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View Full Version : hammerdins... beatable?


slashereight
22-02-2008, 04:52
so every duel game I go to the hammerdins completely dominate. It's like they have no weakness to anything. anyone feelin the same? i'm an east ladder player.

kafade
22-02-2008, 06:09
Toss up a bonewall in front of their path.
Throw spirits in their direction.
Move far back from the wall.
Repeat.

frooglemon
22-02-2008, 06:16
they can die...to other hammerdins and bone necros pretty easy. Cold sorc works well (blizz) if they arents stacking against you in a very large manner

sumzy
22-02-2008, 06:36
well they do the most damage with a big hammer field but it hasnt really got any long range unless they desynch

goomba
22-02-2008, 17:06
use the obstacles in the bloodmoor to keep them from clagging right up under you, and be careful of moving into their hammer fields.

AA bone necros, and farcasting zons using the objects in bloodmoor to keep hammerdins from being right on top of them are the ones that I see more typically killing hammerdins.

a talented, and BO'ed hammerdin is indeed hard to kill.

a hammerdin, especially one that doesn't use fhr hacks, or have any fhr on their gear can be put into leap-stun lock by a high level leaper, and if they are also unboed can be crushed by most ww barbs fairly quickly.

usually the "dominating" hammerdins however are not only using fhr hacks, but are casting 14k or higher hammers at shard level speeds, and have 12 blue pots ready to set up a gigantic twirling hammer field.

slashereight
25-02-2008, 09:52
A lot of good advice here. Sad thing about public duels is that these BO'd hammerdins also use auto tp/rejuv and unless you can knock them out in one hit (another hammerdin) they're almost impossible to kill.

It kind of sucks that a legit player has no chance against all these hacks but, i'm not complaining... it's a 10 year old game afterall.

razen
25-02-2008, 10:16
how in the world are the classic hammerdins doing 14k damage? that's way more than my expansion hammerdins...

norvi11erogers
25-02-2008, 10:49
how in the world are the classic hammerdins doing 14k damage? that's way more than my expansion hammerdins...

Concentration in expac applies at a lower percentage (i think 50% of what it says it should in the tree). In classic, it applies in full.

goomba
25-02-2008, 17:28
how in the world are the classic hammerdins doing 14k damage? that's way more than my expansion hammerdins...

+2, +3 bh sceptre, and a +1 ammy with a +2 shield gives my pvm hammerdin 10k.

add in a better sceptre (+2, +3 conc, +3 bh) two sojs, a +2 ammy and one need not even use a tarn (or god forbid a silk) to get gg dmg hammers...

IsThisNamePermanent
25-02-2008, 19:34
how in the world are the classic hammerdins doing 14k damage? that's way more than my expansion hammerdins...

Highest damage I've had on classic with a hammerdin is 13k, I'm sure 14k is doable.

My defence bvb has level 20 leap, so when they think they can clagg everywhere and hammer I show them what Leap is. WW them fairly easy and then wait for a bvb to join.

Turtleism
26-02-2008, 12:32
Typically a hammerdin will always come across ur nose when attacking (to increase the chance of hitting you), so for a ww barb it is actualy rather easy to do a short ww in any given direction (i suggest a ww in a 90 degree of ur givin direction of movement) and they will run right through ur ww which will either wipe out a fair whack of their life or just send them home in the back of a divvy van.

Usually this will be the most effective method as u can simply run where-ever u feel and have them run right into 'your' trap, not theirs ;)

However! If that doesnt quite work for you, you could always play possum and make a FOH that looks like a hammerdin, how this is done is simply by making a low str fella with vigor on at all times when in town. Then when ur out their u can simply flash around with vigor and charge then zap away to their extreme annoyance, its a great way to be told ur cheap by hdins using every hack in the game... and win ^.^

SOLEboy
26-02-2008, 13:13
Typically a hammerdin will always come across ur nose when attacking (to increase the chance of hitting you), so for a ww barb it is actualy rather easy to do a short ww in any given direction (i suggest a ww in a 90 degree of ur givin direction of movement) and they will run right through ur ww which will either wipe out a fair whack of their life or just send them home in the back of a divvy van.

Usually this will be the most effective method as u can simply run where-ever u feel and have them run right into 'your' trap, not theirs ;)

However! If that doesnt quite work for you, you could always play possum and make a FOH that looks like a hammerdin, how this is done is simply by making a low str fella with vigor on at all times when in town. Then when ur out their u can simply flash around with vigor and charge then zap away to their extreme annoyance, its a great way to be told ur cheap by hdins using every hack in the game... and win ^.^

you can "lock on and hit" their clag bodies?

goomba
26-02-2008, 17:02
Typically an aggressive hammerdin will always come across ur nose when attacking (to increase the chance of hitting you), so for a ww barb it is actualy rather easy to do a short ww in any given direction (i suggest a ww in a 90 degree of ur givin direction of movement) and they will run right through ur ww which will either wipe out a fair whack of their life or just send them home in the back of a divvy van.


edited your quote :thumbsup: when you mean "come across your nose" - generally I see them most typically trying to clag to the same position they would take up when killing Diablo in the CS. - that is clagging for position "on bottom" whilst pointed "upwards".

whether it's due to the familiarity orienting in that position for drops in the cs or not I can't say, but I rarely see a hammerdin clag downwards to hammer whilst pointing downwards.

