View Full Version : Diablo 3 character-classes speculation thread
For now we know the Barbarian is back, and the Necromancer-class has been merged with fire-sorceress elements to create the Witch Doctor. What will we get to see next? 3 more to go.
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I think it is 99.999999% certain that the game will get at least one expansion. It is the Blizzard way.
We get 5 character classes in the beginning, after they are all revealed we can speculate for quite a while what the 2(or more?) extra classes will be for the expansion.
5 classes? Is that official? Sorry if I'm being ignorant. :wave:
Frag-ile
28-06-2008, 12:28
yes, says on the diablo 3 site that there is going to be 5 classes. Only the Barbarian and the witch doctor is announced however.
As for speculation.. they rather used the most obvious classes in d2 already, figher, spell caster, summoner and a few variations of these. I think its unlikely that we will be seeing any other classes from d2 than the barbarian.
How about a zakarum priest? Perhaps a healing oriented class with some wow-esque shadow tree spell selection, perhaps a bit from the cold sorc aswell.
I'm pretty sure there's going to be one class with team buffing abilities like the paladin and his auras but I doubt the paladin is making a comeback. So something else.. the common choice would be a bard like character, but I think that might be boring.
What is an action rpg without a rogue class, definitely going to have one of those I'm sure. Mix of the assassin and the amazon perhaps.
That's about what I could pull off the top of my head. Hope we get some speculation going, its always fun to make things up. : )
5 classes? Is that official? Sorry if I'm being ignorant. :wave:
Yes, that part is official.
And I expect that link to the character classes on the website will produce more than just a black screen in the near future (this part is speculation though)
ironbarb
28-06-2008, 12:31
it seems to work for me.
I think there will be a pala, but no gang-healers.
Mad Mantis
28-06-2008, 12:31
And I expect that link to the character classes on the website will produce more than just a black screen in the near future (this part is speculation though)
It does already. If you wait you get to see models of the Barbarian and the Witch Doctor.
ironbarb
28-06-2008, 12:31
sorry, double-post. how do I delete it?
It does already. If you wait you get to see models of the Barbarian and the Witch Doctor.
Yeah, I see it now. The site is adding content every moment.
ohnoyellowdinosaur
28-06-2008, 12:35
There's only five classes, and one of them is the witch doctor who closely resembles the necromancer.
Mass confusion spell, and a zombie wall (bone wall replacement)? Never mind being able to summon minions.
They cut out my necromancer! :(
ferentix
28-06-2008, 12:37
The druid fan that I am, I would like to see him return in some form (get it?) - the whole shapeshifting thing is just plain cool.
There's only five classes, and one of them is the witch doctor who closely resembles the necromancer.
Mass confusion spell, and a zombie wall (bone wall replacement)? Never mind being able to summon minions.
They cut out my necromancer! :(
Neh, they just gave it another name. The skills were going to be different in any circumstance.
I think first and foremost there has to be a Paladin type character as that has been the heart of the story since D1. No doubt it starts out as 5 simply because more WILL BE added in an expansion.
As for expansions. They very well may do more than one a la LOD. Much like the development of D3, I think Blizzard became obviously dysfunctional in how they managed this franchise. One would expect that they can not continue with D3 the same they did with D2
Mad Mantis
28-06-2008, 12:40
Still, it is a bit sad that the pasty guy with the mullet is gone. But I'm liking the Witch Doctor already.
Kiroptus
28-06-2008, 12:42
druid in certainly in, in the artwork trailer there is a character that looks a lot like the druid, he is wearing a wolf mane and is wielding a snake.
ohnoyellowdinosaur
28-06-2008, 12:52
I don't know... those bug based skills just ... BUG LOL.. me.
1. We have your melee tank, the barbarian
2. The witch doctor can curse, and seems to have some sorc-spell-like (or P&B-like) alchemy. I think the description said he can summon too, so that's really all three of the original necro's skill trees right there.
And I think it's safe to say:
3. There will be a ranged attacker, probably relying on dodging instead of defense and life, quite like the amazon.
4. There will be a dedicated spell caster, I don't think the WD is it.
5. In Diablo 2 we had the pally here, a character who could melee, support the party, or spell cast, a bit of a mix of the other classes. This could go a lot of ways, I'm most interested in this one.
Tanksaabas
28-06-2008, 13:04
Also did you notice the right mana bulb of the barbarian? It wasn't the same blue that the witch doctor had. Stamina maybe , as I doubt the barb really casts spells.
But I guess there will be at least one fighter (barb) , one ranged , one with minions (witch doctor) and one pure caster with the fifth character being ... ?
Also did you notice the right mana bulb of the barbarian? It wasn't the same blue that the witch doctor had. Stamina maybe , as I doubt the barb really casts spells.
But I guess there will be at least one fighter (barb) , one ranged , one with minions (witch doctor) and one pure caster with the fifth character being ... ?
I'm hoping the ranged one gets the trap-like skills, to create a rogue-type character (not the Diablo I rogue)
Leohappy
28-06-2008, 13:11
i can see something like the ranger, possibly ranged attacks, elemental magic and summoning.
the other character would be archmage, also proficient in utility magic, elemental magic (different from ranger) and specialist magic (light/dark?)
also an interesting character class would be vampire (instead of assassin or rogue perhaps), able to fight with one or two weapons, create traps and have blood spells (drink blood to recover hp for example)
then you could have a monk, versatile in things like staff/hand combat, improved speed/defense and healing magic.
Brother Laz
28-06-2008, 13:13
They need to preserve the equality between the elemental damage types. If the witchdoctor has fire and poison, it seems likely that another class has cold and lightning, and I doubt any class will be built around fire, cold and lightning spell attacks again because we already have some on another class.
He didn't say five classes, he said round about the same number as D2 but it's not been set yet.
Frag-ile
28-06-2008, 13:17
Five character classes will be included in the game, two of which, the barbarian and witch doctor, were revealed when the game was announced at the 2008 Blizzard Entertainment Worldwide Invitational. The other classes will be announced at a later date
is what the FAQ says.
HerrPall
28-06-2008, 13:17
He didn't say five classes, he said round about the same number as D2 but it's not been set yet.
But if you read the faq at diablo3.com they say that there will be 5 classes. This is the direct link: http://www.blizzard.com/diablo3/faq/#1_6
Edit: a tad late.
Leohappy
28-06-2008, 13:18
They need to preserve the equality between the elemental damage types. If the witchdoctor has fire and poison, it seems likely that another class has cold and lightning, and I doubt any class will be built around fire, cold and lightning spell attacks again because we already have some on another class.
i don't see why the limitation. even in in diablo 2, you already have fire spells on amazon (fire/exploding/immolation arrows), sorceress (Fire spells), assassin (fire traps) and druid (volcano, rain of fire).
and it would be bad from the PVP perspective, since you make one character useless easily if he has only one or two types of attack. you really want variety.
He didn't say five classes, he said round about the same number as D2 but it's not been set yet.
Because of laziness I will just reproduce what leohappy already posted, he has bolded and everything:
-How many character classes are included in Diablo III? What are they?
Five character classes will be included in the game, two of which, the barbarian and witch doctor, were revealed when the game was announced at the 2008 Blizzard Entertainment Worldwide Invitational. The other classes will be announced at a later date.
even later than herrpall :p
HerrPall
28-06-2008, 13:24
I wonder if there will be any difference between the skills and equipment demands for the female and male versions of every class, or will it just be different looks? I hope that at least something will be different to add even more play angles. (source here if anyone wonders: http://www.blizzard.com/diablo3/faq/#1_7 )
I wonder if there will be any difference between the skills and equipment demands for the female and male versions of every class, or will it just be different looks? I hope that at least something will be different to add even more play angles. (source here if anyone wonders: http://www.blizzard.com/diablo3/faq/#1_7 )
I think this part is just cosmetic, to make the game more accessible to everyone. I highly doubt there will be differences in gameplay.
Frag-ile
28-06-2008, 13:28
I wonder if there will be any difference between the skills and equipment demands for the female and male versions of every class, or will it just be different looks? I hope that at least something will be different to add even more play angles. (source here if anyone wonders: http://www.blizzard.com/diablo3/faq/#1_7 )
There is to be no differences between the genders apart from visual appearance. Just said on the dev panel.
HerrPall
28-06-2008, 13:35
There is to be no differences between the genders apart from visual appearance. Just said on the dev panel.
Suspected that. I guess that it will still be nice to be able to have more choices and make good looking characters.
So we have barbs, witch doctors (aka necro) and druids
http://img379.imageshack.us/img379/4053/femdruzp6.jpg (http://imageshack.us)
http://img379.imageshack.us/img379/4053/femdruzp6.8a3b0c6efa.jpg (http://g.imageshack.us/g.php?h=379&i=femdruzp6.jpg)
Though the female version of the barb and the dru (according to the artwork) is... erm ugly ? More sexiness please ! ^_^
Hello Jim
28-06-2008, 13:49
I think tis already been said:
1. We got a brut fighter
2. We go a necro (WD)
3. We'll have an elemental devoted char
4. We'll have a range char/driud char (if the artwork is really true)
5. We'll have a Paladin. For sure. It's a must in these games.
However, I would sure love them to make wierd new char like a priest, a vampire (mentioned here) etc. Any ideas for interesting chars?
