link any "competing" website without permission of a moderator. Especially a website which has in the past supported the use of third party programs and supported the exchange of cash for items.

As for the identification hack, I believe the program you're refering to only effects gambled items. I won't go into details on this for obvious reasons, though. If you're refering to a different hack I am unaware of, please also leave it at that.

In reference to buying unid packs, I would personally never buy them unless I trusted the seller, such as Monzee. Otherwise, the only way to know you're not getting hosed by the seller is through the use of a third party program.


If you would've read what I wrote, I already stated that the hack only works for gambled items. There's nothing wrong about bringing this hack up as it's very much "on-topic", nothing off-topic. Also I'm not going to start an argument on if (other site)'s policy is etchically right or not, that would be off-topic :)

You love rules?

"You may not ask for help in creating a hack/cheat, a link to where you can find one, provide a link to where people can download one. However, the morality of using these programs is sometimes discussed and we allow these [within reason], unless it violates any other rule. "

And lastly, if there's a rule where it's stated that linking to (other site) is forbidden, I would like to see it.

Edit:
Now I read about this rule. The thread was in D2 community general talk section, which I have never followed :/

"No Advertising. We are not a free advertising service for commercial websites, eBay auctions, or D2 sites with content that may be considered similar to ours. Not sure if a link is appropriate? PM a mod and ask before posting."

Anyway, I feel that link was in place to make my point. Everyone in here knows that site already anyway, or perhaps almost 90% of D2 players nowadays ..But this is my view on it and I aplogize deeply if I have done something wrong in here.

Creon
26-07-2008, 10:00
If you would've read what I wrote, I already stated that the hack only works for gambled items. There's nothing wrong about bringing this hack up as it's very much "on-topic", nothing off-topic.
I missed this and have edited my post accordingly. I have no issue with your warning other users of hacks that may be used against them, in unequal trades, for example.

Also I'm not going to start an argument on if [website]'s policy is etchically right or not, that would be off-topic :)

You love rules?

"You may not ask for help in creating a hack/cheat, a link to where you can find one, provide a link to where people can download one. However, the morality of using these programs is sometimes discussed and we allow these [within reason], unless it violates any other rule. "

And lastly, if there's a rule where it's stated that linking to [site] is forbidden, I would like to see it.
Rule 5 of the forum rules:
5. Thou Shalt Not Pimp or aid the Pimping of hacks, Cheats or Farming.
Hacks and Cheats are 3rd party programs that allow you to alter the way a player interacts with a game. This includes, but not restricted to Maphack and Pindlebot. We do not support the use of these. You may not ask for help in creating a hack/cheat, a link to where you can find one, provide a link to where people can download one. However, the morality of using these programs is sometimes discussed and we allow these [within reason], unless it violates any other rule.

Advertising gold/item farming and any sale of in-game items for real world currency is strictly forbidden. Linking to these services and their affiliates is also prohibited.

In the trading forums we do not allow people using trade hacks or Pindlebot and then peddling their wares on the forums. If using the trading forums you should make sure you are familiar with the Terms and Conditions of our Ebay-Style Auction Site as they apply to the forums also.
This is the key part I wanted to bring to your attention. The website in question offers the service of exchanging real world currently for forum currency for in game items. An indirect connection, but a clear one nonetheless. It is not a question of ethics or free speech, it is a question of services offered by said website. I am trying to be friendly about this. The moderators may not be so friendly if they run across multiple posts linking such a site. If I am incorrect in my interpretation of this rule, I invite a moderator to correct me.

There is no need to be aggressive about my response. I am only trying to be helpful.

TraderScope
26-07-2008, 10:09
As it reads from that, it's then indeed prohibited to link to those sites and I appreciate it, only I didn't know about that rule until now. I now go dig myself a 6 feet hole.

Corrupted
26-07-2008, 12:26
I'm fairly certain that classic utilizies a different algorithm to determine affixes since hell Mephisto IS actually capable of dropping weapons with the King's prefix. It's damn annoying because there's no way to tell the usefulness of the 6 ps recipe as well as getting accurate charlevels needed for imbues... The algorithm is hardcoded though, someone needs to dig it out.

WarlockCC
26-07-2008, 13:40
Weeee, some fun editing for me to do. :)

Traderscope > no harm done, you didn't know.
Yeah, everybody does know about the other site, though it does not need to be named.
It's edited, if I missed a reference, kindly let me know.

Speaking of editing, those who make a guide and wish to update it, can message me a link to their old guide and either reply in the same thread with their update, which I will then (re)move to the first post, or make a new thread if they wish to start out clean.