wingsfan
18-02-2008, 02:29
Hello to everyone! I am been a frequent lurker on these forums (with the exception of the trade forum where I have done some good business) and have greatly enjoyed the wealth of knowledge this site has to offer. Perusing the forums has been almost as entertaining as playing the game itself. However, I just made a riftadin based on IntelligentX's guide: http://forums.diabloii.net/showthread.php?t=535467, and feel like the equipment setup I used is exrtremely versatile and can conquer nearly every challenge in the game.
This is not an original build! It is a more specific equipment and skill point distribution based on the guide linked above.
First a few of the benefits of this build:
-Kills the vast majority of enemies in one to two hits.
-Is a great playing partner because of the awesome auras you provide.
-Can Mf in every area of the game with relative ease.
-Can keyrun Nihilack very efficiently.
-Can solo the sub-ubers and ubers fairly easily.
-Is a ton of fun to play!
-Is not a hammerdin!
The relative drawbacks:
-Is hella expensive to make (about 12 hrs for the complete MFing and ubering setup)
-Will not kill every single enemy in the game in one to two hits (I have a little trouble with the Travincial council and the immune to everything monsters in the Furnace of Pain)
-Without insight teleporting to the countess or baal may be a pain
So on to the specifics!
Equipment Setup:
This build draws 99.9 percent of its killing power from its equipment, so certain pieces of gear are indespensible.
Helm and Shield:
Dream Runeword - "Io Jah Pul"
10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
Increase Maximum Life 5% (Helms Only)
+50 To Life (Shields Only)
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)
Dream has several key benefits:
-First the sickness of the lvl 30 holy shock aura when they are equipped
-Second when dream is made in a Paladin shield with high base resist all it provides a huge boost to your base resistances.
-Provides a bit of MF
Weapon:
Rift Runeword - "Hel Ko Lem Gul"
20% Chance To Cast Level 16 Tornado On Striking
16% Chance To Cast Level 21 Frozen Orb On Attack
20% Bonus To Attack Rating
Adds 160-250 Magic Damage
Adds 60-180 Fire Damage
+5-10 To All Stats (varies)
+10 To Dexterity
38% Damage Taken Goes To Mana
75% Extra Gold From Monsters
Level 15 Iron Maiden (40 Charges)
Requirements -20%
This gives you a wide variety of elemental damage, but its principal benefit is the frozen orbs it throws off in every direction. Make this in a war scepter as the low physical damage will allow yout to run through the Chaos Sanctuary with little trouble.
Armor:
Enigma Runeword - "Jah Ith Ber"
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Two reasons: A huge boost to magic find and the teleport skills! This allows you to easily traverse the durance of hate and the halls of pain to loot the bosses.
Belt:
I use a gold wrap belt for the magic find, you can use whatever you please.
Suggestions: Verdungoes, Nosferatus, disciple belt, tgods, etc.
Gloves:
I use Lavagouts for the resists, IAS, and the CtC Enchant, however, I am sure the Disciple gloves, or a any nice rare gloves would work equally well.
Boots:
War Travellers for the magic find.
Rings and amulets:
Use one Ravenfrost for the "cannot be frozen", the other ring is up to your discretion, I use a Nagelring for the MF.
The amulet is also flexible, but I use a maras for the resists, however, highlords might be better as it will allow you to hit the highest zeal framerate. Any nice rare amulet will do though.
Charms:
Pally Torch, resists are a priority, as they are somewhat lacking with my setup.
Anni, again a given.
Gheeds, for the MF.
Whatever else you need!
I had to use a couple resist gcs, but if mf is your priority, stack mf scs.
Alternative gear for Ubering:
By switching your gloves to dracs, your weapon to a beast, and your boots to gores (or goblin toes) you can instantly transform the character into a solo uber runner, I have done it several times with little or no trouble. With only 10 IAS off weapon you will reach the max frame rate for smiting due to the built in fanaticism aura on Beast.
Switch gear:
I would put a spirit and a wizard spike on switch to help you teleport faster.
That is about it for gear. It is a hefty pay out in terms of wealth, but it gives you a really nice character in return.
Skill Point Distribution:
14 in prerequisites
1 in zeal
(your principle attack, will be boosted by plus skills to give a five attack zeal)
20 resist lightning
20 salvation
(both of these are synergies for the holy shock on dream helm and dream shield, they provide about 7000 max damage when maxed)
20 in holy shield
(gives you huge defence, max blocking, and a nice damage boost when uber running)
17 hard points in to conviction with my equipment setup
(Use this as your principle aura. This is what makes this build awesome. It breaks almost all lightning immunities and boosts all the elemesntal damage of your attacks. In addition, it makes you a nice party member for sorceresses and pretty much every other character)
1 into redemption
(This is just awesome for quickly refilling your mana and life bulbs. It also makes running Nihilack for d-keys a bit easier)
Stat Point Distribution:
Strength: Enough for equipment, with enigma this is basically nothing. I put about 70 base into str so I could equip my low lvl gear and ended up with way too much.
Dexterity: Enough for max block with holy shield.
Vitality: The rest, I have about 1500 life with equipment.
Energy: None
Mercenary Gear:
I use an act 1 Rogue equipped with a faith bow. The Fanaticism gives a huge boost to increased attack speed which allows you to hit a very high attack framerate.
You could also use a Act 2 holy freeze merc with insight to help you with mana and teleporting issues.
