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Metalkon
21-07-2008, 00:01
Number One:

Does level effect the quality of drops by Mephisto? When my glitcher (before i had to remake her) was in the early/mid Lv70's I was getting insane drops, in 2 nights I got an soj and three godly items which in the end I earned 5 sojs worth in 2 nights. That was between Lv71 and Lv74 where Mephisto is lv76, before those levels I never got squat from him since lv40 and I only exp'd off meph and andy with her.

I am wondering if I should stay at a certain level or keep going?

Number Two:

Which skill may help out my sorceress more? I currently use an Iratha Built Sorceress and i have these Skills. I do not know where to put the next 5-10 skill points and everything works fine already.

Lv20 Orb
Lv20 Teleport
Lv10 Ice Bolt
Lv10 Mastery
Lv10 Static Field
Lv0 Warmth
Prereqs

Stats:
Lv70
800hp
240 ish Mana
85/81/81/85 Resistance


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Edit: Btw my glitcher is named Froze-N on Us East Ladder :D

HegemonKhan
21-07-2008, 00:48
for my sorc, i did this:

20 orb, 20 cm (cold mastery), 20 icebolt, 20 teleport, rest into static.

now i wish i didn't do static and did rest into warmth instead. the extra range of static is rarely needed. it doesn't help too much in cs since u usually got strong killers (sorcs or hammerdins) and don't need to lower life first. it does help for cows. it helps/lets other lower level characters be able to kill for exp. but these two uses for static aren't very common or useful. its much better to do warmth for longer-unlimited teleporting and recharging mana for/when u orb.

i wish now that i did this:

20 orb, 20 cm, 20 icebolt, 20 teleport, rest into warmth.
--------------------------------------------------------------------------------------
my sorc is like lvl 84 now. she's very weak with full mf gear. the elem damage eats up her high life making runs and the bosses dangerous in hell. with a high bo she rarely has any problems though. i gave her 100 str should i want to use silks (100 str) or goldskin (80 str) and i needed 80 str anyways for tanc armor for max mf possible. rest is into vit.

right now without bo, i run hell andy glitched for rares (meph and durance of hate is too dangerous with all the elem damage and the phys dolls for pure mf gear and no bo). this lets me not need mf gear. i could wear resist gear but that would slow down the andy runs despite keeping me safe from dying. instead, i'm using FCR gear (shard, eyeless, jewerly, no magefist still grr). this keeps me jsut as safe. i'm 95% of the time too fast teleporting for monsters to even land a hit. also the runs are very fast. this is perfect for hell andy runs. except many times i run too fast and get temp banned since im doing so many games in a short peroid of time. with bo meph and durance of hate isn't that bad (dangerous). the problem is though u need mf gear for meph. i'm too lazy and it be a pain to switch my gear from FCR to mf everytime i get to meph before i kill him. so i jsut do hell andy runs for now for rares. and if i want uniques or sojs i can wear mf gear for hell andy though its much slower though not as dangerous as meph and durance of hate.

Metalkon
21-07-2008, 01:11
So I am guessing that my extra points should go into Warmth correct? :)

I have Lv10 Static to make killing the boss's much easier not having to be within melee range where his melee attacks stun me for a second. With this static level I am killing Mephisto at a much faster rate than being up close taking every melee hit(i can handle it but it just slows me down in cs games).

I will not be in CS runs with this sorceress since she will never pass Act3, my last glitcher by the same name was ruined at Lv75 because I did the quest without checking first.

HegemonKhan
21-07-2008, 02:39
u can do whatever u want:D

i just told about my own sorc and experiences. for her i wished i did warmth and not static. warmth would be the most useful for my sorc.

u can do warmth or more static or more into your 10 slvl skills. up to u. i dont know what u need/want most

deichsela
21-07-2008, 03:15
Only 10 in Cold Mastery?
Max that.
Max it!

Also, Wamth is useful at one even level one. Put a point in the skill.

Standing next to Hell Meph, with my Iratha-wearing glitcher, I only use one or two health potions and one or two mana potions, so more Static isn't needed.

Max Cold Mastery!

Metalkon
21-07-2008, 04:21
Only 10 in Cold Mastery?
Max that.
Max it!

Also, Wamth is useful at one even level one. Put a point in the skill.

Standing next to Hell Meph, with my Iratha-wearing glitcher, I only use one or two health potions and one or two mana potions, so more Static isn't needed.

Max Cold Mastery!

I used to do it with lv1 Static before I remade my Sorceress and Lv10 static is much more effective at killing Mephisto in CS games, and it helps against Andariels minions.

Getting stunned by every melee attack dealt by Mephisto slowed it down a lot. :D

fledgeling
21-07-2008, 09:35
How can you teleport to meph with only 10 into teleport and 240 mana? I put 20 into teleport and still have to drink a pot from time to time, if I dont recognize the map? (I also use my sorc for rushing).
If I undestand correctly:
http://www.battle.net/diablo2exp/monsters/act3-mephisto.shtml
Mephisto has 75cr
and
Andy has 66cr
http://www.battle.net/diablo2exp/monsters/act1-andariel.shtml

Thus you need -75 cr from the mastery. Im not sure if there are any other monsters that have more (that you would encounter during rushing etc), so I put it at 17points (-100% cold resists).

I really do not understand how to live without high warmth and high teleport; do you drink 8 pots per run or something..?

