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Palurien
02-06-2008, 17:33
Here goes:

First of all, I play single player, using /p8

I recently returned to diablo ii after a very long break, so I am very inexperienced (never played past level 60ish before break).
So I decided to level a Hammerdin, having gathered that they were probably one of the easiest characters - and since I'm a newbie I figured that would suit me.

Got through normal with no problem, was level 48 by the end of it.
So I went on to Nightmare, and Hammerdin guides that I've read say that I should be able to breeze through it without problems.
However, I had a really hard time, going from full health to 0 in split seconds etc (early act I), so I decided to go level up a bit more doing Baal runs.

I am now level 55, and decided to try again on nightmare, now late Act I, but I am still getting slaughtered. I know I could just avoid using /p8 and it would be easier, but still I must be doing something wrong if other people's experiences differ that much from my own.

So all that aside - my question is, what am I doing wrong?
About what level am I supposed to start nightmare (single player, using /p8)?
Where should I level (xp in Act I, NM so far is pitiful, even if I didnt die - compared to Act V, Normal for instance)?
Anything else I could change?
Is my equipment too poor? (and if yes, any tips to how to get some better).

Here's a summary of my stats:

General
Level: 55
Health:581
Mana: 157
Defence: 484 (w/o holy shield - 822 with).
Blessed Hammer damage (with concentration aura ofc): 1107-1150

Attributes
Strength: 142
Dexterity: 95
Vitality: 128
Energy: 42 (base, the extra is from equipment)

Resistances (on normal)
Fire: 29
Cold: 29
Lightning: 43
Poison: 40

Skills

Combat:
Blessed Hammer: 11 (7 base +4 from gear)
Holy Shield: 3 (1 base +2 from gear)
Prerequsities: 3

Defensive Auras:
Vigor: 21 (20 base +1 from gear)
Meditation: 3 (1 base +2 from gear)
Redemption: 2 (1 base +1 from gear)
Salvation: 2 (1 base +1 from gear)
Prerequisites: 3

Offensive Auras:
Concentration: 22 (20 base +2 from skills)
Prerequisites: 2

Gear

Helm:
Bone Circlet
Circlet
Defense: 30
Durability: 35 of 35
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 24
Fingerprint: 0xa9e2a6e8
+12 to Energy
+16 to Mana
+1 to Combat Skills (Paladin Only)

Armor:
Sturdy Ancient Armor of Remedy
Defense: 285
Durability: 60 of 60
Required Strength: 100
Required Level: 5
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xbd8fbeaf
+22% Enhanced Defense
Poison Length Reduced by 25%

Gloves:
Sander's Taboo
Heavy Gloves
Defense: 25
Durability: 14 of 14
Required Level: 28
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x7b74816e
+40 to Life
+20 Defense
Adds 8-10 poison damage over 3 seconds
20% Increased Attack Speed

Boots:
Rite of Passage
Demonhide Boots
Defense: 59
Durability: 12 of 12
Kick Damage: 26 to 46
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xbf4a4b1f
+25 to Maximum Stamina
+25 Defense
30% Faster Run/Walk
Half Freeze Duration

Belt:
Plated Belt of the Colossus
Defense: 11
Durability: 24 of 24
Required Strength: 60
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x50e73623
+49 to Life

Amulet:
Order Scarab
Amulet
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xa771d4fa
+20 to Strength
+15 to Energy
Fire Resist +11%
Lightning Resist +11%
Cold Resist +11%
Poison Resist +22%
+1 to Paladin Skill Levels
10% Faster Cast Rate

Ring1:
Ring of Fortune
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 42
Fingerprint: 0x74235589
20% Better Chance of Getting Magic Items
Ring2:
Felicitous Ring of Chance
Required Level: 9
Item Version: 1.10+ Expansion
Item Level: 47
Fingerprint: 0x937ac75b
13% Better Chance of Getting Magic Items

Weapon:
War Scepter
One-Hand Damage: 10 to 17
Durability: 70 of 70
Required Strength: 55
Required Level: 24
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 35
Fingerprint: 0xe2538601
+1 to Concentration (Paladin Only)
+1 to Meditation (Paladin Only)
+2 to Blessed Hammer (Paladin Only)
150% Damage to Undead

Shield:
Stone Badge
Aerin Shield
Defense: 51
Chance to Block: 42%
Smite Damage: 4 to 10
Durability: 50 of 50
(Paladin Only)
Required Strength: 50
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0x10c649ce
+5 to Mana
+39% Enhanced Defense
Magic Damage Reduced by 2
Fire Resist +8%
Lightning Resist +22%
Cold Resist +8%


About the shield, trying to get a Rhyme, but not been fortunate enough to find a Shael rune yet.

