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bassen
07-05-2008, 15:44
Bassen's Wind-Druid guide for Single Player


So you wanna make a PVM Wind-Druid?...Of course you want, who wouldn't?
Why choose a Wind-Druid?
¤ The Wind-Druid has the ability to deal both physical and cold damage using only 1 skill tree.
¤ The skills you use for dealing damage synergises each other. This let you place skill points into other places which improves your survival.
¤ You don't need übergear to make a strong one. Good since this is a SP-guide.
¤ It's a druid, ain't that enough?

Sections:
-----------------------------------------------------------------------
I - Breakpoints
II - Stats
III - Skills
IV - Skill placement:
V - Equipment
VI - Equipment summary table
VII - FCR
VIII - Mercenary
IX - Strategy (early game)
X - Patriarch Kelsharr the Wind-Druid [RWM/RRM SC 1.12a SP]
-----------------------------------------------------------------------

I - Breakpoints
FCR - Frames
By adding Faster Cast Rate to your druid you can reach some certain breakpoints. Those are listed above.

0 - 18
4 - 17
10 - 16
19 - 15
30 - 14
46 - 13
68 - 12
99 - 11 - I suggest you try to reach at least this breakpoint.
163 - 10

Since this build ain't meant melee I've skipped FHR and FBR.

II - Stats:
I suggest you put STR enough for gear, Dex for either max block or non-block and rest in VIT. No stats in ENE.
STR: 136 (you get 20 from Jalals so you can wear Spirit-Monarch
Dex: Either max block or non-block (max block can be good for PVP)
VIT: Rest of all points
ENE: No points here

III - Skills:
The Wind-Druid only uses 1 skill tree for damage. To improve his survival he also use the summon skill tree. This is how I suggest you should place your skills.

Elemental Tree

Artic Blast - 1 skill point
- required for Cyclone Armor, Twister, Tornado and Hurricane. This skill is not a synergy to your main attack skills so 1 skill only here.

Cyclone Armor - 20 points
- Summon a surrounding shield which protects against elemental attacks (not poison). This is very useful in Hell against burning souls and gloams. This is a syngergy to your main attack skills. Max this.

Twister - 20 skill points
- pretty much useless in combat. Only useful in the cause of a syngergy of your main attack skills and therefore necessary. Max this.

Tornado - 20 skill points
- This is your primary attack. Tornado deals physical damage. Max this.

Hurricane - 20 skill points
- Surrounding yourself in hurricane which deals cold damage to enemies. This will be your passive attack. Try to have it active as often you can. It slows down melee enemies that attacking you. Max this.

Summon Tree

Raven - 1 skill point
- required for Summon Spirit Wolf, Summon Dire Wolf and Summon Grizzly. 1 skill point only.

Poison Creeper - 1 skill point
- required for Carrion Vine, Solar Creeper

Oak Sage - 1 skill point
- Summons a spirit which have an aura. The aura raises you and your partys life, Grizzly Bear included.

Summon Spirit Wolf - 1 skill point
- required for Summon Dire Wolf and Summon Grizzly

Carrion Vine - 1 skill point
- required for Solar Creeper, restores life from corpses

Summon Dire Wolf - 1 skill point
- required for Summon Grizzly

Solar Creeper - 1 skill point
- restores mana from corpses

Summon Grizzly - 1 skill point
- Here's your meatwall. However putting skill points here won't raise his life so 1 skill point only.

IV - Skill placement:
Skill placement:

(2) - Raven
(3) - Poison Creeper
(4-5) - none
(6) - Artic Blast | Oak Sage | Spirit Wolf
(7-11) - none
(12-17) - Cyclone Armor | Carrion Vine
(18) - Cyclone Armor | Twister | Dire Wolf
(19-23) - Cyclone Armor
(24) - Tornado | Cyclone Armor | Solar Creeper
(25-26) - Tornado
(27-29) - Tornado
(30) Tornado | Summon Grizly | Hurricane
Max Tornado
Max Cyclone Armor
Max Hurricane
Max Twister


By questing you'll also recieve:
+ 3 Skill points – Akara N/NM/H
+ 3 Skill points – Radament N/NM/H
+ 6 Skill points – Tyrael N/NM/H

Use those to lower the level from were you are done with the base build. The table above has no calculation of the extra skill points earned from quests. By using them you lower your level down to character level 78 when done. The next 19 points I advice you to place in Oak Sage for improved survival.

V - Equipment:
Helm:
As headgear you can choose from several helms. However the Jalal's Mane and the Ravenlore are the best in my opinion. Jalal's Mane has high resistances, +2 druid skills, 20 strenght but no FCR. Ravenlore has 3 to elemental skills and resistances but lacks in strenght. Another choice is to make the runeword Lore or Delirium in a helm with +3 to Tornado and/or Hurricane but this will lack in resists and you will have to use more point's into strenght to be able to use Spirit 35" monarch. Also the 40 life extra you gain from using Jalal's will be boosted with the Oak Sage which means you'll get 78 life by only having 1 point in Oak Sage. Socket the Jalal's Mane with a Um rune or a perfect Scintillating to get even higher resistances.
Best choice - Jalal's Mane

Armor:
There are two better armors you could choose between here. Either a Fortitude which has very high defense, 25% FCR and resistances or Skin of the Vipermagi. The Skin of the Vipermagi has resistances, 30% FCR. 1 to all skills but lacks in defense. The Skin of the Vipermagi is much easier to find since Fortitude requires descent a high rune, Lo. Enigma is also an option but it lacks in resistances and FCR. Since this is a PVM guide Enigma is not that much important as in a PVP build. Enigma is also normally not used among Single Players since it requires very high runes, Ber and Jah. If you socket the Skin of the Vipermagi with a Um rune or a perfect Scintillating Jewel you can reach 50% to all resistances (requires a perfect roll on the Skin of the Vipermagi).
Best choice - Skin of the Vipermagi

Weapon:
Here we want a weapon adding skills, resistances and FCR. There's a few alternatives here. You can go for either the Heart of the Oak (KoVexPulThul) which has 40% FCR, resistances, 3 to all skills or you can use a 35" Spirit Crystal Sword which has 2 to all skills, 35% FCR. Other options are Wizardspike with high resists and 50 FCR or Spectral Shard with low resist all and 50 FCR. Both these require DEX but the Suicide Branch which also has 50 FCR does only require STR.
Best choice: Heart of the Oak

Shield:
As a shield we want skills and FCR. There are two shield I can think of. Lidless Wall or 35" Spirit Monarch. The Lidless Wall has 1 to all skills, 20% FCR and low strenght requirement. The 35" Spirit Monarch has 2 to all skills, 35% FCR, good resists and high strenght requirement.
Best choice: 35" Spirit Monarch