Kiroptus
28-06-2008, 13:59
I certainly want the asn-type character to be in there. Otherwise I will be very sad, I love ASNs.
BTW, I really HOPE that corpse explosion is in. I know ragdolls are in but I just cant see a necro-type character like the WD without CE, its the best skill in the game.
is what the FAQ says.
Aye, I know that but this was said by the lead programmer this afternoon. I think that's why the guy in the press conference asked that question but the answer was that it has not been set yet. Could well end up being five for all I know, it's just what the dev said.
TurbulentTurtle
28-06-2008, 14:13
Seems to me that if they stuck the Barbarian in there, then the Sorceress and Amazon are going in to. Obviously as Rogue and Sorcerer, as well as the Warrior being with the franchise since day 1.
I agree with the others that 4 of the classes are surely used up already. We have the tank in the barb, the summoner/curse type in the witch doctor, there almost has to be a pure spell caster and a ranged attacking warrior type. That leaves one more up for grabs. I'm interested in what they do there.
stillman
28-06-2008, 14:59
I always hated the druid and the assassin. Sorry. I hope they don't get anywhere near D3. I want to see armor and more armor, and these 2 characters don't make any sense wearing heavy armor. An assassin sneaking around in full plate? A druid of the wilderness using the latest blacksmith technology? They just don't look right at all. The barb, paladin, amazon on the other hand look great in their armor and make perfect sense.
Consider the fire, spells, etc that will be launched at your character. I just don't see how fur pelts (druids) and feathers (which doctors) can stand up to that.
Idk, I guess I'm a huge fan of armor. Just go rent the 1981 movie Excalibur and you'll see what I mean. The whole cast is wearing suits of armor, even in the sex scenes! I'd like D3 to look like that, and it would be nice if it made sense.
As for character speculation, I'd like to see knight (though there is already the grey haired barb who looks good imo) or cleric/priestess--anything that looks good and feasable in metal armor.
Cwicseolfor
28-06-2008, 15:03
I agree with the others that 4 of the classes are surely used up already. We have the tank in the barb, the summoner/curse type in the witch doctor, there almost has to be a pure spell caster and a ranged attacking warrior type. That leaves one more up for grabs. I'm interested in what they do there.
And the support type, Paladin, is also very popular, so that's 5.
I'm not saying it will be a Paladin, but something similar will exist.
Brother Laz
28-06-2008, 15:03
i don't see why the limitation. even in in diablo 2, you already have fire spells on amazon (fire/exploding/immolation arrows), sorceress (Fire spells), assassin (fire traps) and druid (volcano, rain of fire).
and it would be bad from the PVP perspective, since you make one character useless easily if he has only one or two types of attack. you really want variety.
Yes, but you don't want very similar fire spells on two out of just five characters. There's a reason in D2C the necromancer does not have fire, cold or lightning spells. (Except for skeleton mages, which do all three)
Hello Jim
28-06-2008, 15:09
"I'd like to see knight "
Interesting. Can the new Paladin be a Knight? I mean, on a horse? This could be a very interesting turn of events
Oh and there is respeccing. Not sure if that's been discussed yet but thought I'd mention it while I remember.,
Yes, but you don't want very similar fire spells on two out of just five characters. There's a reason in D2C the necromancer does not have fire, cold or lightning spells. (Except for skeleton mages, which do all three)
If you look at the amazons arrowskills you can see a clear resemblance to the Sorceress elemental trees though.
Brother Laz
28-06-2008, 15:17
Oh and there is respeccing. Not sure if that's been discussed yet but thought I'd mention it while I remember.,
ARGH.
WHY??????
Is this just so you don't have to think about your build, and you're finished with the game after 5 characters?
Cwicseolfor
28-06-2008, 15:25
ARGH.
WHY??????
Is this just so you don't have to think about your build, and you're finished with the game after 5 characters?
I agree, I did not like to hear that one bit.
Leohappy
28-06-2008, 15:30
i actually like that, because you will be able to spec your character for playing low levels, then respec it later for high levels. might make the lower level game more enjoyable, and there will be less need for twinking.
regardless, it will most likely be a quest reward, and for that reason you will only be able to respec once. or possibly once for every difficulty level.
i actually like that, because you will be able to spec your character for playing low levels, then respec it later for high levels. might make the lower level game more enjoyable, and there will be less need for twinking.
regardless, it will most likely be a quest reward, and for that reason you will only be able to respec once. or possibly once for every difficulty level.
I hope you're right that it's just a one time thing. Otherwise you just build up 5 characters and you're done. The fun of Diablo is building characters. They need to really limit respecing IMO.
Cwicseolfor
28-06-2008, 16:04
i actually like that, because you will be able to spec your character for playing low levels, then respec it later for high levels. might make the lower level game more enjoyable, and there will be less need for twinking.
regardless, it will most likely be a quest reward, and for that reason you will only be able to respec once. or possibly once for every difficulty level.
Actually, that sounds fairly reasonable.
BlackWinterDay
28-06-2008, 16:21
The "druid" wearing pelts and wielding a snake could very well end up being a Shamanistic type of character :)
The "druid" wearing pelts and wielding a snake could very well end up being a Shamanistic type of character :)
This character could then incorporate the skills we now see in the Paladin-class. Along with some druidlike shapeshifting skills perhaps?
sneakytails
28-06-2008, 18:55
I miss the amazon already I hope she returns. I am not a fan of the she-man female barb look.
I also like the fact that the amazon could wield almost any weapon (Including war pikes) and perform melee and ranged at the same time.
I think dividing up characters as ranged or melee only is a bad idea.
We will see how things progress I guess.
Exciting to say the least.
VandalDuck
28-06-2008, 19:04
During the gameplay video, a Short Bow dropped at one point. So it is safe to say there will be an Amazon class....but if it can be male or female, they may make it either Archer or Ranger.
superdave
28-06-2008, 20:36
3rd class is a necromancer?
http://www.blizzard.com/diablo3/world/bestiary/undead.xml
Still, this is not to say that a skilled necromancer could not call forth a cadre of skeletal warriors to do his bidding anywhere he chooses. He merely requires less effort to construct a skeleton army in a graveyard than in the middle of a forest.
why use the word necromancer if the witch doctor replaces him? or will we see necromancers fighting for the bad guys now?
3rd class is a necromancer?
http://www.blizzard.com/diablo3/world/bestiary/undead.xml
why use the word necromancer if the witch doctor replaces him? or will we see necromancers fighting for the bad guys now?
Look at this from the page about gnarled walkers:
"Master DeSoto is certain the origin of the walkers, and of the Festering Wood itself, can be traced to the foul doings of necromancers, who he claims are responsible for much of the evil that has befallen our world. He expounded in full to me his theory that the "whole Diablo incident", as he called it, was tied up in their dark arts as well."
superdave
28-06-2008, 20:57
the "whole Diablo incident", as he called it, was tied up in their dark arts as well."
i never liked those guys anyways.
jrichard
28-06-2008, 22:35
Diablo started with the warrior, rogue, and sorcerer. melee, ranged and magic.
As has been said, we haven't seen a pure magic user or a ranged class yet, so there's 2 yet to come. For the last spot, i'd say we're looking at a melee class just from a balance perspective. It's what was done with d2. Amazon for ranged, sorc and necro for magic, pally and barb for melee. Personally, i'd rather not see a heavy armor wearing class for the last spot. Something light or medium armored relying on agility/dodging/deception to fight rather than brute force like the barb would be fitting.
Warning: I'm pretty partial to the assassin class in d2 and what follows reflects that. :)
I'd like to see the return of the assassin class in some form. Changes i'd like to see are to get rid of the traps and replace them with aura type effects. It wouldn't be hard to fit the idea into the lore of the class. Mental disiplines were supposed to be their forte and being able to project such things would fit. Also, the class's lore was rather left hanging in d2. You just showed up with not much backstory. There appeared in act 3 the glimmer of some nice backstory, but it fizzled before it started. As a group dedicated to eliminating evil magic users, it'd be pretty easy to bring them into a new diablo story.
I really would in this game like to see classes being barred from armor types. Sorcs carrying stormshields and assassins in heavy plate always were something of a joke.
Respeccing, btw, hasn't hurt wow much as far as people leveling more than one of each class. As long as the differnt build ideas take different requirements for gear, it's not a huge issue. It does take away one issue that d2 has always had...make a mistake in clicking when assigning skill pts and you might just find yourself releveling the character entirely.
Off topic maybe, but i'm hoping that d2 and wow has taught blizzard a few lessons about items. I'd love to see the higher end stuff either bind to the character or the account in d3.
Hello Jim
28-06-2008, 22:40
I think the last char should be a shape shiftting char. Not a Druid, but pure SS. With more than 2 options like vampire, snake, hawk etc.
