View Full Version : My personal hopes for DIII if/when it comes out.
Thrandir
10-04-2008, 17:32
1) I hope it stays 2D. Or, if it's 3D, that the camera position stays fixed. (Tho maybe a bigger field of vision)
2) I hope that the gameplay evolves in it's own direction, not just turning into another D&D-like game.
3) I hope we retain the 7 character classes we have now, same skills, same synergies.
4) I hope we have entirely new character classes, and that new and old characters would be able to diversify into subclasses upon reaching clvl ~45.
Each subclass would open up one new skill tab, perhaps change the appearance, perhaps give a unique subclass bonus.
5) I hope runes have more complicated workings in socketed items. Meaning, instead of just having one bonus, they would have a whole bunch which depend on many factors. Maybe, for example, runes could give...
-One bonus based on the item type they are in (wep, armor, shield, helm, gloves, boots, belt)
-A bonus which changes depending on their position in the item (1st socket, 2nd, 3rd, etc., last)
-A bonus which depends on the rune immediately before it.
-A bonus which depends on the rune immediately after it.
This way, after much experimentation, people could essentially making their own customizable runewords. The number of combinations of possible runes is 33^(#sockets), so it would be near impossible to find the best one...except that one could experiment and figure out what each rune does in each case. Imo, that would be downright FUN.:grin:
6) Similarly, I hope alchemy is made more versatile, instead of simple, straight cubing recipes. Maybe there might be a difficult-to-find NPC who would help you with more complex process. Perhaps items in the game which do nothing, but can be used as alchemy ingredients to (weight the results of other recipes? Open up new recipes? Have different effects depending on order/position in cube/something else?).
7) I hope the monsters are smarter. Well, some of them. Smart gloams might be too much. xD
8) I hope the world evolves as you go through it. I hope you'd find NPC's outside of town. Maybe a hermit in the middle of the jungle who would sell you vitality boosters, energy boosters, eaglehorn, or...jk jk, nvm. But yeah, perhaps specific areas of the game which, when you clear them out, stay cleared out and take on a new function.
9) I hope there are events involved it quests. Perhaps the siege on Harrogath quest should be more like a siege, with forces advancing and you have to actually work together with your team (or the barbarian NPC warriors to hold them back). Maybe time limits somewhere. Maybe outposts in the wilderness that you have to defend against an army that moves against one, regroups, and picks another. Monsters that just wait for you to kill them do get kinda old sometimes.
10) I hope your character eventually gets a sanctuary. Accessible only by waypoint, and you only give your trusted friends access to it. A place with a bigger stash, more extensive alchemy facilities, and who knows what else? We could probably all think of something.
...I also hope that characters can get married. Don't ask me why. Maybe I need a life. Hm...
anyways, I'm not really expecting any of this, just hoping for it. This is what, in my opinion, an ideal DIII would contian. Feel free to share your own hopes, should you feel inclined. What would your ideal DIII have/be like?
Doubt it will but good luck.
I hope they wont change much at all. Add some stuff and one more act, would be enought for me
That'd be more of a patch however
All that sounds nice, but I'd like some new skills on the original character classes, same feel, but not to where we could all just follow old guides. AND I want a new skeleton minion... >.> Skelly Archer! It would be cool... Maybe not fantastic, but still, cool.
ProfessionalBerg
10-04-2008, 18:45
A big "NO!" to Full 3D.
How will we teleport?
How will we see the "big picture"?
I don't want another WoW-clone. I want top-down view, 'cause that's how hack'n'slash RPG's work.
Ravenlord
10-04-2008, 18:57
A big "NO!" to Full 3D.
How will we teleport?
How will we see the "big picture"?
I don't want another WoW-clone. I want top-down view, 'cause that's how hack'n'slash RPG's work.
Holy words,mate :wink3:
I love isometric view :grin:
I hope u can see more details of the items you put on. Cuz when u put boots on, you can't even see them, same with gloves, would love to see my char wearing them.
