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Karvig
25-02-2008, 14:54
Hya,

I´m going to make a character for rushing from normal act1 to hell act1. Since I´m making a fresh start in classic I´m not sure what character will be the easiest to get started rushing with? Making my first classic Hammerdin is tempting but maybe a sorc will be better? Which build would you consider to be the best one?

sumzy
25-02-2008, 15:04
normal and nm go by pretty fast but if you're starting you're going to need a source of income, either barb and item find in trav or a sorc with maxed telly for glitching meph coz you cant really get much in cs with a hammerdin with all the hacks

Mikk0
25-02-2008, 15:44
i'v always liked orber with maxed tele at classic as an 1st char.. but thats just me :rolleyes:

WarlockCC
25-02-2008, 16:31
You may wish to look into the Glitch sorc guide linked in the Builds and FAQ sticky. There's "income" and rush capabilities right there. You should be able to find the items you need on your way to Hell. If you have to spend a few more points in str or dex because you don't have all the items for the build, so be it. She isn't going to duel, so those points do not really matter.

Basically you'll be making what Mikk0 suggests, with the only addition being that you will probably want to make her a glitch sorc, so she shouldn't complete Hell Meph.

Hammerdin might not be a good idea, since you get to enjoy the maggot lair with every rush. And since there's no enigma (nor runes) in Classic, that will get very old, very fast.

To me, rush == teleport == sorc

Lorg
25-02-2008, 16:59
From scratch its easier to make a Blizz glitsher -> you can soak some points into ice blast before you get blizzard. Much faster to level than orber without help from others. On the other hand. Because the aim is to make a rusher not a memph glitcher, then Maxed tele orber as Mikko suggested is ideal in my opinion. Just a bit more frustrating to wade through in low levels. Find a nice party and that problem is solved :thumbsup:!

Karvig
25-02-2008, 17:12
Thank you for all suggestions. The aim is a pure rusher, no income factor to count in :) Sounds like a orber is the way. Meteorb might work? In case I want to play further than nm/early hell?

goomba
25-02-2008, 17:24
Thank you for all suggestions. The aim is a pure rusher, no income factor to count in :) Sounds like a orber is the way. Meteorb might work? In case I want to play further than nm/early hell?

meteorb not necessary. a dedicated orb/rusher is sufficient for a classic softcore rusher.

the only issue through all of norm/nm is that nm de seis is sometimes cold resist.

thankfully his life regen is minimal so you can clear the entire cs, then static him down and kill him via stabbing with the shard normally.

even better, that orb rusher can also easily do hell andy, and if you find yourself a talented teleporter can rush all of act two as well. one need not kill the vipers in claw viper temple if you get a lucky spawn and an empty alter, and one need not kill the big worm in maggot lair either.

finally, for travincal there's only one cold immune if you get a good spawn re: the blood lords nearby and they don't interefere you can static that solo council member down to a sliver, and then shop a lightning merc from hell act3 npc's. finally that orber can obviously also kill mephy without too much trouble.

if you are however rushing hardcore players, I personally would not risk a geared/capable orb rusher on travincal - they don't kill fast enough, and are potentially going to get themselves waxed as well.

in order to get a jump on that rusher - find/pay/beg for a decent level chant to get you to level 30 w/out spending any skill/stat points so you can start right off investing in orb+cold mastery.

once you're level 30 with a single pt in orb and geared up you can level via solo raids in norm cs...

Lorg
25-02-2008, 17:28
Meteorb not so good in Classic. Besides basic Orber gets you easily to act 3 in hell... Imo for travi its faster and more convenient to use a hammerdin.

Off the record, In nm de seis can be cold immune and sometimes cold and fire immune at the same time. Luckily static down and stabbing with shard can do the deed in nm, albeit bit slowly for my taste.

When i build a nm diablo glitcher i ease up on teleport and put few points into lightning bolt and its mastery. Static and few bolts is fast enough in nm and have yet to see de seis spawn with cold and light immune at same time only cold + fire so far.

edit: damn goomba is faster writer than i am :(

Karvig
25-02-2008, 17:46
Thanks yet again for your rapid answers. Long time no see for me in classic. Will be fun to have a go at it. Any quick skill layout for the orbers. What to do with the spare points?

Lorg
25-02-2008, 18:16
Easiest is the Akikamis route. Max orb, mastery, teleport, 1 in static + warmth and if you are not fan of using staff to prebuff shriver armor, then you might as well invest 1 hard point into it with preqs. Rest to orb synnergy (ice bolt maxed last) to beef up the dmg. Dont think that you will level much higher with rusher, especially if you are keeping it as memph glitcher aswell. Anyway orb rusher is 'done' pretty early.

goomba
25-02-2008, 18:44
Easiest is the Akikamis route. Max orb, mastery, teleport, 1 in static + warmth and if you are not fan of using staff to prebuff shriver armor, then you might as well invest 1 hard point into it with preqs. Rest to orb synnergy (ice bolt maxed last) to beef up the dmg. Dont think that you will level much higher with rusher, especially if you are keeping it as memph glitcher aswell. Anyway orb rusher is 'done' pretty early.

x2. by clvl 5x my orbers have historically been able to rush all of norm/nm and with some potting hell andy.

hell act 2 at that level is dicey w/out a bo - especially if the vipers start playing whackamole with ya.

in the end, it boils down to personal preference. some like to add to warmth for rep/regen whilst others like an ES orber for rushing, while others invest heavily into static field.

VQPowah
26-02-2008, 03:03
Made my first char about two weeks ago and imo, its nearly impossible to solo norm using just ice bolt (if you're going the orb route.) If you don't have help, its much easier to use blizz, (ice blast and glacial spike help), or fireball (my current sorc uses fireball to glitch meph and although it is slower than maybe blizz or orb, its not by much and worth it if u dont want to be using ice bolt at lvl 25+.) Just my 2 cents.

goomba
26-02-2008, 20:28
Made my first char about two weeks ago and imo, its nearly impossible to solo norm using just ice bolt (if you're going the orb route.) If you don't have help, its much easier to use blizz, (ice blast and glacial spike help), or fireball (my current sorc uses fireball to glitch meph and although it is slower than maybe blizz or orb, its not by much and worth it if u dont want to be using ice bolt at lvl 25+.) Just my 2 cents.

hence why most suggest the use of a friendly chanter+ cows until you get to clvl 30 and get that first orb.

from memory (I'm at work) orb is one notch up the tree from blizzard (downward looking at the skill tree, but up in clvl required to use). use your blast/spike to freeze the cs monsters in their place then rain down the little level 1 blizzard on them. rinse/lather and repeat until you can start investing in orb.

depending on your eventual plans for the build you could also invest a couple into blizzard instead of say maxing teleport, or using any of the shield trees (including es) but I wouldn't invest much into blizzard unless that's the eventual build plan.

having rushed many with a blizzer, it's also quite do-able, but typically due to the lvl 1 teleport one has to take a nearly full inventory of blue mana pots from a hell game along - even if BO'ed. One can augument the mana pool temporarily in say norm/nm where one may not need the resists by using things such as:

triple psaphy helm (that adds a boat load of mana if I recall correctly)
2x sojs
frosties.