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View Full Version : Alvl on different circlets/orbs?


ProfessionalBerg
20-03-2008, 01:13
I tried to find some info, unsuccessfully, on this matter. Basically, I want to know how alvl is calculated based on ilvl and the type of circlet and orb? I've recently got a Ruby Jared's Stone (+36% fres) from a stash in Kurast Bazaar (arealvl 22). Ruby is alvl 25, though.

stephan
20-03-2008, 01:25
If (ilvl>99) then {x=99} else {x=ilvl}
if (qlvl>x) then {x=qlvl}
if (magic_lvl>0) then {alvl=x+magic_lvl}
else
{
if (x<(99-qlvl/2))
then {alvl=x-qlvl/2}
else {alvl=2*x-99}
}
If (alvl>99) then {alvl=99}

Depending on the qlvl of the orb it is very well possible. Also, I believe mlvl and area level are not directly correlated in Normal as they are in NM and Hell.

ProfessionalBerg
20-03-2008, 01:29
So, basically, circlets will have an alvl=ilvl+3, and a minimum of 27 (qlvl+3)?

What about coronets, tiaras and diadems?

stephan
20-03-2008, 01:31
So, basically, circlets will have an alvl=ilvl+3, and a minimum of 27 (qlvl+3)?

What about coronets, tiaras and diadems?
Yes and you can find this information for all items on the AS.

http://battle.net/diablo2exp/items/circlets.shtml

ProfessionalBerg
20-03-2008, 01:42
I'm better off making a MATLAB script...

stephan
20-03-2008, 01:48
You are looking for this (http://diablo2.ingame.de/spiel/expansion/itemdb/affix_index.php?lang=en&version=lod&patch=111)?

ProfessionalBerg
20-03-2008, 01:59
I'm using it. However, it does not take into account qlvl/magic_lvl. I made a script that can calculate affixlvl for an item based on ilvl, qlvl and magic_lvl:

http://i117.photobucket.com/albums/o61/Viktor_Berg/affix_lvl.jpg

For example, it calculated an alvl for a heavy glove (qlvl=7) of ilvl 20 (vendor act 2 max ilvl) to 16.5. I dunno if it's the correct calculation, but it seems to be. Leather gloves of ilvl 20 have an alvl 18.5, just enough for a single 30% resist affix (which jiansonz mentions in his super-awesome guide to untwinked single-pass MF), and an alvl 16.5 just allows for the "of Luck" suffix, so it is OK here too.

Where did you get that script, by the way?

stephan
20-03-2008, 02:06
I'm using it. However, it does not take into account qlvl/magic_lvl.
It does do that, actually.


Where did you get that script, by the way?
It comes up in multiple threads around here. It can be found in the item generation tutorial for example.

ProfessionalBerg
20-03-2008, 02:10
It does do that, actuully.

DOH! I had No-Script (Firefox addon) blocking ingame.de! That's why the drop-down menu at the bottom was inactive!