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View Full Version : Dragonscale & Templar's Might build uses?


Cruciarius
18-02-2008, 23:11
I've got both a Dragonscale and Templar's Might and both are near perfect. I've been wondering what, if any, builds could make use of either.

Yes, I did read the fireball pally guide, but it's based heavily on the synergies with charges, which was patched long ago, so the guide is outdated. I'd like to know if it's still a usable build in hell though and if so, with what.

As for the Templar's Might, I've yet to read a guide that even mentions it as a possible armor for the build.

So... any uses for either of these?

Note: I only play PvM, if that matters and I'm not looking to trade either away, right now.

[exile]
18-02-2008, 23:17
The Fireball Paladin is no longer a truly viable build. The damage is pathetic without any synergies. It's a shame - they patched it just as I was leveling that character. :(

Templar's is a decent melee armor in PvM, but its huge Strength requirement makes it less popular. I wouldn't suggest pumping all those points into Strength when you could just use other, more useful armors.

There was a time when ethereal Templar's were valued highly for Zealots, but that was a long time ago... And I never even understood why they used them back then.

In any case, they're nice collector's items, but I never found a use for either of them.

maiku
18-02-2008, 23:20
Templar's Might... I don't think it's a very good armor for what it offers. I suggest keeping it as a curio.

Dragonscale can be used effectively on a few builds. First would be a Holy Fire Zealot. I read about one which used Dragonscale in conjunction with a 2-socket Djinnslayer w/ 2 fire facets, Lava Gouts, etc. If you'd like I can PM you a link to this guide, but I won't do it here, because it's not allowed. Second, and one which is much more to my own liking, is a Conviction Zealot. This allows you to take the massive fire damage from the shield and double it (and you can socket it with an elemental jewel for more damage). If for a Conviction Zealot, take a look at IntelligentX's Riftadin or the "Voice of Reason" discussion thread.

Cruciarius
18-02-2008, 23:31
Templar's Might... I don't think it's a very good armor for what it offers. I suggest keeping it as a curio.

Dragonscale can be used effectively on a few builds. First would be a Holy Fire Zealot. I read about one which used Dragonscale in conjunction with a 2-socket Djinnslayer w/ 2 fire facets, Lava Gouts, etc. If you'd like I can PM you a link to this guide, but I won't do it here, because it's not allowed. Second, and one which is much more to my own liking, is a Conviction Zealot. This allows you to take the massive fire damage from the shield and double it (and you can socket it with an elemental jewel for more damage). If for a Conviction Zealot, take a look at IntelligentX's Riftadin or the "Voice of Reason" discussion thread.

I'd like to see that guide with the Dragonscale, 2-socket Djinnslayer, etc. So yeah, if you could PM me a link, I'd greatly appreciate it.

I'm looking around at runewords and other items and noticed Beast gives lots of +str. I haven't looked at a werepally guide yet, but would Templar's Might not be good for them?

UberB
20-02-2008, 13:28
Looking at Arreat Summit I see why Templar's Might isn't that good - no +skills, no resists, insanely high strength requirement. But Tyrael's Might falls short of armors such as Enigma, Chains of Honor, and Fortitude. So why is it worth so much? It would hold to reason that no matter how rare an item is, if it has not worth equipping, it isn't worth much. How else could IK armor be only worth around a Pul?

zarirazz
20-02-2008, 14:02
Looking at Arreat Summit I see why Templar's Might isn't that good - no +skills, no resists, insanely high strength requirement. But Tyrael's Might falls short of armors such as Enigma, Chains of Honor, and Fortitude. So why is it worth so much? It would hold to reason that no matter how rare an item is, if it has not worth equipping, it isn't worth much. How else could IK armor be only worth around a Pul?

disregarding dupes, ask anyone who has self-found a tyrael's might.. it's sort of an achievement, finding the rarest item in the game. i'm pretty sure they don't want to part with it, especially for cheap.

maiku
20-02-2008, 15:23
Looking at Arreat Summit I see why Templar's Might isn't that good - no +skills, no resists, insanely high strength requirement. But Tyrael's Might falls short of armors such as Enigma, Chains of Honor, and Fortitude. So why is it worth so much? It would hold to reason that no matter how rare an item is, if it has not worth equipping, it isn't worth much. How else could IK armor be only worth around a Pul?

