MCPWTB
20-07-2008, 23:19
I want to build a better untwinked HC assassin, but lightning trap just isn't enough without Infinity. Can't get Chaos for WW/LightTrap sin, can't really afford a Kick/Trap sin (http://diablo.incgamers.com/forums/showthread.php?t=572795), but maybe a Fire/Trap sin (http://diablo.incgamers.com/forums/showthread.php?t=675292)?
I built a HC lightning trapper un-twinked, but when I got to act 1 hell, it became difficult when dealing with light immunes. After maxing the lightning synergies properly, I was upgrading fireblast and trying to use it along with my act 2 holy freeze merc to deal with the LIs. But it just wasn't working very well, and eventually I'll have to deal with LI gloams or similar units which are fairly dangerous to my health.
Without Infinity I found it too dangerous to run around hell using a lightning trapper with fire blast. I need something else.
For martial arts and Shadow Disciplines I'll be assuming I'm still using LS/DS traps.
Skill breakdown of possibly useful skills to supplement Traps, please leave commets, suggestions, or queries. I want to build a more balanced assassin for hardcore.
Untwinked, any recommendations on strategies? Maybe on bosses I can use dragon talon with the two Strength Runewords after setting up some traps. On LI's same deal, set up 2+ DS traps, go in for the Dragon Tail and get it on with my merc, giggidy.
Martial Arts: Okay, I run into an LI, maybe there is a way for me to just kick its ***.
I have a question only: What sort of hybrid trap/martial arts assassin builds could there be for untwinked?
Only thing I can think of is Cobra Strike or Tiger Strike + Dragon Talon, I am considering +18 or +24 Dragon Talon finishing move w/ one into cobra/tiger strike and a weapon switch to two Amn Tir Strength claws.
Shadow Disciplines: Simple to break down in my eyes.
* Weapon block: +1. "Weapon Block does not work while walking or running." Appears useless in many ways, ie when an LEMS shoots at you, but if you're normally standing around letting your enemies shoot you, great skill, but well maybe HC isn't for you.
* Fade: +20. I'm in hardcore and untwinked. I'll take my maximum physical DR and resists I can get, period.
* Mind Blast: +1. Not much gain by maxing this skill other than the stun length, as far as I can tell duration of conversion stays the same 6s to 10s. Lvl 20 chance to convert 36% 5.8s stun, Lvl 8 chance to convert 30% 3.4s stun. I think if I have 5+ to skills I can use this well enough, cast it on LIs.
* Shadow Master: You gain a tank, but you lose out on damage in the trap tree. I'd only use it if I had spare skill points. Comments?
Traps:
* So from my experience Light Tree with fireblast just wasn't enough, sometimes things got downright dangerous. Obviously if I put skill points outside of the trap tree, I'm going to lose out on the tremendous damage from LS.
* I've looked at fire/lightning combinations but I'm left with a question, do my LS and WoF traps do enough damage? Any experience in hardcore with variations of build? It seems safe enough otherwise.
Shock Trooper Guide (http://diablo.incgamers.com/forums/showthread.php?t=675292) Fire/Light hybrid as linked up top.
I built a HC lightning trapper un-twinked, but when I got to act 1 hell, it became difficult when dealing with light immunes. After maxing the lightning synergies properly, I was upgrading fireblast and trying to use it along with my act 2 holy freeze merc to deal with the LIs. But it just wasn't working very well, and eventually I'll have to deal with LI gloams or similar units which are fairly dangerous to my health.
Without Infinity I found it too dangerous to run around hell using a lightning trapper with fire blast. I need something else.
For martial arts and Shadow Disciplines I'll be assuming I'm still using LS/DS traps.
Skill breakdown of possibly useful skills to supplement Traps, please leave commets, suggestions, or queries. I want to build a more balanced assassin for hardcore.
Untwinked, any recommendations on strategies? Maybe on bosses I can use dragon talon with the two Strength Runewords after setting up some traps. On LI's same deal, set up 2+ DS traps, go in for the Dragon Tail and get it on with my merc, giggidy.
Martial Arts: Okay, I run into an LI, maybe there is a way for me to just kick its ***.
I have a question only: What sort of hybrid trap/martial arts assassin builds could there be for untwinked?
Only thing I can think of is Cobra Strike or Tiger Strike + Dragon Talon, I am considering +18 or +24 Dragon Talon finishing move w/ one into cobra/tiger strike and a weapon switch to two Amn Tir Strength claws.
Shadow Disciplines: Simple to break down in my eyes.
* Weapon block: +1. "Weapon Block does not work while walking or running." Appears useless in many ways, ie when an LEMS shoots at you, but if you're normally standing around letting your enemies shoot you, great skill, but well maybe HC isn't for you.
* Fade: +20. I'm in hardcore and untwinked. I'll take my maximum physical DR and resists I can get, period.
* Mind Blast: +1. Not much gain by maxing this skill other than the stun length, as far as I can tell duration of conversion stays the same 6s to 10s. Lvl 20 chance to convert 36% 5.8s stun, Lvl 8 chance to convert 30% 3.4s stun. I think if I have 5+ to skills I can use this well enough, cast it on LIs.
* Shadow Master: You gain a tank, but you lose out on damage in the trap tree. I'd only use it if I had spare skill points. Comments?
Traps:
* So from my experience Light Tree with fireblast just wasn't enough, sometimes things got downright dangerous. Obviously if I put skill points outside of the trap tree, I'm going to lose out on the tremendous damage from LS.
* I've looked at fire/lightning combinations but I'm left with a question, do my LS and WoF traps do enough damage? Any experience in hardcore with variations of build? It seems safe enough otherwise.
Shock Trooper Guide (http://diablo.incgamers.com/forums/showthread.php?t=675292) Fire/Light hybrid as linked up top.