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View Full Version : Should Static Field be in Diablo 3?


raveharu
17-07-2008, 09:23
Or rather, should something like static field appear in D3?

I say yes, but nerfed it such that it doesn't affect Bosses and Unique mobs (Immune or not) :nod: so it can only affect normal monsters.

stillman
17-07-2008, 09:25
I say no way. It is destined to get exploited, then nerfed. In fact, I hope there is no skill/spell that goes by percentages of hit points.

konfeta
17-07-2008, 09:38
It should remain in another implementation. As of right now, it's a little ridiculous, easily one of the best 1 point wonder skills in the game.

I say no way. It is destined to get exploited, then nerfed. In fact, I hope there is no skill/spell that goes by percentages of hit points.

More variety is good. Don't reject interesting spell ideas because of their potential to be done bad.

raveharu
17-07-2008, 09:43
As of right now, it's a little ridiculous, easily one of the best 1 point wonder skills in the game.


Yeah, I wonder why they, in the first place, implement this skill such that it is possible to damage Bosses.

colony
17-07-2008, 10:21
With the caps on the life that Static Field could take off in LoD, particularly in Hell, I never really thought it was too much of a problem. Crushing blow on the other hand could sliver anything not PI in the game in seconds with the right setup, and was far more powerful against act bosses and the ubers in Hell.

Sein Schatten
17-07-2008, 12:13
Yes, with the D2C style. :D

factotum
17-07-2008, 13:28
I think Crushing Blow is a far more dangerous thing than Static Field...it doesn't stop when the monster still has half its life, and you can put it on a merc weapon and let him do the heavy lifting!

5zigen
17-07-2008, 13:39
Static was too overpowering, the 1/4th per cast was way too strong and the radius was too big. God in classic it was 1/3rd right?

It resulted in a stupid balance mechanism where the skill got worse and worse the higher difficulty you got.

So if they do introduce a static fieldish skill, I hope they put more thought into balancing it than static field. Maybe something like it starts at 1/10th of the monster health per cast, and increases in effectiveness to 1/5th or something, thus requiring it to be heavily invested in to be powerful.

I think Crushing Blow is a far more dangerous thing than Static Field...it doesn't stop when the monster still has half its life, and you can put it on a merc weapon and let him do the heavy lifting!

Crushing blow doesn't hit everything on the screen.

Reminds me of the D2x beta sorceresses that would run around with convic paladins and just static everything to death in hell mode.

Apocalypse
17-07-2008, 13:44
i agree, i hope there are no % based skills. i remember how good CE was when d2 launched, hell kill 1 guy and let the necro destroy the rest. then you had the sorc with sf who could take a boss to nothing in seconds. so yeah, i rather skills not use a % of monsters hp as a means of damage calculation

CarsV
17-07-2008, 13:55
No no, the REAL question is should teleport be in D3. Personally I could live without teleport, as it's the cancer of D2.

As for static, considering how immunities and monster resistances work in D2, static fits in just fine. D3's static will depend on how they implement monster resistances.

konfeta
17-07-2008, 15:45
No, Enigma is the cancer of D2. Teleport is fine. They need to change the loot finding circumstances of the game so that the class with teleport will not be the premier choice by default, and 99% of the complaints against teleport become moot.

raveharu
17-07-2008, 16:29
Yeah teleport is fine, stop making a big fuss about it.
Its enigma that spoils the game, but anyway this thread is about static field and not teleport.

CarsV
17-07-2008, 16:32
Yeah teleport is fine, stop making a big fuss about it.
Its enigma that spoils the game, but anyway this thread is about static field and not teleport.

No way, it's because of teleport that D2 is nothing more than a virtual slot machine with animated characters; it's one of the main reasons why there is currently an ongoing topic regarding the flawed stat system. Enigma just made it easier.

konfeta
17-07-2008, 17:56
t's one of the main reasons why there is currently an ongoing topic regarding the flawed stat system.

You honestly believe that if teleport wasn't in people still wouldn't twink the hell out of lower level characters and exemplify the flaws of the stats system? You really think people will still not skip all the trash and go straight to bosses?

