bassen
07-05-2008, 15:44
Bassen's Wind-Druid guide for Single Player
So you wanna make a PVM Wind-Druid?...Of course you want, who wouldn't?
Why choose a Wind-Druid?
¤ The Wind-Druid has the ability to deal both physical and cold damage using only 1 skill tree.
¤ The skills you use for dealing damage synergises each other. This let you place skill points into other places which improves your survival.
¤ You don't need übergear to make a strong one. Good since this is a SP-guide.
¤ It's a druid, ain't that enough?
Sections:
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I - Breakpoints
II - Stats
III - Skills
IV - Skill placement:
V - Equipment
VI - Equipment summary table
VII - FCR
VIII - Mercenary
IX - Strategy (early game)
X - Patriarch Kelsharr the Wind-Druid [RWM/RRM SC 1.12a SP]
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I - Breakpoints
FCR - Frames
By adding Faster Cast Rate to your druid you can reach some certain breakpoints. Those are listed above.
0 - 18
4 - 17
10 - 16
19 - 15
30 - 14
46 - 13
68 - 12
99 - 11 - I suggest you try to reach at least this breakpoint.
163 - 10
Since this build ain't meant melee I've skipped FHR and FBR.
II - Stats:
I suggest you put STR enough for gear, Dex for either max block or non-block and rest in VIT. No stats in ENE.
STR: 136 (you get 20 from Jalals so you can wear Spirit-Monarch
Dex: Either max block or non-block (max block can be good for PVP)
VIT: Rest of all points
ENE: No points here
III - Skills:
The Wind-Druid only uses 1 skill tree for damage. To improve his survival he also use the summon skill tree. This is how I suggest you should place your skills.
Elemental Tree
Artic Blast - 1 skill point
- required for Cyclone Armor, Twister, Tornado and Hurricane. This skill is not a synergy to your main attack skills so 1 skill only here.
Cyclone Armor - 20 points
- Summon a surrounding shield which protects against elemental attacks (not poison). This is very useful in Hell against burning souls and gloams. This is a syngergy to your main attack skills. Max this.
Twister - 20 skill points
- pretty much useless in combat. Only useful in the cause of a syngergy of your main attack skills and therefore necessary. Max this.
Tornado - 20 skill points
- This is your primary attack. Tornado deals physical damage. Max this.
Hurricane - 20 skill points
- Surrounding yourself in hurricane which deals cold damage to enemies. This will be your passive attack. Try to have it active as often you can. It slows down melee enemies that attacking you. Max this.
Summon Tree
Raven - 1 skill point
- required for Summon Spirit Wolf, Summon Dire Wolf and Summon Grizzly. 1 skill point only.
Poison Creeper - 1 skill point
- required for Carrion Vine, Solar Creeper
Oak Sage - 1 skill point
- Summons a spirit which have an aura. The aura raises you and your partys life, Grizzly Bear included.
Summon Spirit Wolf - 1 skill point
- required for Summon Dire Wolf and Summon Grizzly
Carrion Vine - 1 skill point
- required for Solar Creeper, restores life from corpses
Summon Dire Wolf - 1 skill point
- required for Summon Grizzly
Solar Creeper - 1 skill point
- restores mana from corpses
Summon Grizzly - 1 skill point
- Here's your meatwall. However putting skill points here won't raise his life so 1 skill point only.
IV - Skill placement:
Skill placement:
(2) - Raven
(3) - Poison Creeper
(4-5) - none
(6) - Artic Blast | Oak Sage | Spirit Wolf
(7-11) - none
(12-17) - Cyclone Armor | Carrion Vine
(18) - Cyclone Armor | Twister | Dire Wolf
(19-23) - Cyclone Armor
(24) - Tornado | Cyclone Armor | Solar Creeper
(25-26) - Tornado
(27-29) - Tornado
(30) Tornado | Summon Grizly | Hurricane
Max Tornado
Max Cyclone Armor
Max Hurricane
Max Twister
By questing you'll also recieve:
+ 3 Skill points – Akara N/NM/H
+ 3 Skill points – Radament N/NM/H
+ 6 Skill points – Tyrael N/NM/H
Use those to lower the level from were you are done with the base build. The table above has no calculation of the extra skill points earned from quests. By using them you lower your level down to character level 78 when done. The next 19 points I advice you to place in Oak Sage for improved survival.
