View Full Version : Monsters with Crushing Blow?
liquid_mage
20-03-2008, 18:20
What are the easiest monsters to get with Crushing Blow and where are they located?
I want to use my summoner for mini ubers and i've heard they help tremendously.
Thanks.
cynicalcat1
20-03-2008, 19:57
the big critters, urdars? i think is the name anyhoo, you can find them in act 4 river of flame or act 3 in the durance of hate or act 1 black marsh.i would check those areas before you open the portals.
bruticus
20-03-2008, 22:08
the big critters, urdars? i think is the name anyhoo, you can find them in act 4 river of flame or act 3 in the durance of hate or act 1 black marsh.i would check those areas before you open the portals.
quoted for truth. it's possible to beat mini ubers and even trist without urdars, but it's way easier with them as revives!
you can also find them in act 5 frigid highlands or act 2 palace. urdars or blunderbores or same class of monster.
sometimes they are in canyon in a2 as well....
AnimeCraze
21-03-2008, 01:29
I don't think you can find them in act 1 black marsh. You can find them in the canyon or the tombs, however.
I think (not sure) that the big gorillas (brutes) have CB as well? The darkwood big dudes.....
onderduiker
24-03-2008, 18:05
Blunderbores (and only Blunderbores) have 15% Chance of Crushing Blow in Nightmare and 25% in Hell. They can be found in the following locations in Nightmare and Hell:
Act Location Blunderbore Probability
__________________________________________________ ____________
II Harem Level 2 Blunderbore 3/5 (60%)
Palace Cellar Levels 1-3 Blunderbore 3/5 (60%)
Tal Rasha's Tombs Gorebelly 3/7 (43%)
III Durance of Hate Levels 1-2 Mauler 3/4 (75%)
IV River of Flame Urdar 3/7 (43%)
V Frigid Highlands Blunderbore 3/10 (30%)
Pit of Acheron Mauler 3/10 (30%)
Maulers will spawn in the Durance of Hate Levels 1-2 3/4 (75%) of the time since they are one of four monster types that can spawn there, and three of those four are selected to populate those areas each time.
The levels of the Revives (and thus their stats) are dependent on the Necromancer's level, rather than the levels of the monsters from which they were revived.
Anthraquinone
29-03-2008, 14:06
what about the Pindleskin-type monsters. I'm pretty shure they have CB as well. Same for vipers.
-AnQ
henrique
29-03-2008, 14:27
what about the Pindleskin-type monsters. I'm pretty shure they have CB as well. Same for vipers.
-AnQ
they both have charge if thats what you mean
different from crushing blow
im pretty sure neither of those have cb
dunno if any other monster apart from urdars have cb
urdars are also good because they have stun
I think (not sure) that the big gorillas (brutes) have CB as well? The darkwood big dudes.....
brutes have stun too, but i dont think they have cb. not sure though.
onderduiker
30-03-2008, 03:25
Blunderbores are the only monsters granted Crushing Blow by MonProp.txt; according to MonStats.txt, they also have level 1/4/8 Smite in Normal/Nightmare/Hell, while Act I-IV Claw Vipers have level 1/4/8 SerpentCharge (uninterruptible, +150% velocity and +50/95/155% to Attack Rating), Act V Claw Vipers have level 5/8/12 Charge (+110/155/215% AR as well as +200/275/375% :shocked: Enhanced Damage) and Reanimated Horde have level 1/4/8 Charge (+100/175/275% ED) in Normal/Nightmare/Hell. Snow Yetis, Thorned Hulks and Duriel have stun added to one of their attacks, but the Brutes of the earlier Acts do not.
It is still possible that monsters have hard-coded modifiers, though (e.g. there are no entries in MonEquip.txt for the Ancients, yet they spawn with magic equipment because it's hard-coded), but I'd remain sceptical unless you see it in the code or in the game.
Blunderbores (and only Blunderbores) have 15% Chance of Crushing Blow in Nightmare and 25% in Hell. They can be found in the following locations in Nightmare and Hell:
Act Location Blunderbore Probability
__________________________________________________ ____________
II Harem Level 2 Blunderbore 3/5 (60%)
Palace Cellar Levels 1-3 Blunderbore 3/5 (60%)
Tal Rasha's Tombs Gorebelly 3/7 (43%)
III Durance of Hate Levels 1-2 Mauler 3/4 (75%)
IV River of Flame Urdar 3/7 (43%)
V Frigid Highlands Blunderbore 3/10 (30%)
Pit of Acheron Mauler 3/10 (30%)
Maulers will spawn in the Durance of Hate Levels 1-2 3/4 (75%) of the time since they are one of four monster types that can spawn there, and three of those four are selected to populate those areas each time.