Metalkon
21-07-2008, 09:53
How can you teleport to meph with only 10 into teleport and 240 mana? I put 20 into teleport and still have to drink a pot from time to time, if I dont recognize the map? (I also use my sorc for rushing).
If I undestand correctly:
http://www.battle.net/diablo2exp/monsters/act3-mephisto.shtml
Mephisto has 75cr
and
Andy has 66cr
http://www.battle.net/diablo2exp/monsters/act1-andariel.shtml

Thus you need -75 cr from the mastery. Im not sure if there are any other monsters that have more (that you would encounter during rushing etc), so I put it at 17points (-100% cold resists).

I really do not understand how to live without high warmth and high teleport; do you drink 8 pots per run or something..?


I have Lv20 Teleport :whistling:

Akse
21-07-2008, 10:23
240 mana luls :) I would die with that amounth.

I don't think warmth is that usefull with so low mana. It really kicks in at around 600-800 mana or something. I have an old 1.09 sorc with max warmth and 1200 mana, also had a 1.05 sorc with 1k mana and max warmth(too bad it expired), and they really regen ****loads. So from what I remember at low level of mana the warmth don't help that much.

Monzee
21-07-2008, 20:05
240 mana luls :) I would die with that amounth.

I don't think warmth is that usefull with so low mana. It really kicks in at around 600-800 mana or something. I have an old 1.09 sorc with max warmth and 1200 mana, also had a 1.05 sorc with 1k mana and max warmth(too bad it expired), and they really regen ****loads. So from what I remember at low level of mana the warmth don't help that much.

I just spend my last points maxing teleport making each teleport cost like 5 mana.

After that I think I put something into firewall + mastery as I saw no where else to put them.

barty
22-07-2008, 01:00
i would get mastery up to lvl 17 for the -100% enemy cr as fledge stated, its a good idea. other than that its a similiar glitch build i used last few ladders, so i would say go with warmth, or more static[after 17 cm]. as long as u can static out of the melee range of meph and orb him, u have a good setup. it sure does make things easier just out of arms reach, hehe. i had more static than that [ mine was at 12 yards] but worked great on andy and minions. sounds like ur doing good just go with mastery or warmth [after mastery i suggest] if u r comfortable with static range. also, does it seem like mephy is easier than andy? well besides the poison tax on health but just seemed like andy was faster and hit harder than meph, heh maybe im trippin but seems like meph was too easy 95% of the time.hmph.or as monzee said, fire wall and mastery may not be bad either, just have to spend a couple pre-req points for it. might take a while for that to get some good dmg but may be useful as another elementasl attack.

HegemonKhan
22-07-2008, 02:12
quick tips/secrets for meph and diablo for any of u who didn't know this:

for both diablo and meph its safest when u are in melee range.

diablo: when u are within under ~ range 3 the pink lightning (and maybe his ground fire) do NOT hit u. making u much more safe being up close than away.

meph: when u are in melee range usually he does melee (and/or poison) also. his ice ball and lit bolts do the heaviest damage especially without resists. so u are also usualy much more safe being up close than away.

*ALYWAYS drink thawing and antedote potions for FREE +50% resists to cold and poison.

fledgeling
22-07-2008, 04:43
I always put only 1 into static and position the sorc near meph. Why do you need more? The "ball of death" can be quite deadly (1/4 - 1/3 life), while his melee attacks usually miss.

TraderScope
22-07-2008, 09:48
quick tips/secrets for meph and diablo for any of u who didn't know this:

for both diablo and meph its safest when u are in melee range.

diablo: when u are within under ~ range 3 the pink lightning (and maybe his ground fire) do NOT hit u. making u much more safe being up close than away.

meph: when u are in melee range usually he does melee (and/or poison) also. his ice ball and lit bolts do the heaviest damage especially without resists. so u are also usualy much more safe being up close than away.

*ALYWAYS drink thawing and antedote potions for FREE +50% resists to cold and poison.

Didn't remember this anymore, thanks :)

Metalkon
22-07-2008, 13:03
i would get mastery up to lvl 17 for the -100% enemy cr as fledge stated, its a good idea. other than that its a similiar glitch build i used last few ladders, so i would say go with warmth, or more static[after 17 cm]. as long as u can static out of the melee range of meph and orb him, u have a good setup. it sure does make things easier just out of arms reach, hehe. i had more static than that [ mine was at 12 yards] but worked great on andy and minions. sounds like ur doing good just go with mastery or warmth [after mastery i suggest] if u r comfortable with static range. also, does it seem like mephy is easier than andy? well besides the poison tax on health but just seemed like andy was faster and hit harder than meph, heh maybe im trippin but seems like meph was too easy 95% of the time.hmph.or as monzee said, fire wall and mastery may not be bad either, just have to spend a couple pre-req points for it. might take a while for that to get some good dmg but may be useful as another elementasl attack.


The Iratha build is weak against Melee attacks and Andariel deals out nearly all melee attacks, her minions do not help much either.

Mephisto is easy up close or within melee range because his magic barely harms the sorceress and he does not attack with melee all of the time though its annoying sometimes.

ruoka
22-07-2008, 18:33
I'm fairly sure you want to max CM. At least in LoD Cold Mastery is effective to level 38-39 or so against Hell Mephisto, which put him at around -190 or so CRes. Read it somewhere, backed up with lots of numbers and fancy theorycrafting, I'm abiding by it at least :P

ruoka
22-07-2008, 20:06
Correction to the above, coldres goes down to -100 at it's lowest in Classic. Either way, 17 is the "cap" against mobs with 0 cold resistance (most normal mobs) but as you might know every boss, even on normal, has resistances so maxing CM is a definite must for a char you're building purely for Meph, adds far more damage than Icebolt synergy.