V - Equipment:
Helm:
As headgear you can choose from several helms. However the Jalal's Mane and the Ravenlore are the best in my opinion. Jalal's Mane has high resistances, +2 druid skills, 20 strenght but no FCR. Ravenlore has 3 to elemental skills and resistances but lacks in strenght. Another choice is to make the runeword Lore or Delirium in a helm with +3 to Tornado and/or Hurricane but this will lack in resists and you will have to use more point's into strenght to be able to use Spirit 35" monarch. Also the 40 life extra you gain from using Jalal's will be boosted with the Oak Sage which means you'll get 78 life by only having 1 point in Oak Sage. Socket the Jalal's Mane with a Um rune or a perfect Scintillating to get even higher resistances.
Best choice - Jalal's Mane
Armor:
There are two better armors you could choose between here. Either a Fortitude which has very high defense, 25% FCR and resistances or Skin of the Vipermagi. The Skin of the Vipermagi has resistances, 30% FCR. 1 to all skills but lacks in defense. The Skin of the Vipermagi is much easier to find since Fortitude requires descent a high rune, Lo. Enigma is also an option but it lacks in resistances and FCR. Since this is a PVM guide Enigma is not that much important as in a PVP build. Enigma is also normally not used among Single Players since it requires very high runes, Ber and Jah. If you socket the Skin of the Vipermagi with a Um rune or a perfect Scintillating Jewel you can reach 50% to all resistances (requires a perfect roll on the Skin of the Vipermagi).
Best choice - Skin of the Vipermagi
Weapon:
Here we want a weapon adding skills, resistances and FCR. There's a few alternatives here. You can go for either the Heart of the Oak (KoVexPulThul) which has 40% FCR, resistances, 3 to all skills or you can use a 35" Spirit Crystal Sword which has 2 to all skills, 35% FCR. Other options are Wizardspike with high resists and 50 FCR or Spectral Shard with low resist all and 50 FCR. Both these require DEX but the Suicide Branch which also has 50 FCR does only require STR.
Best choice: Heart of the Oak
Shield:
As a shield we want skills and FCR. There are two shield I can think of. Lidless Wall or 35" Spirit Monarch. The Lidless Wall has 1 to all skills, 20% FCR and low strenght requirement. The 35" Spirit Monarch has 2 to all skills, 35% FCR, good resists and high strenght requirement.
Best choice: 35" Spirit Monarch
Boots:
You can aim for several things here. Either FRW and/or resists. For both there's a dual resist boots with high resists, Natalyas Soul which has FRW and resists in Cold and Lightning. If you gave mana trouble silkweave is a good choice with increase maximum mana by 10% and FRW. You can also use a pair of rare boots with FRW, stats and resists. Since Cyclone Armor won't protect you against posion damage you'll probably need some poison resist here. Sandstorm Trek is a good choice with 40-70% poison resist, 10-15 strenght, 10-15 vitality and 20% FRW.
Best choice: Sandstorm Trek
Gloves:
Here you want a pair of gloves with FCR and maybe resist. You can choose from either Trang-Oul's Claws or Magefist. Trang-Oul's Claws have 20% FCR and good cold resist. Magefist has 20% FCR and regenerate mana 25%.
Best choice: Trang-Oul's Claws
Belt:
Still we want FCR as usual since we play a magician. An adding skill is also good. Arachnid Mesh is a belt which has 1 to all skills, 20% FCR. There's no other belt IMO.
Best choice: Arachnids Mesh
Ring1:
Either a The Stone of Jordan (1 to all skills, 25% maximum mana) or a rare ring with 10% FRC and good resists - depends on how much FCR you have from other equipment. You can also use a Bul-Kathos' Wedding Band for the added life. The Oak Sage will do a geat work here. If you don't wanna be frozen or cold you can use a ravenfrost but remember that coldness does not slow down you FCR. Also playing 1.07 you can trying to get your hands on a 20+ Mana per kill ring with 10 FCR which can be very useful.
Best choice: The Stone of Jordan
Ring2:
Either a The Stone of Jordan (1 to all skills, 25% maximum mana) or a rare ring with 10% FRC and good resists - depends on how much FCR you have from other equipment. You can also use a Bul-Kathos' Wedding Band for the added life. The Oak Sage will do a geat work here. If you don't wanna be frozen or cold you can use a ravenfrost but remember that coldness does not slow down you FCR. Also playing 1.07 you can trying to get your hands on a 20+ Mana per kill ring with 10 FCR which can be very useful.
Best choice: The Stone of Jordan
Amulet: Here we have a few choices. Either a Gaean Amulet or crafted amult with +2 to druid skills (or 2 to elemental skills), 20% FCR, high resists or Mara's Kaleidoscope.