The topic about the flawed stat system is there because the stat system is, indeed, flawed. Teleport has nothing to do with it - the mismatch between the power of equipment and the crappy design of stats has everything to do with it.

All teleport does is speed things up. There will still be Chaos/Baal/etc. runs without it, they will just take a minute or two longer. If Blizzard improves the overall design of the game, makes boss running less effective for equipping your characters, nerfs the equipment and makes stats important, etc. all the problems you associate with teleport become non-existent.

CombatShrine
18-07-2008, 00:10
It should be, but they need to stop making 1-point wonder skills. Its just so bland knowing that you got the maximum benefit out of a skill from a single point.

If the range, % life zapped, and maximum possible % reduction went up with skill points, it would be much more fair.

What I mean is, instead of having the silly ad-hoc fixes in nightmare and hell of penalizing static field, they should have you need to put more points in order to bring the monster's health lower. I shall delineate:

1 point: 5% life per zap, 2 maximum zaps, 1 yard
2 points: 6% life per zap, 2 maximum zaps, 1.5 yards
...10 points: 15% life per zap, 3 maximum zaps, 5.5 yards
...20 points: 25% life per zap, 4 maximum zaps, 10.5 yards

This would make static field somewhat useful against bosses even with only 1 point, but to truly unlock its full potential, more points would be needed. By "maximum zaps", i mean the number of maximum possible zaps a monster can suffer from static field.

It also definitely needs an indicator of how large its radius of effect is. A blue circle on the ground would be just fine.

NKlint
18-07-2008, 00:31
If it's included in Diablo III...

The functionality of "Static Field" could be changed from a % of life taken to # damage in an area around the Mage/Sorcerer(ess) like a combination of Nova and Thunderstorm; to the end of creating a spell which can be cast once and remains like an enchantment or an aura, triggering every so often on every enemy in it's range.

That being said, they probably won't be using the same name of certain niche skills. I'm sure we'll be seeing Fireball, Lightning, Ice Blast, Nova or Charged Bolt but besides those skills I couldn't tell what will be included for the "nuker"/caster class.

Moja
18-07-2008, 00:53
You mean holy shock?...

I loved static field. I do think every skill should be balanced so that adding skillpoints makes it better.

Teleport just needs a timer (decreasing with slvl).

NKlint
18-07-2008, 06:00
You mean holy shock?...

I loved static field. I do think every skill should be balanced so that adding skillpoints makes it better.

Teleport just needs a timer (decreasing with slvl).

Who's to say that Holy Shock will be in the game, after all Charge is on the Barbarian in form of Dash. So unless they're offering duplicate skills on characters the Paladin or whatever other meelee class they'll have in the game probably won't be the same as the one in Diablo II.

After all we aren't talking about whether Static Field should be changed in Diablo II so it's a little silly to be making a comparison, now.

Zeek
18-07-2008, 18:42
It always seemed to me that static field was a.) over powered and b.) didn't make much sense. Why would a field of static electricity hurt a boss so much. It's like having a cold spell called mist that chokes enemies to death in no time. Huh? Mist isn't a powerful phenomenon. Neither is static electricity. The best I could come up with is the sorc was so powerful that they enhanced the static electricity to crazy proportions.

Anyway if they include it in D3 I think it needs a total overhaul. I'd say it should be more of a buff of the sorc herself. Let her cast a static field on herself so the next monster she hits gets a huge shock and if they really need to that can be a % of life attack. It could be the sorc's version of crushing blow. I think it would balance itself out because she'd have to get in close to do a melee attack which would also mean a need for attack rating. I doubt it would get over used.

NKlint
18-07-2008, 18:48
Or perhaps cast it and have it charge up for a big blast of electric shock as the sorceress walks around. Like how when you shuffle your feet on carpet you can sometimes shock the next person you touch.

CaptainDingo
18-07-2008, 20:27
No no, the REAL question is should teleport be in D3. Personally I could live without teleport, as it's the cancer of D2.