Boots:
You can aim for several things here. Either FRW and/or resists. For both there's a dual resist boots with high resists, Natalyas Soul which has FRW and resists in Cold and Lightning. If you gave mana trouble silkweave is a good choice with increase maximum mana by 10% and FRW. You can also use a pair of rare boots with FRW, stats and resists. Since Cyclone Armor won't protect you against posion damage you'll probably need some poison resist here. Sandstorm Trek is a good choice with 40-70% poison resist, 10-15 strenght, 10-15 vitality and 20% FRW.
Best choice: Sandstorm Trek

Gloves:
Here you want a pair of gloves with FCR and maybe resist. You can choose from either Trang-Oul's Claws or Magefist. Trang-Oul's Claws have 20% FCR and good cold resist. Magefist has 20% FCR and regenerate mana 25%.
Best choice: Trang-Oul's Claws

Belt:
Still we want FCR as usual since we play a magician. An adding skill is also good. Arachnid Mesh is a belt which has 1 to all skills, 20% FCR. There's no other belt IMO.
Best choice: Arachnids Mesh

Ring1:
Either a The Stone of Jordan (1 to all skills, 25% maximum mana) or a rare ring with 10% FRC and good resists - depends on how much FCR you have from other equipment. You can also use a Bul-Kathos' Wedding Band for the added life. The Oak Sage will do a geat work here. If you don't wanna be frozen or cold you can use a ravenfrost but remember that coldness does not slow down you FCR. Also playing 1.07 you can trying to get your hands on a 20+ Mana per kill ring with 10 FCR which can be very useful.
Best choice: The Stone of Jordan

Ring2:
Either a The Stone of Jordan (1 to all skills, 25% maximum mana) or a rare ring with 10% FRC and good resists - depends on how much FCR you have from other equipment. You can also use a Bul-Kathos' Wedding Band for the added life. The Oak Sage will do a geat work here. If you don't wanna be frozen or cold you can use a ravenfrost but remember that coldness does not slow down you FCR. Also playing 1.07 you can trying to get your hands on a 20+ Mana per kill ring with 10 FCR which can be very useful.
Best choice: The Stone of Jordan

Amulet: Here we have a few choices. Either a Gaean Amulet or crafted amult with +2 to druid skills (or 2 to elemental skills), 20% FCR, high resists or Mara's Kaleidoscope.
Best choice: Crafted amulet with +2 to druid skills, 20% FCR, high resists (these are tho very rare and very hard to get). Mara's Kaleidoscope and Gaean Amulet works just fine.

8x Natural Grand Charms of (good 2nd mods or plain)


VI - Equipment summary table
This table below is calculated from worst rolls which means this is at least what you get by choosing all the best choices:

Equipment: FCR All/Druid skills Elemental skills Resistances STR/DEX
Jalal's Mane 0 2 0 30/30/30/30 20/0
Skin of the Vipermagi 30 1 0 25/25/25/25 0/0
Heart of the Oak 40 3 0 30/30/30/30 0/10
Spirit 35" 35 2 0 0/35/35/35 0/0
Sandstorm Trek 0 0 0 0/0/0/40 10/0
Trang-Oul's Claws 20 0 0 0/30/0/0 0/0
Arachnid Mesh 20 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
Rare Amulet 20 2 0 0/0/0/0 0/0
8x Natural Grand Charm 0 0 8 0/0/0/0 0/0
Total: 165 13 8 85/150/120/160 30/10


This table below is calculated from perfect rolls and if you have socket Jalal's Mane and Skin of the Vipermagi.
Equipment: FCR All/Druid skills Elemental skills Resistances STR/DEX
Jalal's Mane 0 2 0 45/45/45/45 20/0
Skin of the Vipermagi 30 1 0 50/50/50/50 0/0
Heart of the Oak 40 3 0 40/40/40/40 0/10
Spirit 35" 35 2 0 0/35/35/35 0/0
Sandstorm Trek 0 0 0 0/0/0/70 15/0
Trang-Oul's Claws 20 0 0 0/30/0/0 0/0
Arachnid Mesh 20 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
Rare Amulet 20 2 0 0/0/0/0 0/0
8x Natural Grand Charm 0 0 8 0/0/0/0 0/0
Total: 165 13 8 135/200/170/240 35/10



VII - FCR
With my suggested equipment you'll reach the 163 FCR - 10 Frame breakpoint.

Helm - NO FCR
Armor - 30% FCR
Weapon - 40% FCR
Shield - 35% FCR
Boots - NO FCR
Gloves - 20% FCR
Belt - 20% FCR
Ring 1 - NO FCR
Ring 2 NO FCR
Amulet - 20 FCR

You should at least aim for the 99 FCR - 11 Frame breakpoint. You can reach this by only use Heart of the Oak (40), 35" Spirit (35), Trang-Oul's Claws (20) and Arachnid Mesh (20). This way you can make this build more PVP viable. Note: This guide is still not a PVP guide.

VIII - Mercenary:
As weapon we have two choices. If you want a lot of mana and never be afraid of having no mana, go for a mec using Insight. If you follow the skill placement you shouldn't need Insight and you can use The Reapers Toll instead which makes your tornado deal a lot more. The Reapers Toll also allow you do do some damage to some PI's in hell when decrepeify kicks in.
Best choice: The Reapers Toll

As helm you can use a bunch of diffrent helms: Crown of Thieves, Stealskull, Vampires Gaze, Andariels Visage or Delirium.
Best choice: Vampires Gaze

As armor you can use either Shaftstop/Duress/Dureiels Shell/Treachery-elite armor/Fortitude/Chains of Honor.
Best choice: Fortitude/Chains of Honor


IX - Strategy (early game)
Until you reach a level 24 you won't be able to use any of your main attack skills. From level 1-24 you'll have to do with other temporary gear.

