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Kedali
22-06-2008, 04:06
Sorry if this has been asked before (it seems like something that would have been), but I tried the search function and read the WW guides in the sticky, but couldn't find the answer.

How exactly does dual wield work with ww? How many more hits do you get, does it affect damage, how is speed determined, and any other factors.

I'm making a new barb and I'm trying to decide between 2h ebotd or dual wielding ebotd and death.

deadbeater
22-06-2008, 05:09
Depends on the range of the Death Runeword. If it's high, dual wield.

Barloc
22-06-2008, 13:42
Dual weilding generally offers twice as many hits as a big two hander, so you can basically add the individual damage of the 2 weapons for a snapshot of what your damage is.

However, you need to make sure that the weapons hit max speed. The WW skill is one of those rare birds that only gets IAS bonus from those bonuses that are on-weapon-only. So IAS on other gear will not help with WW like it would do with the rest of the barbs skills.

A Berzerker axe for example, needs to have at least 34%ias on it to acheive the max amount of hits per attack. With a weapon like Death, your attacks will be less effective since it has no IAS on it. See the weapon speed calulator in the sticky above for more info.

This is a simplified explaination. If you want Blizzards take on WW, go to the Arreat Summit. There is also a Brief explaination about ww mechanics under the barb skills.

xxxkillerxxx
22-06-2008, 18:47
This is a simplified explaination. If you want Blizzards take on WW, go to the Arreat Summit. There is also a Brief explaination about ww mechanics under the barb skills.

Unless recently updated arreat summit are way off about dual wielding.

@Kedali: Both weapons hit simultaneously (except the first 4:th ww-frame where only primary weapon hits) so basically you get double damage. It's better than using a twohanded weapon since even if the damage is about the same (although you can get higher total damage with two weapons) you trigger stuff like crushing blow twice as often and clean up mobs in low-player games faster. I would use 2x botd for pvm.

Kedali
22-06-2008, 20:39
Unless recently updated arreat summit are way off about dual wielding.

@Kedali: Both weapons hit simultaneously (except the first 4:th ww-frame where only primary weapon hits) so basically you get double damage. It's better than using a twohanded weapon since even if the damage is about the same (although you can get higher total damage with two weapons) you trigger stuff like crushing blow twice as often and clean up mobs in low-player games faster. I would use 2x botd for pvm.

I play self found single player, so having one botd is extremely rare and two unheard of. :p I definitely like the idea of dual wielding and it sounds like it is good, but I'm worried about the speed. The botd will be in a CB so I believe it will be at the second to last ww breakpoint, but the death (also a CB) has no ias. How do the speeds of the weapon factor into ww? Is it like most things where the weapon that is equipped first determines the speed? Are they averaged together? Does it alternate?

Thanks for the help.

Barloc
23-06-2008, 13:13
Unless recently updated arreat summit are way off about dual wielding.



From the Arreat Summit:

When dual-wielding, both weapons try to score a hit against the target. In other words, the game does a hit-check for each weapon. Since both weapons are given the chance to score a hit, the damage done over time is roughly the sum of the damage of both weapons, which is comparable to the damage done whirling with a two-handed weapon. The effect of weapon speed in dual-wielding Whirlwind is as follows. While a target is in range, one of the weapons' speed is constantly used to calculate the next hit-check frame. If there's no target in range, the game will alternate between weapon speeds to calculate the next hit-check frame. The best way to make sure you have maximum Whirlwind speed when dual-wielding is to use weapons that both reach the final breakpoint, like for instance a Lightsabre phase blade and a colossus blade with 40% IAS.

What's wrong with this i dunno.

Also, If I'm right, the first hit check is actually determined by your main handed weapon, and after that, the hit checks are done together, given that they were equal in speed.

xxxkillerxxx
24-06-2008, 15:48
From the Arreat Summit:

When dual-wielding, both weapons try to score a hit against the target. In other words, the game does a hit-check for each weapon. Since both weapons are given the chance to score a hit, the damage done over time is roughly the sum of the damage of both weapons, which is comparable to the damage done whirling with a two-handed weapon. The effect of weapon speed in dual-wielding Whirlwind is as follows. While a target is in range, one of the weapons' speed is constantly used to calculate the next hit-check frame. If there's no target in range, the game will alternate between weapon speeds to calculate the next hit-check frame. The best way to make sure you have maximum Whirlwind speed when dual-wielding is to use weapons that both reach the final breakpoint, like for instance a Lightsabre phase blade and a colossus blade with 40% IAS.

What's wrong with this i dunno.

Also, If I'm right, the first hit check is actually determined by your main handed weapon, and after that, the hit checks are done together, given that they were equal in speed.

Last time I checked the only info given was that two weapons hit "50% more". Was a few months ago though =)

And yeah you're right.

Timmy
05-10-2009, 17:34
From the Arreat Summit:

When dual-wielding, both weapons try to score a hit against the target. In other words, the game does a hit-check for each weapon. Since both weapons are given the chance to score a hit, the damage done over time is roughly the sum of the damage of both weapons, which is comparable to the damage done whirling with a two-handed weapon. The effect of weapon speed in dual-wielding Whirlwind is as follows. While a target is in range, one of the weapons' speed is constantly used to calculate the next hit-check frame. If there's no target in range, the game will alternate between weapon speeds to calculate the next hit-check frame. The best way to make sure you have maximum Whirlwind speed when dual-wielding is to use weapons that both reach the final breakpoint, like for instance a Lightsabre phase blade and a colossus blade with 40% IAS.

What's wrong with this i dunno.

Also, If I'm right, the first hit check is actually determined by your main handed weapon, and after that, the hit checks are done together, given that they were equal in speed.

So the first hit check is your primary and then all the other hit checks are with both weapons?

dudelebowski
05-10-2009, 17:56
If you are playing self found maybe you want to go with a big 2hander instead of having to find 2 good weapons. an eBotD GPA or Ghost Spear both hit the last WW bp and have excellent range. If swords are your thing then got with eBotDCB, then if you do find another decent sword you can always dual wield.

Timmy
05-10-2009, 19:06
Is it correct that after the 1st hit check at the 4th frame, both weapons are hit checked for the 8th, 12th, 16th, 20th, 24th .... frames?

( dual wielding )