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samcisnow
08-04-2008, 05:18
Why do i always get crap drops from hell pindle, meph, and andy

Is it because i need to get higher level for it to have a higher chance to drop better items? I heard something about that, I was looking at some MF guides and i couldn't find anything...
Thanks lemme know

deadbeater
08-04-2008, 05:25
A good mf is exactly 300 or 350. You have to balance between killing power and mf.

samcisnow
08-04-2008, 05:28
I can kill stuff fine bro, if i had problems then i'd be asking that instead, i just want to know whats wrong...

probably just unlucky.

sirpoopsalot
08-04-2008, 06:37
MF runs are a marathon.

It takes an EXTREMELY lucky streak, or literally thousands of runs to get a good amount of good items. Stick with it.

samcisnow
08-04-2008, 06:54
yeah, i was just frustrated lol - delete this post mods, i was ranting

SnickerSnack
10-04-2008, 09:15
I can kill stuff fine bro, if i had problems then i'd be asking that instead, i just want to know whats wrong...

probably just unlucky.

Deadbeater told you what's wrong. If you have 558 mf, then you have a killing problem: you could be killing faster. 300 mf is enough; the rest of your gear should focus on killing faster. +skills, fcr, +% fire/cold/light skill damage are all good.

lesly
10-04-2008, 12:55
try being lvl 90 :)
all items can drop then
if you are 80 then there is no way a tyryael will drop as an example:P

gl

Ray Patean
10-04-2008, 13:17
try being lvl 90 :)
all items can drop then
if you are 80 then there is no way a tyryael will drop as an example:P

gl

That's about as untrue as can be. Items do not drop based on character level, they drop based solely on Area level, with alvl 85 being the highest where every item can drop.

rawdjer
10-04-2008, 13:32
eldritch should be one of the good to mf on to, ain't he?

my lvl 84 Sorc has about the same mf as samcisnow and kills mephisto EASY, like in the matter of seconds and i have like +2 to all skills only.

But you can go like full tal'rasha to make your sorc more effective and still have a pretty good mf as the set (ONLY) gives you 168mf but it leaves 2 rings, gloves, boots & shield open for more mf.

2x Nagel Rings 60mf, chance guard gloves 40mf, war traveller boots 50mf & Rhyme Shield 25mf and then you can socket the helm and armor with a pgem or even an IST to gain mf so with the orb wich could lead to another 90mf and in the end would be 433mf.

And then ofc charms.

DiabloLikesMMA
13-04-2008, 00:20
Yes, you and I both suck at the MF luck. lol, I have a sorc and a hammerdin that I do mf runs and both have over 400 mf but I cant find jack. It is so bad, then I use my hork barb with not even 200 and I get a Templars from pits. pfft.

Just takes time and a good streak.

Nightswipe
13-04-2008, 01:49
A good mf is exactly 300 or 350. You have to balance between killing power and mf.



So you would recommend me remove 3 charms(7,7,4) when I have 318 mf doing pitruns with an assassin?
Or put on chance guards and then get 350(with other charm removals)

Davio
13-04-2008, 02:56
If you want to get an idea of what drops during MF-runs, check my trade thread here: http://forums.diabloii.net/showthread.php?t=650511

Excuse the unshamely advertising.

All items were gathered over the course of a month using a meteorb sorc with 400 mf tops.

There's some crap there, some medium stuff and some nice finds. Well of course the million Isenhart's cases that dropped aren't on that list; they're still in Durance 3 gathering rust and dust.

Tiidus
13-04-2008, 10:05
Well,

higher mf isn't always best. and not just because of killing speed, its the way it calculates it. 300-350 mf is the best to have.

Also i know your lvl doesn't effect mf. but once i hit 90 i seemed to have alot better luck. trick is to just keep at them. the drops are all random, so youve got as much chance as anyone else to get a gg item.

I tend not to run the pits because it takes a while to run. I mf in baal runs (more ppl = more drops) and run nith, and and meph because there quick and easy to do

Darkoooo
13-04-2008, 10:19
Well,

higher mf isn't always best. and not just because of killing speed, its the way it calculates it. 300-350 mf is the best to have.


FALSE. I don't understand why people keep saying that the best MF is between 300 and 350 even if it doesn't affect your speed. There are diminishing returns, but it doesn't mean you're still not going to benefit from it.