Weapon:
Dimoak's Hew - Unique polearm lvl req 8 (can be used all the way up to lvl 24)
Gull - Unique dagger lvl 4 req (fast and descent high damage)
Bardiche 3os - (socket with Jewels/Gems for higher damage)
RW - Steel Tir+El req lvl 13
RW - Malice Ith+El+Eth req lvl 15
Best choice: Dimoak's Hew

Helm:
Cathan's Visage - Set mask lvl 12 req (very useful combined with 2x Cathans Seal)
Helm 2os - (socket with Jewels/Gems for higher damage)
Best choice: Cathan's Visage combined with 2x Cathan's Sigil

Ring:
Cathan's Sigil 2x - Set ring lvl 12 req (very useful combined with Cathan's Visage)
Ring - (rare or magical ring with maximum damage and/or strenght which raises damage)
Best choice: 2x Cathan's Sigil combined with Cathan's Visage

Belt:
Death's Guard - Set belt lvl 6 req (useful if combined with Death's Hand)
Belt - (normal, magical or rare with strenght for higher damage)
Best choice: Death's Guard combined with Death's Hand

Glove:
Death's Hand - Set leather gloves lvl 6 req (useful if combined with Death's Guard)
Sigon's Gage - Set gauntlet lvl 6 req (30% IAS combined with Sigon's Sabot)
Arctic Mitts - Set light gauntlet lvl req 2 (10% IAS)
Best choice: Death's Hand (combined with Death's Guard 30% IAS)

Boot:
Sigon's Sabot req lvl 6 (combined with Sigon's Gage)
Boots - (rare, magical with str for higher damage)
Cow King's Hooves - Set req lvl 13 (high fire damage within these boots, rare and only found in Cow level)
Best choice: Cow King's Hooves

With my best choices so far you will have a weapon dealing
2-54 damage - from weapon
15-20 fire damage from 2 set items of Cathan's
25-35 fire damage - from Cow King's Hooves
30% IAS from Death's Guard/Hand
42-109 damage (at least) - if you have placed strenght and have found charms with elemental damage or str you probably have higher damage.

This works very well with a player setting of 8. After you have reached 24 try to equip the gear as soon as you can.

When you reach:
lvl 16 - Twithcore is a good body armor
lvl 19 - Socket a weapon (Bardiche with 3x Ral/Tal runes from normal countess)
lvl 23 - Magefist
lvl 25 - Spirit 35" Crystal Sword
lvl 29 - The Stone of Jordan, Skin of the Vipermagi
lvl 42 - Natural Grand Charm, Jalal's Mane
lvl 45 - Trang-Oul's Claws
(from here you are on your own)

I won't tell you so much more but these advices:
¤ Make sure you always have Cyclone Armor and Hurricane active.
¤ Spam Tornado as much as possible and combine this damage with Hurricane
¤ Make sure you have at least one meatwall.


---------------------------------------------------------------

X - Patriarch Kelsharr the Wind-Druid [RWM/RRM SC 1.12a SP]

So I have finally finnished my Wind-Druid using this guide. The playing time has been very easy. The few times I've actually died was because I did not pay attention to the game (like cube gems or talking on the cellphone while being in battle). Playing a Wind Druid has been very fun and the power he possess is great.

Normal: Not so much to say here more than I ran Normal Baal until I was able to wear my Spirit 35" Monarch. Found a few good things but most rubbish.
Nightmare: Ran through it pretty quickly. At A5 I ran NM Baal until I was level 76.
Hell: Very simple, much easier than I expected it to be.

Playing style: I have followed my guide pretty much so you who have read it it's nothing new when I mention that I have used Cyclone Armor and Hurricane 24/7 from when I was able to use them. However I have used Artic Blast against PI's when nothing else more than the PI's have been there.

And another thing that I have added myself is the addition to Shapeshifting skills. If you wanna become a Wind Druid Bear it's a great health boost when running around as a bear using Shock Wave and having such much health is good when tankin PI's ghost.

In Chaos Sanctuary - Summon Grizzly next to the OK's and then obliterate them.

Stats:
Name: Kelsharr
Type1: Druid
Type2: Wind
Level: 82

Stenght: 136 (186/156)
Dexterity: 180 (193/193)
Vitality: 164 (164/186)
Energy: 20 (40/40) (base)
Life with no Oak Sage: (514/558)
Life with Oak Sage: (951/1047)

Equipment:
Jalal's Mane (Jewel of Fervor)
Heart of the Oak
Stormshield (Perfect Diamond) / "Spirit" Monarch
Skin of the Vipermagi (Scintillating Jewel 14%)
Arachnid Mesh
The Stone of Jordan
The Stone of Jordan
Trang-Oul's Claws
Natalyas Soul

7x Natural Grand Charm of X or plain
8x X or plain Small Charm of Inertia

Elemental Tree (Stormshield/"Spirit" Monarch):
1 Artic Blast
20 (39/41) Cyclone Armor 2579 / 2704
20 (39/41) Twister 1025-1092 / 1105-1177
20 (39/41) Tornado 4896-5158 / 5254-5529
20 (39/41) Hurricane 2235-2350 / 2382-2497

Shapeshifting Tree:
1 Werewolf
1 Lycantrophy
1 Werebear
1 Maul
1 Shock Wave

Summoning Tree:
1 Raven
1 Summon Spirit Wolf
1 Summon Dire Wolf
1 (10/12) Summon GRizzly
3 (12/14) Oak Sage

Mercenary:
Type: Desert Prayer Merc (A2)
Weapon: Eth Thresher "17 Insight
Helm: "Delirium" Tiara
Armor: "Fortitude" Superior Archon Plate
Damage: 799-4500

crawlingdeadman
07-05-2008, 16:09
earthshaker is a terrible windy weapon. comparing it to spirit sword you get one more elemental skil...that's it. with spirit sword you get 2 skills to your summon tree, 55 fhr (this with spirit shield takes care of any fhr problems you may have), possibility of over 100 more mana, and more fcr so you can put on skill ring.

DayDream
07-05-2008, 17:08
I can't tell if this guide is made for the poor or what..
Has the use of 35fcr spirit and arach oO

No enigma? >> not mf gear?

This Guide can be clsoed and put into guide section ^^
There have been better guides that aren't in guide section =P You'll have to improve this thread by mentioning some bps, other items, its purpose. "Pvm" can be spread out into different kinds.

crawlingdeadman
07-05-2008, 17:17
damn edit button thought of other things:

what are the fcr break points one should try for? why do you need a 35% spirit shield? would shako be better than jalal since you dont really need fhr in pvm? what kinda switch should i use? are there some other armor options? what about boots, gloves, and belt, do i have to use those you recomend?

overall your 'guide' leaves much to be desired.

Verashiden
07-05-2008, 17:34
Question, wouldn't maxing Oak Sage then dumping points into Dire Wolf be better overall? Oak adds life to both you and the Grizzly while being directly additive to the life bonus from Dire Wolf. It seems better overall to just max Oak from that point of view then since you'll be enhancing the life both you and the Grizz at the same time.

saellison
07-05-2008, 17:39
This guide seems like you were going for a nice low budget setup. If thats the case you will be trying to achieve are at least 99fcr/99fhr. A cheap and effective set-up for killing power could be something like this:
Jalals Mane
+3 Elemental Amulet
Spirit sword
Skin of the Vipermagi
Spirit Shield
Bloodfists
String of Ears or any belt that gives you stats you lack
For Boots: rares with some FHR/resists should be fine. If the boots have +stats/FRW then they are godly. Sandstorm treks woudl work wonderfully as well. Silkweaves if you really need mana.
For Rings: Nice Rare rings with some resists/stats. If you need FCR from the rings to reach 99FCR get some 10FCR rare rings (this will be needed unless you roll 35FCR on both your spirits). A raven would probably be helpful since you will be running everywhere.