Best choice: Crafted amulet with +2 to druid skills, 20% FCR, high resists (these are tho very rare and very hard to get). Mara's Kaleidoscope and Gaean Amulet works just fine.
8x Natural Grand Charms of (good 2nd mods or plain)
VI - Equipment summary table
This table below is calculated from worst rolls which means this is at least what you get by choosing all the best choices:
Equipment: FCR All/Druid skills Elemental skills Resistances STR/DEX
Jalal's Mane 0 2 0 30/30/30/30 20/0
Skin of the Vipermagi 30 1 0 25/25/25/25 0/0
Heart of the Oak 40 3 0 30/30/30/30 0/10
Spirit 35" 35 2 0 0/35/35/35 0/0
Sandstorm Trek 0 0 0 0/0/0/40 10/0
Trang-Oul's Claws 20 0 0 0/30/0/0 0/0
Arachnid Mesh 20 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
Rare Amulet 20 2 0 0/0/0/0 0/0
8x Natural Grand Charm 0 0 8 0/0/0/0 0/0
Total: 165 13 8 85/150/120/160 30/10
This table below is calculated from perfect rolls and if you have socket Jalal's Mane and Skin of the Vipermagi.
Equipment: FCR All/Druid skills Elemental skills Resistances STR/DEX
Jalal's Mane 0 2 0 45/45/45/45 20/0
Skin of the Vipermagi 30 1 0 50/50/50/50 0/0
Heart of the Oak 40 3 0 40/40/40/40 0/10
Spirit 35" 35 2 0 0/35/35/35 0/0
Sandstorm Trek 0 0 0 0/0/0/70 15/0
Trang-Oul's Claws 20 0 0 0/30/0/0 0/0
Arachnid Mesh 20 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
Rare Amulet 20 2 0 0/0/0/0 0/0
8x Natural Grand Charm 0 0 8 0/0/0/0 0/0
Total: 165 13 8 135/200/170/240 35/10
VII - FCR
With my suggested equipment you'll reach the 163 FCR - 10 Frame breakpoint.
Helm - NO FCR
Armor - 30% FCR
Weapon - 40% FCR
Shield - 35% FCR
Boots - NO FCR
Gloves - 20% FCR
Belt - 20% FCR
Ring 1 - NO FCR
Ring 2 NO FCR
Amulet - 20 FCR
You should at least aim for the 99 FCR - 11 Frame breakpoint. You can reach this by only use Heart of the Oak (40), 35" Spirit (35), Trang-Oul's Claws (20) and Arachnid Mesh (20). This way you can make this build more PVP viable. Note: This guide is still not a PVP guide.
VIII - Mercenary:
As weapon we have two choices. If you want a lot of mana and never be afraid of having no mana, go for a mec using Insight. If you follow the skill placement you shouldn't need Insight and you can use The Reapers Toll instead which makes your tornado deal a lot more. The Reapers Toll also allow you do do some damage to some PI's in hell when decrepeify kicks in.
Best choice: The Reapers Toll
As helm you can use a bunch of diffrent helms: Crown of Thieves, Stealskull, Vampires Gaze, Andariels Visage or Delirium.
Best choice: Vampires Gaze
As armor you can use either Shaftstop/Duress/Dureiels Shell/Treachery-elite armor/Fortitude/Chains of Honor.
Best choice: Fortitude/Chains of Honor
IX - Strategy (early game)
Until you reach a level 24 you won't be able to use any of your main attack skills. From level 1-24 you'll have to do with other temporary gear.
Weapon:
Dimoak's Hew - Unique polearm lvl req 8 (can be used all the way up to lvl 24)
Gull - Unique dagger lvl 4 req (fast and descent high damage)
Bardiche 3os - (socket with Jewels/Gems for higher damage)
RW - Steel Tir+El req lvl 13
RW - Malice Ith+El+Eth req lvl 15
Best choice: Dimoak's Hew
Helm:
Cathan's Visage - Set mask lvl 12 req (very useful combined with 2x Cathans Seal)
Helm 2os - (socket with Jewels/Gems for higher damage)
Best choice: Cathan's Visage combined with 2x Cathan's Sigil
Ring:
Cathan's Sigil 2x - Set ring lvl 12 req (very useful combined with Cathan's Visage)
Ring - (rare or magical ring with maximum damage and/or strenght which raises damage)
Best choice: 2x Cathan's Sigil combined with Cathan's Visage
Belt:
Death's Guard - Set belt lvl 6 req (useful if combined with Death's Hand)
Belt - (normal, magical or rare with strenght for higher damage)
Best choice: Death's Guard combined with Death's Hand
Glove:
Death's Hand - Set leather gloves lvl 6 req (useful if combined with Death's Guard)
Sigon's Gage - Set gauntlet lvl 6 req (30% IAS combined with Sigon's Sabot)
Arctic Mitts - Set light gauntlet lvl req 2 (10% IAS)
Best choice: Death's Hand (combined with Death's Guard 30% IAS)
Boot:
Sigon's Sabot req lvl 6 (combined with Sigon's Gage)
Boots - (rare, magical with str for higher damage)
Cow King's Hooves - Set req lvl 13 (high fire damage within these boots, rare and only found in Cow level)
Best choice: Cow King's Hooves
With my best choices so far you will have a weapon dealing
2-54 damage - from weapon
15-20 fire damage from 2 set items of Cathan's
25-35 fire damage - from Cow King's Hooves
30% IAS from Death's Guard/Hand
42-109 damage (at least) - if you have placed strenght and have found charms with elemental damage or str you probably have higher damage.
