LordHoth
04-06-2008, 22:05
Well I've just gotten my first hell sorceress, a meteorber, to Hell Meph. Currently I'm level 84 (just hit it) and my merc is 82 or 83 I think. I've tried doing the moat trick and I didn't really like it so I've just had my merc tanking. He does fine on p1 with his current equips below, but I've been trying p3 as the p1 experience isn't doing much at my level. The problem is my merc can't quite tank on p3 unless his aura kicks in at the very beginning (the defiance one).
I don't think I'm misplaying it, tp over to him, bait him away from the back as there are usually guys there, static field him down to 50%, then Meteor, 2 fire balls, meteor 2 fire balls, rinse and repeat. I use meteor instead of FO because I have difficulty positioning myself far enough to get him where the orb explodes and because my meteor seems to do more damage.
I've tried every combination of equipment that I can think of for my merc, vamp glaze/rockstopper/Crown of Thieves for the helms, treachery/shaftstop/duress for the armor, kelpie, reapers toll, insight, obedience for the weapon. I've even tried buffing him with enchant from an off hand orb/spirit shield beforehand.
Well this is getting pretty long already, but I wanted to try to provide as much information as possible. If I forgot anything please ask. Here are my equips and my mercs.
Merc:
Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Strength: 58
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf0a151db
+100% Enhanced Defense
Magic Damage Reduced by 14
Damage Reduced by 20%
All Resistances +12
Adds 6-22 cold damage over 4 seconds
7% Life stolen per hit
7% Mana stolen per hit
15% Slower Stamina Drain
Socketed (1: 1 used)
Duress
Dusk Shroud
'ShaelUmThul'
Defense: 2606
Durability: 11 of 11
Required Strength: 67
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x67092f87
+180% Enhanced Defense
+17% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
he Reaper's Toll
Thresher
'Shael'
Two-Hand Damage: 38 to 455
Durability: 65 of 65
Required Dexterity: 89
Required Strength: 114
Required Level: 75
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x86e23e04
+223% Enhanced Damage
Adds 4-44 cold damage over 1 seconds
12% Life stolen per hit
Requirements -25%
20% Increased Attack Speed
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking
Socketed (1: 1 used)
Mine are full tal's, 35% spirit, frostburns (had magefists but was running out of mana on p3), 99 mana 10% fcr ring, rare ring with big strength, LR, 10% FCR, and a smidge of MF, and wartravs for the strength and MF. I have 2 plain fire skillers, 1 cold, and a smattering of resist/MF charms. I have level 30 fireball and meteor, and 29 frozen orb.
Thanks in advance for any help you can give,
-LH
I don't think I'm misplaying it, tp over to him, bait him away from the back as there are usually guys there, static field him down to 50%, then Meteor, 2 fire balls, meteor 2 fire balls, rinse and repeat. I use meteor instead of FO because I have difficulty positioning myself far enough to get him where the orb explodes and because my meteor seems to do more damage.
I've tried every combination of equipment that I can think of for my merc, vamp glaze/rockstopper/Crown of Thieves for the helms, treachery/shaftstop/duress for the armor, kelpie, reapers toll, insight, obedience for the weapon. I've even tried buffing him with enchant from an off hand orb/spirit shield beforehand.
Well this is getting pretty long already, but I wanted to try to provide as much information as possible. If I forgot anything please ask. Here are my equips and my mercs.
Merc:
Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Strength: 58
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf0a151db
+100% Enhanced Defense
Magic Damage Reduced by 14
Damage Reduced by 20%
All Resistances +12
Adds 6-22 cold damage over 4 seconds
7% Life stolen per hit
7% Mana stolen per hit
15% Slower Stamina Drain
Socketed (1: 1 used)
Duress
Dusk Shroud
'ShaelUmThul'
Defense: 2606
Durability: 11 of 11
Required Strength: 67
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x67092f87
+180% Enhanced Defense
+17% Enhanced Damage
Fire Resist +15%
Lightning Resist +15%
Cold Resist +45%
Poison Resist +15%
Adds 37-133 cold damage over 2 seconds
40% Faster Hit Recovery
33% Chance of Open Wounds
15% Chance of Crushing Blow
-20% Slower Stamina Drain
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
he Reaper's Toll
Thresher
'Shael'
Two-Hand Damage: 38 to 455
Durability: 65 of 65
Required Dexterity: 89
Required Strength: 114
Required Level: 75
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x86e23e04
+223% Enhanced Damage
Adds 4-44 cold damage over 1 seconds
12% Life stolen per hit
Requirements -25%
20% Increased Attack Speed
Ignore Target Defense
33% Deadly Strike
33% Chance to cast Level 1 Decrepify on striking
Socketed (1: 1 used)
Mine are full tal's, 35% spirit, frostburns (had magefists but was running out of mana on p3), 99 mana 10% fcr ring, rare ring with big strength, LR, 10% FCR, and a smidge of MF, and wartravs for the strength and MF. I have 2 plain fire skillers, 1 cold, and a smattering of resist/MF charms. I have level 30 fireball and meteor, and 29 frozen orb.
Thanks in advance for any help you can give,
-LH