And I'd like a quest like Anya, Larzuk or Charsi, where you can instead of imbueing your weapon, socketing or naming it, you can colour it in the colour u want! I'd love some pink swords and armor^^ Pink FTW!
killmofasta
10-04-2008, 19:12
I hope u can see more details of the items you put on. Cuz when u put boots on, you can't even see them, same with gloves, would love to see my char wearing them.
And I'd like a quest like Anya, Larzuk or Charsi, where you can instead of imbueing your weapon, socketing or naming it, you can colour it in the colour u want! I'd love some pink swords and armor^^ Pink FTW!
Pink? Jeez. How about a Tutu? A hack and slash ballerina? I call this the Barbie-Dress up thing. Have you seen what a fashion show Maple Story is? How about a real store to buy pink itemz?
Giving other people a laugh with your outfit isn't a crime. Tho Tutus are too much, it must remain protective and must look like armor of course. No fashion shows, just adding some personal aspects to your armor and weapons.
Other people might like some tough colours, I'm anti-tough, I laugh with tough. Even my cellphone is pink to strengthen that fact:D
I'd sport some Rainbow Armor on my Necromancer! ^_^ Lol. But... >.> Red/Purple and Black would make me smexified. Lol.
My hopes:
Large number of classes, each special in its own way
Good item system
Anyone-can-jump-in a-game-and-help gameplay
Killing groups of enemies, rather than 1v1 type fights.
In other words, what I love about D2.
Actually it sounds that you just want a new expansion or something. Diablo 3 would be a whole new game and will not have same chars for example, and especially not same skills and synergys.
StevehRogers
10-04-2008, 20:06
I would like more character customization, forgive me for using wow as a comparison but something like that when you start up a character, so it would be more personal. Keeping it non total 3d something like how it is now is essential imo. I would like to see new characters and a whole new quest line, hopefully something not as linear as it is at the moment, with lots of "sub quests" etc leading off from the main storey line. Once again I'm comparing to wow but i think some sort of raid system or areas like in wow where you can get a team of your mates and take on tougher monsters than usual, where team work would be more vital, like uber tristram but lots of them with varying difficulties to add something extra to the game for the more experienced serious gamers out there.
Actually it sounds that you just want a new expansion or something. Diablo 3 would be a whole new game and will not have same chars for example, and especially not same skills and synergys.
Right on! Let's get something fresh!
ProfessionalBerg
10-04-2008, 20:43
Pink? Jeez. How about a Tutu? A hack and slash ballerina? I call this the Barbie-Dress up thing. Have you seen what a fashion show Maple Story is? How about a real store to buy pink itemz?
Ever seen Guild Wars?
Example: my female Warrior in Primeval blue-dyed armor, with a Forgotten Sword and an Exalted Aegis:
http://i117.photobucket.com/albums/o61/Viktor_Berg/gw001.jpg
My point being: Sometimes it's nice to look nice.
To be honest, I'd prefer D2-style graphics to anything resembling WoW or Evercrack (never heard of Guild Wars)
mince pies
10-04-2008, 22:34
Maybe Blizzard will release DIII and keep it traditional to DI and DII regarding gameplay, graphics, etc. and then release a "World of Diablo", like WoW but Diablo style so there would be a Diablo MMORPG and a classic DIII. That would suit me fine but if I had to choose between the two I'd go for the classic DIII.
StevehRogers
10-04-2008, 22:56
I seriously doubt they will release 2 different games. I don't thin D3 will even come this year ( if it even arrives ) I cant see the benefit to blizzard in releasing essentially a copy of wow with diff items and chars, to compete with there own game which is still hugely popular.
I hope it won't resemble WoW to much, which I doubt it will since the Diablo franchise is different from WoW.