This set-up gives 99FCR/174 FHR.

Verashiden has a good point.

BAMFSpecialOps
07-05-2008, 21:05
Doesn't really look like you payed any attention to anything I mentioned in your other topic. As others have mentioned this isn't a guide at all more like a gear set up that has worked for you.

bassen
08-05-2008, 00:38
actually I havent tested it yet...but I did mention the tips you gave or did i forgot them. This guide or whatever you cal lit is just a base of what you can do, seems like we have different opinions on a guide :P my seems to be wrong hehe. (i try to make something a player can change but I give a base on how they can do and manage the game without any bigger problems, i dont log for a uber build)

this build occured to me in a dream tbh and when I woke i wrote it. this, as many others have their weakness. I choose jalals over harlequins crest for a few reasons, jalals provide mana, strenght and resist and skills, tho the mana is not as high as harle.

I though through the spirit sword/earthshakerthing and 3+ ele skill is not worth fhr/fcr/mana/2 skills.

I'm a bit tired now, but I hope I answered a few of the comments ^^

superjayson
08-05-2008, 01:07
this guide needs alot of work bro.

MedctnStn
08-05-2008, 16:01
IMO, i would work on maxing cyclone armor first and foremost, then tornado, hurricane, twister in that order

Thyiad
08-05-2008, 16:17
bassen plays SP. So he's hardly tripping over Enigma's. :tongue:

As a basis, it's a good start. I would suggest making a couple of gear options for the bnetters, average wealth and SP'ers. :smiley:

bassen
08-05-2008, 16:30
bassen plays SP. So he's hardly tripping over Enigma's. :tongue:

As a basis, it's a good start. I would suggest making a couple of gear options for the bnetters, average wealth and SP'ers. :smiley:

Instead of Spirit Sword maybe HotO is a better for the bnet-chars (great FCR and +3 skills

Instead of Jalals maybe Nightwings Veil same amount of skills since we skip shapeshifter, and with a good roll nice extra cold skill damage. (both SP and bnet)

Enigma as a armor - STR bonus and skills and the teleport FRW...(lts hope my next baal run drops Jah and Ber...in my dreams...SP ftw)

my primary goal is noramlly to get through the game with as cheap gear as possible, the base gear I provided reached enough FCR Bp tho I did not mention it. I have no idea how diffrent bnet is to SP when it comes to runes and so on thats why all i wrote is more in a SP-way, as Thyiad mentioned

sweetalmonds
09-05-2008, 00:13
I like for single player

bassen
01-09-2008, 01:15
made a little (little?...major) update - had forgot I ever created this. Hopefully I succeeded to improve it at least a bit.

Still I'm asingle player but I hope this can be used by realm people too.


/Bassen

nebux
01-09-2008, 12:56
a cheap helm is Lore made in a +3 to tornado pelt. all available at lvl 27.
tip the only resist worth maxing is poison rest are light, fire with cold the last one.
for armor fortitude is crap for this. casters need + to skills. nothing will up their damage.
another armor for those that lack insight on merc Que-Hegan's Wisdom 20FHR 20FCR +1 to skills and mana after each kill.
the best act 2 merc weapon is Reaper. Decrep makes you do more damage

Neuuubeh
01-09-2008, 12:58
Good guide, interesting take on the build ;)

The ultimate headgear (well, for me at least :P) are either +3 ele +3 tornado magic pelts with 2 sockets, for reaching the highest tornado damage, or +2 druid +3 tornado +fhr +life +2 sockets rare (rare alright.. extremely) pelts.

The gear from the first post looks a bit too high on resistances to me - you neednt worry that much about them, cyclone armor does the job rather fine :p. Of course, it comes all down to playing style.

As for rings, I prefer 2x Bul-kathos Wedding band for the nice +life.

Antonio
01-09-2008, 13:32
Congratulations on the guide, it's a nice read for someone who wants a windy and doesn't want to read through all that bold text in fenris' guide :smug:

I have some remarks however. You mention max block but don't mention any max block shields in the gear section. Stormshield comes to mind, as well as Whistans guard.

You have no source of CBF in your equpment. I know that being frozen doesn't affect your casting abilities, but you still have to walk(run away from CE archer pack etc.). IMO, only teleporting characters can afford being frozen.

Skill progression is a bit off. Why max Hurricane if it last only 10 seconds? Max tornado, cyclone armor and after that hurricane.

Fort is wasted potential on a windy. Vipermagy is the best IMO if you don't have Enigma.

As for headgear: Jalal is my favorite too, but rare druids pelts or rare circlets are worth mentioning. Nightwings is just not worth it IMO (you are better of with Jalal's).

Anyway, good work

bassen
01-09-2008, 23:39
I've done some changes with skill placement (new added section) also deleted 20 Oak Sage from base build and added the 19 last points to "for free build" but I also put in an advice to use it. I'll look over some gear again soon.

Maybe I add a 3os Plt with 3 to Hurricane and/or Tornado and then make a Delirium in it.

Also added Natural GC's to equipment.

nebux
02-09-2008, 07:40
delirium is a no no. you'll get hit and if you change in doll form you're just dead or you need to stay a min to transform back.
also your skill placement is totally wrong.
main source of damage for a wind druid is tornado. this is the skill that you need to max asap rest in this order hurricane, cyclone armor and twister.
at lvl 6 a point in oak sage is a good investment. a point in grizzly will get you a nice tank but is recommended at lvl 30.
also it seems that your knowledge of druid is a little low maybe you just need to read
fenris wind druid guide (http://diablo.incgamers.com/forums/showthread.php?t=238126)
more SP patriach characters
Windy (http://http://forums.diabloii.net/showthread.php?t=511537)
Brenvol (http://forums.diabloii.net/showthread.php?t=627147)
Shib - Fire/Wind hybrid druid (http://forums.diabloii.net/showthread.php?t=635574)

and change leveling guide in a more eye friendly format. something like
lvl 1-5 save points
lvl 6 put 1 point in arctic 1 in oak
etc etc

what about leveling until 24. a wind druid main attack is available at that level and until then what do you do? mostly some gear tips even for single players

bassen
02-09-2008, 11:12
remade skill placement table, will soon add weapons before main attack

Jary
02-09-2008, 19:13
spirit monarch and arachnid aren't exactly easy gets in SP either. To me, a great all around single player build would be aiming more for the middle ground, the 99% bp. Also, SS and Aldurs boots are great options too, didn't see mention. Damage reduction seems like it'd be a bigger deal
More options too I'm not gonna cover them all but..I mean, 'stealth', 'Rain' etc.. honoriable mentions. Needs a few more options to be a guide, otherwise its just 'a' build.

