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View Full Version : Diablo 3 buying or selling gold or items should be prohibited


wilbert
20-07-2008, 02:42
Guild wars has done this, doing this in Diablo 3 would make the Diablo 3 gaming community much more exciting and people would be required to earn what they have wether it's gold or items. I also hope for a better trade system, diablo 2 not having as many players as it once did, means hours worth of valuble time is spent trying to find a person to trade. Plus I just never got into trading in diablo 2, it was too difficult.

trading in guild wars sucks too

visom
20-07-2008, 02:54
I agree that the trading in D2 in a bit inefficient since it takes a long time to find someone to trade with, and that person might not even like what you have to offer.

I don't mind buying or selling gold, as long as there are no bots.

For D3, they should have a trading server, where you can set up shop (like most MMOs), or you can put up an item for trade, and put in what you want for it (you can set the value of the item you want), and if someone likes it they'll put up the item to trade, and the transaction will be electronically done.

For example, I put up a Jah rune for trade, and I want a tal armor with 900defense, 4soc clean in for it. I'll put in the jah rune in the trade box, and will put up the "tal armor" in the asking box, and I'll set the value, once someone likes my trade, they'll put up their 900def 4soc tal, and the trade will be automatically done. If the tal armor not 4soc or not clean, or below 900defense (anything that doesn't agree with what I want) the trader can't put in his tal armor for trade.

SlechtWeerBeer
20-07-2008, 03:43
Bah, get off your *** and do something for your money. I hate the little stands and suchlike. An auction-house like thing might work, but, meh. I doubt Blizz will go that far. Trading is still only optional.

wilbert
20-07-2008, 03:55
I just don't don't know what will happen, I hope they come up with somthing good, i guess said, trading is just optional,auction house in wow was cool but i'm not sure it'll fit in diablo 3

MooCQ
20-07-2008, 04:00
I can't stand annoying bots, that pop into the game every 3 seconds, it's ridiculous.. I just don't understand .. why stupid people support those virtual shops.. its sick, and stupid. You play the game to have fun, instead they find every way to cheat the system.. what a fraud

slickr
20-07-2008, 05:01
Guild wars has done this, doing this in Diablo 3 would make the Diablo 3 gaming community much more exciting and people would be required to earn what they have wether it's gold or items. I also hope for a better trade system, diablo 2 not having as many players as it once did, means hours worth of valuble time is spent trying to find a person to trade. Plus I just never got into trading in diablo 2, it was too difficult.

trading in guild wars sucks too
Selling gold for real money or?
If so, not only should it be prohibited, but legally sanctioning!

wilbert
20-07-2008, 05:17
Selling gold for real money or?
If so, not only should it be prohibited, but legally sanctioning!

|Nod|Yes| This is always how i have always felt. Selling items or gold for real money is unfair to other gamers.

Deuterium
20-07-2008, 05:22
Welcome to a hybrid free market global economy baby.

stillman
20-07-2008, 07:38
I agree that the trading in D2 in a bit inefficient since it takes a long time to find someone to trade with, and that person might not even like what you have to offer.

I don't mind buying or selling gold, as long as there are no bots.

For D3, they should have a trading server, where you can set up shop (like most MMOs), or you can put up an item for trade, and put in what you want for it (you can set the value of the item you want), and if someone likes it they'll put up the item to trade, and the transaction will be electronically done.

For example, I put up a Jah rune for trade, and I want a tal armor with 900defense, 4soc clean in for it. I'll put in the jah rune in the trade box, and will put up the "tal armor" in the asking box, and I'll set the value, once someone likes my trade, they'll put up their 900def 4soc tal, and the trade will be automatically done. If the tal armor not 4soc or not clean, or below 900defense (anything that doesn't agree with what I want) the trader can't put in his tal armor for trade.

The problem with your idea is with so many mods, the "asking box" would be pretty complex. For example, for my jah rune, I want a 20 dex ravenfrost ring with 146 AR or higher, but I guess it would be Ok if it was 19 dex and perfect 250 AR. Or, what about a dracs with all 5 mods perfect except for 1-2 mods like def not having to be perfect? I think having to read a bunch of mod preferences would be time consuming.

And you know what d2 traders are like. They're greedy jerks. They're going to make you read 100 outragous demands on their rip off "asking boxes" until you find one that is even reasonable.

SnickerSnack
20-07-2008, 11:20
I played a MMORPG where silver currency was actually used in trades and it had a nice marketplace. You sat down at a carpet and a window popped up and you put an item from your inventory into the window and typed in how much silver you wanted for it. Then you left the game running and did something else for a while. Someone else in the marketplace could click on you and if they wanted to buy your item (and had enough silver), then just clicked the buy button, and the item is transfered to them, and the silver is transferred to you.

In this game there was no maximum to the amount of silver you could carry and high end items went for dozens of millions of silver. A million silver could easily take a few weeks to acquire.

I'm sure that many MMORPGs have a similar system.

