Addict
07-04-2008, 21:19
Hi guys,
I just wanted to hear the opinions of all you pally gurus out there. I'll tell you my build, my skills, my gear, & why I did it. Then tell me what you think I messed up on, what I did well, or if the whole thing was a stupid idea :wink3:
So my build is a PDR-centered Avenger. It doesn't reach the heights of damage that 2h-Avengers can dish out, but I'm mostly able laugh in the faces of my enemies before I decide to actually swing at them.
My skills are as follows:
Vengeance - 1
Fire Resistance - 20
Cold Resistance - 20 (haven't actually finished maxing yet as i'm only 74)
Lite Resistance - 20
Conviction - 20
Salvation - 1
Pre-reqs - 7
My gear is as follows:
Magic Circlet w/1 sol - +3 combat skills, 31PDR
Magic Armor w/4 sols - 41 PDR
Magic Shield w/4 Pdiamonds - 118 Res All
Magic Ammy - 23 PDR
Infernostrides
Tgods
Soul Drainer
Manald - 7% ml
Nat's Peace - 11PDR
Rune Master - 2 Amns, 2 Shaels, 1 15IAS/18 Cold Res jewel
I tried building a pally that is centered around reducing as much damage as possible
As for my reasoning for this ragtag combination of gear:
The 4 magic items give me 95PDR & 118@...a good start for reducing damage
The Nats peace ups my PDR to 106 and also gives me the PMH & RIP mods. I thought those were important since I'm not a super fast killer.
The Soul Drainers were mainly chosen for the ctc weaken, to increase the effectiveness of my PDR. The dual leech is also nice.
The Manald was the only thing I had at hand to leech enough mana to spam Vengeance without any mana loss. My total ml is 12% with Soul Drainers.
The infernostrides, Tgods, & Rune Master allow me to get my max resistances up to 95 fire, 90 ice, & 95 lite.
The Rune Master also provides CBF so I didn't need a raven. It also allowed me to fill in where I needed some help; Amns for 14%ll on top of the 4% from Soul Drainers allows me to leech back any life lost from poison, OW, extra strong monsters, anything that manages to hurt me a little. With the shaels & ias jewel, I reach 11fpa which is kinda slow but I wasn't sure how to get any faster.
My charms include a couple max/ar GCs & a bunch of res charms to get all my resistances to their max.
Overall he does fairly well. He's still a little slow but I guess that's the tradeoff of using a PDR rig. There's been a few close calls, mainly against extra strong, might, or fanat enchanted boss packs but I guess most builds find those boss packs dangerous. I haven't done Baal yet but everything else has been pretty do-able. And this is the lowest lvl character I've ever had in Hell A5, so that must count for something (I did everything in Hell mode on my own). So that sums up my attempt at a non-cookie-cutter avenger. Let me know what you guys think of it. All comments appreciated. Thanks!
Addict
I just wanted to hear the opinions of all you pally gurus out there. I'll tell you my build, my skills, my gear, & why I did it. Then tell me what you think I messed up on, what I did well, or if the whole thing was a stupid idea :wink3:
So my build is a PDR-centered Avenger. It doesn't reach the heights of damage that 2h-Avengers can dish out, but I'm mostly able laugh in the faces of my enemies before I decide to actually swing at them.
My skills are as follows:
Vengeance - 1
Fire Resistance - 20
Cold Resistance - 20 (haven't actually finished maxing yet as i'm only 74)
Lite Resistance - 20
Conviction - 20
Salvation - 1
Pre-reqs - 7
My gear is as follows:
Magic Circlet w/1 sol - +3 combat skills, 31PDR
Magic Armor w/4 sols - 41 PDR
Magic Shield w/4 Pdiamonds - 118 Res All
Magic Ammy - 23 PDR
Infernostrides
Tgods
Soul Drainer
Manald - 7% ml
Nat's Peace - 11PDR
Rune Master - 2 Amns, 2 Shaels, 1 15IAS/18 Cold Res jewel
I tried building a pally that is centered around reducing as much damage as possible
As for my reasoning for this ragtag combination of gear:
The 4 magic items give me 95PDR & 118@...a good start for reducing damage
The Nats peace ups my PDR to 106 and also gives me the PMH & RIP mods. I thought those were important since I'm not a super fast killer.
The Soul Drainers were mainly chosen for the ctc weaken, to increase the effectiveness of my PDR. The dual leech is also nice.
The Manald was the only thing I had at hand to leech enough mana to spam Vengeance without any mana loss. My total ml is 12% with Soul Drainers.
The infernostrides, Tgods, & Rune Master allow me to get my max resistances up to 95 fire, 90 ice, & 95 lite.
The Rune Master also provides CBF so I didn't need a raven. It also allowed me to fill in where I needed some help; Amns for 14%ll on top of the 4% from Soul Drainers allows me to leech back any life lost from poison, OW, extra strong monsters, anything that manages to hurt me a little. With the shaels & ias jewel, I reach 11fpa which is kinda slow but I wasn't sure how to get any faster.
My charms include a couple max/ar GCs & a bunch of res charms to get all my resistances to their max.
Overall he does fairly well. He's still a little slow but I guess that's the tradeoff of using a PDR rig. There's been a few close calls, mainly against extra strong, might, or fanat enchanted boss packs but I guess most builds find those boss packs dangerous. I haven't done Baal yet but everything else has been pretty do-able. And this is the lowest lvl character I've ever had in Hell A5, so that must count for something (I did everything in Hell mode on my own). So that sums up my attempt at a non-cookie-cutter avenger. Let me know what you guys think of it. All comments appreciated. Thanks!
Addict