Also has anyone thought that maybe there will be more the 3 tree skills?
Especially considering there will be respecs
I'm highly hoping the return of the Rogue class.
Rogues could make use of bows, daggers, traps, effectively taking the roles of both Amazons and Assassins. Of course Rogue is a name that can be used for both genders, so all the better.
Those who loved melee Amazons can now make a female Barb and be happy with it. I know I am! :)
superdave
29-06-2008, 00:18
http://www.blizzard.com/diablo3/media/artwork.xml
i just noticed in the artwork section on page 6 that a picture of a gem mine has been added...the witch doctor has been described as a seperate "race"...do you think there might be a dwarven miner race?
I'm predicting paladin (someone has to wear the heavy armors and tank), rogue (versatile), and mage/wizard (offensive magic) for the 3 other classes. I really wish they'd have at least 2 more classes, but I'm fairly confident they'll save them for expansions and other added content.
http://www.blizzard.com/diablo3/media/artwork.xml
i just noticed in the artwork section on page 6 that a picture of a gem mine has been added...the witch doctor has been described as a seperate "race"...do you think there might be a dwarven miner race?
Please, no dwarves. I want to play Diablo 3, not Diablocraft 3.
superdave
29-06-2008, 01:24
Please, no dwarves. I want to play Diablo 3, not Diablocraft 3.
:rolf: :thumbsup:
sneakytails
29-06-2008, 02:43
Those who loved melee Amazons can now make a female Barb and be happy with it. I know I am!
As long as she does not look like a ridiculous female body builder I will too.
Something light or medium armored relying on agility/dodging/deception to fight rather than brute force like the barb would be fitting.
I have to say I completely agree. Sounds like a great replacment for the dex based bow/jav zon.
My guess:
Barb - melee/tank.
Pala - healer/buffer.
Witch Docter - summoner/'dark' magic.
Sorc - ranged elemental.
Ama/Rogue - ranged physical/magic imbues.
But with Sorc, Pala & Ama possibly being renamed. All to have slightly reformed skills in the case of existing classes. In the case of new classes they will have new and combined skills to replace the possible loss of existing characters.
It would be slightly disappointing if that is the case. I would lose my beloved Assass :/
Sentarius
29-06-2008, 04:05
Full disclosure: I love Paladins, and I dearly want to see them return. The Paladin is the only DII class I have ever played past level 20 (seriously!), I am part of a Paladin-only guild, etc, etc.
And I do think that we will see a Paladin-type class, a defensive melee class with good healing and party support. It might be a Paladin, Priest, Monk, Champion, etc., but that role is a staple of RPGs of all sorts.
However, regarding Paladins per se, it seems that lore-wise they have positioned themselves to write them out of the franchise. The Worldstone is shattered (DII LoD), the restored nobles of Kurast are petty and self centered (DIII official site), and the various forces of Heaven and Hell have become intermingled and confused (fan speculation re: Tyrael and Cain). If the Knights of Zakarum represented order, purity, and a human manifestation of the values of Heaven...what place is there for them?
Zarniwoop
29-06-2008, 04:11
Since they are doing male and female classes this should be fun.
If I had to guess I would say the following makes sense.
1. Pure caster of some type. It's possible that they've decided they wish to do away with that. But, I would be stunned not to see a frail pure caster.
2. I also expect to see a rogue-like class that uses ranged weapons or melee weapons. Probably will get some elemental damage also.
3. That leaves us with a puzzler. But seeing how that makes 2 caster types, I'm betting on another primarily melee class. So I will call him the knight. Maybe a deathknight with a few leftover necro spells. But, that's what I see.
Knight
Rogue/assassin/Amazon mix
Pure caster
TruePredator
29-06-2008, 05:44
5 classes, I see blizz using at least 2 class's if not 3 from d2 and the remaining as new ones.
Barb is yes, and sorry but it would really really surprise me if paladins weren't in it, to much of an old favorite much like the barb and fits the theme to well. Though the idea of a Zakurum priest was rather good and would make a great substitute if the paladin was absent. Ranged class will be in there, again my guess would be Amazon. She fits the bill, and with getting new skills much like the barb it would work, but I could see a new ranged class, as said like a ranger, which could fill the shoes of the ranged class and have similar abilities like the druid class (summons and such, not so much the shape shifting), not to mention rogue like abilities with traps. ( thats hitting alot of the skills in a very reasonable class actually)
Witch doctor we get our disease/poison, enemy debuffs somewhat like curses it seems, summons and some elemental damage, I guess you could say he is the replacement for necro's but to me he's just a mix of a necro(disease/curses) / sorc(elemental).( I love my undead army too, will we have that in D3?...oh I hope so..I hope so). Without knowing how his talent tree is cant really say he is replacing the summons class, those small hound creatures (i forget the name now) could very well be part of his disease tree and he may not really have a separate talent tree just for summons... assuming each class will have 3 tree's like D2 , Disease, Curse type moves, and Elemental fill that up, just my guess on the tree's considering the pets could be enhanced by disease moves suggests to me there in that tree(course it never said disease only type moves). He seems to have elemental damage with the fire bomb and probably many other skills relating to fire, but I would leave the last class to be a pure spell caster, in Diablo lore there was much more then sorcerer's/sorceresses that was focused on such. Quite a few possibilities on the spell casters, I imagine this type will be a new class.
Druids while I loved them I don't seem them getting in, concept art could be the character class, or perhaps a henchmen, npc, even possibly an enemy ( all innocent looking...). Just from the very very little we see I don't see it happening.
Just my thoughts, I wont dare guess much on future class's, as I can see the community raising enough fuss to get one of their favorite class's that might not make it initially, into the game through an expansion :P.
Haha, most people seem to agree that a pure caster and ranged fighter would also be included. And furthermore, most people seem to think another lighter melee guy will be the 5th. Doesnt that leave us exactly with the same 5 characters as Diablo 2?
I hope the change it up more dramatically...but I really dont see how if they need to add in a pure caster and ranged warrior.
mackemradge
29-06-2008, 08:23
5 Classes, 2 taken already with Barb and (ahem) WD. I would speculate that the WD has taken the mantle of the Necro and the Druid. Ever heard the term Jack of all Trades and master of none? If this is the case, not just for the Necro/Druid witch doctor, have Blizzard combined other classes for D3, eg are we going to see a Assa/Ama combo?
I personally would love to see a martial arts based character, not unlike the assa martial arts class but solely dedicated to martial combat with some elematal attacks. That would be my choice.
There is going to be hoards of speculation until something is released officially, but I would like to see some changes to the mechanics of the game to add a bit of realism and fair play.
Eg 1: D2 LOD I have a Lvl 92 Barb who averages 22k damage and yet I need a little key to open a chest, taking up valuable inventory space. Why cant i just hack my way in with my cb?
Eg 2: I spend ages trawling through the game menu looking for the trade or game I want. Please, Please a keyword based search for game function.
Eg 3: Why are there no moderators on Bnet? Bots, scammers, hacks, dupes blatant advertising and spammers could be eliminated by a mod just sitting on the realm booting these guys off.
Leohappy
29-06-2008, 08:32
I personally would love to see a martial arts based character, not unlike the assa martial arts class but solely dedicated to martial combat with some elematal attacks. That would be my choice.
i was thinking (asian) monk very seriously here: staff/hand to hand with body magic (improve offense, defense, resistances for example) healing magic (heal damage, status effects and so on).
and what's more, there has already been a monk in the xp pack for diablo 1. so it's possible they will put it in instead of the paladin. :yes:
back after a long absence. Bring back the Monk from the Diablo I expansion I say!
Just give them healing abilities as well - but staff or unarmed combat would be sweet.
Or, make a wrestler ; )
Sokar Rostau
29-06-2008, 08:57
Just want to point out two things some of you seem to have missed.
The WD has a skill that looks identical to Fire Blast, so it looks to combine Necro, Druid AND Assassin.
Paladins are members of the Church of Zakarum.
Our list of ills seems never-ending: the state of our downtrodden and the slums they are forced to live in, our incompetent leadership, the reemergence of the intolerant Zakarum, and their quarrels with our mage class...I could go on for pages.
This may suggest that Paladins are the bad guys now. It ALSO mentions a mage class (class as in social class, not character class), which suggests the obvious inclusion of one of the mage clans.
j_vellinne
29-06-2008, 09:14
5 Classes, 2 taken already with Barb and (ahem) WD. I would speculate that the WD has taken the mantle of the Necro and the Druid. Ever heard the term Jack of all Trades and master of none? If this is the case, not just for the Necro/Druid witch doctor, have Blizzard combined other classes for D3, eg are we going to see a Assa/Ama combo?
I was thinking that same thing. Actually kind of looking forward to it if so. Ranged specialist, that can set up traps and, in a pinch, do some nasty sneak attacks in melee.
I personally would love to see a martial arts based character, not unlike the assa martial arts class but solely dedicated to martial combat with some elematal attacks. That would be my choice.
