schnelltot
03-07-2008, 05:03
I'm starting a Poisonmancer. But I'm wondering, what's the best way to deal with poison immunes in the absence of godly gear? I'm going to try to collect the Trang Oul set, and am eyeing Blackbog's Sharp Cinquedas, but poison immune monsters will still be a pain. Also, whenever I make a build, I always plan to for Hell-viability by level 80--'cause it just takes friggin' forever to level after 80, it seems. The way I see it, these are the options.
1--Spend rest of points in summoning tree after all poisons are synergized. However, skeletons will be weak without full investment in SS and SM and I'll need to be in the 90s before they can deal fairly effectively, it looks like.
2--Max CE. But a complaint: I used it a little bit in the last Necromancer I had (the skill was probably at level 5 or 6) and I was underwhelmed by it. In Hell difficulty I would wait for monsters to be practically right on top of a corpse, and they would just walk right through the blast with a sliver of life taken away. I know it does half fire/half physical damage, perhaps amp damage would help out?
3--Put points in Revive, instead of skeletons. However, I also had a few points invested in Revive, and I didn't like them at all. I would approach a crowd of monsters, and the revived enemies would completely wander around forever and then suddenly they're like "Wait, what was I doing? Oh yeah, I'm supposed to attack monsters *whack* *whack* Ah well, I'll go wander off to nowhere for a little while longer." Total crap AI on the Revives.
4--Minus poison resistance. The immediate way is by LR; however, I know it takes a 1/5th penalty on immunes, so even at lvl 20 (-67% to all resistances), poison immunes will be minus only about 13% damage. So a monster with 100 resistance will now have a hearty 87, and a monster with 120 resistance can't be broken! But then the Trang Oul set gives -25% as well. So, if I break an immunity, will that monster with a LR-made 87% resistance now have 62%? Better, but still hefty. Then of course there is Death's Web with the -45 or something to poison resistance; but I SERIOUSLY doubt I'll get my hand on one for a long time to come. I think Blackbog's should be cheaper (and I'm more interested in a dagger anyway) so I'm planning to use that.
5--Cast amp damage on a poison immune and go melee him with the dagger. A bit more dangerous, and with daggers being generally low-damage, particularly Blackbog's, I don't see it realistically taking down a Hell-difficulty poison immune in a good enough time before my *** is fried.
So basically, without utterly godly gear, I don't see a reasonable way to deal with poison immunes by lvl 80. What say you?
1--Spend rest of points in summoning tree after all poisons are synergized. However, skeletons will be weak without full investment in SS and SM and I'll need to be in the 90s before they can deal fairly effectively, it looks like.
2--Max CE. But a complaint: I used it a little bit in the last Necromancer I had (the skill was probably at level 5 or 6) and I was underwhelmed by it. In Hell difficulty I would wait for monsters to be practically right on top of a corpse, and they would just walk right through the blast with a sliver of life taken away. I know it does half fire/half physical damage, perhaps amp damage would help out?
3--Put points in Revive, instead of skeletons. However, I also had a few points invested in Revive, and I didn't like them at all. I would approach a crowd of monsters, and the revived enemies would completely wander around forever and then suddenly they're like "Wait, what was I doing? Oh yeah, I'm supposed to attack monsters *whack* *whack* Ah well, I'll go wander off to nowhere for a little while longer." Total crap AI on the Revives.
4--Minus poison resistance. The immediate way is by LR; however, I know it takes a 1/5th penalty on immunes, so even at lvl 20 (-67% to all resistances), poison immunes will be minus only about 13% damage. So a monster with 100 resistance will now have a hearty 87, and a monster with 120 resistance can't be broken! But then the Trang Oul set gives -25% as well. So, if I break an immunity, will that monster with a LR-made 87% resistance now have 62%? Better, but still hefty. Then of course there is Death's Web with the -45 or something to poison resistance; but I SERIOUSLY doubt I'll get my hand on one for a long time to come. I think Blackbog's should be cheaper (and I'm more interested in a dagger anyway) so I'm planning to use that.
5--Cast amp damage on a poison immune and go melee him with the dagger. A bit more dangerous, and with daggers being generally low-damage, particularly Blackbog's, I don't see it realistically taking down a Hell-difficulty poison immune in a good enough time before my *** is fried.
So basically, without utterly godly gear, I don't see a reasonable way to deal with poison immunes by lvl 80. What say you?