This works very well with a player setting of 8. After you have reached 24 try to equip the gear as soon as you can.
When you reach:
lvl 16 - Twithcore is a good body armor
lvl 19 - Socket a weapon (Bardiche with 3x Ral/Tal runes from normal countess)
lvl 23 - Magefist
lvl 25 - Spirit 35" Crystal Sword
lvl 29 - The Stone of Jordan, Skin of the Vipermagi
lvl 42 - Natural Grand Charm, Jalal's Mane
lvl 45 - Trang-Oul's Claws
(from here you are on your own)
I won't tell you so much more but these advices:
¤ Make sure you always have Cyclone Armor and Hurricane active.
¤ Spam Tornado as much as possible and combine this damage with Hurricane
¤ Make sure you have at least one meatwall.
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X - Patriarch Kelsharr the Wind-Druid [RWM/RRM SC 1.12a SP]
So I have finally finnished my Wind-Druid using this guide. The playing time has been very easy. The few times I've actually died was because I did not pay attention to the game (like cube gems or talking on the cellphone while being in battle). Playing a Wind Druid has been very fun and the power he possess is great.
Normal: Not so much to say here more than I ran Normal Baal until I was able to wear my Spirit 35" Monarch. Found a few good things but most rubbish.
Nightmare: Ran through it pretty quickly. At A5 I ran NM Baal until I was level 76.
Hell: Very simple, much easier than I expected it to be.
Playing style: I have followed my guide pretty much so you who have read it it's nothing new when I mention that I have used Cyclone Armor and Hurricane 24/7 from when I was able to use them. However I have used Artic Blast against PI's when nothing else more than the PI's have been there.
And another thing that I have added myself is the addition to Shapeshifting skills. If you wanna become a Wind Druid Bear it's a great health boost when running around as a bear using Shock Wave and having such much health is good when tankin PI's ghost.
In Chaos Sanctuary - Summon Grizzly next to the OK's and then obliterate them.
Stats:
Name: Kelsharr
Type1: Druid
Type2: Wind
Level: 82
Stenght: 136 (186/156)
Dexterity: 180 (193/193)
Vitality: 164 (164/186)
Energy: 20 (40/40) (base)
Life with no Oak Sage: (514/558)
Life with Oak Sage: (951/1047)
Equipment:
Jalal's Mane (Jewel of Fervor)
Heart of the Oak
Stormshield (Perfect Diamond) / "Spirit" Monarch
Skin of the Vipermagi (Scintillating Jewel 14%)
Arachnid Mesh
The Stone of Jordan
The Stone of Jordan
Trang-Oul's Claws
Natalyas Soul
7x Natural Grand Charm of X or plain
8x X or plain Small Charm of Inertia
Elemental Tree (Stormshield/"Spirit" Monarch):
1 Artic Blast
20 (39/41) Cyclone Armor 2579 / 2704
20 (39/41) Twister 1025-1092 / 1105-1177
20 (39/41) Tornado 4896-5158 / 5254-5529
20 (39/41) Hurricane 2235-2350 / 2382-2497
Shapeshifting Tree:
1 Werewolf
1 Lycantrophy
1 Werebear
1 Maul
1 Shock Wave
Summoning Tree:
1 Raven
1 Summon Spirit Wolf
1 Summon Dire Wolf
1 (10/12) Summon GRizzly
3 (12/14) Oak Sage
Mercenary:
Type: Desert Prayer Merc (A2)
Weapon: Eth Thresher "17 Insight
Helm: "Delirium" Tiara
Armor: "Fortitude" Superior Archon Plate
Damage: 799-4500
So you wanna make a PVM Wind-Druid?...Of course you want, who wouldn't?
