View Full Version : So is this a confirmation of a character using trap-skills or not?
Taken from the D3 website:
Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.
:scratchchin:
Mad Mantis
02-07-2008, 13:05
Don't you think that when the Barb lured monsters to the wall and caused it to come down on them would classify as a cunning trap within the context of a quote? But if that is not the case I can see them making trap skills for the ranger-type character.
That wouldn't qualify as a trap - he is just taking advantage of an existing opportunity which is also truely awesome.
If he had lured the group of monsters to the wall first then it would have been a trap, but again not a trap skill.
I do think that we'll see trap skills although the passage doesn't necessarily imply that- perhaps trap skills can be made even more deadly if you take advantage of existing objects.
On the other hand it looks like a lot of different nasty surprises are ahead for the players with the new random encounter system. Definitely something more "intelligently challenging" than just a random MSLE boss.
An example of what I think might be a great encounter trap: In the gameplay video the barb needs to kill the cultists fast before they transform. Now what if zombies were timed to appear behind him (scale walls?) after he charges them? Maybe it would have been better to just wait for them to transform and take care of the zombies first, then pick off the now dangerous cultists one by one while retreating? But you can't know beforehand... stuff like that could lead to really interesting gameplay.
Don't you think that when the Barb lured monsters to the wall and caused it to come down on them would classify as a cunning trap within the context of a quote? But if that is not the case I can see them making trap skills for the ranger-type character.
The barbarians action seems to be this part:
lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage
The trapping part may not be the same kind of traps we see in D2 now. They aren't really traps anyway, more small turrets.
Fallen_62
02-07-2008, 15:31
IMHO, the destruction of the environment is what they meant with cunning traps. They kinda did the same thing with that room full of zombies... Now picture a party, someone rounds up a crapload of baddies, brings them to a room like that while their partner(s) are sitting there, waiting to destroy the wall. A cunning trap, IMHO.
Mad Mantis
02-07-2008, 15:43
lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage
It may just be me, but I kind of see all three things they mention as being interwoven.
Hopefully the traps are indeed a bit more ingenious than the turrets of DII. I like the idea of traps, but the turrets are a bit lame in my opinion.
smartdot
02-07-2008, 16:35
this may seem kinda weird, but the cunning traps part made me think of a specific custom game in warcraft 3. what you did was construct traps, and when the enemy passed over them, they would go off and do something to the enemy. I guess its kinda similar to the traps in the arcane sanctuary, or the hunter's traps in WoW. I think that would be a better style trap for a mainly ranged class than the existing assassin trap, especially if the traps used cold and lightning for the freeze and stun.
mince pies
09-07-2008, 19:03
Don't you think that when the Barb lured monsters to the wall and caused it to come down on them would classify as a cunning trap
Not necessarily because the Barbarian didn't lay the trap. lay cunning traps
I think it's a fairly safe bet at least one char will have some trap type abilities.
That said, it's also just standard PR-style "get the crowd hyped up" language. After all, would anyone honestly describe anything the Assassin did in D2 as a "cunning trap?" It's not like you set ambushes or used stealth; she just had a tree of skills that were essentially different forms of Hydra. She cast something which then emitted lighting/fire/whatever at targets.
The d2 play style didn't really work for stealth or cunning traps, and from what we saw in the gameplay movie, D3 won't either. It's too fast and target-rich.
Not necessarily because the Barbarian didn't lay the trap.
I think you are reading a bit too much into the quote, and taking it out of context. If I had them say you can lay cunning traps, without any context I would assume the same. However in context they are talking about what the havok physics engine does for D3 (that is different from D2). Based on this my assumption is that they mean you can use the destructable terrain to lay traps (like falling walls destroying bridges etc.) for the monsters.
raveharu
10-07-2008, 03:41
I certainly hope the concept of the previously flawed Assassin will be abolished.
And I hope the new trap skills are made more for PvM then PvP.
i think blizzard has always made skills based on pvm. pvp was always second or never even thought of. seeing as a lot of things arent allowed in pvp, that really means they created things for pvm.
locusts for example isnt really gonna work for pvp too much, just to enhance minions, which is what it was made for in pvm.
pvp has always been second but because d2 has been out so long its turned into the most interesting and important thing to players.
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