Closing Comments:
Thank you very much for reading this and if you choose to folow my outline I hope you enjoy it! Feel free to leave feedback, suggestions, or open flames. Finally, thank you very much to IntelligentX for his awesome riftadin idea!
This is not an original build! It is a more specific equipment and skill point distribution based on the guide linked above.
First a few of the benefits of this build:
-Kills the vast majority of enemies in one to two hits.
-Is a great playing partner because of the awesome auras you provide.
-Can Mf in every area of the game with relative ease.
-Can keyrun Nihilack very efficiently.
-Can solo the sub-ubers and ubers fairly easily.
-Is a ton of fun to play!
-Is not a hammerdin!
The relative drawbacks:
-Is hella expensive to make (about 12 hrs for the complete MFing and ubering setup)
-Will not kill every single enemy in the game in one to two hits (I have a little trouble with the Travincial council and the immune to everything monsters in the Furnace of Pain)
-Without insight teleporting to the countess or baal may be a pain
So on to the specifics!
Equipment Setup:
This build draws 99.9 percent of its killing power from its equipment, so certain pieces of gear are indespensible.
Helm and Shield:
Dream Runeword - "Io Jah Pul"
10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
Increase Maximum Life 5% (Helms Only)
+50 To Life (Shields Only)
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)
Dream has several key benefits:
-First the sickness of the lvl 30 holy shock aura when they are equipped
-Second when dream is made in a Paladin shield with high base resist all it provides a huge boost to your base resistances.
-Provides a bit of MF
Weapon:
Rift Runeword - "Hel Ko Lem Gul"
20% Chance To Cast Level 16 Tornado On Striking
16% Chance To Cast Level 21 Frozen Orb On Attack
20% Bonus To Attack Rating
Adds 160-250 Magic Damage
Adds 60-180 Fire Damage
+5-10 To All Stats (varies)
+10 To Dexterity
38% Damage Taken Goes To Mana
75% Extra Gold From Monsters
Level 15 Iron Maiden (40 Charges)
Requirements -20%
This gives you a wide variety of elemental damage, but its principal benefit is the frozen orbs it throws off in every direction. Make this in a war scepter as the low physical damage will allow yout to run through the Chaos Sanctuary with little trouble.
Armor:
Enigma Runeword - "Jah Ith Ber"
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Two reasons: A huge boost to magic find and the teleport skills! This allows you to easily traverse the durance of hate and the halls of pain to loot the bosses.
Belt:
I use a gold wrap belt for the magic find, you can use whatever you please.
Suggestions: Verdungoes, Nosferatus, disciple belt, tgods, etc.
Gloves:
I use Lavagouts for the resists, IAS, and the CtC Enchant, however, I am sure the Disciple gloves, or a any nice rare gloves would work equally well.
Boots:
War Travellers for the magic find.
Rings and amulets:
Use one Ravenfrost for the "cannot be frozen", the other ring is up to your discretion, I use a Nagelring for the MF.
The amulet is also flexible, but I use a maras for the resists, however, highlords might be better as it will allow you to hit the highest zeal framerate. Any nice rare amulet will do though.
Charms:
Pally Torch, resists are a priority, as they are somewhat lacking with my setup.
Anni, again a given.
Gheeds, for the MF.
Whatever else you need!
I had to use a couple resist gcs, but if mf is your priority, stack mf scs.
Alternative gear for Ubering:
By switching your gloves to dracs, your weapon to a beast, and your boots to gores (or goblin toes) you can instantly transform the character into a solo uber runner, I have done it several times with little or no trouble. With only 10 IAS off weapon you will reach the max frame rate for smiting due to the built in fanaticism aura on Beast.
Switch gear:
I would put a spirit and a wizard spike on switch to help you teleport faster.
That is about it for gear. It is a hefty pay out in terms of wealth, but it gives you a really nice character in return.
Skill Point Distribution:
14 in prerequisites
1 in zeal
(your principle attack, will be boosted by plus skills to give a five attack zeal)
20 resist lightning
20 salvation
(both of these are synergies for the holy shock on dream helm and dream shield, they provide about 7000 max damage when maxed)
20 in holy shield
(gives you huge defence, max blocking, and a nice damage boost when uber running)
17 hard points in to conviction with my equipment setup
(Use this as your principle aura. This is what makes this build awesome. It breaks almost all lightning immunities and boosts all the elemesntal damage of your attacks. In addition, it makes you a nice party member for sorceresses and pretty much every other character)
1 into redemption
(This is just awesome for quickly refilling your mana and life bulbs. It also makes running Nihilack for d-keys a bit easier)
Stat Point Distribution:
Strength: Enough for equipment, with enigma this is basically nothing. I put about 70 base into str so I could equip my low lvl gear and ended up with way too much.
Dexterity: Enough for max block with holy shield.
Vitality: The rest, I have about 1500 life with equipment.
Energy: None
Mercenary Gear:
I use an act 1 Rogue equipped with a faith bow. The Fanaticism gives a huge boost to increased attack speed which allows you to hit a very high attack framerate.
You could also use a Act 2 holy freeze merc with insight to help you with mana and teleporting issues.
Closing Comments:
Thank you very much for reading this and if you choose to folow my outline I hope you enjoy it! Feel free to leave feedback, suggestions, or open flames. Finally, thank you very much to IntelligentX for his awesome riftadin idea!