Why choose a Wind-Druid?
¤ The Wind-Druid has the ability to deal both physical and cold damage using only 1 skill tree.
¤ The skills you use for dealing damage synergises each other. This let you place skill points into other places which improves your survival.
¤ You don't need übergear to make a strong one. Good since this is a SP-guide.
¤ It's a druid, ain't that enough?
Sections:
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I - Breakpoints
II - Stats
III - Skills
IV - Skill placement:
V - Equipment
VI - Equipment summary table
VII - FCR
VIII - Mercenary
IX - Strategy (early game)
X - Patriarch Kelsharr the Wind-Druid [RWM/RRM SC 1.12a SP]
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I - Breakpoints
FCR - Frames
By adding Faster Cast Rate to your druid you can reach some certain breakpoints. Those are listed above.
0 - 18
4 - 17
10 - 16
19 - 15
30 - 14
46 - 13
68 - 12
99 - 11 - I suggest you try to reach at least this breakpoint.
163 - 10
Since this build ain't meant melee I've skipped FHR and FBR.
II - Stats:
I suggest you put STR enough for gear, Dex for either max block or non-block and rest in VIT. No stats in ENE.
STR: 136 (you get 20 from Jalals so you can wear Spirit-Monarch
Dex: Either max block or non-block (max block can be good for PVP)
VIT: Rest of all points
ENE: No points here
III - Skills:
The Wind-Druid only uses 1 skill tree for damage. To improve his survival he also use the summon skill tree. This is how I suggest you should place your skills.
Elemental Tree
Artic Blast - 1 skill point
- required for Cyclone Armor, Twister, Tornado and Hurricane. This skill is not a synergy to your main attack skills so 1 skill only here.
Cyclone Armor - 20 points
- Summon a surrounding shield which protects against elemental attacks (not poison). This is very useful in Hell against burning souls and gloams. This is a syngergy to your main attack skills. Max this.
Twister - 20 skill points
- pretty much useless in combat. Only useful in the cause of a syngergy of your main attack skills and therefore necessary. Max this.
Tornado - 20 skill points
- This is your primary attack. Tornado deals physical damage. Max this.
Hurricane - 20 skill points
- Surrounding yourself in hurricane which deals cold damage to enemies. This will be your passive attack. Try to have it active as often you can. It slows down melee enemies that attacking you. Max this.
Summon Tree
Raven - 1 skill point
- required for Summon Spirit Wolf, Summon Dire Wolf and Summon Grizzly. 1 skill point only.
Poison Creeper - 1 skill point
- required for Carrion Vine, Solar Creeper
Oak Sage - 1 skill point
- Summons a spirit which have an aura. The aura raises you and your partys life, Grizzly Bear included.
Summon Spirit Wolf - 1 skill point
- required for Summon Dire Wolf and Summon Grizzly
Carrion Vine - 1 skill point
- required for Solar Creeper, restores life from corpses
Summon Dire Wolf - 1 skill point
- required for Summon Grizzly
Solar Creeper - 1 skill point
- restores mana from corpses
Summon Grizzly - 1 skill point
- Here's your meatwall. However putting skill points here won't raise his life so 1 skill point only.
IV - Skill placement:
Skill placement:
(2) - Raven
(3) - Poison Creeper
(4-5) - none
(6) - Artic Blast | Oak Sage | Spirit Wolf
(7-11) - none
(12-17) - Cyclone Armor | Carrion Vine
(18) - Cyclone Armor | Twister | Dire Wolf
(19-23) - Cyclone Armor
(24) - Tornado | Cyclone Armor | Solar Creeper
(25-26) - Tornado
(27-29) - Tornado
(30) Tornado | Summon Grizly | Hurricane
Max Tornado
Max Cyclone Armor
Max Hurricane
Max Twister
By questing you'll also recieve:
+ 3 Skill points – Akara N/NM/H
+ 3 Skill points – Radament N/NM/H
+ 6 Skill points – Tyrael N/NM/H
Use those to lower the level from were you are done with the base build. The table above has no calculation of the extra skill points earned from quests. By using them you lower your level down to character level 78 when done. The next 19 points I advice you to place in Oak Sage for improved survival.