But great layout and it looks really nice. I'd just add a lil more strat and ideas and you got yourself a sweet guide.

stephan
02-09-2008, 19:38
Spirit Monarch is quite easy to get. Arachnid requires some work, but it's not really hard either. I found 7 or 8 total in my SP career.

Although if you need some more FCR, a crafted caster belt is always an option too.

bassen
02-09-2008, 21:40
added some early game tips with a few items
also added Lore in the helm section.

@ Jary - I'll look oaver the items - try find boots and RW's that might fit.

bassen
08-09-2008, 08:37
Added my own patriarch to the guide with end-game stats (damage/life/gear and so on)

Darkoooo
08-09-2008, 09:09
Or you can use a 35" Spirit Crystal Sword which has 2 to all skills, 35% FCR and good resistances.


Nicely written guide bassen. Spirit in swords' doesn't have resistances though :wink:

nebux
08-09-2008, 09:34
yeah, he still need to improve knowledge about this game
and you should know that a 20% fcr amulet is damn hard to craft not talking about +2 to druid +20% fcr amulet
the best boots would be the ones that add to your poison rez. poison is the only element that hurt you as is not covered by cyclone armor.
as you recommend using insight would not be better 2xBKWB for more life?
the best weapon for merc is reaper. decrep will help your tornado do more damage. one mana potion now and then or using a solar creeper help your mana problem.
you can't make a "complete" guide without mentioning for gear for our bnet users

Karky
08-09-2008, 09:35
You mention a bear wind druid. You can't use tornado in bear form, right? but you can use hurricane? Would this just be running around in bear form with hurricane and use shock wave? wouldn't that have a very slow killing speed?

bassen
08-09-2008, 12:19
@ darkoooo - changed that, must a have slept while I wrote it...*running into the bathrum and washes face with freezing water*
@ nebux- I know, still some things to learn, however the name "complete" have I been trying to change but it wont seems to work....I was quite naive when I choosed that name (I'll see if someone can change it for me :P). I'll add BKWB in the ring section.
You might be right about the weapon but IMO I prefere the lazyness of having unlimited mana but Reapers and Solra isa good alternative, it sure is ;)
@ karky - I only use hurricane in bear form when tankin PI's, not very often tho.

Karky
08-09-2008, 13:06
So you can't use tornado in bear form then? too bad, that would have been awesome. high hp, high def, high spell dual element character...

Aussiefighter
08-09-2008, 14:49
Well i really liked this guide. Easy to read through and gave me only the info i needed. ***** stars

bassen
08-09-2008, 15:36
@ Karky - I agree with you a bit. But on the other hand. If it was possible being a bear I think the game would be to easy. Playing in non-bear form was easy.
@ Aussiefighter - Thank you, I'm glad you liked it ;)

I also wanna thank Shaperla for rename the thread-topic name. It was misleading and thank nebux for the notice ;)

Now I'm gonna test Kelsharr's qualification at MF:ing. Since he a cold/physical type he should be able to run the pits and ancient tunnels.

Karky
08-09-2008, 15:50
I've got a wind druid, I did nm diablo at lvl 45ish, that was easy, died once when one of his red beam thingies hit me while I was unprepared. I usually don't do diablo all my myself in nm that early. I did baals minions myself at lvl 46-47 (lvled during) only died once to an FE monster there, other than that, it was easy. I know all that matters is hell play, but this seems promising. cyclone armour helped a lot against OKs in Chaos.

Neuuubeh
08-09-2008, 15:56
Now I'm gonna test Kelsharr's qualification at MF:ing. Since he a cold/physical type he should be able to run the pits and ancient tunnels.

Actually you can do ANY area of the game. Worldstone Keep, Chaos sanctuary (only annoying thing is merc suiciding himself every 30 seconds sometimes), Travincal.. Hell, even cows (tho a javazon would be 100 times better at that :p).
Personally I've only ran pits and ancient tunnels and similar on my sorceress, just after start of new ladder. I dont really like it, the monster density is so low. Chaos sanctuary on the other hand.... :)

Uncle_Mike
08-09-2008, 19:26
Still I'm asingle player but I hope this can be used by realm people too.


Lack of enigma limits this guide's use to early ladder I'm afraid :yes:

I'd emphasise the fact that the guide is for single player, this makes a lot of difference.

MagpieLee
10-09-2008, 03:39
hmmm I've got a windy at lvl 88, with a bunch of unallocated points. I guess he's at a crossroads...
--------
1) Put them into dex until you achieve max block with spirit monarch (which is around 42%). You will need X amount in dex to achieve this.

2) Put them into dex and use a stormshield to achieve max block.

3) Put them into vit and keep using spirit monarch

4) Put them into vit and use a stormshield.
----------
What will it be? The nature of the Windy means you might have to get up close and personal to the enemy, not to mention, missiles.

Whats your opinion and which path did others take?

Verashiden
10-09-2008, 07:16
1) Never max block with Spirit Monarch. It'll require well over 300 dex to accomplish.

2) If you're finding survival difficult or you intend to PvP this is a viable option.

3) Pure Vita Windies are pretty good.

4) SS without max block makes me sad.

Neuuubeh
10-09-2008, 10:20
3) Pure Vita Windies are pretty good.


Only way to go in my opinion. I never suffer from my non existant chance to block. And you WANT Spirit, trust me. 35 fcr, 55 fhr, 2 skills, mana.. What more to want? (Its my top choice, I like high level tornados, fcr does help with bps and high fhr just in case)

If you are getting hammered, especially in non-8p games, you arent aiming properly with tornado, or have some other huge problem imho :p

MagpieLee
10-09-2008, 13:27
well I was always leaning towards having option number 3 anyway. The opinion of 2 doctors is better then 1 no? ;D

nebux
10-09-2008, 14:58
vita here too.
i have build a SS max block one and i was disappointed about results.
i was struck in block lock and unable to get my spells out.
now with max vita an oak by my side, i have enough life not to get in FHR and i just spam tornadoes at every monster
i'll limit my knowledge only for pvm

bassen
10-09-2008, 14:59
Lack of enigma limits this guide's use to early ladder I'm afraid :yes:

I'd emphasise the fact that the guide is for single player, this makes a lot of difference.

Hmm I'm not sure I understand (translation). But if I understand correct I've gotta ask something. Isn't a guide a real guide when it can fit everyone? By that it fit SP/BNET/REALM?

hmmm I've got a windy at lvl 88, with a bunch of unallocated points. I guess he's at a crossroads...
--------
1) Put them into dex until you achieve max block with spirit monarch (which is around 42%). You will need X amount in dex to achieve this.