My mercenary is an Act II defensive merc (defiance) - will get a holy freeze one when I get to Act II, NM.

His stats:


General
Health: 905
Defence: 728
Resistances (on Normal): All capped
Damage (with concentration aura): 630-1180

Gear

Helm:
Circlet of Luck
Defense: 29
Durability: 35 of 35
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 24
Fingerprint: 0xaf5317
31% Better Chance of Getting Magic Items

Armour:
Gemmed Ring Mail
Defense: 45
Durability: 26 of 26
Required Strength: 36
Item Version: 1.10+ Expansion
Item Level: 12
Fingerprint: 0x7d0b3ee6
27% Better Chance of Getting Magic Items
Socketed (3: 3 used)

Weapon:
Dire Gutter
Partizan
Two-Hand Damage: 70 to 153
Durability: 63 of 65
Required Dexterity: 67
Required Strength: 113
Required Level: 36
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x283adbe1
+105% Enhanced Damage
+234 to Attack Rating
+1 to Minimum Damage
+7 poison damage over 3 seconds
Level 2 Stun (20/25 Charges)


My fighting tactics is having concentration aura on while fighting (unless there is a lot of fire / frost /lightning damage then I use sanctuary), using blessed hammer to wipe out enemies, with the help of my mercenary. Redemption when in need of health / mana between groups.

lionheartthebrave
02-06-2008, 17:57
I would look at getting some more FCR, so you can cast hammers quicker. Options:
-spirit runeword sword/shield if RWM (tal thul ort amn)
-go to the SPTF and pick up suicide branch/peasant crown/low vipermagi for PGems (or perhaps a PGem if someone is kind)
-find some FCR rings

Also that shield is terrible, search all white/grey paladin shields on the ground, you'll find something with +res all on it thats better. Your resistances might have something to do with you dying, also was lister's pack easy at /p8?

People usually max BH before vigour, putting more points in BH will increase the damage dramatically. Always have conc on in battle, esp with you low number of points in BH, drink potions if need be

As for dying, perhaps let your merc tank, and stand just behind him casting the hammers, don't be afraid to drink potions, if possible find him some life leech

XP: due to the level difference, you need to be in act 2 NM at least to get some xp

For starting characters, meteorb/summon necro(fishymancer) are most popular

Don't be afraid to turn down the players setting, it is your first character, I didn't discover /p8 for a few months

thegiantturtle
02-06-2008, 18:22
Step 1: Improve your gear.
Step 2: Continue improving your gear.

Don't worry about defense. Worry about resists, life, mana, FHR, FCR.

The benefits from your current gear:


The Helm gets you some mana and increased damage.
The Armor gets you nothing.
The Gloves get you 40 life.
The Boots get you 30% FRW.
The Belt gets you 49 life.
The Amulet kicks *** for a new character
The Rings get you a tiny amount of mf.
The Shield gets you a tiny amount of resists.


What you can do:


Keep the Helm for now, but look for one with mana and resists. The +1 combat skills is less important than the survivability.
Pick up every blue/yellow/green/gold armor you see. Any one would be better.
Gamble for some gloves with resists
Gamble for a better belt.
Gamble for some boots with resists
Pick up all the blue/yellow rings you find, keep any with resists and/or FCR
Make a Spirit or an Ancient's Pledge. Both Cheap. Both much better than what you're using.
Keep all resist charms you can find in your inventory.

Also, if you pm me, I could email you a few items that would be a help. (They are 1.11b - no mods)

Palurien
02-06-2008, 18:41
Thanks a lot for the tips both of you, much appreciated :)


Lionheart:

Lister's pack was quite horrendous the first couple times, so scaled down the /p there, currently pretty comfortable doing it on /p7 or /p8 though.

As for the spirit runewords, looks really nice and have the runes for it, but not sure if 4 socket weapons /shields are available to me yet anywhere?
As for the SPTF, think I may get a vipermagi (thanks to Swillers' generous giveaway) in a couple of days. Will try looking for the other items. Have a fair amount of Pgems, 12 I think.

The reason I maxed Vigour before BH was due to it synergising well, and wasnt sure if maxing BH first would make it too mana intensive early on seeing as I went with base energy.

As for letting merc tank, I might try that, although I think I need to find him some life leech first to keep him alive.