The levels of the Revives (and thus their stats) are dependent on the Necromancer's level, rather than the levels of the monsters from which they were revived.
Blunderbores are the only monsters granted Crushing Blow by MonProp.txt; according to MonStats.txt, they also have level 1/4/8 Smite in Normal/Nightmare/Hell, while Act I-IV Claw Vipers have level 1/4/8 SerpentCharge (uninterruptible, +150% velocity and +50/95/155% to Attack Rating), Act V Claw Vipers have level 5/8/12 Charge (+110/155/215% AR as well as +200/275/375% :shocked: Enhanced Damage) and Reanimated Horde have level 1/4/8 Charge (+100/175/275% ED) in Normal/Nightmare/Hell. Snow Yetis, Thorned Hulks and Duriel have stun added to one of their attacks, but the Brutes of the earlier Acts do not.
It is still possible that monsters have hard-coded modifiers, though (e.g. there are no entries in MonEquip.txt for the Ancients, yet they spawn with magic equipment because it's hard-coded), but I'd remain sceptical unless you see it in the code or in the game.
Nice Info - Palace Cellars & Haram seems the easy way to go (no Waypoints needed) I Think Urders may have a Hard Code, as I have seen Vid's (Foosoft's http://forums.diabloii.net/showthread.php?t=476867&page=3 and http://www.youtube.com/watch?v=B1tPFaNJDZI) posted of summoners reviveing them in ROF and doing Ubers (not the minis either) with them in record times.
onderduiker
30-03-2008, 04:21
Nice Info - Palace Cellars & Haram seems the easy way to go (no Waypoints needed) I Think Urders may have a Hard Code, as I have seen Vid's posted of summoners reviveing them in ROF and doing Ubers (not the minis either) with them in record times.
Yep, the Harem and the Palace Cellars are 4 compact, interlinking levels where Blunderbores spawn 3/5 of the time; this means the chance of them not spawning in any of those 4 levels is 2/5^4 = 16/625, or just 2.56%. :grin:
Urdars spawn in the River of Flame just 3/7 of the time, but that's still almost half the time; the River of Flame is a level 85 area, although I've recently done tests that indicated that the levels and thus stats of Revives depend on the character's level, not that of the monsters before they were killed and revived (after editing MonStats.txt to eliminate regeneration and variation in hit points and damage (which included disabling critical hit) in a single-player game, a Revive raised by a level 30 Necromancer was much softer than one raised from (and attacked by) the same monster type in the same area and difficulty by a level 90 Necromancer).
Having said that, Urdars have 55% physical and 75% elemental (fire, lightning and cold) resistances, while Blunderbores have the same 55% physical but only 50% lightning and cold resistances... and an 115% fire immunity. Decisions, decisions...
Bear in mind that Summon Resist does not apply to Revives (only Necroskeletons, Necromages and Golems), so neither Urdars nor Blunderbores acquire triple elemental immunities unless your Necromancer parties with a Paladin supplying the Salvation aura.
and an 115% fire immunity. Decisions, decisions...
very interesting indeed......good to file away for pvp as well :wink:
onderduiker
30-03-2008, 22:46
Updating the earlier table to include Blunderbore Resist % in Hell:
Act Location Blunderbore Chance Resist % in Hell
D M F L C P
__________________________________________________ ___________________________
II Harem Level 2 Blunderbore 3/5 55 0 115 50 50 0
Palace Cellar Levels 1-3 Blunderbore 3/5 55 0 115 50 50 0
Tal Rasha's Tombs Gorebelly 3/7 55 0 50 50 140 0
III Durance of Hate Levels 1-2 Mauler 3/4 55 0 50 100 50 0
IV River of Flame Urdar 3/7 55 0 75 75 75 0
V Frigid Highlands Blunderbore 3/10 75 0 33 33 33 0
Pit of Acheron Mauler 3/10 75 0 33 33 33 0
i am war
01-04-2008, 17:22
yes urdars and gorebellys are definately the best cb revives as they also stun, if you could use even more cb, then i would reccomend making an iron golem from an ik maul, as they are dirt cheap and extremely common
theres my 2 cents :p
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