2) Put them into dex and use a stormshield to achieve max block.

3) Put them into vit and keep using spirit monarch

4) Put them into vit and use a stormshield.
----------
What will it be? The nature of the Windy means you might have to get up close and personal to the enemy, not to mention, missiles.

Whats your opinion and which path did others take?

I would place them in Dex so you can use Stormshield with high block rate. This makes the druid at least a little more viable in PVP.

MagpieLee
10-09-2008, 16:51
oh I should have mentioned. I don't PvP...:D

elponeis
10-09-2008, 19:25
[For PvM HC]

I would use spirit monarch only if going max vit, because of the outrageous dex needed to even reach 60+ block in high levels, and the lack of FBR (block lock in dicey situations is not good, especially in hardcore).

I would mention some classics like Moser's (2x PDiamond), Whitstan's (PDiamond), Sanctuary Hyperion/Troll Nest/Grim Shield, Stormshield, Black Oak Shield :yes: (Socket Eld, High (50%) FBR, and it gives dex (more vita), cold absorb AND life (better in comparison to + vitality in items) according to level. Very nice shield, most of the time forgotten, only if it was light absorb :scratchchin:)

Druid
FBR Frames
0% 11
6% 10
13% 9
20% 8
32% 7
52% 6
86% 5
174% 4
600% 3

dunno if this table is correct, but most of the options will kick you in the 8 frame block (9 for sanctuary)

Some calc's (ppr's calculator)

Level 75 considered

Spirit Monarch: 283 Dex
BlackOak + Eld: 218 Dex (Dex in shield already factored)
Moser's + PDiamonds: 213 Dex
Sanctuary Troll Nest: 203
Moser's + Eld + PDiamond: 191 Dex
Sanctuary Hyperion: 191 Dex
Stormshield: 183 Dex
Whitstan's + PDiamond: 145 Dex

Well, matter of choice.

As for weapons, i would mention wizardspike, suicide branch and razorswitch(only for leveling). both will give you less skills, but more safety, in form os resists, life (suicide), and a lot of mana, needed to fuel casts of tornado (wiz). A combo of trangs gloves/magefist + wizspike + vipermagi already kicks you in the 11 frame cast rate. You can also get hands in a arach mesh, dump the gloves and get frostburns to further increase the mana pool, and get 2 soj's in your hands (quite hard in sp).

boots, IMHO uniques are overrrated. The only ones thas do good are treks and wwalks. Aldur's, Natalya's, and a good rare (FRW, FHR, Resists) are good too. marrowalk can make your merc's life easier (tap charges).

Helm is between shako and jalal's, nightwings come second. i would prefer shako if going max block and my resists were maxed.

Ammy, go mara's, crafted druid, almost impossible.

finally, a good merc weapon would be reaper's toll, for decrepify, that WOULD increase the tornado dmg by decrepify. Must confrim tho (need to find one lol)

i'll comment more later :wave:

Uncle_Mike
10-09-2008, 22:30
Hmm I'm not sure I understand (translation). But if I understand correct I've gotta ask something. Isn't a guide a real guide when it can fit everyone? By that it fit SP/BNET/REALM?


There is no choice but enigma for a bnet windy :) I've mentioned early ladder because hrs are very expensive and people use various replacement armors.

Unless you decide to mention high end gear including high end runewords it won't work as an all round guide imo. That is unless you label it as a "poor man's" build.

I'd only agree that viper is the best choice for armor if we assumed that enigma is out of question.

Imortaldead
11-09-2008, 23:42
I think that he made a nice over all look at the windy and as far as pelts i like mine that i just found the season 1 to druid skills and 3 to tornado, at lvl 24 ^^

http://i222.photobucket.com/albums/dd128/freya8/Screenshot101.jpg

stephan
12-09-2008, 08:51
I think it's an ok guide. Gear suggestions like Enigma and Hoto aren't really needed IMO (and Enigma is not needed for Battlenet either BTW, that's nonsense) since from people who can afford them it can be expected to know that it would probably be a good idea to put those on a Windy.

It's a lot more useful if you break a build down in build goals (minimum FCR/FHR/+skills, max block or not, etc.) than mentioning every piece of gear that might help achieve those goals. You certainly don't have to spoonfeed everything in a guide.

The only thing I don't like is the "best choice"-part in the gear selection and the omission of Reaper's Toll for the act 2 merc. Tornado only costs 10 mana per cast, you don't absolutely need an Insight.

MYK
12-09-2008, 11:12
I've got a few questions for experienced Wind Druid players;
How much damage is necessary for Hell play?

Since the Twister skill is mostly useless except for synergy purposes, would it be possible to replace it with another skill?

Pitboss_2000
12-09-2008, 11:33
I think you need the Twister-synergies to be viable on Hell. :S

Neuuubeh
12-09-2008, 12:02
Well I cant see any other armor that is so useful as an Enigma on a wind druid.. I was really against enigmas before (unless on hammers lal), but now I end up getting one on all my characters - windy, javazon, barbarian.. The huge str bonus, 45 frw, mf for pvm, dmg reduce/life increase, and of course THE teleport skill - makes it a must. Especially when you dont really care much about huge resistances.

I also consider Hoto the endgame choice for the druid, even tho a Spirit sword is a close second choice - fcr with 55 fhr makes it worth thinking over. As I said tho, I do go for the highest possible tornado damage, so only way to go for me is hoto. I would also consider using +6 tornado pelt, but I dont have one (doh) and losing +2 to my summon skills would be bad.

MYK - Max all synergies, the only secondary skills you could need would be Oak sage (worth maxing, or close to it if you decide you need something else as well), the bear (surprisingly good tanker, dont put much points in it tho, level up with 1 if you can and then decide after your gear is finalized) and thats it. I also got the carrion vine (replenishes 10% each corpse) but thats a personal choice, I have friends that dont use it (itd be best to have it on the helm I guess, I have solar creeper on mine and dont use it.). What other skills could someone need?

stephan
12-09-2008, 12:12
Since the Twister skill is mostly useless except for synergy purposes, would it be possible to replace it with another skill?
I had a Fire/Wind hybrid which only had max nado and cyclone armor. With +9 skills it worked fine. You can do without one synergy, but I'm not sure what you would want to spend 20 points on.

MYK
12-09-2008, 16:28
I think I'll just max out Oak Sage *early* and then maybe pump then remainder of the skill points into the Twister spell. This should get me a little more life going into Hell.