I'm pretty sure that whatever these guys put together it will be great. Especially with xx years in the making:)
One hope I do have for the game is that gold won't have any real valvue, like in DI and DII. Since the gold was only being used to repair stuff (basicly) and dropped by the tons, you couldn't do much with it when trading. If gold in DI and DII had the same valvue as WoW gold you'd seen alot less item trading, and just plain buying and gold grinding, which imo is kinda boring. I loved the item trading concept with DII :D
ragnar_ii
11-04-2008, 21:02
I was also kind of skeptical on a 3D hack and slash game, until I played Hellgate London. I love the 3D world, aside from the fact that 90% of the game looks the same. If teleporting still exists in this game, I'm sure there is a way to adapt it to a 3D environment.
I would be rather disappointed if Blizzard releases a 2D hack and slash/rpg game in this day and age.
ProfessionalBerg
12-04-2008, 00:54
A 3D top-down view is just as good as good ol' isomeric view, but is much more Diablo-like. IMHO.
fauxgtfour
12-04-2008, 01:57
Figure out how to make it so online chars can be played offline and still not have hacks... oh wait... that can't be done. *sighs*
I just wish I could play when I don't have an internet connection (yet not be stuck in the open realm)
WhiteAlien
12-04-2008, 19:00
These days Blizzard is facing many many good concurrents. It is not like back in 2000 when online RPG did not existed and they were almost alone in the market. Now they have to relay on their fans and I hope they wont disappoint us.
As for visual style of game definitely it will be 3D oriented and with all negative aspects with it. If you still doubt look for example Starcraft II.
I just hope it will not become another first player shooter style game like Helgate London (big deception for me) or Gears Of War or Lost Planet. We have so many of them already.
Otherwise can some one tell me if there is any difference between Diablo (or Baal) and Aliens when you look from 3D graphical point of view?
wheel-of-doom
13-04-2008, 01:13
I hope they have Matt Uelman do the soundtrack.
I hope they keep the atmosphere dark and bleak.
I hope there's no elves.
xpumafangx
13-04-2008, 01:51
ya elves = lame.
I hope eather its a top down veiw, I dont want it to be a wow clone, and if they do change the view, do it in a first person view only. 3rd person views are for noob gammers only. I dont mind it if they let you change the color of your items. But dont change the pics for the items so you cant tell what people are using. I do want the same classes. I do want a more mmorpg feel to it. I do not want hacks, Ill keep dreaming of a game thats hack free, wait thats xbox360,ps3, and wii... I want it on xbox360.
Increased stash size! And being able to have a community stash(between all of your characters) so you won't ever have to mule ever again.
Friends Call Me Butch
13-04-2008, 05:59
I hope they have Matt Uelman do the soundtrack.
I hope they keep the atmosphere dark and bleak.
I hope there's no elves.
According to the wikipedia page, Uelman left Blizz:
http://en.wikipedia.org/wiki/Matt_Uelmen
As for "dark and bleak", who knows if the game even exists, but it is hard not to notice that the general trend seems to be towards family-friendly fare and a global audience.
http://forums.worldofwarcraft.com/thread.html;jsessionid=6DDF55C774A0879716E82493018 8D40A?topicId=5464368970&postId=54945362072&sid=1
I don't know if anything particularly gloomy has ever come out of Orange County.
I also think it would be a good idea to be able to trade in a chat channel instead of making a game to make the trade.. I'm sure they have the tech to handle that now.
phoenixhawk
13-04-2008, 10:53
I like the color customization idea. A lot of people seem to care how their characters look. There are probably other good ideas in this category also.
One of the things I want most is higher resolution. 800x600 just doesn't look good these days. Especially when I am used to 1920x1200 on my laptop. Higher resolution w/ better, more detailed graphics, even w/ the current 2D, isometric view would look awesome.
As a compromise, D3 could allow us to choose between different types of views.
E.g., 2D or 3D. Overhead or POV. Etc.
I feel ambivalent about the 8-player game restriction in D2. It can be nice because you're focused on just up to 7 other players. It's not so good because it doesn't feel like there's one whole D2 universe. I think D3 should find a balance between these two things.
Increased stash size! And being able to have a community stash(between all of your characters) so you won't ever have to mule ever again.
