Palurien
02-06-2008, 17:33
Here goes:
First of all, I play single player, using /p8
I recently returned to diablo ii after a very long break, so I am very inexperienced (never played past level 60ish before break).
So I decided to level a Hammerdin, having gathered that they were probably one of the easiest characters - and since I'm a newbie I figured that would suit me.
Got through normal with no problem, was level 48 by the end of it.
So I went on to Nightmare, and Hammerdin guides that I've read say that I should be able to breeze through it without problems.
However, I had a really hard time, going from full health to 0 in split seconds etc (early act I), so I decided to go level up a bit more doing Baal runs.
I am now level 55, and decided to try again on nightmare, now late Act I, but I am still getting slaughtered. I know I could just avoid using /p8 and it would be easier, but still I must be doing something wrong if other people's experiences differ that much from my own.
So all that aside - my question is, what am I doing wrong?
About what level am I supposed to start nightmare (single player, using /p8)?
Where should I level (xp in Act I, NM so far is pitiful, even if I didnt die - compared to Act V, Normal for instance)?
Anything else I could change?
Is my equipment too poor? (and if yes, any tips to how to get some better).
Here's a summary of my stats:
General
Level: 55
Health:581
Mana: 157
Defence: 484 (w/o holy shield - 822 with).
Blessed Hammer damage (with concentration aura ofc): 1107-1150
Attributes
Strength: 142
Dexterity: 95
Vitality: 128
Energy: 42 (base, the extra is from equipment)
Resistances (on normal)
Fire: 29
Cold: 29
Lightning: 43
Poison: 40
Skills
Combat:
Blessed Hammer: 11 (7 base +4 from gear)
Holy Shield: 3 (1 base +2 from gear)
Prerequsities: 3
Defensive Auras:
Vigor: 21 (20 base +1 from gear)
Meditation: 3 (1 base +2 from gear)
Redemption: 2 (1 base +1 from gear)
Salvation: 2 (1 base +1 from gear)
Prerequisites: 3
Offensive Auras:
Concentration: 22 (20 base +2 from skills)
Prerequisites: 2
Gear
Helm:
Bone Circlet
Circlet
Defense: 30
Durability: 35 of 35
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 24
Fingerprint: 0xa9e2a6e8
+12 to Energy
+16 to Mana
+1 to Combat Skills (Paladin Only)
Armor:
Sturdy Ancient Armor of Remedy
Defense: 285
Durability: 60 of 60
Required Strength: 100
Required Level: 5
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xbd8fbeaf
+22% Enhanced Defense
Poison Length Reduced by 25%
Gloves:
Sander's Taboo
Heavy Gloves
Defense: 25
Durability: 14 of 14
Required Level: 28
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x7b74816e
+40 to Life
+20 Defense
Adds 8-10 poison damage over 3 seconds
20% Increased Attack Speed
Boots:
Rite of Passage
Demonhide Boots
Defense: 59
Durability: 12 of 12
Kick Damage: 26 to 46
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xbf4a4b1f
+25 to Maximum Stamina
+25 Defense
30% Faster Run/Walk
Half Freeze Duration
Belt:
Plated Belt of the Colossus
Defense: 11
Durability: 24 of 24
Required Strength: 60
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x50e73623
+49 to Life
Amulet:
Order Scarab
Amulet
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xa771d4fa
+20 to Strength
+15 to Energy
Fire Resist +11%
Lightning Resist +11%
Cold Resist +11%
Poison Resist +22%
+1 to Paladin Skill Levels
10% Faster Cast Rate
Ring1:
Ring of Fortune
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 42
Fingerprint: 0x74235589
20% Better Chance of Getting Magic Items
Ring2:
Felicitous Ring of Chance
Required Level: 9
Item Version: 1.10+ Expansion
Item Level: 47
Fingerprint: 0x937ac75b
13% Better Chance of Getting Magic Items
Weapon:
War Scepter
One-Hand Damage: 10 to 17
Durability: 70 of 70
Required Strength: 55
Required Level: 24
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 35
Fingerprint: 0xe2538601
+1 to Concentration (Paladin Only)
+1 to Meditation (Paladin Only)
+2 to Blessed Hammer (Paladin Only)
150% Damage to Undead
Shield:
Stone Badge
Aerin Shield
Defense: 51
Chance to Block: 42%
Smite Damage: 4 to 10
Durability: 50 of 50
(Paladin Only)
Required Strength: 50
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0x10c649ce
+5 to Mana
+39% Enhanced Defense
Magic Damage Reduced by 2
Fire Resist +8%
Lightning Resist +22%
Cold Resist +8%
About the shield, trying to get a Rhyme, but not been fortunate enough to find a Shael rune yet.