See also Hellfire - Monk. ;)
saint_of_killers
29-06-2008, 09:18
Paladins won't be in the 5 original classes. I'm confident enough to guarantee it.
here is my list of the 5.
*Barb - standard melee class
*witchdoctor - replaces necro as variant caster type; minions, CC, etc
*ranger/rogue/assassin/thief mix - can trap (real traps), stealth possibly, bow is main weapon, deceitful skills, etc
*druid/elemental caster hybrid - like druid from d2, but more caster based and no shapeshifting. minions, lightning, healing(?)
*something unexpected - perhaps some class no one has conceived of? (except a weird TitanQuest class mix or from Age of Conan) perhaps a melee mage or knight whose primary damage is from magic or something, F if i know, leave it up to the pros.
now, this leaves little room to make more classes in the expansion, so i wouldn't doubt if i'm wrong. I guess i'm missing a pure elemental caster, a melee thief-type class, pally-esque class, etc.
But, i bet they'll have some off the wall class in the first 5 to go along w/ the other typical classes.
Off topic maybe, but i'm hoping that d2 and wow has taught blizzard a few lessons about items. I'd love to see the higher end stuff either bind to the character or the account in d3.
Please, no. If we start going soulbound and more of such WoW-crap, the essence of trading, which has always been a very important matter in D2, would go lost.
saint_of_killers
29-06-2008, 09:47
Please, no. If we start going soulbound and more of such WoW-crap, the essence of trading, which has always been a very important matter in D2, would go lost.
qft.
there must be some sort of currency besides gold. soulbound items prevent this.
I`m glad the barbarian is back, and even though I will miss the necromancer (since I always played hardcore poisonmancers when I played D2), I am curious about the witchdoctor and how it will turn out. About the three remaining classes, I think it's obvious we'll get one more melee class, one more caster class and one ranged class.
The amazon and the assassin could be mixed into some kind of dark ranger class, having one talent tree of trapping, one of ranged combat and one of endurance/survival/defense.
The paladin will probably be back, but hopefully with a touch. The shield and the auras will most likely be back. I would like more magic type melee skills with this class.
The last caster type will probably be some kind of sorceror that relies on pure magic. Probably same as the one in D2 but with a unique touch.
MrPenalty
29-06-2008, 23:12
My own thoughts
- Cavalier / Zakarum Priest - Some kind of leader character that will bring his own group of soldiers and archers along. This is a good way to exploit the new henchmen features. I'd expect he would have lots of party-friendly auras like the paladin.
- Monk / Psychic - uses lots of star wars style force throws and maybe some hand-to-hand fighting, a way to show off the enviroment damage. Maybe you'll be able to throw some of that furniture and do damage?
- Ranger - healing, archery, and some nature/animal skills. A blend of the amazon and druid
all of that said, i think we'll have some kind of a pure sorceror in there as well.
My guess:
Barb - melee/tank.
Pala - healer/buffer.
Witch Docter - summoner/'dark' magic.
Sorc - ranged elemental.
Ama/Rogue - ranged physical/magic imbues.
Have you even played the diablo series? There are no "role" classes such as DPS, Tanking and Healing.
Ok. Everybody listen up. THERE ARE NO HEALER/TANKING CLASSES IN THIS GAME. it is an action rpg. Everybody has the ability to go solo and kick ***, however, some do it better than others ie diablo 2 sorc. So now, you guys can hush up with the Tank and Healer mumbo jumbo.
I'm just tired of ignorant "fans" of the game.
Hello Jim
30-06-2008, 10:01
True, but it does seems that every class specials in something.
Barb IS the tank. It's the main melee char and the ONLY char that all of skills uses weapon with no magic (except Bresker) and most of the are melee.
There is no Healer, yes, but the Paladin is main char that has skills that boosts you and your party. This is pretty basic and most needed for games like this so the idea is that a char will have "healer" abilities, and from D's past- It'll be a Paladin.
Onto another subject-
I hope they won't make the basic chars of the game. The archer new are sad new to me. I really hope they make totally new and really original char so will have the fun of experimant with the brand new chars. Not remembering out old skills, loved as they were.
I just hope they will not try to hard to be original and different. If you look at D1 (Warrior, Rogue, Mage, Monk) and D2 (Amazon, Barbarian, Sorceress, Assassin, Druid, Necromancer and Paladin), they are all VERY conservative. These are classic fantasy archetypes.
If they make some kind of Zakarum Priest apart from WD, they should rename the game to "Kurast Devil: Jungle Adventures". -_-
ThulRasha
30-06-2008, 13:44
1 third same, 1 third changed, 1 third new.
Same category:
* Barbarian
* ? (probably none, only the barbarian will remain largely the same)
Changed category:
* ? (druid I think, based on the concept art)
* ? (mage I think, also based on the concept art of the woman wearing the mask, not the seated one in the chair, I think that's a demon instead).
New category:
* Wich Doctor
* ? (I'm at a loss here, want to put a bow wielder somewhere, but that is not new)
Wich Doctor can also be called a changed necromancer/druid, but I think Blizzard intended it as a new class.
So that opens a new question if you think there will be only 5 classes. Wich category will have only 1? I think it's the Same category. It's more interesting to make something a bit different or completely new, compared to remake something that is mostly the same as it was.
LifePincher
30-06-2008, 23:45
Just give me a Summon Druid and a castable Bear and I'll be happy........Preferably a Polar Bear this time, that would be decent. Oh, throw some Ice Mountain Wolves in there too :thumbup:
Hephaestos
01-07-2008, 04:03
My guesses:
- Barbarian: like previously, melee tank with some party skills (shouts).
- Witch Doctor: combination of Necro and Druid. Summonables, poison, curses
- Shaman: combination of paladin-style auras, some elemental magic and possibly shape-shifting from druids. Perhaps some minons as well. (minons can be sufficiently different - necros and druids are both minon-heavy classes but are very different. One with few strong ones and one with armies of weaklings, one who needs a basis (corpse, item) and the other doesn't, what have you)
- Rogue: ranged fighting (from amazon), traps (from assassin), stealth, hit-and-run tactics (possibly sith claws or daggers)
- Pure caster: there was a Sorceror in DI, a Sorceress in DII, there'll be a Sorc in DIII.
That's one pure melee, one pure magic, one ranged/stealth, two hybrids. Sounds about right. Other class I expect is a sort of knight/fallen paladin thing, but, well, I always disliked Paladins so they can crawl in their temple and die along with Mephisto :D
sSerenity
01-07-2008, 06:19
Barbarian
Witch Doctor ( A mix between Druid and Necro)
Ranger ( Mix between Amazon Bow ... Assa Traps ... and the 2nd skill from Amazon)
Chaman ( a mix between Druid and Sorcerer based on pure Nature Spells : Water ... Wind ... Ice ... Earth )
A holy monk : Mix between Paladin and Assassin
- Rogue: ranged fighting (from amazon), traps (from assassin), stealth, hit-and-run tactics (possibly sith claws or daggers)
Not to single you out, but I don't think there will be a rogue-type character. Listening to the D3 guys talk about the game, they really want it to be a fast paced kill-fest, perhaps even moreso than D2. Stealth and hitting and running away don't really seem to fit. All of the barb's skills hit more than one target that we've seen.
The inevitable ranged character will probably have skills more like lightning fury, multishot, and lightning sentry, than like poison dagger.
mephiztophelez
01-07-2008, 13:11
my $0.02:
so, we know
1: doc
&
2: baba.
i rekon:
3: some kind of fire/lightning hurling mage-type
4: some kind of knight-type (hopefully not as ridiculously overpowered as a d2 pally) <-- this class may include bow skills of some sort.
5: ranged/bow type OR stealthly assasin-type.
in any event, we'll know soon enough.
pantherus
01-07-2008, 22:38
Well I'll add my 2c about this:
Most people seem to have the incredibly naive thought that the characters are going to be virtual mirror images of the D2 characters, or specific hybrids of them...come on! Why should everything from D3 be a replica of D2? Personally I think Blizzard stating there'll be 5 initial classes was a mistake - it is far too close to D2 (being the same number of starting characters) and immediately has people thinking along the same lines of D2 - case in point? The number of people insisting that there MUST be a Paladin, and there MUST be a pure Mage...why MUST there???
Blizzard stated on their site
Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.
Note the plural of "re-imaged warriors" implying that there may be other characters redone from D2, but nothing is set in concrete. But back to my point, why MUST it be the Paladin? We already have our atypical melee character in the Barbarian, there's no NEED for a Paladin.
[/rant]
As for my picks/guesses:
I'd like to have a Rogue/Assassin style character - but not all mystical and mage-killer style like the current D2 Assassin (though I love her :)), but more sneaky/stealthy, cloak & dagger kind of character. But as someone has said above, Blizzard want it more hack & slash so that may well not fit the mold.
We should also take into the account the possibilities of brand-new styles of character here. Anyone played Sacred? Some pretty funky stuff there that could be incorporated...
Remember that this is D3 - not D2 : extra expansion - it is not an extension of D2, but a whole 'nother game.