Giantturtle:

I'll try improving my items by gambling and shopping like you suggested and go for the stats you suggested :) I know most of them are very bad - reason is I went with MF gear until end of normal, following Jiazons' guide (http://forums.diabloii.net/showthread.php?t=620901), however as I started struggling I figured having purely MF gear wasnt doing me any favours so tried looking for some real items.

Again thanks a lot for the quick feedback from both of you :)
Will be cheeky and PM you, Thegiantturtle, as you offered.
Again, thanks :)
As for the runewords, again with Spirit, not sure I can get 4 socket items already? Will do the Ancients pledge as soon as I can find a 3 socket shield either way (so far only seen 2 socket shield max).

Anthraquinone
02-06-2008, 18:51
As the other posters said, improve your gear!
Your resistances don't look good at all. Fire & light resist are the most important.

Do you have max block with holy shield on (75%; check by hovering with your mouse over the defense value in the character screen)? If not then invest points into dexterity.

Your armor and your shield can both be replaced quite easily by better stuff. Any shield socketed with two Pdiamonds should be an improvement. edit: o yes, ancient's pledge is also much better

Don't worry, you will find gear good enough to bring your pala through nightmare :thumbup:

-AnQ

Palurien
02-06-2008, 18:54
Thanks for the feedback :)

No, I only have around 54 % block with holy shield up I think - all my points are going into Dex to improve that atm though, but not completely sure how it works when I change shields / get higher rank of holy shield - dont want to end up having wasted a lot of points in dex if I end up with a shield with higher block % / higher rank of holy shield (if these affect that).

thegiantturtle
02-06-2008, 20:30
Some more helpful information:

Block formula (http://strategy.diabloii.net/news.php?id=551#Chance%20to%20Block). With a Paladin using holy shield, about ~1.7 dex per level should be fine in the long run. I pulled that number out of the squid.

As for 4 socketed items. You cannot find items that already have 4 sockets on them in normal, but you can find items that can become 4 socketed with the cube recipe and larzuk reward. max socket list (http://www.diabloii.net/wiki/Sockets). All the Paladin shields you find in Act 5 can become 4 socketed. There are a handful of swords that you can use, too.

jiansonz is extremely knowledgeable, but his playstyle is pretty restrictive. Since he doesn't re-clear areas, he needs every last mf % he can find. You, on the other hand, can kill Baal 50 times, so mfing random monsters in normal and nightmare is not really important.

Palurien
02-06-2008, 22:59
Thanks again :)

Bookmarked both pages.

Yeah, realized Jianson's guide may not be that relevant to me now, so won't be following that anymore (although I am sure it is an excellent guide in single-pass tournaments etc).

EDIT: for the sockets, I gathered that I would want to use this crafting recipe for the shield?
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.

Is that right? Also, I can't see it saying anything about it needing a certain ilvl, so any shield would do? Or is it preferable to have as good a shield as possible? (as in, will some of the stats of the item be kept when making a runeword).

Otherwise, finding one as drop rather than crafting - it said on the page you linked me, that paladin shields can have 4 sockets no matter where they are found?

** Paladin shield can have 4 sockets at any time. Only three elite shields (Kite, Tower, Gothic) can have 4 sockets for other characters.

Sorry for the nooby questions, but I rather be sure than waste a pgem and some runes :)

Are
03-06-2008, 05:24
Instead of using that recipe, you can use Larzuk's socketing reward (if you haven't already done so in Normal). He always gives max number of sockets to white items.

Hrus
03-06-2008, 10:10
As other already said, you need better shield, 75% chance to block with holy shield, you need to get better FCR also. If you don't get the Vipermagi armor from SPTF, you should make stealth armor which is an excellent low level option, giving you 25% FCR (and FRW and FHR which are useful too).

Also what kills you? If regular melee critters - then only better FCR and better positioning will help. If fire/cold/light enchanted boss packs, then don't forget they (and their minions) also have added elemental damage of that kind - you probably need to get better resists.
The only monsters hammerdin usually have problems are archers. Bu you can deal with them too - you can charge to their feets and start hammering (if you have sufficient life, it works) or you can zip/zap getting close to them then hammering. Or you can retreat, make them follow you, make a hammer field, retreat and make them follow you in the circle of death...

krischan
03-06-2008, 10:11
I cannot comment on your equipment, as I don't know what else you have. Go for stuff with resists, faster cast (75% would be good, but already a bit hard to reach, and 125% is excellent, but next to impossible without twinking) and +skills. Also have a bit faster hit recovery. The shield should have as much blocking as possible, so you don't need that much dex to keep it at 75% while holy shield is active.