V - Equipment:
Helm:
As headgear you can choose from several helms. However the Jalal's Mane and the Ravenlore are the best in my opinion. Jalal's Mane has high resistances, +2 druid skills, 20 strenght but no FCR. Ravenlore has 3 to elemental skills and resistances but lacks in strenght. Another choice is to make the runeword Lore or Delirium in a helm with +3 to Tornado and/or Hurricane but this will lack in resists and you will have to use more point's into strenght to be able to use Spirit 35" monarch. Also the 40 life extra you gain from using Jalal's will be boosted with the Oak Sage which means you'll get 78 life by only having 1 point in Oak Sage. Socket the Jalal's Mane with a Um rune or a perfect Scintillating to get even higher resistances.
Best choice - Jalal's Mane
Armor:
There are two better armors you could choose between here. Either a Fortitude which has very high defense, 25% FCR and resistances or Skin of the Vipermagi. The Skin of the Vipermagi has resistances, 30% FCR. 1 to all skills but lacks in defense. The Skin of the Vipermagi is much easier to find since Fortitude requires descent a high rune, Lo. Enigma is also an option but it lacks in resistances and FCR. Since this is a PVM guide Enigma is not that much important as in a PVP build. Enigma is also normally not used among Single Players since it requires very high runes, Ber and Jah. If you socket the Skin of the Vipermagi with a Um rune or a perfect Scintillating Jewel you can reach 50% to all resistances (requires a perfect roll on the Skin of the Vipermagi).
Best choice - Skin of the Vipermagi
Weapon:
Here we want a weapon adding skills, resistances and FCR. There's a few alternatives here. You can go for either the Heart of the Oak (KoVexPulThul) which has 40% FCR, resistances, 3 to all skills or you can use a 35" Spirit Crystal Sword which has 2 to all skills, 35% FCR. Other options are Wizardspike with high resists and 50 FCR or Spectral Shard with low resist all and 50 FCR. Both these require DEX but the Suicide Branch which also has 50 FCR does only require STR.
Best choice: Heart of the Oak
Shield:
As a shield we want skills and FCR. There are two shield I can think of. Lidless Wall or 35" Spirit Monarch. The Lidless Wall has 1 to all skills, 20% FCR and low strenght requirement. The 35" Spirit Monarch has 2 to all skills, 35% FCR, good resists and high strenght requirement.
Best choice: 35" Spirit Monarch
Boots:
You can aim for several things here. Either FRW and/or resists. For both there's a dual resist boots with high resists, Natalyas Soul which has FRW and resists in Cold and Lightning. If you gave mana trouble silkweave is a good choice with increase maximum mana by 10% and FRW. You can also use a pair of rare boots with FRW, stats and resists. Since Cyclone Armor won't protect you against posion damage you'll probably need some poison resist here. Sandstorm Trek is a good choice with 40-70% poison resist, 10-15 strenght, 10-15 vitality and 20% FRW.
Best choice: Sandstorm Trek
Gloves:
Here you want a pair of gloves with FCR and maybe resist. You can choose from either Trang-Oul's Claws or Magefist. Trang-Oul's Claws have 20% FCR and good cold resist. Magefist has 20% FCR and regenerate mana 25%.
Best choice: Trang-Oul's Claws
Belt:
Still we want FCR as usual since we play a magician. An adding skill is also good. Arachnid Mesh is a belt which has 1 to all skills, 20% FCR. There's no other belt IMO.
Best choice: Arachnids Mesh
Ring1:
Either a The Stone of Jordan (1 to all skills, 25% maximum mana) or a rare ring with 10% FRC and good resists - depends on how much FCR you have from other equipment. You can also use a Bul-Kathos' Wedding Band for the added life. The Oak Sage will do a geat work here. If you don't wanna be frozen or cold you can use a ravenfrost but remember that coldness does not slow down you FCR. Also playing 1.07 you can trying to get your hands on a 20+ Mana per kill ring with 10 FCR which can be very useful.
Best choice: The Stone of Jordan
Ring2:
Either a The Stone of Jordan (1 to all skills, 25% maximum mana) or a rare ring with 10% FRC and good resists - depends on how much FCR you have from other equipment. You can also use a Bul-Kathos' Wedding Band for the added life. The Oak Sage will do a geat work here. If you don't wanna be frozen or cold you can use a ravenfrost but remember that coldness does not slow down you FCR. Also playing 1.07 you can trying to get your hands on a 20+ Mana per kill ring with 10 FCR which can be very useful.
Best choice: The Stone of Jordan
Amulet: Here we have a few choices. Either a Gaean Amulet or crafted amult with +2 to druid skills (or 2 to elemental skills), 20% FCR, high resists or Mara's Kaleidoscope.
Best choice: Crafted amulet with +2 to druid skills, 20% FCR, high resists (these are tho very rare and very hard to get). Mara's Kaleidoscope and Gaean Amulet works just fine.