I don't want a Paladin - it's been done. I would like a Cleric/Priest though - still in the heavy armour vein, but more magic oriented.
I like the ideas people have floated about a Monk style character...
Naturally in the end we will just need to sit back and wait for something more to be announced :)
Hephaestos
01-07-2008, 23:23
@Merick: true, but they included an assassin in the expansion of DII as well.
Still, I really dislike rogue-style characters, so you won't hear me crying if there isn't one. I'm hoping for a true tanktype, at least as a specialised Barb or some sort of heavy-armour-knightly type. Keep'm coming, I'll never go down. Oh well.
Sequitur
02-07-2008, 03:33
I find it amusing that most people, when discussing their views on D3 three classes, simply rehash the D2 class set up.
eg, Barb like class, Ranged Melee type class, Pally type class.
I really hope Blizz thinks about this one, and throws something completely from left field. I might even say that I'm disappointed that we got a 'necro' toon, in the form of WD. Not saying that they are necessarily the same. I guess I was just hoping for a truck load of brand new, shiny, never before conceived content.
There's still time for them to knock our socks off. Can't wait.
Might a deity-type class be included like angels or demons? I know the focus of the storyline has been the mortals' role in this war of heaven and hell, so maybe a clan of fallen angels who lost their immortality could be involved.
Some other guesses: Viking, Samurai, Alchemist, Thief, Sun Worshipper
I'd also like to see the greater utilization of non-elemental magic (holy and dark).
Some sort of demi-god, or half daemon could be an interesting concept.
superdave
02-07-2008, 15:59
Some sort of demi-god, or half daemon could be an interesting concept.
demi-god?
lvl 1...armed with a club?
i don't think so.
I'm really hoping to see something new rather than D2 on steroids.
It's nice to see the Barb back and for a first char, I love him because you can just whack stuff and not worry too much about strategy (at first).
The Witch Doctor looks interesting and the female version was shown in the gameplay video - she's still purple with less clothes so I don't think the druid pelt lady was a witch-doctor.
I have my own breasts, so seeing an amazon turn up in D3 doesn't bother me. I'd be surprised if we saw any of the D2 classes turn up apart from the Barb.
I'd LOVE to see Blizzard bring in a real stealthy character. A cross between assassin/rogue/hunter types. The assassin had potential in D2 but a sneaky, subtle character who NEEDS to use that breakable scenery to their advantage sounds really attractive to me.
The Witch-Doctor uses summons and magic - at least in the demo - so I can see a more full-on sorcerer being there too. Maybe picking up part of the scenery/drops and mixing them to enable the spells. Almost making magic-casting like runewords in D2. You know about it but you have to find the bits before ever being able to cast. Again a glass-cannon that needs to show more strategy (or hiding, as I like to call it) against the new more nasty monsters.
The third character - and whatever comes out in an expansion - is the tricky one. I don't subscribe to the "there must be auras" view. I can see this third character bing a ranged character - depending on how well (if) a stealth character is implimented. Those monsters are nasty and any ranged character is going to have to work the grouind hard.
It would be easier if they had a nice substantial tank. Which leads me OT to mercs. I'm guessing you get help in various places, but what I am wondering is how the mercs are going to be geared (how much you can give them), whether they will bail on you when you reach the next area ("Nah, sorry mate, I ain't going south of the river, I 'ate Kurast, swampy ya know") and whether - please - their AI has improved. I'd love to see an ability to say "stay right next to me", "always go for the shamen", "don't hit if you're IM'd" etc.
If a glass cannon can team up with a Barb merc who isn't collapseable; that would take MP to a new level.
Chorkstain
07-07-2008, 12:13
I figure that they will bring a pure caster type class back, but I hope it is a departure from the elementally categorized Sorceress, but rather return with an exotic, arcane type of caster. Especially in the early game, it felt like the Sorceress was merely hacking at range but with fire instead. If I'm sitting there blasting away, I'd like to feel that I can thin the approaching hordes with a single powerful spell rather than have to hit my foe 10 times to bring him down. The point of area attacks is for crowd control, but this doesn't happen if it takes so long to kill things. Another part of playing a mage in a hack n'slash is the evasion aspect - I'd like to see that developed a little more. Phasing, teleport, spells like that.
Also, I'm a little disappointed because it seems as if they're sticking with skill trees again. It was a good system but every hack n'slash since Diablo 2 has followed suit. Diablo 3 should be leading the way in a new system of character development. I feel that when skills are proportional to your level ups every skill has to have a straight-forward combat application otherwise it can't be included. Useful and interesting spells of auxilliary utility get canned because a character's skill points are best spent on maximising his damage output and survivability. Granted, Diablo is an action RPG, but its roots lie partially in rogue-like RPGs, which I felt was a strong part of its design; it seemed like Diablo 2 strayed too far from its origins in some ways.
Something to think about - all of the characters with the possible exception of the warrior - have a history and background associated to where they came from. Thus it makes sense that the other new characters will also have this about them. You can perhaps take a look at the map provided to see where classes might possibly fit in and might have some background story.
AlexanderM
07-07-2008, 19:23
Third'd.
Re-specing make sense in WoW, but not in Diablo. It's all about planning and making use of the skills you've invested in. It was part of D2's replay-ability. You could play a dozen different builds of any character class, and get a different gameplay experience each time!
I agree, I did not like to hear that one bit.
AlexanderM
07-07-2008, 19:38
I figure that they will bring a pure caster type class back, but I hope it is a departure from the elementally categorized Sorceress, but rather return with an exotic, arcane type of caster. Especially in the early game, it felt like the Sorceress was merely hacking at range but with fire instead. If I'm sitting there blasting away, I'd like to feel that I can thin the approaching hordes with a single powerful spell rather than have to hit my foe 10 times to bring him down. The point of area attacks is for crowd control, but this doesn't happen if it takes so long to kill things. Another part of playing a mage in a hack n'slash is the evasion aspect - I'd like to see that developed a little more. Phasing, teleport, spells like that.
Also, I'm a little disappointed because it seems as if they're sticking with skill trees again. It was a good system but every hack n'slash since Diablo 2 has followed suit. Diablo 3 should be leading the way in a new system of character development. I feel that when skills are proportional to your level ups every skill has to have a straight-forward combat application otherwise it can't be included. Useful and interesting spells of auxilliary utility get canned because a character's skill points are best spent on maximising his damage output and survivability. Granted, Diablo is an action RPG, but its roots lie partially in rogue-like RPGs, which I felt was a strong part of its design; it seemed like Diablo 2 strayed too far from its origins in some ways.
I agree that diablo 3 should try to expand outward, and not rely on a purely tree-based skill system. However, from the gameplay trailer, we saw "skill level" and "rank" listed for various skills/spells used. I'm wondering if the system will be more like Warcraft 3 (wherein the heroes had spells they could invest ranks in) or if is something else entirely.
Chorkstain
08-07-2008, 11:03
I'm hearing a lot of discussion about a stealthy kind of character? I wonder about this. Stealth was one of the assassin's abilities and personally I feel it jarred a bit. I think this class will focus on ranged abilities more than anything else. I hope that this time they don't create a character as vapidly boring as the Amazon. My conception of an archer would be a character that targets the weak points in the enemy's formation, allowing him to pick off the straggling survivors. For instance, he could have an arcing shot, allowing him to aim over the hordes to kill a shaman without having to deal with his cohorts first. I thought of maybe a ghost shot, which could travel through walls, but that would probably be pretty abusable. I simply hope that they get rid of things like... arrows that freeze giant legions of demons, something that encroaches on wizard territory. Aside from ranged abilities, he could have melee supplements to his ranged attacks, and maybe traps, although to be honest traps for the Assassin seemed an awful lot like Sorceress area spells. Perhaps though, with the emphasis on traps and destructible environments this time around, this archer class could have abilities that give him information about the environment, since the random elements introduced in Diablo 3 could be chaotic and potentially dangerous to the character; some skills could mitigate these hazards and eventually bend them to the archer's favour.
Aside from this character idea, I shall also take the time to criticize class-specific equipment. Although this apparently increases replayability, it also reduces the amount of loot that is accessible to your character as well as overly-streamlining a character's development since they're heavily directing you towards using an equipment set that advantages your guy. On the other hand I just have a bad feeling towards class-specific equipment that I can't quite accurately justify. Could someone explain
the rationale behind class-specific items?
storm temple
09-07-2008, 00:03
I speculate one hero would be the
Bovine Warrior
His ability will be
1)Rancid Milk Spray
Squirts Poisonous Rancid Milk 3 yards from the front
Poisoning them with incredible stomach upset.
incurable.
Only save and exit.
2)Nacho' Gooey Goodness
Sprays the entire ground with
sticky nachos cheese ,greatly reducing enemy movement rate
3)Stinking Cloud
The Hero after consuming huge amount of grass expels
a poisonous cloud damaging enemies, making them flee in terror
or render them unconscious.
4)Cheese Cake
Summons A Golem made of pure stinking cheese.