Great rarity makes for great perceived value. It is total crap, though. Even armors like "Treachery" or "Duress" put Tyrael's Might to shame, and those are a million times cheaper and easier to get. I do agree with Zarizazz that finding it would be an achievement in of itself.

razen
21-02-2008, 01:04
are you kidding me?
---------------------
+120-150% Enhanced Defense (varies)
+50-100% Damage To Demons (varies)
+20% Faster Run/Walk
+20-30 To Strength (varies)
All Resistances +20-30 (varies)
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible
-------------------------------
or are you guys getting that with this mixed up?
-----------------------
+170-220% Enhanced Defense (varies)
+250-300 Defense vs. Missile (varies)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
+20% Faster Hit Recovery
+40-50 Maximum Stamina (varies)
+1-2 To Offensive Auras (Paladin Only) (varies)
-------------

either way, i wouldn't mind having either. they are great armor in their own right.

templar might used to be THE armor before the ladder patch. it has the highest defense available and look at the stats, they are decent too. people used to not use armor for + skill and teleport.

tyrael's might is an armor to face against the demons. it's sacred armor, can be ethed, cannot be frozen, blah blah blah... and 0 requirement.

you are using one of the highest defensive armor in 0 requirement.

SlyFox
21-02-2008, 01:25
I think they're getting them mixed up. But both are very rare. I've always wanted an eth Templars Might gotta love the style and the defense but then again ugh, the str req.
Alright lets make it both, I want both :).

razen
21-02-2008, 01:47
i think i will trade my soul to the devil for tyrael's might

(or 20 bucks on ebay)



(just kidding of course)

Cruciarius
21-02-2008, 08:05
I really like Templar's Might, but the str requirement makes me not want it much.

Then again... If I'm able to find a nice jwl with -15% req and some nice mods, then I may try it out. Not very likely though, since things like Chains of Honor would be much better, due to +resists, +2 all skills, etc.

Even still, I'll think about it. All depends on my resists, when I'm a higher lvl.

maiku
22-02-2008, 04:38
are you kidding me?
---------------------
+120-150% Enhanced Defense (varies)
+50-100% Damage To Demons (varies)
+20% Faster Run/Walk
+20-30 To Strength (varies)
All Resistances +20-30 (varies)
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible
-------------------------------
or are you guys getting that with this mixed up?
-----------------------
+170-220% Enhanced Defense (varies)
+250-300 Defense vs. Missile (varies)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
+20% Faster Hit Recovery
+40-50 Maximum Stamina (varies)
+1-2 To Offensive Auras (Paladin Only) (varies)
-------------

either way, i wouldn't mind having either. they are great armor in their own right.

templar might used to be THE armor before the ladder patch. it has the highest defense available and look at the stats, they are decent too. people used to not use armor for + skill and teleport.

tyrael's might is an armor to face against the demons. it's sacred armor, can be ethed, cannot be frozen, blah blah blah... and 0 requirement.

you are using one of the highest defensive armor in 0 requirement.

You're right. I was thinking of Templar's Might in my disgust. Defense isn't everything on a Paladin now that Holy Shield is so good. I'm still not really impressed with a Templar's Might. If it had resists *and* +1 or +2 all Paladin skills or granted abilities like Slow, Crushing Blow, Static, I'd do a double take and say, "Whoa! This is a real winner, even with its Str cost!"

Tyrael's Might makes for quite good armor, because of its high def, stats, and low (0) Str requirement. However, you need to wait until Level 84 to use it, and that's a pretty high level requirement. Templar's Might...no. 232 Str *needed* is a heinous crime. I'm all for investing stats to wear most of your gear and not glitching items on...but 232 for the aforementioned "perks" isn't worth it, when you expect your guy to also need moderate to heavy investments into Dex and Vit. Wait, maybe you will need that high defense when your Paladin is gasping for more health points. And I still think "Treachery," "Duress," "Chains of Honor," "Enigma," etc. provide more than Templar's Might, and in different ways for different builds or needs.

BTW, since Tyrael's Might has the "Indestructible" mod on it, I don't believe it can spawn ethereal. Templar's Might can, but not Tyrael's.

AnimeCraze
22-02-2008, 09:41
IK barbs do not require dex. Pallies require at least 100 or so for max block. Pallies also get less life per vit. A req -60% on templar's might would be a nice addition for start. It's just too much str to ask for on a pally. IMO treachery beats templar's might out of the water. 15 DR > whatever defense you can get and +60 resist all just godly. I mean, most player run when they play anyways, so def = 0.