*shrug*

anyway, a more defensive hammerdin will clag in small bursts in different directions and try to toss up a massive whirling hammer field and try to lure someone hunting them into that field

SHINOBIPANDA
05-03-2008, 23:22
i found out that fball sorcs do really well against hdins. i had an 82 fballer could beat lvl 92's Ez.all i would do is run out of town and name lock them. then if they try to charge right in front of u, u hit them and tele away. then repeat.

MrOzio
05-03-2008, 23:29
My zon has yet to be killed by a tele-hammerdin (apposed to a charger). Chargers are just a little more tricky due to server lag.

IsThisNamePermanent
06-03-2008, 07:39
My zon has yet to be killed by a tele-hammerdin (apposed to a charger). Chargers are just a little more tricky due to server lag.

Welcome to the classic channel.

slashereight
06-03-2008, 10:23
i found out that fball sorcs do really well against hdins. i had an 82 fballer could beat lvl 92's Ez.all i would do is run out of town and name lock them. then if they try to charge right in front of u, u hit them and tele away. then repeat.

i've thought about this, but sorcs have a rough time against stacked hammerdins. if he wears spurs or nokozoan and has 90 fire res on you it takes an extremely long time to kill them, but they can kill you with one hammer. it just feels like an uphill battle.

Alecz
24-04-2008, 21:08
My zon has yet to be killed by a tele-hammerdin (apposed to a charger). Chargers are just a little more tricky due to server lag.

What's a tele-hammerdin?

HegemonKhan
25-04-2008, 00:23
a LOD paladin (or act 5 gear on classic?) with gear that gives sorceress' teleport skill to him

Alecz
25-04-2008, 00:54
the one that MrOzio was referring to. I suppose classic, since this is the classic forum.

I know in LoD everyone teleports around... but in CLASSIC?

WarlockCC
25-04-2008, 14:19
There are no runewords or items with charges in classic, not even as a result from the act 5 hack. So paladins do not teleport, they desync, which makes it look like they are teleporting, but it's just your computer catching up with the server.

Alecz
28-04-2008, 16:00
There are no runewords or items with charges in classic, not even as a result from the act 5 hack. So paladins do not teleport, they desync, which makes it look like they are teleporting, but it's just your computer catching up with the server.

Just yesterday I dueled a palladin that was using only charge. We were both midlevel, so no one was making 1-hit-kill. when he was charging me he could easily get me in "charge-lock" so i couldn't really do anything, but he never appeard to be teleporting. Is this issue of desynching very common?

WarlockCC
28-04-2008, 19:57
It's very likely in high level duels, if a hammerdin wants to duel you, he'll be able to desync. He might not use it though.

Alecz
28-04-2008, 20:37
Hmm, I thought it wasn't voluntary... So players have "control" on wether they desync or not.:shocked:

Creon
02-05-2008, 11:13
Concentration in expac applies at a lower percentage (i think 50% of what it says it should in the tree). In classic, it applies in full.
From what I understand, this is incorrect. Concentration only appears to show up at full, but is really applying 50%. So if you have level 32 Blessed Hammer with max synergies (2336-2362) and level 32 Concentration (525%), it will display max as 2362*(1+5.25) = 14762, but actually have a max of 2362*(1+(5.25/2)) = 8562. Someone correct me if I'm wrong here.

I'm pretty sure Might and Fanaticism also make the damage appear higher in the character screen while having no real effect on Blessed Hammer damage, but I'd have to go back and test this to confirm.

deichsela
02-05-2008, 12:53
Someone correct me if I'm wrong here. Correct: Might and Fanaticism do not boost Blessed Hammer. Concentration is 50% effective, but falsely appears fully boost.

Also, the undead take additional damage from Blessed Hammer. I think it's +50%.

HegemonKhan
02-05-2008, 21:15
From what I understand, this is incorrect. Concentration only appears to show up at full, but is really applying 50%. So if you have level 32 Blessed Hammer with max synergies (2336-2362) and level 32 Concentration (525%), it will display max as 2362*(1+5.25) = 14762, but actually have a max of 2362*(1+(5.25/2)) = 8562. Someone correct me if I'm wrong here.

I'm pretty sure Might and Fanaticism also make the damage appear higher in the character screen while having no real effect on Blessed Hammer damage, but I'd have to go back and test this to confirm.

EVERYTHING that u said, i can/am verifying as correct.
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slight additional info though:

when U r using might or fanaticism, your character screen shows NO boasted damage to hammers. when u or some one else is using concentration, your character screen shows boasted damage. when OTHERS r using might or fanaticism, your character screen SHOWS boasted hammer damage.

however, NEVER, think the character screen is accurate because it isn't for lots of things. *LCS=lying character screen*
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creon IS accurate/correct though:D