Mcwhopper
20-07-2008, 11:25
I played a MMORPG where silver currency was actually used in trades and it had a nice marketplace. You sat down at a carpet and a window popped up and you put an item from your inventory into the window and typed in how much silver you wanted for it. Then you left the game running and did something else for a while. Someone else in the marketplace could click on you and if they wanted to buy your item (and had enough silver), then just clicked the buy button, and the item is transfered to them, and the silver is transferred to you.

In this game there was no maximum to the amount of silver you could carry and high end items went for dozens of millions of silver. A million silver could easily take a few weeks to acquire.

I'm sure that many MMORPGs have a similar system.

I actually played that game as well, wasn't it a semi *free* game. What the hell was it called?


Anyways: I hope for
A) Active lawsuiting of people that try and sell items/gold for real money
B) A auction house in D3 to facilitate trading.

Wurmer
20-07-2008, 16:45
I don't know what system would be best as for trading items/currencies but it has to more efficient and hassle free than what is currently taking place in DII. I have traded my share of items but only when I had to because going into a channel and spamming you wares till someone is interested is certainly one the most boring thing to do.

I like the idea of having a market and selling items for silver or gold, especially if you can leave that part of the game unattended and continue to play or do something else.

DeadorK
20-07-2008, 18:56
I'm not sure anyone would pay real money for gold. For items, maybe, but not for gold. It's very, very easy to get high amounts of gold. Hell, the charms, amulets and rings that provide an extra percentage to gold drops just speed up the inevitable of an overstuffed stash and frustration after evil steals your 800 000 gold.

zooply
21-07-2008, 01:12
I'm not sure anyone would pay real money for gold. For items, maybe, but not for gold. It's very, very easy to get high amounts of gold. Hell, the charms, amulets and rings that provide an extra percentage to gold drops just speed up the inevitable of an overstuffed stash and frustration after evil steals your 800 000 gold.

Ya but you're talking about D2. We have no clue as of yet how gold will work with D3.

iLLOmen
21-07-2008, 01:44
That's all they'd have to do is have an NPC sale player items instead of random, mostly worthless items. 1 NPC per act, server wide items. I guess that's pretty much an auction house, it's also assuming gold will have meaning in D3!
EDIT: just thought there will probably be thousands of items so it should probably be "instanced" (not sure the term i'm looking for) where each time you visit the NPC you see a different set of items players are selling. Kind of like looking for your barb BO sticks from NPCs. PITA but it may be easier than doing an auction house on a game that's not an MMO.

Apocalypse
21-07-2008, 02:29
why are you all so against buying in game items or gold? you have every right that those people do to buy whatever you want also. i personally would never spend money on something i could get for free but if others want to then i dont care. of course the easy fix is to soulbind ever, and i dont think anyone really wants that.

SnickerSnack
21-07-2008, 03:20
I actually played that game as well, wasn't it a semi *free* game. What the hell was it called?

Conquer Online. The economy is even worse than it was a couple of years ago when I played it. Yes, semi-free since the company sells what would be equivalent to hrs for cash. Say, 125 hrs for $400. Now, they are tweaking drop rates so that these "hrs" drop even less frequently, in the hope that more people will buy them.

I like the idea of having a market and selling items for silver or gold, especially if you can leave that part of the game unattended and continue to play or do something else.

The game I referred to also allowed you to run two clients at once (there is a hack that lets you run as many as your computer will handle). So, you could have a character in the marketplace and be out leveling with another character.

why are you all so against buying in game items or gold? you have every right that those people do to buy whatever you want also. i personally would never spend money on something i could get for free but if others want to then i dont care. of course the easy fix is to soulbind ever, and i dont think anyone really wants that.

Because the item shops are the most prolific botters/dupers. They eat up server resouces, to our detriment, for a profit.

Apocalypse
21-07-2008, 04:22
well in d2's case yeah, selling of duped items sucks, i see no reason why someone should not be able to buy legit items though. now as for the bots, those should be banned, infact why are they not? do they get around the cd key somehow? does bliz just not care?

SnickerSnack
21-07-2008, 04:37
If botting and duping aren't possible in D3, then I suppose that selling your items for cash on ebay would be fine with me. I just don't want to have it where a small group of people take an unfair share of server resources and use it for real world profit (the way it is with D2).

Chard
21-07-2008, 04:37
why are you all so against buying in game items or gold? you have every right that those people do to buy whatever you want also. i personally would never spend money on something i could get for free but if others want to then i dont care. of course the easy fix is to soulbind ever, and i dont think anyone really wants that.

Because its an unequalizer, those with the most dispensable income will have the best characters. Now with the toning down of PvP that blizzard is pulling in D3 perhaps this won't matter, but the argument essentially is that we're all here to play this game not show off which of us and can spend the most money. Its supposed to be an achievement that you have what you have; and someone skirting this and just purchasing what they want is demeaning to the achievement of the other players. Its more than just playing fair, items and gold for cash actually removes the possible status of self achievement.