Word! Community stash accessible without the need to join/create a game, making mule/trade etc much faster and easier.
Also making the hirelings more versatile, more equal to the characters skills and allowed equipments.
Higher resolution. :)
/LoS
Nostavar
13-04-2008, 22:50
I definetly don't agree with number 3, keeping the same classes, skills and synergies. If anything I'm hopeful they would improve the skill system. You know, not having useless skills in the tree that are only viable to improve your main skills. Plus, new content is important.
Thrandir
13-04-2008, 23:22
Did you miss number 4? ;)
I certainly hope they improve the skill system...but only by adding new stuff, not taking old stuff away. For example...I'd miss bone spear so much if it got removed/nerfed/whatev...
Nostavar
14-04-2008, 11:30
I didn't miss number 4, but I don't believe you can keep the old classes and skills and put them in a new world with new systems and monsters. I'm fine with new implentations of old skills (I would expect that actually) but keeping things as they were wouldn't seem like a step forward to me.
My point being: Sometimes it's nice to look nice.
^I totally agree. Any of you played Oblivion? It would be lovely to be able to customize the look of your char in such a detailed way.
diabloIInoob
14-04-2008, 19:09
hmmmmmmm..... i cant say nothin about this exept with a question.
how is d3 gonna be like?
you see in d2 that angle guy destroys the worldstone and we already killd the three prime evils whats next just a bunch of lesser evils like andy and duriel?
i have serious doups about d3 [as much as i hate to say it]:tongue:
WhiteAlien
14-04-2008, 20:54
hmmmmmmm..... i cant say nothin about this exept with a question.
how is d3 gonna be like?
you see in d2 that angle guy destroys the worldstone and we already killd the three prime evils whats next just a bunch of lesser evils like andy and duriel?
i have serious doups about d3 [as much as i hate to say it]:tongue:
Just after WoW came out Blizzard told that they wont make new type of games by continue working on actual franchise. If they dont lie, and they dont, as we can see WoW, we can see SCII and now the turn is for DIII. The main question is not will they, but when they?
^I totally agree. Any of you played Oblivion? It would be lovely to be able to customize the look of your char in such a detailed way.
Oblivion sux and is for children from 8-12. The monster die animation is so crapy in Oblivion that it made me laugh. After a kill monster body turns into flat small ground texture even if monster was huge. WTF!!!?? Ridiculous. Even in DII poor graphics its done better.
As for DIII I would like to see more interactive environment. For example we could:
1. burn trees with meteor or firewall
2. after Blizzard trees could be covered with snow
3. Could broke (not just open) chests/barrels with feet, hand or some weapons
4. explosions could use complex particle physics so the debris always flow in random directions and on impact could do some damage on environment (brun grass, make holes etc)
5. arrows could stack in bodies, ground or walls and depending of material make deep or shallow holes or just bouncing away
6. killed monster bodies could decompose more slowly and in more complex way, lets say depending of environment (for ex. in desert they dry out, in rainy forest they slowly disappear in ground and decompose)
7. when killing monsters you could chop off body parts - legs, hands and if he is still moving chop of head.
8. you could see real damages done on armors, for ex. bumps from mace hits or holes from arrows and of course depending of material used do different protection of wearers body.
9. could dig holes in ground or in wall (just for fun :laugh)
10. more blood, blood stays on your helm, armor.
In theory that all will be possible in near future with new physics engine. nVidia promises control of 8million particles in future. Who interested can read article here (http://www.tgdaily.com/content/view/36915/135/)
Angel_of_Wrath
16-04-2008, 19:13
Alot of the innovations the original Diablo team did - and are doing - with Hellgate: London are fantastic. The armors, mods, faction/class, shared stash, etc. What they are missing is the epic story, memorable quests, storyline, progression, character devlopment, music and atmosphere. This is stuff that the Diablo series had in spades... but costs alot to develop.
I would love for a new Diablo to have these types of innovations translated into a top down 3d world with a dark feel. An an epic story with wicked cinematics.
Worldstone weapons.
