ComatoseSoul
02-07-2008, 21:20
More Hidden Areas:
Would love to see more secret areas like the cow level, ubers, etc...
Hidden Skills
Some kind of synergy system that unlocks new skills. Using the current D2 skill system as an example: If someone were to max both Skeleton Mastery and Golem Mastery it would unlock a new skill: Summon Balrog. Etc... Basically adding on to synergies where not only can you boost skills, but unlock new ones through different skill combinations.
Dungeon/Level Editor
(This would depend on what Blizzard ends up deciding about level randomization.)
I think it would be cool if Blizzard could figure out a way to include a level editor that allowed the creation and introduction of new areas to Battle net without breaking the game's ambience. You would be able to set mlvls, resists, monster abilities, in addition to level design, monster placement, chest placement, trap placement, boss placement, etc....
This could even be a challenge type system where you did not earn experience, but Battle.net would keep track of what custom dungeons you had completed, how quickly, how many deaths, etc... Maybe it could be completely separate from the normal multi-player game. So instead of just a level ladder, you also had a ladder based on who had completed the hardest custom dungeons.
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Just a couple of random ideas - bored at work, and looking forward to D3.
Would love to see more secret areas like the cow level, ubers, etc...
Hidden Skills
Some kind of synergy system that unlocks new skills. Using the current D2 skill system as an example: If someone were to max both Skeleton Mastery and Golem Mastery it would unlock a new skill: Summon Balrog. Etc... Basically adding on to synergies where not only can you boost skills, but unlock new ones through different skill combinations.
Dungeon/Level Editor
(This would depend on what Blizzard ends up deciding about level randomization.)
I think it would be cool if Blizzard could figure out a way to include a level editor that allowed the creation and introduction of new areas to Battle net without breaking the game's ambience. You would be able to set mlvls, resists, monster abilities, in addition to level design, monster placement, chest placement, trap placement, boss placement, etc....
This could even be a challenge type system where you did not earn experience, but Battle.net would keep track of what custom dungeons you had completed, how quickly, how many deaths, etc... Maybe it could be completely separate from the normal multi-player game. So instead of just a level ladder, you also had a ladder based on who had completed the hardest custom dungeons.
===
Just a couple of random ideas - bored at work, and looking forward to D3.