8x Natural Grand Charms of (good 2nd mods or plain)
VI - Equipment summary table
This table below is calculated from worst rolls which means this is at least what you get by choosing all the best choices:
Equipment: FCR All/Druid skills Elemental skills Resistances STR/DEX
Jalal's Mane 0 2 0 30/30/30/30 20/0
Skin of the Vipermagi 30 1 0 25/25/25/25 0/0
Heart of the Oak 40 3 0 30/30/30/30 0/10
Spirit 35" 35 2 0 0/35/35/35 0/0
Sandstorm Trek 0 0 0 0/0/0/40 10/0
Trang-Oul's Claws 20 0 0 0/30/0/0 0/0
Arachnid Mesh 20 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
Rare Amulet 20 2 0 0/0/0/0 0/0
8x Natural Grand Charm 0 0 8 0/0/0/0 0/0
Total: 165 13 8 85/150/120/160 30/10
This table below is calculated from perfect rolls and if you have socket Jalal's Mane and Skin of the Vipermagi.
Equipment: FCR All/Druid skills Elemental skills Resistances STR/DEX
Jalal's Mane 0 2 0 45/45/45/45 20/0
Skin of the Vipermagi 30 1 0 50/50/50/50 0/0
Heart of the Oak 40 3 0 40/40/40/40 0/10
Spirit 35" 35 2 0 0/35/35/35 0/0
Sandstorm Trek 0 0 0 0/0/0/70 15/0
Trang-Oul's Claws 20 0 0 0/30/0/0 0/0
Arachnid Mesh 20 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
The Stone of Jordan 0 1 0 0/0/0/0 0/0
Rare Amulet 20 2 0 0/0/0/0 0/0
8x Natural Grand Charm 0 0 8 0/0/0/0 0/0
Total: 165 13 8 135/200/170/240 35/10
VII - FCR
With my suggested equipment you'll reach the 163 FCR - 10 Frame breakpoint.
Helm - NO FCR
Armor - 30% FCR
Weapon - 40% FCR
Shield - 35% FCR
Boots - NO FCR
Gloves - 20% FCR
Belt - 20% FCR
Ring 1 - NO FCR
Ring 2 NO FCR
Amulet - 20 FCR
You should at least aim for the 99 FCR - 11 Frame breakpoint. You can reach this by only use Heart of the Oak (40), 35" Spirit (35), Trang-Oul's Claws (20) and Arachnid Mesh (20). This way you can make this build more PVP viable. Note: This guide is still not a PVP guide.
VIII - Mercenary:
As weapon we have two choices. If you want a lot of mana and never be afraid of having no mana, go for a mec using Insight. If you follow the skill placement you shouldn't need Insight and you can use The Reapers Toll instead which makes your tornado deal a lot more. The Reapers Toll also allow you do do some damage to some PI's in hell when decrepeify kicks in.
Best choice: The Reapers Toll
As helm you can use a bunch of diffrent helms: Crown of Thieves, Stealskull, Vampires Gaze, Andariels Visage or Delirium.
Best choice: Vampires Gaze
As armor you can use either Shaftstop/Duress/Dureiels Shell/Treachery-elite armor/Fortitude/Chains of Honor.
Best choice: Fortitude/Chains of Honor
IX - Strategy (early game)
Until you reach a level 24 you won't be able to use any of your main attack skills. From level 1-24 you'll have to do with other temporary gear.
Weapon:
Dimoak's Hew - Unique polearm lvl req 8 (can be used all the way up to lvl 24)
Gull - Unique dagger lvl 4 req (fast and descent high damage)
Bardiche 3os - (socket with Jewels/Gems for higher damage)
RW - Steel Tir+El req lvl 13
RW - Malice Ith+El+Eth req lvl 15
Best choice: Dimoak's Hew
Helm:
Cathan's Visage - Set mask lvl 12 req (very useful combined with 2x Cathans Seal)
Helm 2os - (socket with Jewels/Gems for higher damage)
Best choice: Cathan's Visage combined with 2x Cathan's Sigil
Ring:
Cathan's Sigil 2x - Set ring lvl 12 req (very useful combined with Cathan's Visage)
Ring - (rare or magical ring with maximum damage and/or strenght which raises damage)
Best choice: 2x Cathan's Sigil combined with Cathan's Visage
Belt:
Death's Guard - Set belt lvl 6 req (useful if combined with Death's Hand)
Belt - (normal, magical or rare with strenght for higher damage)
Best choice: Death's Guard combined with Death's Hand
Glove:
Death's Hand - Set leather gloves lvl 6 req (useful if combined with Death's Guard)
Sigon's Gage - Set gauntlet lvl 6 req (30% IAS combined with Sigon's Sabot)
Arctic Mitts - Set light gauntlet lvl req 2 (10% IAS)
Best choice: Death's Hand (combined with Death's Guard 30% IAS)
Boot:
Sigon's Sabot req lvl 6 (combined with Sigon's Gage)
Boots - (rare, magical with str for higher damage)
Cow King's Hooves - Set req lvl 13 (high fire damage within these boots, rare and only found in Cow level)
Best choice: Cow King's Hooves
With my best choices so far you will have a weapon dealing
2-54 damage - from weapon
15-20 fire damage from 2 set items of Cathan's
25-35 fire damage - from Cow King's Hooves
30% IAS from Death's Guard/Hand
42-109 damage (at least) - if you have placed strenght and have found charms with elemental damage or str you probably have higher damage.