Surely there is some smith out there already crafting them from the shattered fragments!
diabloIInoob
23-04-2008, 01:07
whitealien what you mean 'not will they but when thay'
dosnt make sense dood what you trying to say?
are we still gonna have powers in dIII?
the worldstone was destroyed how can we beat the prime evils without the worldstone.
the worldstone gave use our powers in dII. :shocked:
whitealien what you mean 'not will they but when thay'
dosnt make sense dood what you trying to say?
are we still gonna have powers in dIII?
the worldstone was destroyed how can we beat the prime evils without the worldstone.
the worldstone gave use our powers in dII. :shocked:
First of all, there's a thread (actually more than one) discussing the ramifications of the destruction of the Worldstone on the plot. Secondly, what are you basing your assumption that the Worldstone gave us our powers on? I don't remember anything in the game or cinematics that would lead you to believe that without the worldstone a Necromancer would simply be a skinny old white man...
As for the "doups" you have about Diablo III (going to assume that means doubts, simply because nothing else really makes sense) we all have concerns about it, for we love the current game system and don't wish to see it corrupted by a poor sequel.
When the original Diablo ended, would you have been able to foresee the new dimensions they would add to the plot? I personally was not. There are many new directions they can go with the plot, fleshing out the possibility of Tyrael as a fallen angel, incorporating Belial and Asmodan (thinks those are their names) the other minor evils and we will of course see Diablo again, presumably alongside his brothers. It wouldn't be a Diablo title without Diablo, and if they explain away the destruction of his soulstone it opens doors for all of the Prime evils.
Back on actual topic: I hope they expand the number of class options and force us into limited roles, creating the need for a more group based dynamic. I have a long post about some possibilities (mostly just tweaks) in the Character class thread, so I won't bother with that here. It would be nice if we were forced to have a balanced party to clear areas like the Chaos Sanctuary as opposed to Diablo only having 3 monster types around him...
Cheers
-Tai
What I would like to see is a system set up for clans/guilds/etc (some of these ideas will of course be from other games). It would be a basic thing to where a clan could create their own permanent 'room' of sorts. It would be a room with a house in it with a shared stash, an area outside to train & duel, and basically just a base of operations deal. Blizzard could also use this as a source of income, and you pay monthly to use it. They could also instead set it up to where the basic setup is free, and for extras you get charged a monthly fee.
WhiteAlien
23-04-2008, 15:09
When the original Diablo ended, would you have been able to foresee the new dimensions they would add to the plot? I personally was not. There are many new directions they can go with the plot, fleshing out the possibility of Tyrael as a fallen angel, incorporating Belial and Asmodan (thinks those are their names) the other minor evils and we will of course see Diablo again, presumably alongside his brothers. It wouldn't be a Diablo title without Diablo, and if they explain away the destruction of his soulstone it opens doors for all of the Prime evils.
Back on actual topic: I hope they expand the number of class options and force us into limited roles, creating the need for a more group based dynamic. I have a long post about some possibilities (mostly just tweaks) in the Character class thread, so I won't bother with that here. It would be nice if we were forced to have a balanced party to clear areas like the Chaos Sanctuary as opposed to Diablo only having 3 monster types around him...
Cheers
-Tai
Who said that story will continue from point where Worldstone was destroyed? I personally believe that new D3 story will start , lets say 3k years before Tristram destruction and will show how everything started.
mince pies
23-04-2008, 18:38
I'd personally prefer graphics that stick to the theme of the other Diablo games or if it is going to be 3D, make it more like Guild Wars but better and more in-depth. If they make the graphics like WoW (like a cartoon, basically) I won't be happy at all
Who said that story will continue from point where Worldstone was destroyed? I personally believe that new D3 story will start , lets say 3k years before Tristram destruction and will show how everything started.
Well, if it's Diablo 3 it will start after Diablo 2.
If it's "Diablo: Something or other" it might well be an explanatory prequel.