For example, chances of Mara's dropping from Hell Mephisto in a 1 player game:

300 MF - 1:3848
350 MF - 1:3707
400 MF - 1:3594
500 MF - 1:3414
600 MF - 1:3295

As you see, there are diminishing returns, but the chances of Mara's dropping while increasing MF aren't lower! Basic rule is: put on as much MF you can if it doesn't affect your killing speed too much (and for HC, safety).

Tiidus
13-04-2008, 10:25
mf works, by a narrowing down routine.

First it will check to see if the item is magic, if it is not it will roll on to see if it is rare, if not, then it will check to see if it is set and finally unique.

With high mf, the chances are your going to roll a magic or rare item.

Don't think ive explained this v well. but test it for yourself, make a char with 800 mf and one with 350. I bet you you'l find alot more unique items with the 350 mf!

Darkoooo
13-04-2008, 10:32
First it will check to see if the item is magic, if it is not it will roll on to see if it is rare, if not, then it will check to see if it is set and finally unique.


That's also wrong.

From Hrus' MF guide (http://forums.diabloii.net/showthread.php?t=412453) if you don't believe me:


The game checks the quality in this sequence: Check for being unique, if failed check for being set, if failed check for being rare, if failed check for being magic, if failed check for high quality item or if the item can't be normal quality (jewelry), generate magic quality item, if the high quality check failed, check for normal quality item, if failed generate low quality item.

Tiidus
13-04-2008, 10:50
mmmm guessed been proved wrong.

Stil find 300-350 mf alot better tho ^^

dryzalizer
13-04-2008, 12:55
Here's an oddity that I discovered, was wondering if anyone could explain.

I am running Hell Andy on /players 3 for Tal's set amulet. According to ATMA's drop calc, the optimum MF for this item is 284% which gives a 1:1258 chance it will drop. Chances actually decrease as you go above this threshold, if only slightly (e.g., 350% MF gives 1:1282). This only applies to uniques, superuniques, and bosses; not regular, minion, or champion monsters. Can anyone enlighten me?

zarfen
13-04-2008, 14:57
@dryzalizer: I had to check it up to believe you :tongue:
Anyway, the only explanation I can find is that with increasing mf gives you better odds for finding alot of items from andy, possibly it's increasing the drop chances for alot of other items far more than it's increasing the chances for tal's amu, hence resulting in an overall lower dropchance for tal's amu.

@Tiidus: Why? Let's put it like this, if you can choose 2 different set-ups, on granting you 325 mf(in the middle of your 300-350 spawn that you seem to like) and the other granting 558 mf (like OP's example). Both kills hell mephisto in about 20 seconds, is there any reason not to choose higher mf?

@OP: You'll get frustrated after running ~100 runs without a single decent item dropping, but the next time you might get something really elusive in just 5 runs. It's all about luck and mf only effects luck in a slim way.

Davio
13-04-2008, 15:55
Here's an oddity that I discovered, was wondering if anyone could explain.

I am running Hell Andy on /players 3 for Tal's set amulet. According to ATMA's drop calc, the optimum MF for this item is 284% which gives a 1:1258 chance it will drop. Chances actually decrease as you go above this threshold, if only slightly (e.g., 350% MF gives 1:1282). This only applies to uniques, superuniques, and bosses; not regular, minion, or champion monsters. Can anyone enlighten me?

Well, I think if you have too much MF, you have a better chance of getting a unique amulet instead.

Highlord's Wrath does drop more often with more MF.

dryzalizer
13-04-2008, 20:21
I think you guys have hit on it zarfen and Davio, there are so many amulets and rings in the game competing to be boss drops. I think the combined chances of finding a unique ring or amulet must keep increasing with higher MF, at the slight expense of set jewelry. I actually played around with the drop calc some more, and found that 284% MF is the optimum setting for ALL SET JEWELRY. Something to keep in mind if you are running for one of them, although the decrease beyond this point is too slight to be noticeable.

edit: It also looks like /players 5 is the way to go with running Andy, gives 1:1078 odds for Tal's amulet.

sirpoopsalot
14-04-2008, 00:17
I can confirm reading <somewhere around here, from a fairly reputable forumite> that increasing MF beyond a certain point will indeed lower your chances to find set items. And it is because unique items have a higher drop percentage with the higher MF, and that cuts into the chances for set items (a little).

... didn't know the number 284 was the cut-off, but I'll take dryzalizer's word for it.