As for static, considering how immunities and monster resistances work in D2, static fits in just fine. D3's static will depend on how they implement monster resistances.

For my Sorceress, Teleport was 100% necessary. It became so necessary I had it eternally bound to right-click. This wasn't totally necessary until Nightmare when things started being immune to my spells, and being frail, I had to get past them without dying. Teleport was the only option, Teleport or die.

raveharu
19-07-2008, 04:13
I think that most of those who seem to have negative reviews on teleport have not play a sorceress before.
Anyway discussion on teleport should be done here (http://diablo.incgamers.com/forums/showthread.php?t=668452&highlight=teleportation).

CarsV
19-07-2008, 04:45
The fact that like 50% of all players at the beginning of the ladder reset were sorcies, out of the 7 classes to choose from, says there's something wrong and unbalanced.

5zigen
19-07-2008, 04:54
I think that most of those who seem to have negative reviews on teleport have not play a sorceress before.
Anyway discussion on teleport should be done here (http://diablo.incgamers.com/forums/showthread.php?t=668452&highlight=teleportation).

That's not even close to true.

The fact is that teleport is the most unbalancing skill in the game. Far more unbalancing than even blessed hammer...

slickr
19-07-2008, 05:48
Hmm... We aren't sure if D3 will work by the same formulas D2 worked, so I think its a bit premature to vote right now on such an "issue"!

Wurmer
19-07-2008, 19:50
I am also of the opinion that a skill such as static field should not be included in DIII, at least not under its present form. In D2C, it was crazy powerful, even in duel a sorcy could stats your arse to nothingness from across the screen. In LOD is still a pretty strong 1 point wonder skill. Even if it has been nerf, it can still deal enormous amount of damage to boss that have huge HP like BAAL. Anyways, I would really like to see new set of skills for the most part and not old modified ones.

raveharu
12-09-2009, 07:55
From the looks of it(for now), there won't be a static field in D3 :)

Kiroptus
12-09-2009, 08:08
teleport has also been noted as:

Having a high cooldown (9 secs)
Having a long animation
And it doesnt pass through walls


So good riddance. Teleport is indeed the cancer of Diablo 2. When enigma wasnt avaliable, everyone did sorcs. Then enigma came and now everyone wants enigmas.

Teleport should have been nerfed with a cooldown long a ago, instead of this horrible, mindnumbing solution of creating a godly armor that on top of great stats also grants you the most powerful 1 skill wonder of the game. The sorc should be compensanted on other areas to deal with the teleport nerf but not that much.

And sorcs were never that fragile, thats a very overused excuse, they have cold armor and energy shield, tons of vitality and many of the sorc equips also gave lots of +resists. Teleport was never used to cover their "fragility" it was always used to rush/farm like a madman.

raveharu
12-09-2009, 08:22
teleport has also been noted as:

Having a high cooldown (9 secs)
Having a long animation
And it doesnt pass through walls


So good riddance. Teleport is indeed the cancer of Diablo 2. When enigma wasnt avaliable, everyone did sorcs. Then enigma came and now everyone wants enigmas.

Teleport should have been nerfed with a cooldown long a ago, instead of this horrible, mindnumbing solution of creating a godly armor that on top of great stats also grants you the most powerful 1 skill wonder of the game. The sorc should be compensanted on other areas to deal with the teleport nerf but not that much.

And sorcs were never that fragile, thats a very overused excuse, they have cold armor and energy shield, tons of vitality and many of the sorc equips also gave lots of +resists. Teleport was never used to cover their "fragility" it was always used to rush/farm like a madman.

Actually sorcs are fragile, unless they have the skills and more importantly decent equipments, teleporting through NM and Hell is plain suicide.

Funny thing is, no one pointed out that teleport was already abused in Diablo when Blizzard was creating Diablo 2.

I'm all fuzzy about details during that period of time because I was a lil boy(and obviously didn't have a clue what forums were), and maybe there wasn't a forum during that time...?

I think in D2's V1.13 teleport will nerfed though.