I'd personally prefer graphics that stick to the theme of the other Diablo games or if it is going to be 3D, make it more like Guild Wars but better and more in-depth. If they make the graphics like WoW (like a cartoon, basically) I won't be happy at all
I think they would do well to render the graphics like a CG movie ... Beowulf comes to mind here. Less cartoon like but a difference from WoW and DII's current craphic set.
mince pies
23-04-2008, 20:12
I want the game to be designed so that there are always new heights to be reached, very ancient and complex spells that require every ounce of power, intelligence and mental abilities that your character possesses, and more. New levels to be reached and new, nightmarish manifestations from Hell. I'm kind of hoping that it is an MMO, that way all these things could be possible with regular updates to the game, etc. One of the boring things about DII is when you have completed the entire game with each character class fifty times over. I would hate that to be the case in DIII
mince pies
23-04-2008, 20:15
I think they would do well to render the graphics like a CG movie ... Beowulf comes to mind here. Less cartoon like but a difference from WoW and DII's current craphic set.
Yeah, the current DII cinematics come to mind here ^^ A DIII game with graphics like that would be immense. Has the perfect Diablo feel to it that DI had :smile:
Turtleism
26-04-2008, 03:47
i hope d3 is based more around d2 classic then expac. lets keep class skills where they belong, with their own class's.
and whilst ur at it dump runes, they make the game just too hard and complex for new players. we want to just be able to jump in and go rather then spend hours on websites looking for rune combo's then hunting down a 2/4/6 socket anything. just get the item, get the skills and get playing.
diabloIInoob
26-04-2008, 06:40
i hope d3 is based more around d2 classic then expac. lets keep class skills where they belong, with their own class's.
and whilst ur at it dump runes, they make the game just too hard and complex for new players. we want to just be able to jump in and go rather then spend hours on websites looking for rune combo's then hunting down a 2/4/6 socket anything. just get the item, get the skills and get playing.
i agree 190% with you its makes total sense and dII expantion just makes me miss classic :rolleyes:
i hope d3 is based more around d2 classic then expac. lets keep class skills where they belong, with their own class's.
and whilst ur at it dump runes, they make the game just too hard and complex for new players. we want to just be able to jump in and go rather then spend hours on websites looking for rune combo's then hunting down a 2/4/6 socket anything. just get the item, get the skills and get playing.
I don't think they are *that* hard and complex to deal with. I think a better way to fix that would be to equalize runewords with the uniques, sets, and rares. That way nobody would feel obliged to have their perfect endgame gear as 90% runewords, and it would be a personal choice.
Also have runewords and uniques/sets/rares on the same levels of usefulness take roughly the same amount of effort to obtain.
Mcwhopper
26-04-2008, 22:03
I think they will use the final itemization of WoW after they released their last x-pack for that game.
It's basically an item system that has been thought over more than any other system (They where bussy with WoW for what 4 years before release? and another 3 after release?). It's hard to fantom an item system when we still don't know whether or not the game will be a MMO or not and if it is a MMO wether it will be large groups focussed, small group focussed or focused on the individual. I can envision tons of different systems that would fit better with either or the types.
In the name of Zod
27-04-2008, 03:45
Fighting Diablo in 3D will be surreal. SC2 is using havoc physics which has versions, I wonder which havoc engine their using. This will be great! However, SC2 units look incredibly toy like imo and as such scares me a little when thinking about D3.
The positive sign is that Blizz have gone to lengths to make units in SC2 look like those in SC. One must think that they'll do the same for all D3 characters & environments. That'll be impressive enough considering the visual effects that went into D2 for its time.
Most important thing to me is the tremendous use of randomness throughout D2. Its got to stay, mods an all.
Back on actual topic: I hope they expand the number of class options and force us into limited roles, creating the need for a more group based dynamic. I have a long post about some possibilities (mostly just tweaks) in the Character class thread, so I won't bother with that here. It would be nice if we were forced to have a balanced party to clear areas like the Chaos Sanctuary as opposed to Diablo only having 3 monster types around him...