Your character has too much strength and the resists could be better (max them in this order: fire, lightning, cold poison), but that's not the real problem. When releasing hammers, don't run around with enemies in melee range. Walk instead, else blocking is reduced to 1/3 and attacks always hit.

AFAIK the Spirit runeword only works on single player when using a mod. Have a look at the single player forum for details about that. It's the same with the Insight runeword which is excellent because it offers high damage for low runes and what's more important, it adds a meditation aura which will solve all your mana problems. If you have a L27+ merc from act 2, get a 4 socket polearm (ethereal, if possible, no spear !) which your merc can wear and make Insight out of it.

Have a look at the Strategy Compendium (see my sig) for information about FCR, FHR, FBR breakpoints etc. and check this thread (http://forums.diabloii.net/showthread.php?t=538888) to find out what the abbreviations mean ;)

Palurien
03-06-2008, 10:50
Thanks for all the replies :)

Are: Already used his reward, unfortunately :(

Hrus: Will try to get a Stealth if I dont get the Vipermagi, or maybe buy a vipermagi if I can afford one.
Usually melee hitters that kill me, although thats mainly because they are the most common - when meeting casters and archers they kill me pretty much the same.

Krischan: Will try to get those stats you mentioned, and had a look at the breakpoints in the strategy compendium too.
Will keep in mind not to run when having enemies in melee range.
Will try to get both a spirit for myself and an insight for my merc when I can - using RWM so should be available to me :)

Again, thanks to everyone for their help.

thegiantturtle
03-06-2008, 18:13
EDIT: for the sockets, I gathered that I would want to use this crafting recipe for the shield?


Is that right? Also, I can't see it saying anything about it needing a certain ilvl, so any shield would do? Or is it preferable to have as good a shield as possible? (as in, will some of the stats of the item be kept when making a runeword).

Otherwise, finding one as drop rather than crafting - it said on the page you linked me, that paladin shields can have 4 sockets no matter where they are found?



Sorry for the nooby questions, but I rather be sure than waste a pgem and some runes :)You've got the right recipe, but the AS (Arreat Summit) has some, uh, imprecise, uh, information. :whistling: Ilvl does matter. For paladin shields, you'll need one with ilvl 26+. Any shields you find in Normal Act 5, Nightmare, or Hell will meet this requirement.

Also, the random number of sockets always uses a base of 6, but then caps it at the max possible for the item at it's ilvl. Example, Say you have an ilvl 28 paladin shield. If you socket it in the cube, you will have the following chances at different sockets:
1/6 at 1 socket
1/6 at 2 sockets
1/6 at 3 sockets
3/6 at 4 sockets (1/6 at 4, 1/6 at 5, 1/6 at 6).
If you were to use an ilvl 20 paladin shield, all the chances at 4 sockets would move over to the 3 socket bucket (as 3 sockets would be the max possible).

If you end up with 3 sockets, you could possibly make an Ancient's Pledge to tide you over until you can make a Spirit.

You will need a white item for the recipe (not a blue, yellow, green, or gold item). The automod on the shield will be retained through both the socketed recipe AND the runewording. There are 2 types of automods for paladin shields. One grants resists and one grants both ED% and AR. Since you are a caster, you definitely want one with resists. They higher you can find, the better it is.

Palurien
03-06-2008, 19:21
Got the spirit shield now, should be a very good help :)

Not the best rolls but still awesome compared to the rest of my gear I think


Spirit
Heraldic Shield
'TalThulOrtAmn'
Defense: 17
Chance to Block: 40%
Smite Damage: 3 to 9
Durability: 40 of 40
(Paladin Only)
Required Strength: 40
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0x5c99347a
+22 to Vitality
+89 to Mana
+250 Defense vs. Missile
Fire Resist +11%
Lightning Resist +46%
Cold Resist +46%
Poison Resist +46%
Attacker Takes Damage of 14
55% Faster Hit Recovery
29% Faster Cast Rate
+2 to All Skill Levels
+4 Magic Absorb
Socketed (4: 4 used)


Well on my way now, will prob wait until I get a few more improvements till I start nightmare again, but should be ready for it this time :)

EDIT: Just noticed the crappy block on the shield :/ Well still pretty good, and not too rare runes either way, so should be able to make a new one when I find a shield with better block.

Mursilis
04-06-2008, 14:25
Yes a better shield down the road is a good idea. Preferably one with higher blocking, as you mentioned, and a higher inherent +resistance mod. Unlucky on the FCR roll, 29%. Next time around hopefully you'll get 30%.