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View Full Version : Please, no more hdin hdin, no more overpowered hdins


Barabas
30-06-2008, 08:12
We all knew and felt in the same manner : 'dins overpowerness really pissed off all d2gs. Especially in pvp, 'din was a pain in the *ss.

In d3 we pray and hope will not feel the pvp 'din overpowerness.

Goodbye 'din , just stay away from us!

Kiroptus
30-06-2008, 08:15
Certainly no more hammerdins. Easily the most lame build in the game.

Barabas
30-06-2008, 08:18
Let's make a petition and send it to Blizzard.

If I see one more din din in d3 I'll ... well, I don't have yet a idea what I'll do, but I'll be very angry or something. :p

mephiztophelez
30-06-2008, 09:29
i too hope pallys get the chop.

rottenapple
30-06-2008, 09:51
i think pvp hdins are lame. but when it comes to key runnin and mfing....i think little surpasses them. especially for killing speed and relatively cheap gear

wardWard
30-06-2008, 10:44
i think pvp hdins are lame. but when it comes to key runnin and mfing....i think little surpasses them. especially for killing speed and relatively cheap gear


lets just set the record straight, Hammerdins were simply a bugged class. Back in the day the leaded tester Kelly Johnson actually failed to notice that Concentration which was supposed to only add to physical damage actually worked completely which it was never intended to do on Blessed Hammer a purely magical skill that evolved from an undead only skill tree. :scratchchin:

I remember all the *****ing that began when this glitch was discovered, buy the time of the next patch Blizzard had already made all major skill balances and basically left Hammerdins alone because of their enormous popularity. Lets hope now with Kelly Johnson gone a more resourceful play testing staff is checking all skill interactions for possible bugs and exploits so we wont see this awful build again. Paladin was a truly fun class, don't blame poor testing oversights and Blizzards then poor decision not to allow concentration to work on Blessed Hammer as reason to axe the Paladin class.

Thyiad
30-06-2008, 11:11
I'm looking forward to seeing what new classes Blizzard has.

The Barbarian has a "Charge" skill so I can't see the Pallys being back really.

Barabas
30-06-2008, 11:14
Well, I don't know what your infos are Thyiad, but I heard other thing. And that is that pallys will be kept for their wellknown rulz-ness.
Please confirm/infirm that info.

LE/PS : I do hope that we all know the wright codes from my first post in this thread. I mean 'dins = hammerdins , and not all paladin class. Cause I want that only those buggy hammerheads to dissapear ( for top lame subclass ), not the paladin class itself, which is pretty cool.
I should put the "h" in front of dins, not to create any confusion :(

I pretty ask a mod to corect the first post and replace 'din with hdin. Thnx.

Hello Jim
30-06-2008, 11:26
If that was a mistake, why wouldn't they changed it in the patches?
That means Blizzard was intirely against the Hdins idea.

However, IMO, it looks like the Pala is gone. With the atmo of the game and the trailer I just can't imagine the holy warrior there..

mjkittredge
30-06-2008, 15:48
I'd be surprised if the Paladin was gone, he was one of the most versatile classes with dozens of different builds. Sure, some were overpowered, but now the budgets and teams are bigger, the development and testing phases longer - we have the technology, we can rebuild! I wish all the old Diablo classes were back, I'm going to miss them, whichever ones don't make it that is.

People hate paladins in PVP, but love them in cooperative groups for their auras.

arlington
30-06-2008, 22:50
Hammerdins are only overpowered to people who refuse to experiment with other classes.

I'm sure a good windy or pnb nec doesn't consider a hdin overpowered.

A lot of werewolves don't consider them overpowered either for that matter.

Now that I think about it some more, neither did some evil trappers in the pvp games or some of those bowazons.

Those cs zons didn't think very highly of them either...

Point being, overpowered is relative and if blizz takes into account character types that were considered overpowered, then alot of our pvp favorites are toast!

Thyiad
01-07-2008, 00:27
Well, I don't know what your infos are Thyiad, but I heard other thing. And that is that pallys will be kept for their wellknown rulz-ness.
Please confirm/infirm that info.

LE/PS : I do hope that we all know the wright codes from my first post in this thread. I mean 'dins = hammerdins , and not all paladin class. Cause I want that only those buggy hammerheads to dissapear ( for top lame subclass ), not the paladin class itself, which is pretty cool.
I should put the "h" in front of dins, not to create any confusion :(

I pretty ask a mod to corect the first post and replace 'din with hdin. Thnx.

I've altered the title to hdin as requested.

My info is nothing more than watching the Denizens Panel the other day. The Panel talked about the Barb's "Charge" skill. I'll dig out the quotes tomorrow or so. I have no certainty that they are binning the Pally but to take one of his skills, makes it likely?

Also if you have five character classes, and Barb and Witchdoctor are definitely two, then it's a reasonable *assumption* (I confess that :) ) that you aren't going to see many of the 'original' types.

No?

raishi
01-07-2008, 02:41
if they keep it then change how it works...like an enhancement like enchant instead...

Barabas
01-07-2008, 09:39
The absolutley "a must" char will be amazon with her Bow/java skills. That she will be named amazon or rogue or happy little bowcarrier, it doesn't matter, but 100% will be there. So there are 3 already.

I can bet that they'll keep paladin in. That they'll turn him into a mage chavallier, doesn't matter, but paladin as a idea will be present.
So that makes 4 of them.