This works very well with a player setting of 8. After you have reached 24 try to equip the gear as soon as you can.
When you reach:
lvl 16 - Twithcore is a good body armor
lvl 19 - Socket a weapon (Bardiche with 3x Ral/Tal runes from normal countess)
lvl 23 - Magefist
lvl 25 - Spirit 35" Crystal Sword
lvl 29 - The Stone of Jordan, Skin of the Vipermagi
lvl 42 - Natural Grand Charm, Jalal's Mane
lvl 45 - Trang-Oul's Claws
(from here you are on your own)
I won't tell you so much more but these advices:
¤ Make sure you always have Cyclone Armor and Hurricane active.
¤ Spam Tornado as much as possible and combine this damage with Hurricane
¤ Make sure you have at least one meatwall.
---------------------------------------------------------------
X - Patriarch Kelsharr the Wind-Druid [RWM/RRM SC 1.12a SP]
So I have finally finnished my Wind-Druid using this guide. The playing time has been very easy. The few times I've actually died was because I did not pay attention to the game (like cube gems or talking on the cellphone while being in battle). Playing a Wind Druid has been very fun and the power he possess is great.
Normal: Not so much to say here more than I ran Normal Baal until I was able to wear my Spirit 35" Monarch. Found a few good things but most rubbish.
Nightmare: Ran through it pretty quickly. At A5 I ran NM Baal until I was level 76.
Hell: Very simple, much easier than I expected it to be.
Playing style: I have followed my guide pretty much so you who have read it it's nothing new when I mention that I have used Cyclone Armor and Hurricane 24/7 from when I was able to use them. However I have used Artic Blast against PI's when nothing else more than the PI's have been there.
And another thing that I have added myself is the addition to Shapeshifting skills. If you wanna become a Wind Druid Bear it's a great health boost when running around as a bear using Shock Wave and having such much health is good when tankin PI's ghost.
In Chaos Sanctuary - Summon Grizzly next to the OK's and then obliterate them.
Stats:
Name: Kelsharr
Type1: Druid
Type2: Wind
Level: 82
Stenght: 136 (186/156)
Dexterity: 180 (193/193)
Vitality: 164 (164/186)
Energy: 20 (40/40) (base)
Life with no Oak Sage: (514/558)
Life with Oak Sage: (951/1047)
Equipment:
Jalal's Mane (Jewel of Fervor)
Heart of the Oak
Stormshield (Perfect Diamond) / "Spirit" Monarch
Skin of the Vipermagi (Scintillating Jewel 14%)
Arachnid Mesh
The Stone of Jordan
The Stone of Jordan
Trang-Oul's Claws
Natalyas Soul
7x Natural Grand Charm of X or plain
8x X or plain Small Charm of Inertia
Elemental Tree (Stormshield/"Spirit" Monarch):
1 Artic Blast
20 (39/41) Cyclone Armor 2579 / 2704
20 (39/41) Twister 1025-1092 / 1105-1177
20 (39/41) Tornado 4896-5158 / 5254-5529
20 (39/41) Hurricane 2235-2350 / 2382-2497
Shapeshifting Tree:
1 Werewolf
1 Lycantrophy
1 Werebear
1 Maul
1 Shock Wave
Summoning Tree:
1 Raven
1 Summon Spirit Wolf
1 Summon Dire Wolf
1 (10/12) Summon GRizzly
3 (12/14) Oak Sage
Mercenary:
Type: Desert Prayer Merc (A2)
Weapon: Eth Thresher "17 Insight
Helm: "Delirium" Tiara
Armor: "Fortitude" Superior Archon Plate
Damage: 799-4500