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krazyeyezz
18-07-2008, 01:21
if so what skills should u get and max

thats my main question

if you wanna go into full detail and tell me the build thats fine with me

or point me to a thread with this information.

jmattmacd
18-07-2008, 12:37
In my experience Yes.

Need max strafe and max guided arrow, max magic arrow, 10-20 point multi (Dont actually need multi at all, its just a bit faster on certain packs). Rest of your points split evenly between Valk, Dodge and avoid. Stick a single point in Critical, Penetrate and Pierce and let your +skills increase em.

Obviously running around you just strafe everything, physical immunes your valk tanks and you murder with magic arrow, bosses use guided arrow and big *** packs use multi.

It's very bow dependent, you want Faith and to be wearing a ravenfrost to stop freezing (You need to be very mobile) and boss fights can be drawn out. You will learn to hate duriel. Unless there is some tactic I aint aware of.

TheDarkSide
18-07-2008, 13:56
I did it last season with an Upped Witch Wild String and a Strafe / Frozen Arrow Build .. You'll want a Might merc with a nice Insight Pole arm as mana issues become a problem in hell if you dont leech enough . But it can be done and it's rather fun it ya wanna go the bow and arrow route ..

:thumbup:

Greyeagle
18-07-2008, 14:33
How many chars are you looking to rush at a time?

In any case, you will not be the best rusher due to either no or slow tele. If you can accept that slowdown, then yes you can rush hell.

I can talk about a physical build, but I haven't really given a good effort at frozen arrow so look to others for that advice.

I'd say in my experience, a high end strafer has the same kill speed with up to 4 players, and it starts to slow down after that.

Skills -- max strafe. Hmmm... Well that's about the only important one, read any of the strafer guides for more details.

Gear -

Since we're targeting rushing and not specifically area clearing, I'd say make sure you get a good amount of crushing blow on your gear. Killing hell bosses in multiplayer games, where you are expected to do the heavy lifting, requires crushing blow. I'd consider no less than 30% as a target, and more would be nice.

Also, I'd see amp damage as needed. A entirely physical build, with no backup skill, works just fine as long as you have amp. And, amp will speed up things considerably in high player count games.

After those look for max damage. For a rusher, I'd like windforce on char and faith on act 1 merc. No IM to slow you down, and windforce has the knockback to keep everyone safe.

Another consideration, if you wanted maximum rushing potential, is to have a javelin switch with a point in jab. With a good shield you'll have max block due to high dex. Make sure your res are up and you can use all that crushing blow with a quick jab attack. But this might be deviating a bit far from 'standard' strafers.

DH Amazon
18-07-2008, 17:01
if so what skills should u get and max

thats my main question

if you wanna go into full detail and tell me the build thats fine with me

or point me to a thread with this information.

Yes she can, full game or not doesn't matter a much. Almost same speed.
Full game ancients is hard, but you don't rush that far.

Lots of builds works, I list one that I used in last ladder.
I build couple this kind of amas in last ladder and they
worked nicely. Build works very nicely in act2, rushed lots of parties just for fun in last ladder. Almost same time full game or not as you clear only couple of areas around tps. And with Fleshripper ama is one of the safest/best boss killer in game.

Build: faith rogue, WF ama, wizpike+spirit at switch. Enigma for tele. Arach belt(to tele 1frame faster). Around 300 dex (gives max block), some in vitality, so its easier to tele and clear areas after tele. Atmas amu. Fleshripper to stab bosses. Nature piece ring. Shako(ias jool). LoH.
No point to rush if you can't tele. Freezing arrow build works while running too as she can clear both maggot lair/arcane easily in full games. Don't try those places in full game with strafer. Strafer builds works almost everywhere else.

Freezing arrow build with good valkyrie and decoy as build.
You just kill single key bosses, so those multi and strafe are kind of useless.
1 in strafe to trigger amp fast when needed. Multi works with FA build as you have +10... at bow tree anyway. You need some good lvling skills too, so don't make pure rusher.

Mine was something like
20 Cold Arrow
20 Freezing Arrow (WF leech more than this uses, so no mana problems)
1 Ice arrow
1 Magic
1 Multi (after +skills it was around lvl15)
1 Guided
1 Strafe

1 in all passives except these have some extra too
5 in decoy
20 valkyrie
20 penetrate (boost ar while using dagger)
5 critical
Total 101=lvl90 ama

Around 1000 life, rest in dex.


With 1000 life ama is one of the safest tele chars there is. Max block, max resist, after +skills those 1-point wonders avoid etc.. are good enough to keep ama safe. And good valkyrie at side as meatshield. And as you have good life, decoy has good life too, so easy to put that on, before starting to clear room after tele.

Amas are good rusher because they
works in every game, no immune problems, can kill whole valleys of snakes lvl2 if needed etc... Can clear travi in every game, what ever immunes/aura there is. Can clear whole meph lvl, if need to keep all others safe.
Can do book Q in full games.
Can tele and just open sinets in chaos if needed to rush past act4.

Not fastest, but very reliable rusher. Can do it all, even full game ancients (but thats slow).

krazyeyezz
18-07-2008, 19:48
thanks for the help i appropriate it. i got wat i was asking for so thank you.