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Shauku
11-07-2008, 05:11
Alright i'm currently just starting hell with my fishmancer. i know i'm not going to be able to get to the ubers for a while, but my question is what do i need to start getting (equipment wise and skill wise) to be able to handle them on my own. from reading around here, i know i need to have 70+ resists after mephistos conviction, and i do know very basic knowledge. but everything else, i haven't really been able to find ( i did find a link to a necro uber build but it must of been taken down)

Thanks for the help guys

lumpor
11-07-2008, 12:14
I've heard that terror works really well to keep the monsters away from the ubers.

Greyeagle
11-07-2008, 14:16
The question is what do you need to do ubers with a summoner?

As you identified you need to stack some res. How much depends on how much risk you want to deal with and how good your control is.

Next, you need teleport. This doesn't have to come from enigma, charges would be okay.

Next, you need +summon skills. You want a good number of urdars.

You want good merc gear. Good placement and a little luck will mean that you are one of the few classes that can actually have a merc live in uberville. Crushing blow is important here. There are cheap options, such as obedience.

Curses that would be useful - Dim vision, terror, decrep, lifetap. Terror to move the minions away from you, and dim vision to shut them down there. Decrep + clay is preferred, but you may find you need lifetap for meph.

Really, nothing more than the standard fishymancer. Mages might be another nice addition that isn't maxed in the standard fishy. More of them and tougher ones, means that the regen stopping poison attack lasts longer and they are more likely to be around longer.

Scout the game for urdars. A bad day might mean you need several groups of urdar. Burn the game in before starting in case you need to leave game to get your corpse.

It's also handy if you can get to the point where you can round up urdar's quickly. You want to take full advantage of that 3 minute timer.

Having the cow portal available is a good fallback as well. While they don't have crushing blow, they do tank well and do a good amount of damage. As long as you can keep your merc alive for the initial crushing blow they can finish the job. Urdar are better, much better, I'm just saying it's another backup option if you are having a really bad day.

In case you've noticed I've had some really bad days with my summoner in UT. Sometimes things just don't work as well, or I run the toon poorly, but most times it is a smooth process.

Oh, I almost forgot, make sure you are as high a level as possible. It helps noticeably.

It would be an interesting experiment to see how poor of an equipment setup you could use to do ubers with a necro. I might have to experiment with that this season.

Stefo
11-07-2008, 15:36
Well... I'm lvl 90, got quite a good gear... and tried uber twice! And Failed T.T
Minions stay alive for quite a long time, but the fact is that ubers heal faster than I make damage... I just knew that prevent monster heal doesn't work if used by merc XD
Well... I think I'll just wait to have a pala or barb in the party! Or could u give me any advice (merc gear most of all)?
Thanks!

Shauku
11-07-2008, 19:32
thanks a bunch guys...

i figured that i'd have to have teleport (i watched a youtube vid where a guy teleported alot)

another question though... and this is prolly going to sound noobish, but i can use something like oath to stop the uber 3 from healing so fast right?

Greyeagle
11-07-2008, 22:38
The standard way to prevent healing for a fishy is your everyday standard poison mage. Yup, that poison mage who does laugable damage because the poison length gets longer and longer as you improve mages.

Consequently, maxed mages + mastery + a bunch of skills means one little shot from these guys and no more regen for 10 minutes. Enough time to get out and get a new set of minions if necessary.

Shauku
12-07-2008, 20:12
i didn't know that the poison mages were that strong.

davel
12-07-2008, 20:59
Poison sill stop 2 of the ubers regen, 1 is immune.

Greyeagle
14-07-2008, 15:10
Poison sill stop 2 of the ubers regen, 1 is immune.

Ah, but the necromancer has lower resist. At slvl 10 it will break mephy's immunity (110). You only need to flash it until he gets hit with poison, then back to normal actions.

Also, to give more full disclosure I think poison length gets reduced by high resistance. So, you will have less time to round up minions depending on that.

i didn't know that the poison mages were that strong.

They aren't that strong. It's just a side effect of poison that it stops regen, no matter what the actual poison damage is. In fact the poison damage the mages put out is pathetic.

