theheft
23-04-2008, 15:17
I do quite a bit of LLD but only have one character at the min, a level 21 zealot...too high for level 18s and too low for level 29/30's.
Im currently sourcing items to remake a level 18 zealot and make a level 18 hybrid ama, an idea stolen off a friend on b.net, it work surprisingly well as long as you don't try to go toe to toe with zealots, keep your distance and don't change to the bow at the wrong time and get hit by a charge.
Anyway, getting to my point, I was in a LLD game the other day full of level 29/30's and I noticed that although my level is lower than them when I landed hits on the level 29's I hurt them....A LOT, my problem was actually landing the hits due to low AR, currently 2.5k with zeal. I like zealots and thought about making a level 29/30 one, mystified had suggested levelling my current one up, although I feel the skill distribution would need tweaking so the level 21 would retire to being a mule.
Anyway, I was thinking something along the lines of this....
Skills
20 Sacrifice 12% damage to zeal per level, would have be an idiot not to!
4 Zeal - Extra points gain only minimal amounts of AR and Damage, so keeping this as at 4 seems the best option to me.
The rest I am unsure about, need to have a play about the on the character editor on SP I think, not sure if I should pump points into might to have a strong charge, or use conc, or go to level 30 and use Fanaticism.
Usual PVP melee stats, enough strength for equip, enough dex for max blocking, rest into vitality
Equipment
Weapon only two choices I can see here really
Roba Naga (nice damage and speed but no deadly strike)
Honour Divine Sceptre with some +skills (Charge, Conc, Zeal, Fanat)
Shield
A few choices I can see
Rhyme - only other source of CBF apart from deaths sash
4 Socket Paladin shield (ED AR) full of maxers with resi
4 Socket Paladin shield (RESI) full of maxers with AR
Spirit - FHR, resi, skills
Armour
Twitch - Blocking, IAS, some FHR
Artisans mage plate of the colossus/squid - Life and damage when filled with maxers
Helm
3 socket helm of some sort with maxers - pure damage
P crown - Skills, FRW etc
Rare level 30 circ - skills, resi whatever else spawns on it
Gloves
Bloofists - Life, FHR etc
Deaths - 30% IAS when used with belt
Boots
Cowkings - good amount of dex
Sanders - dex strength 40frw
Goblin Toe - 25% crushing blow, not sure how useful it would be though compared to the other options, could be useful vs high life barbs maybe?
Belts
Deaths sash - Cannot be frozen
String of ears - 15% DR
Rings and amy
Angelics, no other option here really on an AR dependant build
Charms
+ 10 max/XX AR with STRENTH or DEX to meet requirements, rest 3/20/15's or as close to as possible.
I think damage wise it has potential, its just landing those hits, resistances shouldnt be too much trouble as I have nearly managed to max mine out even when using my ED/AR shield on my level 21.
CDM, hit me with your knowledge and set me on the right path, if you feel its going to be waste of time, effort and currency tell me before I start!
Im currently sourcing items to remake a level 18 zealot and make a level 18 hybrid ama, an idea stolen off a friend on b.net, it work surprisingly well as long as you don't try to go toe to toe with zealots, keep your distance and don't change to the bow at the wrong time and get hit by a charge.
Anyway, getting to my point, I was in a LLD game the other day full of level 29/30's and I noticed that although my level is lower than them when I landed hits on the level 29's I hurt them....A LOT, my problem was actually landing the hits due to low AR, currently 2.5k with zeal. I like zealots and thought about making a level 29/30 one, mystified had suggested levelling my current one up, although I feel the skill distribution would need tweaking so the level 21 would retire to being a mule.
Anyway, I was thinking something along the lines of this....
Skills
20 Sacrifice 12% damage to zeal per level, would have be an idiot not to!
4 Zeal - Extra points gain only minimal amounts of AR and Damage, so keeping this as at 4 seems the best option to me.
The rest I am unsure about, need to have a play about the on the character editor on SP I think, not sure if I should pump points into might to have a strong charge, or use conc, or go to level 30 and use Fanaticism.
Usual PVP melee stats, enough strength for equip, enough dex for max blocking, rest into vitality
Equipment
Weapon only two choices I can see here really
Roba Naga (nice damage and speed but no deadly strike)
Honour Divine Sceptre with some +skills (Charge, Conc, Zeal, Fanat)
Shield
A few choices I can see
Rhyme - only other source of CBF apart from deaths sash
4 Socket Paladin shield (ED AR) full of maxers with resi
4 Socket Paladin shield (RESI) full of maxers with AR
Spirit - FHR, resi, skills
Armour
Twitch - Blocking, IAS, some FHR
Artisans mage plate of the colossus/squid - Life and damage when filled with maxers
Helm
3 socket helm of some sort with maxers - pure damage
P crown - Skills, FRW etc
Rare level 30 circ - skills, resi whatever else spawns on it
Gloves
Bloofists - Life, FHR etc
Deaths - 30% IAS when used with belt
Boots
Cowkings - good amount of dex
Sanders - dex strength 40frw
Goblin Toe - 25% crushing blow, not sure how useful it would be though compared to the other options, could be useful vs high life barbs maybe?
Belts
Deaths sash - Cannot be frozen
String of ears - 15% DR
Rings and amy
Angelics, no other option here really on an AR dependant build
Charms
+ 10 max/XX AR with STRENTH or DEX to meet requirements, rest 3/20/15's or as close to as possible.
I think damage wise it has potential, its just landing those hits, resistances shouldnt be too much trouble as I have nearly managed to max mine out even when using my ED/AR shield on my level 21.
CDM, hit me with your knowledge and set me on the right path, if you feel its going to be waste of time, effort and currency tell me before I start!