Apocalypse
21-07-2008, 05:05
Because its an unequalizer, those with the most dispensable income will have the best characters. Now with the toning down of PvP that blizzard is pulling in D3 perhaps this won't matter, but the argument essentially is that we're all here to play this game not show off which of us and can spend the most money. Its supposed to be an achievement that you have what you have; and someone skirting this and just purchasing what they want is demeaning to the achievement of the other players. Its more than just playing fair, items and gold for cash actually removes the possible status of self achievement.

i would not say those with the most money would have an advantage, i would say those who dont care how they waste thier money would have an advantage

Chard
21-07-2008, 05:13
i would not say those with the most money would have an advantage, i would say those who dont care how they waste thier money would have an advantage

Whether its dispensable income because of irresponsibility or overabundance is irrelevant however to main argument of it demeaning to the status of the other players who choose not to partake of these third party services. Now say if there was a tag on players who did such things so that Legitimate gains stand out over Illegitimate ones (a certain stance in chat or a marker after the player name marking them as someone who has purchased from third party's or some such) that might work and my argument would be null. MY status as a legitimate player is then not mitigated as I wouldn't have the tag.

I couldn't say how such a thing would be done but there are some creative people working for that company but even so I still don't see Blizzard condoning such actions in the slightest in this game as what message might that send to players of other blizzard games. "We'll allow it here but not for you guys because of our arbitrary decisions." If such a thing were to happen it would sweep across and disrupt their business on other games (wow).

Apocalypse
21-07-2008, 05:20
well, in real life people always find a way to gain an advantage over another, same holds true here. if they can then let them. i mean you dont want to put a limit on game time just cause the person with more time on thier hands will have an advantage over others?

Chard
21-07-2008, 05:28
well, in real life people always find a way to gain an advantage over another, same holds true here. if they can then let them. i mean you dont want to put a limit on game time just cause the person with more time on thier hands will have an advantage over others?

No I wouldn't, but that is the status gained that I speak of. Other people essentially purchase items to circumvent the time spent. They want all of the cake without having to learn how to make it and without making it. Its like taking pride in a dish you brought to a potluck that you purchased and flaunting it in front of those people who put time and effort into making their dishes from scratch. Claiming that these two groups of abstract cooks and picnic goers have achieved the same thing is absurd, likewise for the future players of this game.

plpop
21-07-2008, 08:03
it's going to be the people with the most time or the most money who are always ahead. Personally, if duping is not possible then I have no problem with RMT even though I could never afford it. I'd like to see it be handled through blizzard though, so both the seller and the buyer are protected.

Apocalypse
21-07-2008, 14:01
No I wouldn't, but that is the status gained that I speak of. Other people essentially purchase items to circumvent the time spent. They want all of the cake without having to learn how to make it and without making it. Its like taking pride in a dish you brought to a potluck that you purchased and flaunting it in front of those people who put time and effort into making their dishes from scratch. Claiming that these two groups of abstract cooks and picnic goers have achieved the same thing is absurd, likewise for the future players of this game.

who cares if people go around running thier mouth cause of thier char? does it really mean that much to yuo or anyone else? since when is ones status in d2(d3) that important to anyone else?

Rashiminos
21-07-2008, 15:28
I would think players would be better able to discourage this sort of problem rather than blizzard. Frankly you can't support expedience because it enables these people. People hiding behind the banners of casualness ("time-saving" game features) and self-interest (tolerance of exploiters) exacerbate the problem.

mouseman
21-07-2008, 17:08
I like the shop system - you can enter a market place, put up a shop and people can trade with you even if you're not actively at the computer. It would require gold as a currency, because describing all the mods of an unique item would be too hard.

Anyway, it would really speed up the trading process, because you wouldn't have to find a person willing to trade exactly what you want - you could sell multiple items even for relatively small amounts of gold.

I would love that. Playing a while, putting items up for sale, coming back, having money - shopping for items and then be able to continue.

It would be more personal than an auction house, but have the benefits from it.

phool
21-07-2008, 22:46
Whether an adult spends money they can afford to waste on items bots have acquired or a kid spends time they can afford to waste on acquiring items themselves really doesn't make any difference to me, as long as they don't screw over the game for people who don't have/aren't willing to do either. At least the former are presumably beneffitting their country's economy instead of sacrificing fitness and social life.

Chard
22-07-2008, 04:13
who cares if people go around running thier mouth cause of thier char? does it really mean that much to yuo or anyone else? since when is ones status in d2(d3) that important to anyone else?

It doesn't have to be about running ones mouth about ones character, the experience of others is cheapened and reduced to a dollar amount when someone bypasses it and just gets the items without in game effort. I don't really have much else to say on this topic, the arguments have been put forward and it seems neither of us is to be swayed.

Apocalypse
23-07-2008, 01:41
It doesn't have to be about running ones mouth about ones character, the experience of others is cheapened and reduced to a dollar amount when someone bypasses it and just gets the items without in game effort. I don't really have much else to say on this topic, the arguments have been put forward and it seems neither of us is to be swayed.

i agree that its not a good thing, buying items. i just think my reason is different than yours. i would never buy an in game item, to me its not worth it. i dont like bought items but at the same time if people want to then whatever. now i can understand you point about how it will lessen your play experience, i feel that way when i play mmo games and i dont have the time that others do to put into it(little different but trying to relate here). so yeah i agree its bad, just agree for different reasons