UncleSporky
14-07-2008, 18:11
Yeah, going off of this page, (http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml) with 20 in raise mage and 20 in mastery (no +skills), they deal 97 damage over 300 seconds. You might as well say they do no damage, but it stops regeneration for that long. It's like the Prevent Monster Heal modifier.

I've long wondered if that was bugged because no other poison damage is set up that way, it's simply terrible other than that one use.

Zarniwoop
14-07-2008, 19:18
I will say that doing ubers with a necro is roughly 25 times more hair-raising than doing it with a paladin. Having done both, there are no guarantees with a necro.

And god help you if you find a game with no urdars.

Greyeagle
14-07-2008, 19:33
And god help you if you find a game with no urdars.

That is one of the things under your control, you should never find yourself starting ubers without a game that has Urdars.

I do agree that smiters are much simpler though.

Shauku
16-07-2008, 02:17
yeah i would assume that it's not easy to do with a necro... so maxing skelie mage and getting all poison mages before i go and spawn the first of the 3.

this may be a noob question but what are Urdars?

Wizdomm
16-07-2008, 09:21
yeah i would assume that it's not easy to do with a necro... so maxing skelie mage and getting all poison mages before i go and spawn the first of the 3.

this may be a noob question but what are Urdars?

You don't need all the mages to be poison to stop the life regeneration. Just summon your normal set of mages and a naturally a few will be poison. This will be fine.

And Urdars (in some spots they are called Blundermores) are those big monsters that you find in Act 3 Durance and Act 4 River of Flame that swing those tree trunk looking weapons. These monsters come with crushing blow making them the ideal boss killer for revives. Oh...they also can spawn in Act 2 Palace and in Act 3 (Jungle, Bazaar, Lower and Upper Kurast...i think???).

Shauku
16-07-2008, 21:45
sweet thanks wizdomm...

bruticus
16-07-2008, 23:54
everything Greyeagle said, qft. i can testify.

scouting the game for urdars, stack resists on you and your merc, poison and cold mages for stopping health regen and some added cold/slow effect, lots of +skills to the summon tree, with a decent necro player who has some kind of teleport, it's not hard.

not quite as easy as a smiter paladin with crushing blow, but regardless .. crushing blow for the necro comes from urdars and merc.

note that if you end up maxing mages, and if you're lucky enough to have infinity on your merc, your mages can actually help out in the damage department quite nicely.

sequoia
17-07-2008, 03:03
everything Greyeagle said, qft. i can testify.

scouting the game for urdars, stack resists on you and your merc, poison and cold mages for stopping health regen and some added cold/slow effect, lots of +skills to the summon tree, with a decent necro player who has some kind of teleport, it's not hard.

not quite as easy as a smiter paladin with crushing blow, but regardless .. crushing blow for the necro comes from urdars and merc.

note that if you end up maxing mages, and if you're lucky enough to have infinity on your merc, your mages can actually help out in the damage department quite nicely.

really?

how can you tell? :(

Shauku
17-07-2008, 04:06
everything Greyeagle said, qft. i can testify.

scouting the game for urdars, stack resists on you and your merc, poison and cold mages for stopping health regen and some added cold/slow effect, lots of +skills to the summon tree, with a decent necro player who has some kind of teleport, it's not hard.

not quite as easy as a smiter paladin with crushing blow, but regardless .. crushing blow for the necro comes from urdars and merc.

note that if you end up maxing mages, and if you're lucky enough to have infinity on your merc, your mages can actually help out in the damage department quite nicely.

i don't think i'll end up maxing my mages, but i do play on having a infinity for my merc... is there some cheap rune word that adds a ok ammount of crushing blow... i'm kinda lacking in the hr's right now

dcrunk
17-07-2008, 05:41
The runeword "Obedience" is a great way to stack that CB cheaply. Highest rune is Fal so you should have no problem finding it.

Shauku
17-07-2008, 17:18
haha the highest one i have right now i think is a Io... the hell forge was mean to me. LK, and the countess runs haven't droped anything higher than a Dol either.