5)Cookies Taunt
Taunt you with delicious cookies and drinks owns milk
reduce enemy Lactose tolerance by 50%.
great set up for his other skills
6)Ultimate
Teleports enemy to the Cow Level.
Chorkstain
11-07-2008, 08:01
That's a stupid idea, quite obviously the Bovine Warrior would be way too powerful.
Necraphael
11-07-2008, 10:13
I hope D3 will still continue the idea of having one old character from the previous game and the rest will be new class to choose from.
I've posted this somewhere but I hope the remaining three classes are:
1. Elemental Summoner - a mage type of class. Summon Phoenix (Fire Damage + Healing property for allies) something like that.
2. Somebody suggested Alchemist - Its a combination of the assassin's traps but instead destructive potions, range attack, hmmmm guns?
3. Avatar - Destructive Auras, melee, combat skills
Chorkstain
13-07-2008, 04:30
No offense but the Bovine Warrior SHlTS all over that idea. It's funny because all these people still want to play Diablo 2. Did someone just suggest Sorceress, Assassin and Paladin?
I didn't read the whole forum so sorry if i'm repeating someone elses i deas. I think the druid looking picture will be a shaman and instead of a pally perhaps a demon hunter knight (since there' a heaven and hell theme in this game) similar in skills to the pally but less party orientated and obviously demon not undead
HailtoTyr
14-07-2008, 22:37
Ok some calcs:
We have now, even though it can change:
WD = Nec + some kind of sorc yes?
Barbar = oups?! Baba!
Big D is ingame too but still not playable :P
My Ideas then:
Monk = some weird mix of Pal and Assa expect martial arts combos with buffs like blessing/seal/mark/rune of XY that buffs you or your party / mercs, can have auras too or - remember they use ideas / mechanics from their other games - totems!
Yes, i am 100% sure there will some char that use the wow shaman/pala style of buffing, so expect totems or blessings.
Hunter (nay, no Rogue) = mix of zone / druid, no fcking traps, but pets / summons would work well, should be a more solo oriented character, like bowazon
Dark Mage = some elements (prefered cold / lightning), some curses (debuff instead off buffs) and add some "transform to demon" skills - druid style - so he isn't a glass cannon at all
Bah and i forgot: on the D3 panel they said there will be not only Frost, Fire, Poison and Lightning Damage, Arcane Damage too!
I wouldn't doubt the return of the Sorcerer/sorceress.
But what would replace the Amazon? There needs to be a ranged class that uses throwing weapons like knives and axes and not just javelins/bows.
EDIT: I don't like the idea of just 5 classes. Pure melee, pure ranged, pure attack magic, w/e.
Having pure summoner, Melee/attack magic, ect. just seems more fun. The Witchdoctor doesn't seem like an all summoner type, just maybe an army size of the Druid's.
It's just better to have a taste of both worlds in my opinion. A single Paladin with melee/magic abilities isn't enough.
I would like to see a class that has a "norhern-look" at it. I mean Viking kind of appearance (yeah sound like barbarian a bit) but this character could use ranged attacks (throwing axes and knives)and cold magic. Therefore it wouldn't be Barbarian2.
Actually, I thought throwing axes were barbarian weapons anyways, weren't them?
Tao Jones
16-07-2008, 20:29
EDIT: I don't like the idea of just 5 classes. Pure melee, pure ranged, pure attack magic, w/e.
I don't have any inside on this, but it is almost certain that they are simultaneously developing an expansion pack which will include more character classes. They'd be damn fools not to.
ciprialex
17-07-2008, 12:25
my prediction for last 3 spots are : ranged+magic classes(obvious reasons, every game in franchise had them) and holy class(diablo lore reasons, no matter if it makes a return as an old school paladin, or monk or something more "revolutionary" such as an half human/half angelic seraphim)
Torvaldr
18-07-2008, 05:43
Okay so far we have 2 low caste characters a barbarian and a witchdoctor. Now we need a couple of high cast classes. Paladin or not we need a high cast warrior,what you call him is pretty much irrelevant. Paladin, Crusader, Knight, Cavalier, Justicar, even a warrior Cleric, it just doesn't matter. I can guarantee if there is no high caste fighter type I wont even bother to buy the game. There definitely needs to be a ranged attack type. Again it doesn't matter too much to me if it is projectile weapons such as bows, and crossbows, or thrown weapons such as javelins, knives, and axes. Then a high caste magic type.
But all this speculation is again pretty much irrelevant. From all indications they have already decided on the classes and how many. They just haven't announced them yet. But if it is all going to be low cast and dark magic based you'll lose me as a player. They like to keep us dangling and guessing. Someone, somewhere, with a piece of paper that says they are smart about marketing, says only tell folks a little at a time. Make them work themselves into a frenzy. Good or bad it is free advertising.
Okay so far we have 2 low caste characters a barbarian and a witchdoctor. Now we need a couple of high cast classes. Paladin or not we need a high cast warrior,what you call him is pretty much irrelevant. Paladin, Crusader, Knight, Cavalier, Justicar, even a warrior Cleric, it just doesn't matter. I can guarantee if there is no high caste fighter type I wont even bother to buy the game. There definitely needs to be a ranged attack type. Again it doesn't matter too much to me if it is projectile weapons such as bows, and crossbows, or thrown weapons such as javelins, knives, and axes. Then a high caste magic type.
But all this speculation is again pretty much irrelevant. From all indications they have already decided on the classes and how many. They just haven't announced them yet. But if it is all going to be low cast and dark magic based you'll lose me as a player. They like to keep us dangling and guessing. Someone, somewhere, with a piece of paper that says they are smart about marketing, says only tell folks a little at a time. Make them work themselves into a frenzy. Good or bad it is free advertising.
That's the whole point of advertising. Get your customers excited and then sell them something. Releasing a little information at a time keeps that excitement at a higher level over time. When you reach release time you've got them all wound up and WANTING to buy the game. Nothing wrong with it. It's just drives customers crazy.
Cinnamon
25-07-2008, 14:26
Hi all,
I didnt go trhough the whole thing, so sorry if this has already been answered, but..
some of you say with doctor is necro+fire sorc.
Some others scream for a druid to come back.
Well, I dont know about Docs skills, but his appearance and summons make me see him like a necro/druid hybrid, not fire sorc.
What do you think?
I think Druid will make a comeback ( at least i'm hoping) It was so versatile and could do many things so it could return.
I don't get why people think that just cus the WD can summon a dog looking thing that its replacing the druid. Or even that its undead means it replaces the necromancer. its a different game, the WD fits the story and makes sense, doesnt mean its replacing anyone.
Druid i think should come back but be even more nature focussed. His elemental abilities were still cold and fire, idk what type of damage it would be, but like vines and such. Shapeshifting was something i always liked and would like to see that come back! the ideas that come up are endless, maybe even a new form? summoning animals could also be redone and added to also. I think the druid has a good chance IF there are gonna be any more characters crossing over.
I'm thinking:
1. Barbarian
2. Witch Doctor
3. Archmage - i know someone said this but there is the new element: arcane. i really think this person will be a elementalist and possibly a buffer. i like that idea
4. Some type of desert warrior - again i'm just guessing cus this might be cool. but a ranged specialist in a different form than just a ranger or hunter or w/e. has traps, maybe physically restrictive abilities, some stealth-like abilities like a spiritual decoy that like dies when is first hit and allows this character to do something. Idk, i just think this might be cool.
5. Druid - melee/caster, all in one. i think it just fits the role the best. I think they only brought back the barb cus it fit better than some other melee character variant.
just my two cents
I can't see paladin, i think they broke up and are in remnant packets, maybe to be used for henchmen :)
Chorkstain
27-07-2008, 10:53
No disrespect intended to this thread, but in the end there might be little point in discussing what classes will be in Diablo 3. In the confines of an action RPG, and especially in a very established series, there isn't much room for a new class concept. Whatever you call the classes, they will cover all possible avenues of expertise that could be expected by a class. Whatever you call the classes, they're still the same, right? I will be truly surprised if Blizzard can come up with something really fresh. At the very best, I'd say they'll be able to fine-tune existing character archetypes.
Whatever you call the classes, they're still the same, right? I will be truly surprised if Blizzard can come up with something really fresh. At the very best, I'd say they'll be able to fine-tune existing character archetypes.
Well said.
From what I can gather is everyone consistently brings up the need for a pure-caster, a ranged character, and a light melee character.
Sounds to me like the 3 original characters of Diablo (Warrior, Rogue, Sorceror)
The only question is what these characters will truly be called.
In my opinion I think the 3 remaining characters will consist of a Heavenish and a Hellish Character (just to fit with the theme). Also, I won't be suprised if one of the three remaining characters has some ties with the Horadrim.
hankhenry
28-07-2008, 19:32
Im sticking with my shaman idea. I think its likely blizzard will add one in or something like it.
Im sticking with my shaman idea. I think its likely blizzard will add one in or something like it.
