Athilik
06-07-2008, 08:54
I currently play a fishymancer base because I remember from 1.10 that they could waltz (slowly) through hell naked or in Ptopaz armor (my current plan til I can gear a Hdin or sorc for speed MFing).
Now in 1.12 (ladder) I seem to have an insane amount of trouble managing travincal, baal's minionsand mephisto. No other places, just those. My skeletons literally fall over one by one even with decrep on everything nearby.
Currently I sit at 20 RS, 20 SM, 1 mage, 1 to each of the fishy curses with a few extra in amp, 20 CE, a couple in summon resist, 1 revive and 1 fire golem.
Should I invest more points in revives or mages to deal with these areas? Or will I have to bear with it til I can roll some summon GCs to make my army much more durable to compliment my MF gear? Lastly, does anyone have a clue what prices are on USeast ladder or can point me to a good source...I traded a combat GC for what I remembered it was worth in 1.10, but got informed a few minutes later I was ripped off :crazyeyes: .
Now in 1.12 (ladder) I seem to have an insane amount of trouble managing travincal, baal's minionsand mephisto. No other places, just those. My skeletons literally fall over one by one even with decrep on everything nearby.
Currently I sit at 20 RS, 20 SM, 1 mage, 1 to each of the fishy curses with a few extra in amp, 20 CE, a couple in summon resist, 1 revive and 1 fire golem.
Should I invest more points in revives or mages to deal with these areas? Or will I have to bear with it til I can roll some summon GCs to make my army much more durable to compliment my MF gear? Lastly, does anyone have a clue what prices are on USeast ladder or can point me to a good source...I traded a combat GC for what I remembered it was worth in 1.10, but got informed a few minutes later I was ripped off :crazyeyes: .