ElSmisko
14-07-2008, 10:48
Hi all.
I am somewhat confused of how auras work for paladins, mercs and equipment.
Lets say I am in a party of eight paladins with differend auras, act2 mercs with many different auras and theese are are all equipped with runewords giving auras. Theoretically I think we could get this up to around 72 auras on screen if we are to take it to the extreme. (8 paladins with 1 selected skill aura and 4 auras from gear plus 8 act 2 mercs with 3 auras from gear = 8*(1+4)+8*(1+3)=72 )
As I have understood this, and I might be wrong, is that a maximum of two auras can only be active on a character at one time. What decides what two auras are active?
For example, if I have a paladin with conviction aura as a skill and fanaticism and thorns auras from gear. If the claim above is that only two auras can be active at once, is the conviction aura that the paladin has as a skill always active or will one of the other two override it?
Do theese three auras take turns on being the active two or are two selected depending on what order I put on the gear and activate skills?
Lets say I have two active auras on my character, if I walk close to another player with two active auras that I might find less useful to myself, do theese new auras override my auras or are my own auras always active and the other new auras are added on top of those I have from the beginning?
I have heard different ideas of how auras are selected when activated, how many can be active at once, how they are prioritized by the game and whether they stack or are replacing each other. I can simply say that I am very confused... please help this feeble mind...
I am somewhat confused of how auras work for paladins, mercs and equipment.
Lets say I am in a party of eight paladins with differend auras, act2 mercs with many different auras and theese are are all equipped with runewords giving auras. Theoretically I think we could get this up to around 72 auras on screen if we are to take it to the extreme. (8 paladins with 1 selected skill aura and 4 auras from gear plus 8 act 2 mercs with 3 auras from gear = 8*(1+4)+8*(1+3)=72 )
As I have understood this, and I might be wrong, is that a maximum of two auras can only be active on a character at one time. What decides what two auras are active?
For example, if I have a paladin with conviction aura as a skill and fanaticism and thorns auras from gear. If the claim above is that only two auras can be active at once, is the conviction aura that the paladin has as a skill always active or will one of the other two override it?
Do theese three auras take turns on being the active two or are two selected depending on what order I put on the gear and activate skills?
Lets say I have two active auras on my character, if I walk close to another player with two active auras that I might find less useful to myself, do theese new auras override my auras or are my own auras always active and the other new auras are added on top of those I have from the beginning?
I have heard different ideas of how auras are selected when activated, how many can be active at once, how they are prioritized by the game and whether they stack or are replacing each other. I can simply say that I am very confused... please help this feeble mind...