Dire wolves seemed like a possibility, since I'll have a few +skills and FCR to spam them around...They seem a little on the weak side, might end up casting them a bit too much.

bassen
29-09-2008, 11:06
Changes:
- added The Reaper's Toll as merc weapon.
- added summoning skills, Poison Creeper, Carrion Vine, Solar Creeper
- changed best helm from deli to vamp since it interrups decreep

bassen
13-11-2008, 10:29
New update:
- added some info in equipment section
- added some info in FCR section
- edited layout a bit

Done!

Uncle_Mike
13-11-2008, 20:59
I still completely disagree with your armor choice.

If it's pure PvM windy how about you consider the added mobility from enigma to reposition the merc?

I also think that 163 fcr is mainly used for additional frame for teleport mostly, 99 fcr is just fine if you're not teleporting.

Why isn't 5 tornado pelt even an option? They aren't that hard to come by I guess, you could incorporate it in your guide.

It's still not labled as SP/budget only build which is another issue imo, in NL you could easily acquire some "high-end" gear like enigma, hoto etc. for pgems, crafting supplies. At the same time you do mention a 20% fcr 2 druid amulet which is worth a lot on most realms no matter if NL or ladder.

bassen
18-11-2008, 11:48
The amulet might was bad to mention but I think it's still easier to get than an Enigma. The pelt have I thought of but I think Jalal's mane still beats it. But you're right that I should mention it. As for the FCR I can't agree. I have noticed a big diffrence how fast you kill with 99 FCR and 163 FCR, still I have mentioned that those who use it should aim at least for the 99 FCR BP.

As for the Enigma discussion. I have really tried to avoid the discussion below but I see no other way out.

The biggest reason that I don't want an Enigma is because Enigma is a very high runeword which you can't get easy unless you use duped runes. I know it's common to use duped runes if you're playing on Battle.net but I don't want my guide to support that cause in my opinion that's cheating. If it's accepted among those who play on Battle.net or not, I don't know. I play under the rules of SPTF (http://diablo.incgamers.com/forums/showthread.php?t=642738). Duping is not accepted there so I don't see any reason why I should support it when I make this guide. If we who play SP can use it with no problems, so can those who play at Battle.net. It's PVM anyway so they won't face any duped-über-players. And if someone feel they can't use this guide without using Enigma, then don't. I won't say what you are allowed to do and not, I just say I won't support it unless it's what I feel is legal playing.

Playing SP doesn't mean we are poor or anything (answer to labeling this poor/low budget/SP). I take myself and a few other SP:ers as exampels.
Neksja has made a Enigma and a Faith without duping runes.
I have made Chains of Honor and now I'm very close to getting a Infinity, withut duping.
Mungo and Thyiad made a Breath of the Dying, also with out duping.
Callador has IIRC made a Infinity without duping.

*log out to eat dinner*

a few hours later

*start typing again*

I still say that the guide in itself fit both Battle.net and SP. You don't need all the über gear to play the game and finnish it without any difficulties. If you look at my Patriarch, Kelsharr. He managed the game very easy. No Enigma there. Still, I used Fortitude but I might as well could have skipped it and used another lower runeword and still feel no diffrence.

I don't say you shouldn't use Enigma cause that up to everyone themselves but I won't say it's a good choice unless you can get it legaly which I doubt almost any have. Making Enigma takes time. In SP we can run LK cause the map won't change. In Battle.net you have Annihilus and Hellfire Torch which we don't have in SP.

nebux
19-11-2008, 17:59
jalal mane beats a +5pelt? only if you are poor.
yes a +5 pelt is very rare to get, but a better choice is old Lore rw in a +3 tornado pelt.
+5>+4>+2 jalal .true?
remember resists are not needed for a windy apart poison. rest can stay in red. i still like to have maxed lighting rez for gloams. so jalal is out here
20 to str might be good but not needed really. this guide is for pvm after all
+5 mana after kill is usefull but 10 mana per cast you can gulp a potion now and then. mine uses solar creeper because i don't like to drink :)
30 fhr could be usefull for 99 fhr but again not needed in pvm

Uncle_Mike
19-11-2008, 19:30
As for the Enigma discussion. I have really tried to avoid the discussion below but I see no other way out.


I'll admit that once I've seen you bump the thread i went straight to the armor section to see if and how you mention enigma. I must have skipped the very beginning of the guide where you in fact mention that it's a Single Player guide which makes all the difference :)

Pretty much the same applies to my amulet remarks :) random 18-20 fcr 2 druid amulets are worth at least 10 enigmas in most cases in NL.

Having SP in mind please disregard my last post :wave:

if you want to have "single player" in thread title PM me or any other mod and they will edit it (IIRC you can't edit thread title, just the contents).

MYK
19-11-2008, 20:43
jalal mane beats a +5pelt? only if you are poor.
yes a +5 pelt is very rare to get, but a better choice is old Lore rw in a +3 tornado pelt.
+5>+4>+2 jalal .true?
remember resists are not needed for a windy apart poison. rest can stay in red. i still like to have maxed lighting rez for gloams. so jalal is out here
20 to str might be good but not needed really. this guide is for pvm after all
+5 mana after kill is usefull but 10 mana per cast you can gulp a potion now and then. mine uses solar creeper because i don't like to drink :)
30 fhr could be usefull for 99 fhr but again not needed in pvm

Ermm.

You've thrown out an amazing bunch of useful item attributes for a little more Tornado damage.
As you would say, "It's not needed in PvM." :scratchchin:

Verashiden
19-11-2008, 20:59
jalal mane beats a +5pelt? only if you are poor.
yes a +5 pelt is very rare to get, but a better choice is old Lore rw in a +3 tornado pelt.
+5>+4>+2 jalal .true?
remember resists are not needed for a windy apart poison. rest can stay in red. i still like to have maxed lighting rez for gloams. so jalal is out here
20 to str might be good but not needed really. this guide is for pvm after all
+5 mana after kill is usefull but 10 mana per cast you can gulp a potion now and then. mine uses solar creeper because i don't like to drink :)
30 fhr could be usefull for 99 fhr but again not needed in pvm

I'll play along:

+3 more to Nado doesn't add a very large amount of damage. Regardless, a +5 pelt would need the following mods to be "better" than Jalal's:

2 Sockets
10 FHR
40+ Life
Oak/CA staff Mod
Not a Chicken Head

Those mods are few and far between to find on a pelt. By the time you find one, you'd have found multiple Jalal's. This matters, especially in SP. Now, let's take a look at the mods you disregard as "not needed in PvM".

Resists: Bull, there'll be moments when you either lapse in judgment or crazy elemental damage is flying around (Spectral Hit/ LE boss). In those moments, it's hard to predict rather the bolt will deal 10 damage or 400. Your CA can, and most times will, be shredded between Nado casts, meaning you'll be eating an absurd amount of damage for ten frames (especially if your merc is also attacking). In those situations, resists are needed. Hiding behind CA is no excuse to get lazy with resists.

