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View Full Version : Could this fissure/tornado hybrid work??


Gimmershred
16-02-2008, 01:55
Hi there,

i been playing a firedruid for a while now in pvp. Although it's very fun and it has the potential to kill some people very fast, it's also easily absorbed and/or stacked. Now for it's skills

I use fissure vs meleechars, running chars and as a defensive area skill vs some casters.

I like volcano, but only if it stunlocks. It does stunlock some , but only vs "not so good duellers" or kinda glasscannon builds. If it stuns it's great though. It's my main skill vs casters. It can be hard since it needs namelock and has a long timer.

Firestorm is good for backtrailing "tele on top" enemies. Tornado can be used this way too.

Armageddon is good damage , but too random. Although it's random, duels are most of the times long and it usually lands a hit.

Molten boulder isn't very usefull, it's too slow. and in situations were it's use-able i prefer firestorm most of the time.

So now my mind goes out to a tornado/fissure hybrid. Whereas all fireskills are timered. Fissure can be cast and while waiting for the timer to end, it's possible to cast tornado's. This will severely affect my firedamage though.

I made some calculation and whereas i use the 68%fcr breakpoint now, i will need the 99% fcr breakpoint if i am going to incorporate tornado. This is do-able without loss of skills.

Damage of fissure will become 3.5k instead of 5.6k i have now. I will have -50fireres instead of the -55 i have now.

Damage of tornado will become 3.5k

whereas my cyclone armor only absorbs 382 damage on my firebuild it will absorb 1800 damage on the hybrid.

Life will slightly go down from 4.3 to 4k because i will have to maintain 99%fhr. Also i won't have summon grizzly, but only a point in spirit wolves.

Note that i have 100frw on this build and 75res all in hell with a stack of over 50%

Will this be enough damage? How effective is tornado in killing casters in general, since it will have to compete with my volcano for now. Does 1800 absorb from cyclone help me out? I hope i get some insights on if this build is viable or not in pvp.

i'm especially interested in hearing the tornado-side of this build, since i don't have much experience with tornado. What are it's biggest plusses + downsides in general and in my 3.5k build?

Skullbash
16-02-2008, 02:58
I'm kind of like you on this one, I have more experience with the fire skills than the wind. I've been thinking about making a char like this for a while too. I guess first off, what kind of skill/item setup are you planning on using to get those stats?

Gimmershred
16-02-2008, 03:51
30/30 faceted crystal sword
Enigma
Spirit 35%fcr
2 druid 10fcr rare amu, or 2 druid 14fcr amu
Ravenlore -20res + cham because i run a lot (or firefacet if i can get 2druid 14%fcr amu)
Arachnid
30frw , triple res rare boots
2x fcr ring, (or fcr ring + ravenfrost if i can get a 2druid 14%fcr amu)

10x 3frw/5allres sc, torch anni, skillers fhr until 99%. Rest 4x lifers.

On this setup (chammed helm and rare amu) my 3.5k fissure/ 3.5k tornado calculations are based.
Edit: i forgot i loose some str from my crafted belt i use now, wich will take my life down a tiny bit.
I loose 50life+11 str from that belt.

Verashiden
16-02-2008, 18:32
3.5k Nado? That only adds up to 400 Damage each without DR. You sure you wanna weaken two builds that need high skill investment PvP for a build where a Nado may not even force hit recovery?

peterpaulrubens
17-02-2008, 01:44
3.5k Nado? That only adds up to 400 Damage each without DR. You sure you wanna weaken two builds that need high skill investment PvP for a build where a Nado may not even force hit recovery?

Errr... PVP penalty is 1/6, so a 3.5K Tornado does ~580 damage without DR. You need 1/12th of an opponent's max life to put them in hit recovery, so he'd need to be facing an opponent with 7K life to not put them in recovery. That's pretty much only BvCs and windies.

An easy algorithm I remember when thinking about physical damage (I always plan on opponents having 50% DR): you can put someone into recovery if their total life is less than or equal to your listed damage. That, of course, is more worrisome for the OP's planned build... there are a great many builds that can have 50% DR and 3.5K life.

Findux
17-02-2008, 04:19
You need 1/12th of an opponent's max life to put them in hit recovery, so he'd need to be facing an opponent with 7K life to not put them in recovery. That's pretty much only BvCs and windies.

Not shapers? :shocked:

peterpaulrubens
17-02-2008, 07:05
Not shapers? :shocked:

Hahaha, I'll turn the lazy synapse of my brain on now too. :D

Verashiden
17-02-2008, 14:32
Oops, used 1/8 O_o. But also remember that most people will use 50 DR as well (not exactly but I don't feel like calculating 42-50 Range. So you'll be doing 240 damage.