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Peterlewis
12-03-2008, 21:28
Hello, i decided to calculate the poison damage, so i read the guides i found here, and i tested all the slightly different calculations used, but actually no guide is matching the exact damage value i get in the game.
I joined a game and socketed 2 Flawless Emeralds and 2 Perfect Emeralds in a 4-socketed Flamberge. The resultant poison damage on the sword read "315 poison damage over 6 seconds". I then tried to calculate this value, according the guides i found:

Tao of poison
According to the "Tao of poison" guide, the bitedamage/frame (which is the "damage rate") for a flawless emerald is 103, and for a Perfect Emerald is 147.
So the total damage rate of the 4 gems is (2*103)+(2*147)= 500. The poison length (in frames) is the average of the poison length of the 4 gems, i.e. (175+175+150+150)/4 = 162.5. The guide said to round down this value if it had not been an integer. Thus 162. If 500 is the bitedamage amount for 1 frame, the total bitedamage is (500*162)= 81000. Since 1 hitpoint is 256 bitedamage, 81000 bitedamage is 81000/256= 316.406 hitpoints. Since 1 second is 25 frames, then 162 frames is 162/25= 6.48 seconds.
Thus the poison damage according to this guide is 316 over 6 seconds, and not 315, as the game stated

The Printhanox guide
The 2 flawless emeralds and the 2 perfect emeralds are treated as 1 source. The total damage is the sum of the amounts of each gem -> (2*60.4)+(2*100.5)= 321.8 and the duration is the duration sum of each source / number of sources. The gems are the unique source, thus the duration is simply the sum of the duration given by each gem -> (2*6)+(2*7)= 26.
Here the stat would be 321.8 poison damage over 26 seconds, which obviously doesn't match the in-game values.

Poison Calculator
I also found a poison calculator, made with excel. Given the parameters, it yelds 320 poison damage over 26 seconds. Again, not valid.

Am I doing some miscalculations? Then, please point them out! :wink3:

RTB
13-03-2008, 00:40
The table for gems has the wrong bite dmg values.
type bite dmg
Chipped 34
Flawed 51
Normal 82
Flawless 101
Perfect 143
The uniques seem correct at a glance.

Also note that the 255 frame cap for a single source is gone, and that ranged poison now works just like melee.

Peterlewis
13-03-2008, 15:27
thanks a lot RTB
How did you know the correct bite dmg values? :fortuneteller:
the game doesn't mention them at all. It only shows the dmg in hit points per second...
I ask because I would like to check the bite dmg also for other items...:brainiac::grin:

drool
13-03-2008, 17:35
All the bite damage values can be found within the game files. This is a quick list of the regular values for common psn items. I really didn't feel like going through the sets, uniques, automods and skills.

I'm sure there's an up-to-date comprehensive list somewhere, though. :azn:

Type bite dmg frame len
Emeralds
Chipped 34 75
Flawed 51 100
Normal 82 125
Flawless 101 152
Perfect 143 179

Tal r07 154 125

Weapon mods
Septic 31 50
Envenomed 41 75
Corrosive 205 100
Toxic 308 125
Pestilent 470 150
Of Blight 24 75
Of Venom 54 100
Of Pestilence 103 125
Of Anthrax 171 150

Am/ri of blight 171 75

Jewel of Envy 103 50

Charm mods
Of Blight 21 75
Of Venom 39 100
Of Pestilence 52 125
Of Anthrax 86 150

GC mods
Septic 18 75
Envenomed 39 100
Corrosive 103 125
Pestilent 171 150

LC mods
Septic 35 75
Envenomed 77 100
Corrosive 185 125
Pestilent 299 150

SC mods
Septic 52 75
Envenomed 128 100
Corrosive 205 125
Pestilent 171 150

Peterlewis
13-03-2008, 21:02
hi drool, thx for the reply and for the list that you provided.
Unfortunately, I couldn't find any up-to-date bitedmg list over the internet, but am really curious about what game file these values are stored in, and how to actually read them. Should I use a hex editor ? Are there other values that can be found within the game files ?
Thanks again for the help.

thegiantturtle
14-03-2008, 16:01
hi drool, thx for the reply and for the list that you provided.
Unfortunately, I couldn't find any up-to-date bitedmg list over the internet, but am really curious about what game file these values are stored in, and how to actually read them. Should I use a hex editor ? Are there other values that can be found within the game files ?
Thanks again for the help.The txt files are stored within the mpq files. If you have atma installed, then you have a handful of the files already unpackaged for you.

Peterlewis
14-03-2008, 16:39
this is fantastic! I wish I had time to study this bizarre application.
that's what I needed...:wink3: thx thegiantturtle