There won't be a shaman class since they would just be way to similar to the witch doctor, there's no room for another class so similar. It's almost a given that there will be another sorc like mage class and some sort of amazon/assassin hybrid, all that's missing is the 5th class, which will probably be another melee type class.
ill logic
28-07-2008, 20:17
Which will be a finesse melee type class.
What I mean by that is that you have Barbs who will hit hard w/ attacks having high critical hit chances, like Hammer of Ancients. Given the recent revelation that killing w/ a critical hit will cause spurts of blood, it means Barbs will be covered in it while the finesse will be covered less often. They will instead hit multiple times (eg Zeal), relying on speed and elemental/holy attacks like the Paladin IMO.
Is there anything in the lore telling us about the people living up in the Dry Steppes? Maybe some kind of desert warrior or archer.
Well, there's the desert mercenaries from Act 2 in D2. Maybe they get an upgrade to characterdom?
Wouldn't that just make them Paladins with a spear?
Why not a hunter/huntress class? It would combine the bow skills of the amazon with the shapeshifting of the druid. This would give you the option to effectively fight from a safe distance or go toe to toe as you see fit. As for the third skill tree, you could go with either passive, summon, elemental, or something entirely new.
Considering that most people believe there will be some form of bow class, and the fact that we have already seen artwork that resembles the druid, this wouldn't be that big of a stretch. We have already seen a new class that is an off-shoot of the necro class (in a demented way), this would allow Blizzard to bring back some familiar skills from D2 while presenting a new look.
There's only five classes, and one of them is the witch doctor who closely resembles the necromancer.
Mass confusion spell, and a zombie wall (bone wall replacement)? Never mind being able to summon minions.
They cut out my necromancer! :(
I have the same sentiment and I'm terribly sad.
twaddlefife
07-08-2008, 18:32
I would like to see classes that are unique and not built around already overused concepts. It would be cool if they some sort of wanderer, a class where the skills are based off the knowledge obtained through their travels. Like "a jack of all trades but a master of none" type class. Throw in some melee with skills primarily used for misderection and then have skills that change depending on the terrain. What I mean by that last one is that the skill would more or less do the same thing just it would look and work a little bit differently depending on the terrain around you. Like if you were in a dungeon your skills would look and work differently than if you were in a forest, they would essentially be the same but they would adapt with the terrain.
Though it is very unlikely that they will have a class specifically like that, I would still like to see something unique like that, that we haven't seen yet in a diablo game.
I just hope to see the assassin again... :)
Yuri The Barbarian
16-08-2008, 21:30
Why not a hunter/huntress class? It would combine the bow skills of the amazon with the shapeshifting of the druid. This would give you the option to effectively fight from a safe distance or go toe to toe as you see fit. As for the third skill tree, you could go with either passive, summon, elemental, or something entirely new.
Considering that most people believe there will be some form of bow class, and the fact that we have already seen artwork that resembles the druid, this wouldn't be that big of a stretch. We have already seen a new class that is an off-shoot of the necro class (in a demented way), this would allow Blizzard to bring back some familiar skills from D2 while presenting a new look.
My friend is into tabletop RPGs and he makes up his own. I was looking at the roles and suggested he added a druid, and I wrote up some skill sets for it. One of the skillsets (besides your typical shapeshifting skillset) was focused around commanding vines and shooting arrows. Abilities included lassoing enemies with your vine/root whip, turning your arrows that into roots to strangle and restrain enemies upon impact, shapeshifting your hand into a hard wooden blunt object, disarming opponents with vines, and the likes.
The 5 new classes will include 2 classes from previous games, Barb + Unknown, and 3 all new ones, WD + 2 Unknown. Thats on the FAQ, I am pretty sure. Although I don't think the WD is replacing the Necro, he probably won't be included in the original release. Here is what I would like to see as a new character, although I am not sure if it would be completely balanced. A Lycanthrope. Assuming there are 3 skill trees, each tree would be a different type of Lycan, 1 would be predatorial forms, such as wolf, the next tree would be scout types, like birds, or other fast moving animals, the last tree would be sneak types, like the rat. I think this would be a cool new type of character, and it doesn't follow all the RPG guidelines of Melee, Magic, and Range
Swordslash
24-08-2008, 19:20
Here's the breakdown as I see it:
1.) Brute 2H/Multi Weapon Fighter (STR)
D1: ~Fighter, D2: Barbarian, D3: Barbarian
2.) Bow Character (DEX)
D1: Rogue, D2: Amazon, D3: ? Ranger?
3.) Physically weak, all-magic character (INT)
D1: Sorcerer, D2: Sorceress, D3: ? Warlock? Conjurer? Illusionist?
4.) Sword / 1H + Shield Fighter
D1: Fighter, D2: Paladin, D3: ? Crusader? Samurai? Knight?
5.) Death / Summoner
D1: ---, D2: Necromancer, D3: Witch Doctor
The final characters' identities (2,3,4) are of course unknown, but as you can see, there's not a great amount of freedom left because of the two which have been revealed already (Barb & Witch Doctor.) You more or less have to have a bow user, a normal all-magic user, and a sword/1H user. I don't see any of them straying too far from that, or being combined into one (fighter+mage) because then a primary D&D archetype would be lost.
RyojiroSan
25-08-2008, 10:12
I hope they do surprise us with new and different archtypes.
One example using historical concepts that would replace both the Amazon/Rogue and Paladin is simply the Samurai. History shows Samurai were MASTERS of the melee arts and ranged arts. Samurai were true marksman with the bow.
In this sense Samurai could be played many different ways. The three skill trees could be:
1. Melee oriented focusing on fast precision attacks
2. Ranged subset
3. Leadership-esque subset focusing on buffs. Samurai could rally each other in the field of battle many possibilities here
That would encompass the Paladin, Amazon, Rogue, etc. subtypes yet allow you to master in a field.
How that fits into D3 lore I do not know, but I would love an Eastern Styled Oriental-esque class. That is the one thing that D3 is missing.
The second class would be some sort of Elemental/Magic user. I would like them to introduce a char along the lines of a Scholar. Uses non - elemental magic and uses all elemental magic (Fire/Lightning/Water/Earth/etc.) in the form of avatars brought forth to aid him/her) There would be a fire avatar / lightning avatar etc.
Subsets of trees would be :
Non elemental
Elemental
Avatar (melee/ranged/etc.)
This would be your summon and casting class.
Third class I would like to see Lancer. Primarily uses a Lance and has alot of AoE damage skills. Main focus is on Lance + Shield (This would be your shield user)
Would like to expand on this a bit, but have to run ;) (At work and time to go lmao)
Let me know what you guys think.
Yuri The Barbarian
25-08-2008, 17:22
I've never seen a samurai with a shield, but that's a good idea for a class.
Right now, I'm thinking the 3 remaining classes should be:
-tracker/ranger type with nature magic of some sort, commands vines and stuff, fires "living" arrows
-caster class with 3 trees: telekinesis, telepathy, and elemental. So basically Diablo 2 sorc meets Jedi Knight meets Scanner.
-some other class- Samurai would work here
RyojiroSan
25-08-2008, 21:29
I've never seen a samurai with a shield, but that's a good idea for a class.
Right now, I'm thinking the 3 remaining classes should be:
-tracker/ranger type with nature magic of some sort, commands vines and stuff, fires "living" arrows
-caster class with 3 trees: telekinesis, telepathy, and elemental. So basically Diablo 2 sorc meets Jedi Knight meets Scanner.
-some other class- Samurai would work here
Where did I say samurai would usea a shield??
They wouldn't >.>
Yuri The Barbarian
26-08-2008, 06:37
I skim too much, I saw all this talk about a shield warrior and merged the ideas.
I like Samurai though. It is a cool idea.
Zerosugar
28-08-2008, 12:02
I think it is 99.999999% certain that the game will get at least one expansion. It is the Blizzard way.
We get 5 character classes in the beginning, after they are all revealed we can speculate for quite a while what the 2(or more?) extra classes will be for the expansion.
Actually it's any successful games way. Something very common with any gaming company..blizzard was not the first nor the last to do this. it's certain we will get more classes ..some will be hybrids and some unique. it won't matter if they don't add replay value beyond creating new characters and testing builds.
sblister
10-01-2009, 12:10
I would love to see a RANGER hero which is essentially a mix of the amazon and the druid. He/she would have one skill tree which involves ranged weapons (bow/javelin), one skill tree with shapeshifting and animal-related spells and finally a third one mixing both the amazon's passive skills and whatever blizzard can think of.
The next class i would like to see, i can't really think of a name but it would be a paladin/assassin mix - with the assassin's martial arts/shadow powers and the paladin's holy light powers/auras. maybe templar would be a suitable name but i think there's a better name for it out there.
Woah way to bump an old thread.
Wow, I had such a sense of deja vu when I read your post here Sblister. In the thread you should have responded to (just below you as I write this) I found this post by Paandy. I'll post it and the responses here for completeness since it is amazing how similar the two are.