Str: If stated around it adds 40 life to be amplified by Oak. More life is ALWAYS good in PvM for those just in case moments where you get cornered and have to tank your way out of the situation.

+Mana after kill: You'd be surprised how quickly that adds up.

30 FHR: HAHAHA. Okay, there are several situations in which that FHR is needed in PvM:

Frenzytuar gang rape: Shouldn't need explaining.

Gloam Lightning Cocktail: Again, shouldn't need explaining.

(insert monster here) ambush and lucky shot: FHR helps you get away faster.

It's easy to get stun locked in those situations, especially with the horrid FHR frames a Druid in human form hits. So yes, it is needed for PvM.

sweetalmonds
19-11-2008, 23:49
Not a Chicken Head

^lolwut


Jalal is easy enough ya. Wolf head ain't as pretty as white antlers tho :P

Verashiden
20-11-2008, 05:09
Oops, forgot to mention:

Not a GREEN chicken head.

That is all, those are ugly.

bassen
20-11-2008, 09:26
Latest update:
- added a little (very little) more info about Delirium/Lore
- edited a info about Enigma, saying it's not used so much among SP
- added 2 tables which shows what you get if using all best choices (new section)
- edited a little layout

I just saw one thing. I have fooled myself it seems. My druid has only reached the 99 FCR BP. I'm gonna do some tests (if I get can get a 20 FCR 2+ Druid amulet)

bassen
28-04-2009, 00:34
made a little update by adding additional weapons.

Changeling
01-09-2009, 14:36
How come you are suggesting spirit runewords for a single player guide? I thought those only worked on ladder. (sorry for the gravedigging, but I just saw this guide in the stickie)

Shanksie1337
01-09-2009, 23:10
There is a mod that enables the ladder only runewords on SP and from what i know using this mod is deemed acceptable. I don't do SP, but i think the mod is called RWM or something, should be in one of the stickies in the SP forum.

rivos
21-09-2009, 19:52
I'm starting up D2 again but want to do it from scratch solo player.

I have a few questions if you could please answer...

Would this build be viable to get through hell?

Is this build viable without being twinked? (does it work up to the point where i'd be able to go on runs for equipment, i.e. meph in nightmare or hell) I ask because if it's a caster and I don't have the above mentioned equipment, would I find myself completely out of mana all the time or would some mana steal cover it?

And if so, how would you achieve that? would you do runs in normal on Meph until you got good normal equip, then move on? what's the strategy for that?

Thanks for any help

Ridan
22-09-2009, 01:40
If you have mana issues make an Insight for you merc. It's very cheap and works great.

rivos
22-09-2009, 17:42
What do you mean it's cheap? you still have to find the runes don't you?

rivos
22-09-2009, 19:16
and you'd have to download the crack to let you use ladder rune words on single player wouldn't you?

also until you're able to farm NM act 1 for the runes would this build hold up all the way through normal with no extra points in energy and probably really crappy equip?

Verashiden
22-09-2009, 23:17
Tir Runes, they don't eliminate mana dependency but they do help a lot in your gear.

Raskah
25-09-2009, 14:53
and you'd have to download the crack to let you use ladder rune words on single player wouldn't you?


It's not a crack, it's a mod that's acceptable in the Single Player community.


also until you're able to farm NM act 1 for the runes would this build hold up all the way through normal with no extra points in energy and probably really crappy equip?

Several options:
mana pots (people seem to forget that they do exist and can be bought on shops...)
tir runes - 3 on armor and 2 on the helm gives +10 mana after each kill = mana cost of tornado
socketed saphires - increase mana pool

or you can simply melee when you run out of mana and mana pots.

CSG
16-10-2009, 16:40
can anyone tell me why ias jewels??

is ias helpful? i'm really confused. there should better choises lol

omgwtfbbqpwned
16-10-2009, 22:48
^ Welcome to the forums. Where does it say IAS? And IAS is not important for a Wind Druid. The only reference I see to IAS in this guide are in twinking gear.

Post#4567!

CSG
17-10-2009, 09:10
^ Welcome to the forums. Where does it say IAS? And IAS is not important for a Wind Druid. The only reference I see to IAS in this guide are in twinking gear.

Post#4567!

Thanks.

This part has the ias. I know ias is useless for Elemental Druid, then why is Jewel of Fervor.

Sorry if it is a stupid question, i'm newbee :)

Thanks for the answer.



Equipment:
Jalal's Mane (Jewel of Fervor)
Heart of the Oak
Stormshield (Perfect Diamond) / "Spirit" Monarch
Skin of the Vipermagi (Scintillating Jewel 14%)
Arachnid Mesh
The Stone of Jordan
The Stone of Jordan
Trang-Oul's Claws
Natalyas Soul

omgwtfbbqpwned
17-10-2009, 14:50
Ah, you can ignore that.

That is the OP's own gear set-up. It was most likely due to him having only one Jalal's Mane, and the jewel is a carry over from another build and laziness to unsocket it. Another possibility is, because he invested into the Shape-Shifting tree, he might have shifted occasionally to ???. :p

At any rate, you do NOT need any IAS on an elemental Druid. FCR yes, IAS no.

CSG
17-10-2009, 15:18
Ah, you can ignore that.

That is the OP's own gear set-up. It was most likely due to him having only one Jalal's Mane, and the jewel is a carry over from another build and laziness to unsocket it. Another possibility is, because he invested into the Shape-Shifting tree, he might have shifted occasionally to ???. :p

At any rate, you do NOT need any IAS on an elemental Druid. FCR yes, IAS no.

hmm, yes laziness :D lol thanks for the answer. :) i was so confused lol.

Sunnyg
20-10-2009, 21:08
This guide is exactly what I was looking for - confirmation how to build a windy/ele.

Thanks to the original poster and those who provided feedback. Having never played a Druid before and wanting a windy, this fit the bill precisely.

bassen
30-10-2009, 07:30
Ah, you can ignore that.

That is the OP's own gear set-up. It was most likely due to him having only one Jalal's Mane, and the jewel is a carry over from another build and laziness to unsocket it. Another possibility is, because he invested into the Shape-Shifting tree, he might have shifted occasionally to ???. :p

At any rate, you do NOT need any IAS on an elemental Druid. FCR yes, IAS no.

Me lazy??! Never... :tongue: hmmm well...maybe.

The IAS jewel was from my first Patriarch, a Werefolf Druid and as I didn't like to have many of one kind I just ignored it. You can put whatever you want in it but as OMG says "At any rate, you do NOT need any IAS on an elemental Druid. FCR yes, IAS no.".