My mercenary is an Act II defensive merc (defiance) - will get a holy freeze one when I get to Act II, NM.
His stats:
General
Health: 905
Defence: 728
Resistances (on Normal): All capped
Damage (with concentration aura): 630-1180
Gear
Helm:
Circlet of Luck
Defense: 29
Durability: 35 of 35
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 24
Fingerprint: 0xaf5317
31% Better Chance of Getting Magic Items
Armour:
Gemmed Ring Mail
Defense: 45
Durability: 26 of 26
Required Strength: 36
Item Version: 1.10+ Expansion
Item Level: 12
Fingerprint: 0x7d0b3ee6
27% Better Chance of Getting Magic Items
Socketed (3: 3 used)
Weapon:
Dire Gutter
Partizan
Two-Hand Damage: 70 to 153
Durability: 63 of 65
Required Dexterity: 67
Required Strength: 113
Required Level: 36
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x283adbe1
+105% Enhanced Damage
+234 to Attack Rating
+1 to Minimum Damage
+7 poison damage over 3 seconds
Level 2 Stun (20/25 Charges)
My fighting tactics is having concentration aura on while fighting (unless there is a lot of fire / frost /lightning damage then I use sanctuary), using blessed hammer to wipe out enemies, with the help of my mercenary. Redemption when in need of health / mana between groups.
First of all, I play single player, using /p8
I recently returned to diablo ii after a very long break, so I am very inexperienced (never played past level 60ish before break).
So I decided to level a Hammerdin, having gathered that they were probably one of the easiest characters - and since I'm a newbie I figured that would suit me.
Got through normal with no problem, was level 48 by the end of it.
So I went on to Nightmare, and Hammerdin guides that I've read say that I should be able to breeze through it without problems.
However, I had a really hard time, going from full health to 0 in split seconds etc (early act I), so I decided to go level up a bit more doing Baal runs.
I am now level 55, and decided to try again on nightmare, now late Act I, but I am still getting slaughtered. I know I could just avoid using /p8 and it would be easier, but still I must be doing something wrong if other people's experiences differ that much from my own.
So all that aside - my question is, what am I doing wrong?
About what level am I supposed to start nightmare (single player, using /p8)?
Where should I level (xp in Act I, NM so far is pitiful, even if I didnt die - compared to Act V, Normal for instance)?
Anything else I could change?
Is my equipment too poor? (and if yes, any tips to how to get some better).
Here's a summary of my stats:
General
Level: 55
Health:581
Mana: 157
Defence: 484 (w/o holy shield - 822 with).