I would like to see some sort of bow/shapeshifter hybrid with alot of cool spells, and different to all classes in the Diablo universe. Imagine an ancient shaman with ways to improve his bow skills with enforcing magic, and use cleverness to outsmart the monsters with traps and things like that.
Second off, I really want to see some character that is really tactic and fast. I want the natural hero that is left out in the game so far. The character I am thinking of is the crusader. Someone needs to fill the gap after the paladin, and there is lots of ways to make the crusader interesting. Close-up combat with a lot of shield specialization.
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Why not just make a Amazon/Druid? Makes more sense, call it a ranger. :P
I mean, pets go along with rangers, shapeshifting could be thrown in, bow skills can be in there.
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because you can't use bows/ranged weapons when shapeshifted and because changing form takes to much time making it not interesting to go mele/ranged hybrid that way.
That's why it's a bad idea.
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I agree with the above poster. I would rather see shapeshifting, if it is utilized, stay with a melee char. The idea of a dark knight with demonic shapshifting abilities (kind of an anti-paladin/druid if you will) sounds interesting.
Then leave the 5th class a pure ranged and mostly physical fighter. Admittedly, I had fun with my Amazon characters in D2 but I would like to see a class that plays more like the Rogue from the original Diablo. Do away with skills like multishot, strafe, and guided arrow to let us feel more like medieval snipers.
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OrionStyles
14-01-2009, 03:33
My bets on the last 2 classes
1) A shaman like class
-shifting abilities
-party support oriented powers
-melee with some spell casting
2)A hunter class (as described in the monster section)
-Ranged
-Pets
-Traps
I have a crazy idea about the Crusader if it's the fifth class which can't juse the NPC-placeholder. Think of a paladin mounted on a horse with thick armor. You can jump of the horse to use some awesome close-up combat skills, and stay on the horse to do reckless damage with it. I know that it's different, but I like think it adds a little more dimension to the threads that somewhat always refers to shaman and ranger.
Digideus
20-01-2009, 07:18
I dont know if this has been mentioned in the 14 pages previous, but how about a Ninja? Skills wise, a cross between the Assassins shadow disiplines and the Paladins combat skills, plus it would look cool to wear a ninja hood and take out oodles of enemies!
ThulRasha
20-01-2009, 11:06
I dont know if this has been mentioned in the 14 pages previous, but how about a Ninja? Skills wise, a cross between the Assassins shadow disiplines and the Paladins combat skills, plus it would look cool to wear a ninja hood and take out oodles of enemies!
Only if that ninja has RealUltimatePower.
Seriously, no! No ninjas.
Pirates is the way to go! Arrrrr!
I would love to see a RANGER hero which is essentially a mix of the amazon and the druid. He/she would have one skill tree which involves ranged weapons (bow/javelin), one skill tree with shapeshifting and animal-related spells and finally a third one mixing both the amazon's passive skills and whatever blizzard can think of.
shapeshifting and ranged weapon don't go together, certainly not in the class you want to create. It's very hard to use both ranged human and mele shapeshifting in the same build effectively. And therefore, this is far from a well designed class if you ask me.
And before Kalara start complaining, if you want, you can create your own class with both ranged and shapeshifting though the combination of amazon ranged and druid shapeshifting mele is flawed.
NASE, NASE. I too would prefer not to see a ranged shapeshifter (as I have said) but that doesn't change the fact that it is possible for a ranged shapeshifter to work with the combat mechanics if the shapeshifted form also deals ranged damage. Even you agreed with this (grudgingly I know) in another thread.
the combination of amazon ranged and druid shapeshifting mele is flawed.
very much so. In the thread you elude to Bill and I disagreed because I said such was not a good design at all.
NASE, NASE. I too would prefer not to see a ranged shapeshifter (as I have said) but that doesn't change the fact that it is possible for a ranged shapeshifter to work with the combat mechanics if the shapeshifted form also deals ranged damage. Even you agreed with this (grudgingly I know) in another thread.
And to avoid that discussion (in this thread), I specially spoke about his class and the combination of range human and mele druid-like shifting. Clearly, I was to subtle.
Bah kids, even in D2 you can have a ranged shapeshifter (even if it doesn't make sense), simply put a bow to your druid and done. So if there's any shapeshifter class, even if it were melee you could have your shapeshifting bow user, since it seems they're allowing people to make as any builds as possible on most classes.
Do you know someone who has such a druid?
If not: learn to read.
Do you know someone who has such a druid?
If not: learn to read.
I have :P, I love bows, but I hate amazons, so I made a bow-druid. It's fun to use. Anyways I'm just trying to state, it doesn't have to be the overly wished by some hunter *merge with shapeshifting and ranged* class, it only has to be any shapeshifter, that wouldn't prohibit you to use bows. So the discussion itself isn't so important.
I have :P, I love bows, but I hate amazons, so I made a bow-druid. It's fun to use.
You have created a druid that utilises both shapeshifting and a bow based attack? That most be a unique build.
So tell us, how does it turn out?
Blizzard has already announce the melee fighter class (Barbarian,) the magic user class (Wizard), and the summoner (Witch Doctor.)
So. The classes that are still missing are: the range fighter class (previously the Rogue/Amazon), the team buff guy (previously the Paladin,) and the martial artist (previously the Monk in Diablo 1 and the Assassin in Diablo 2.)
Thinking along that line, here are some possibilities:
Ranger/Hunter. Uses bow/crossbow, traps, and pets. Seems likely as he will incorporate skill sets from the Amazon, Assassin and Druid. Fulfills the range fighter class.
Bard. Sings songs to buff party members. Can specialize in either bow/crossbow or a blade weapon. Fulfills the range fighter and team buffer.
Some sort of Martial Artist, with shapeshifting abilities to boost his hand-to-hand combat styles. For example, he/she uses the Tiger fighting style at first, and later he/she can actually shape-shift into a tiger at higher level. Fulfills the martial artist (and shapeshifter.)
Doctor Salvador
24-01-2009, 21:58
Blizzard has already announce the melee fighter class (Barbarian,) the magic user class (Wizard), and the summoner (Witch Doctor.)
So. The classes that are still missing are: the range fighter class (previously the Rogue/Amazon), the team buff guy (previously the Paladin,) and the martial artist (previously the Monk in Diablo 1 and the Assassin in Diablo 2.)
Thinking along that line, here are some possibilities:
Ranger/Hunter. Uses bow/crossbow, traps, and pets. Seems likely as he will incorporate skill sets from the Amazon, Assassin and Druid. Fulfills the range fighter class.
Bard. Sings songs to buff party members. Can specialize in either bow/crossbow or a blade weapon. Fulfills the range fighter and team buffer.
Some sort of Martial Artist, with shapeshifting abilities to boost his hand-to-hand combat styles. For example, he/she uses the Tiger fighting style at first, and later he/she can actually shape-shift into a tiger at higher level. Fulfills the martial artist (and shapeshifter.)
The Witch Doctor's primary role is not that of a summoner, they are not his primary source of damage (Although I wish they were). The Doctor himself dishes it out, using pets as a distraction.
About the Bard, I really don't think there is going to be a specific 'Team Buffer'. Maybe in an expansion, but I can't see this happening at release. In fact didn't Bashiok or Jay Wilson or someone mention not wanting a team buffer?
I'm just waiting for the Archer to be introduced (Just do it already Blizz!)
In fact didn't Bashiok or Jay Wilson or someone mention not wanting a team buffer?
They don't want a character like in wow that only has a certain party aspect. So you won't see a pure healer or pure team buffer.
However, a redesigned version of the paladin - not a paladin as that's out for sure - or a smart take on the bard doesn't have to be confined in a pure team buffer build but can perfectly have it as a side branch in one or two trees.
[edit]
So. The classes that are still missing are: the range fighter class (previously the Rogue/Amazon), the team buff guy (previously the Paladin,) and the martial artist (previously the Monk in Diablo 1 and the Assassin in Diablo 2.)
I would like to add elementalist to the list. The wizard and witch doctor incorporate some elemental skills, though aren't true elementalist - nor do the have a true elementalist tree.
So seen the fact that noting comes even close to the elemental use of the sorcerer or the amazon, I wouldn't be surprised to see an elementalists tree - they said no the a full elementalist class as it's to confined, though a branch is a must IMHO.
About my druid, perhaps it wasn't the best druid on earth (althouhg I play truly bad xD), but it was damn fun to use.
I would like to add elementalist to the list. The wizard and witch doctor incorporate some elemental skills, though aren't true elementalist - nor do the have a true elementalist tree.
So seen the fact that noting comes even close to the elemental use of the sorcerer or the amazon, I wouldn't be surprised to see an elementalists tree - they said no the a full elementalist class as it's to confined, though a branch is a must IMHO.
So... could we be expecting some kind of Enchanter or something? That way he can easiliy buff a bit the party, be a melee or ranged warrior and use elemental spells on himself(in fact it would be interesting that these elemental enchants would include some kind of shapeshifting, like infusing your own body with Fire making you a sort of Fire Elemental for a while, instead of the classic 'I turn into AniMaLs yo' shapeshifting).
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