Nightswipe
14-04-2008, 00:33
Then what is the optimal mf for ALL SET ITEMS? =)

sirpoopsalot
14-04-2008, 01:13
I believe it's 266 (at least it is for Meph). I'm guessing that there's a small amount of variation from target to target though.

...and the overall difference between 266 and 366 is really quite minimal. Even if you're trying to find a specific set item, I think the current rule of thumb is still best: "more MF is better, as long as it doesn't affect your killspeed."

Copilot
14-04-2008, 08:18
OP I was like you before, I never find anything, the best is usually just pul level items. I also got crap sin torches from the first 3 ubers. Then in 1 week I found 2 maras, a 26 and a 28. Its just probability, you could get a bunch of perf uniques worth 5 HRs in one day or you could go 3 months of getting nothing.

samcisnow
15-04-2008, 01:56
I do my MF runs alone btw, i tried joining a 5 player game and Andy is like a rock, i can eventually kill her but she takes a while

Davio
15-04-2008, 02:24
I once found eth 15/15 treks @ Meph's and I was in shock! Instantly grabbed my printed priceguide, 3 hr!

Traded them in for Ber-Ohm-Ohm.

You just have to remember: 2 puls are um, 3 ums are ist, 2 ists are hr, so it takes just 12 puls to get a hr! ^^

The important thing about MF-ing is keeping it interesting/fun. If I run Meph and he doesn't drop anything, I just waste every monster in Durance 3 out of revenge. Council has good drop odds too! :)

deadbeater
04-08-2008, 01:22
Yes, Travincal is the hardest part of the game, and also the most lucrative goldfind wise as well as magic find.

hhle
04-08-2008, 12:49
That's about as untrue as can be. Items do not drop based on character level, they drop based solely on Area level, with alvl 85 being the highest where every item can drop.

That maybe true, but when I was level 83, I did hundreds of runs and there was nothing even close to good, I barely raised one pul. I did leveling all day yesterday and all of a sudden in 20 runs I got HoZ and some other items i didn`t get before (and my MF is no more than 100%).

dmg1
04-08-2008, 20:23
I do my MF runs alone btw, i tried joining a 5 player game and Andy is like a rock, i can eventually kill her but she takes a while

To me this confirms what some of the other posters have been tryint to tell you - your killing speed is adversly affected by your excessive MF, bro.

What are your main skillz and damage?

Ilumm
04-08-2008, 21:49
You can still kill really fast with a lot of mf.I have between 400-450 mf on my main gear(not on switch) and this is with a low wt,a low gheed and no mf charms. With a geared up sorc. you can hit around 600(with around 800 on switch)

Mf runs are just elusive as people said.While meph and andy tend to drop something good every 10-50 rounds,pindle for example doesn't drop anything for 500 runs and then he drops something that will make you not only forgive him,but also love him.

dmg1
04-08-2008, 22:26
Well, if you MFing in a 1 player game, yes. You can kill quickly naked in a 1 player game. I spend alot of time killing bosses/super uniques and roaming alvl85 places in 5+ player games. Usually, 600 MF doesn't leave you with enough FCR, FHR, resists, +skillz, life, block, etc. to not get your face pwned every corner you turn. I suppose that the diff between me and the "lol I can't tele in WSK cause souls one ht me lol, but I have MF!" guys.

Ilumm
05-08-2008, 08:58
Well, if you MFing in a 1 player game, yes. You can kill quickly naked in a 1 player game. I spend alot of time killing bosses/super uniques and roaming alvl85 places in 5+ player games. Usually, 600 MF doesn't leave you with enough FCR, FHR, resists, +skillz, life, block, etc. to not get your face pwned every corner you turn. I suppose that the diff between me and the "lol I can't tele in WSK cause souls one ht me lol, but I have MF!" guys.

I can kill in players 1-3 easy. Most of the servers on EuScL atm are that sort of servers.The only exceptions are the rare baalrun servers where most of the time somebody already did pindle/andariel/meph....

I can also kill in the players 3-5 servers just that it takes a bit more(ofc :D) and as i said i seem not to be able to find any servers like that.

I am a cold sorc so i have never thought of doing wsk/baal alone due to imunities so i don't see any reason to tele in wsk.I can do andarieal/meph/pindle/ancient tunnels/summoner easy and withouht dying or losing time..On the other hand i have been playing this game since 2001 and have gotten used to monster and teleing.