The 5 class is a total blackout to me. It could be anything.

mjkittredge
01-07-2008, 11:35
Keep in mind, they like to have a dark, semi-evil character. That will probably be the 5th one.

JusticeInACan
01-07-2008, 11:43
Did you guys completely miss the fact there's a elemental sorcerer/mage type class in nearly every RPG?

Anyway, Paladin's my favorite class, always has been, not sure why. I just find him easy to use.

Oh, and before you ask, I don't have a Hammerdin. I'm a Zealot/Fanatic type person.

mephiztophelez
01-07-2008, 16:38
Hammerdins are only overpowered to people who refuse to experiment with other classes.

I'm sure a good windy or pnb nec doesn't consider a hdin overpowered.

A lot of werewolves don't consider them overpowered either for that matter.

Now that I think about it some more, neither did some evil trappers in the pvp games or some of those bowazons.

Those cs zons didn't think very highly of them either...

Point being, overpowered is relative and if blizz takes into account character types that were considered overpowered, then alot of our pvp favorites are toast!

in pvp hammys are only super-overpowered because of being able to pile on massive elemental absorb without crippling their damage output. mass desynch spammerdin cheese is exactly that, cheese. i'd rather d3 contains less such mouldy, smelly cheese than my Roquefort tyvm. now i do like mouldy smelly cheese. i like it on toast with avocado, not in my person-to-person pixel slaughter.

it's more the fact that in PvM terms, only ONE monster type, in a rather obscure part of the game, is immune to hammers. and how often do hammys go adventuring in the act 3 temples?

ONE build that can tow seven leechers from level 1 all the way through the entire game and power-level all seven of them to lvl ~90 without breaking sweat?

that really irks me and suggests: overpowered, much?

and for the record, i haven't had a hammy on b.net since ladder season 2. they bore me. bore me to play and bore me to duel (both as a hammy and against em, boring)

Queen Mebd
01-07-2008, 17:35
Mmmm, avocados and cheese. Now what were we talking about?

I wouldn't mind seeing paladins again, I wouldn't even mind seeing paladins throwing their fists in the air and magical hammers appearing from their armpits and spiraling outwards, if some of the bugs that made them so imbalanced were fixed.

I'm hoping we won't see the lag that is so common with dii on bnet, and I'd venture a guess that a lot less people would pvp with hammerdins if they couldn't constantly desynch just by charging around. I actually think it would be neat to see paladins in as a balanced class, and see if 92 percent of bnet actually ends up playing them like the current iteration. It could also be nifty to see them in as a type of enemy or monster, corrupted just as the warrior who originally slew Diablo beneath Tristram was, a lot can happen in the twenty years or so in the story since dii.

Felix
01-07-2008, 18:00
Hammerdins feeds the bots in DII, simply because they so easilly become overpowered. They can solo 8 player baal, yes so can others, but not as simply played that a bot can do it quicker than anyone else.

If hammerdins was put down some notches then bots would be much more difficult to abuse simply from much less survivability and much more needed effort to do the same by other classes.

ihuang
01-07-2008, 18:00
It could also be nifty to see them in as a type of enemy or monster, corrupted just as the warrior who originally slew Diablo beneath Tristram was, a lot can happen in the twenty years or so in the story since dii.

Actually, that would be really cool IMO. Perhaps there could be some Izual-like or Nihlathak-like lesser boss who can teleport, charge, have high defense, blocks, and resists, and of course, have hammers that can kill you in just a couple of hits. It'd be even more funny if they made the evil hammerdin look like those cookie cutters that hammerdins wearing an AP Enigma, HOTO flail, and a HoZ, and even the Shako on top, even though Shakos themselves look lame.

Edit: Maybe they could also make a Grief PB wearing evil hammerdin that can smite you :P.

Queen Mebd
01-07-2008, 18:39
Actually, that would be really cool IMO. Perhaps there could be some Izual-like or Nihlathak-like lesser boss who can teleport, charge, have high defense, blocks, and resists, and of course, have hammers that can kill you in just a couple of hits. It'd be even more funny if they made the evil hammerdin look like those cookie cutters that hammerdins wearing an AP Enigma, HOTO flail, and a HoZ, and even the Shako on top, even though Shakos themselves look lame.

Edit: Maybe they could also make a Grief PB wearing evil hammerdin that can smite you :P.

I don't know if it'd be neater to see one corrupt one as a boss or a bunch running around a particular part of the world (kind of like the fanatics and zealots in Kurast); it would be interesting to see monsters named (corrupt or tainted perhaps) vindicators running up and smiting you, or templars hiding behind them zapping our heroe(s) from the sky.

It would be a neat little easter egg to see one as a boss wielding the ubiquitous Herald and a flail and terdhat. :grin:

Pyratheon
02-07-2008, 00:47
im hoping no more paladin. Im pretty sure there will be a pure spellcaster, but I hope that the paladin just dissapears, and we get no singularly overpowered skills, or item reliance, and pvp relies more on sheer skill.

Dimmu
02-07-2008, 00:55
Of course hammerdins won't be in this game....seeing as it's totally new. Do people think that there will be a blessed hammer/concentration aura/absurd synergies/enigma/good fcr breakpoints/.......ENIGMA.....all available to one class again. C'mon now people.

But if you're saying you don't want another one rediculously overpowered class build LIKE the hammerdin, well that makes more sense. There's a good chance there will be a few overpowered builds in the beginning, that's why we have patches.