Blessed Hammer damage (with concentration aura ofc): 1107-1150
Attributes
Strength: 142
Dexterity: 95
Vitality: 128
Energy: 42 (base, the extra is from equipment)
Resistances (on normal)
Fire: 29
Cold: 29
Lightning: 43
Poison: 40
Skills
Combat:
Blessed Hammer: 11 (7 base +4 from gear)
Holy Shield: 3 (1 base +2 from gear)
Prerequsities: 3
Defensive Auras:
Vigor: 21 (20 base +1 from gear)
Meditation: 3 (1 base +2 from gear)
Redemption: 2 (1 base +1 from gear)
Salvation: 2 (1 base +1 from gear)
Prerequisites: 3
Offensive Auras:
Concentration: 22 (20 base +2 from skills)
Prerequisites: 2
Gear
Helm:
Bone Circlet
Circlet
Defense: 30
Durability: 35 of 35
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 24
Fingerprint: 0xa9e2a6e8
+12 to Energy
+16 to Mana
+1 to Combat Skills (Paladin Only)
Armor:
Sturdy Ancient Armor of Remedy
Defense: 285
Durability: 60 of 60
Required Strength: 100
Required Level: 5
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xbd8fbeaf
+22% Enhanced Defense
Poison Length Reduced by 25%
Gloves:
Sander's Taboo
Heavy Gloves
Defense: 25
Durability: 14 of 14
Required Level: 28
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x7b74816e
+40 to Life
+20 Defense
Adds 8-10 poison damage over 3 seconds
20% Increased Attack Speed
Boots:
Rite of Passage
Demonhide Boots
Defense: 59
Durability: 12 of 12
Kick Damage: 26 to 46
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xbf4a4b1f
+25 to Maximum Stamina
+25 Defense
30% Faster Run/Walk
Half Freeze Duration
Belt:
Plated Belt of the Colossus
Defense: 11
Durability: 24 of 24
Required Strength: 60
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x50e73623
+49 to Life
Amulet:
Order Scarab
Amulet
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xa771d4fa
+20 to Strength
+15 to Energy
Fire Resist +11%
Lightning Resist +11%
Cold Resist +11%
Poison Resist +22%
+1 to Paladin Skill Levels
10% Faster Cast Rate
Ring1:
Ring of Fortune
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 42
Fingerprint: 0x74235589
20% Better Chance of Getting Magic Items
Ring2:
Felicitous Ring of Chance
Required Level: 9
Item Version: 1.10+ Expansion
Item Level: 47
Fingerprint: 0x937ac75b
13% Better Chance of Getting Magic Items
Weapon:
War Scepter
One-Hand Damage: 10 to 17
Durability: 70 of 70
Required Strength: 55
Required Level: 24
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 35
Fingerprint: 0xe2538601
+1 to Concentration (Paladin Only)
+1 to Meditation (Paladin Only)
+2 to Blessed Hammer (Paladin Only)
150% Damage to Undead
Shield:
Stone Badge
Aerin Shield
Defense: 51
Chance to Block: 42%
Smite Damage: 4 to 10
Durability: 50 of 50
(Paladin Only)
Required Strength: 50
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 41
Fingerprint: 0x10c649ce
+5 to Mana
+39% Enhanced Defense
Magic Damage Reduced by 2
Fire Resist +8%
Lightning Resist +22%
Cold Resist +8%
About the shield, trying to get a Rhyme, but not been fortunate enough to find a Shael rune yet.
My mercenary is an Act II defensive merc (defiance) - will get a holy freeze one when I get to Act II, NM.
His stats:
General
Health: 905
Defence: 728
Resistances (on Normal): All capped
Damage (with concentration aura): 630-1180
Gear
Helm:
Circlet of Luck
Defense: 29
Durability: 35 of 35
Required Level: 19
Item Version: 1.10+ Expansion
Item Level: 24
Fingerprint: 0xaf5317
31% Better Chance of Getting Magic Items
Armour:
Gemmed Ring Mail
Defense: 45
Durability: 26 of 26
Required Strength: 36
Item Version: 1.10+ Expansion
Item Level: 12
Fingerprint: 0x7d0b3ee6
27% Better Chance of Getting Magic Items
Socketed (3: 3 used)
Weapon:
Dire Gutter
Partizan
Two-Hand Damage: 70 to 153
Durability: 63 of 65
Required Dexterity: 67
Required Strength: 113
Required Level: 36
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x283adbe1
+105% Enhanced Damage
+234 to Attack Rating
+1 to Minimum Damage
+7 poison damage over 3 seconds
Level 2 Stun (20/25 Charges)
My fighting tactics is having concentration aura on while fighting (unless there is a lot of fire / frost /lightning damage then I use sanctuary), using blessed hammer to wipe out enemies, with the help of my mercenary. Redemption when in need of health / mana between groups.