Cheers
-Tai
As much as I despise the fact that 90% of players are still only interested in "whatever kill fastest, lol", I don't want to be forced into "building parties". This is a major drag in pretty much every other online RPG. There's always unpopular classes that you need, and popular classes you don't need. I enjoy D2 being more of a "jump on in and join in the killing" game than a delicately balanced party game.
This is somewhat untrue in hell, where you will suffer with a group of 8 fragile spellcasters, but that's an extreme example and is appropriate for the difficulty level.
Mcwhopper
27-04-2008, 18:54
I like a game that forces you to have a balanced party. I like a game where you have to think and where a skilled player is sometimes actually needed instead of just a bonus.
As much as I despise the fact that 90% of players are still only interested in "whatever kill fastest, lol", I don't want to be forced into "building parties". This is a major drag in pretty much every other online RPG. There's always unpopular classes that you need, and popular classes you don't need. I enjoy D2 being more of a "jump on in and join in the killing" game than a delicately balanced party game.
This is somewhat untrue in hell, where you will suffer with a group of 8 fragile spellcasters, but that's an extreme example and is appropriate for the difficulty level.
Well, how about if only the highest of levels required a tight knit party? This would keep people from being able to "Solo 8 player baals" and force them to do something like "solo 1 player Dark Wood in Hell mode"
Like, Bob joins with his cleric/potion master. A cleric/potion master can't really solo too many places quickly at all, so it's slow progress with whatever he's doing...
Joe joins with his Fire Sorceress. They each agree that the Hole of Doom would be the optimum place for them to play depending on their strengths/weaknesses/player ability/monster types/whatever.
They keep on, kill, etcetc.
Jordan, Hicks and Booker join Bob and Joe with whatever characters. They recognize that they've got a big enough group to take on Hellish Hills, which would be like some level 85 are in D2:X, to gain the highest experience/quests/etc.
Of course, you should be able to solo lower difficulty areas easier; like soloing Nightmare Baal runs isn't too hard for most D2:X builds.
aishilee
28-04-2008, 08:07
DIII . RTS. anyone ?
Lord_Jaroh
28-04-2008, 14:21
Well, how about if only the highest of levels required a tight knit party? This would keep people from being able to "Solo 8 player baals" and force them to do something like "solo 1 player Dark Wood in Hell mode"
[snip]
Of course, you should be able to solo lower difficulty areas easier; like soloing Nightmare Baal runs isn't too hard for most D2:X builds.
Anything that requires me to be in a party in order to complete it is a poor decision on their part. I like to be able to solo games, and then have some multiplayer fun on the side. To not be able to complete the game by myself would be assinine.
That is one of the aspects of MMOs that I wish would die a horrible death, and I hope to God that it never sees the light of day within Diablo in any form.
I would like to think that every class should have the capacity to solo equally if done right, while providing greater risk for greater reward areas designed for compatible parties that can work together.
stillman
08-06-2008, 00:40
I like the marrige idea. Characters should be able to have children with other characters, and the children grow up to have stats that are a combination of both paretns' stats. Hence, there would be selective breeding to ensure certain stat turnouts, and even cults, arranged marriges, etc.
When a chr dies in D2, we have a retarded system where you run around naked and pick up your own dead body. How can you have multiple bodies? How can you be alive and dead at the same time? Instead, how about your offspring (if you had any) grows up to adult age (as explained below) and goes out to find his dead parent's body. Then, he finds his parent's gear, gets revenge, and vows to finish the family quest. The parent's gear has not been scavenged for all those years either because Tyreal or someone put the gear in a protective sepulture or the gear has magical warding properties.
To explain how the offspring grow up so fast, maybe the game can be designed so that the ulitmate goal is only reached after several decades, then we just stretch our imaginations a bit and think that a lot of time has passed since the chr death and the world hasn't changed much in that time. Or, time can be manipulated or the offspring can have accelerated aging spells cast on them to reach adulthood to avenge their parents.
People shouldn't be allowed to die a hundred times with no real concequences anyway.
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