View Full Version : e-bug armours
i am war
24-04-2008, 19:35
can someone tell me ebug recipe for armour please?
iv fogotten it, not used it for like a week :p
but just got eth boneweave with 600+ def :)
thanks in advance :azn:
600 def will only turn out 900 def when ebugged, because it's always exactly 50% more, rounded down.
Recipe is: Eth (unsocketed, non-superior) armor + Ptopaz + Tal + Thul
Shields are Pruby + Amn + Tal
Helms are... er... never used it, don't remember. Check it at the arreat summit (cube socket recipes for normal armor).
i am war
24-04-2008, 19:49
ok, thanks again, as i seem to remember you told me in the first place ;)
I'm confused, why can't you go to Larzuk? w/ it?
is that not an option?
Dodgydave
24-04-2008, 21:18
Going to Larzuk wont provide the double etheral bonus socketing in the cube does.
ok, now I am confused...
double etherearl bonus?
if i have a 670 ethereal GHauberk w/ 0 sockets... what exactly would the "double" bonus do?
carnivore
24-04-2008, 21:41
it will add 50% additional def and 1 to 4 sockets. your armor has 400+ base def, *1.5 being etheral and will get another *1.5 when ebugged.
for the recipe look here:
http://www.battle.net/diablo2exp/items/cube.shtml
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
thegiantturtle
24-04-2008, 22:43
it will add 50% additional def and 1 to 4 sockets.Note that it's an even chance of 1-6 sockets, which is then capped at 4.
Note that it's an even chance of 1-6 sockets, which is then capped at 4.
You sure about that? I thought it depended on the item type, like:
Weapons - 6 sockets (no ethereal bug here, though)
Armor - 4 sockets
Helm - 3 sockets
Shield - 4 sockets
So, an armor with a max of three sockets would have 25% chance on one socket, 25% chance on two sockets and 50% chance on three sockets. That's what I thought, at least.
thegiantturtle
24-04-2008, 22:50
You sure about that? I thought it depended on the item type, like:
Weapons - 6 sockets (no ethereal bug here, though)
Armor - 4 sockets
Helm - 3 sockets
Shield - 4 sockets
So, an armor with a max of four sockets would have 25% chance on one socket, 25% chance on two sockets and 50% chance on three sockets. That's what I thought, at least.You're wrong. Likely, you can blame the AS which contains some text explaining it the way you believe and some text explaining it properly.
You're wrong. Likely, you can blame the AS which contains some text explaining it the way you believe and some text explaining it properly.
Alright, I stand corrected! :thumbsup:
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