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dfdf
14-02-2008, 01:20
tell me:D

i thought it was 1:30 unique rings being soj but im not sure.

Hawkreborn
14-02-2008, 01:41
1:31 iirc
15 nagel
15 manald
1 soj

sirwhere
14-02-2008, 16:20
correct, provided the monster has level high enough that he can drop soj.

multifaros
14-02-2008, 18:38
what monsters can drop soj? is there a list somewhere? :)

WarlockCC
14-02-2008, 23:07
In the Builds and FAQ sticky there is a area level guide.
If I remember correctly, Champions are 3 levels above the area they are in (asside from other modifiers).
Nightmare Andy cannot drop a SoJ in Classic, but if there are champions around her, those are high enough level to drop a SoJ. So look up the level of the area NM Andy is in, then add 3 levels and that's the level needed for monsters to be able to drop a SoJ.

multifaros
14-02-2008, 23:31
What about normal cow?

WarlockCC
14-02-2008, 23:33
Check their area level and compare it to the number you found with the previous(NM Andy area champ) exercise. :)

I'm trying to give you a fishing rod rather then a fish.

multifaros
14-02-2008, 23:58
Hehe I see, will do so :)

Alecz
24-04-2008, 21:43
1:31 iirc
15 nagel
15 manald
1 soj

What is this iirc I keep on reading about? I made a simple search on google, but not much luck. I know you guys know, so maybe you can share it.

Also the odds of SoJ being dropped are pretty low. In about one month of play (not 24/7) I only got one unique ring drop, I would need 31 similar months before I could see a SoJ.

WarlockCC
24-04-2008, 21:47
Most people on here use it as an abbreviation for "If I Remember Correctly".

Alecz
24-04-2008, 22:17
OMG, and I thought it was some site/source of very reliable information.

I would see stuff like "iirc says it's like this or like that"

Thanks for the clarification

HegemonKhan
24-04-2008, 23:34
using atma (a single player program that this site supports) and its drop calculator function option within it, u can see the monsters and probabilities that a soj is dropped (or any item) at the MF amount u want to know or are using with a character.

also, according to the soj guide on this site (under misc. guides, but its for LOD) it says that nm (nightmare=nm) andarial is the best for sojs. however, on classic the act bosses are hardcoded at a lvl lower than they are on LOD (lord of destruction= xpac for diablo 2) so nm andarial can NOT drop sojs. but as warlock?/others? have already said, if there's champions in andarial's area (catacombs 4) they can drop sojs since chamption boasts monsters lvl up by 3 and that makes them high enough to drop sojs. but the guide seems to suggest that andarial is the BEST monster for jewelry (rings, amulets) drops which makes it best for sojs since sojs are rings (unique ring). so if this is true than hell andarial is the best monster for soj drops.

also, if u can u might want to make an andarial glitch character so u can cheat past high mf gear for uniques and instead glitch sojs of hell andy (andarial).

warning about "glitching": cant remember if glitching only helps for rares and ruins u getting uniques or if it works for both rare and uniques. (needs someone who knows for this info, i'm too lazy to read the meph glitch sorc guide by akuma? or whoever wrote it)

deichsela
25-04-2008, 06:12
warning about "glitching": cant remember if glitching only helps for rares and ruins u getting uniques or if it works for both rare and uniques. (needs someone who knows for this info, i'm too lazy to read the meph glitch sorc guide by akuma? or whoever wrote it) After 50 or so nm Andy-glitch runs, I had six or seven Bonesnaps and I've seen many, many crappy rares.

Alecz
25-04-2008, 14:34
What is an Andy-glitch run exactly?

Monzee
25-04-2008, 17:55
When you kill andy with 0% mf and get all rares. This is the short version as I dont bother getting more into details.

HegemonKhan
27-04-2008, 07:22
After 50 or so nm Andy-glitch runs, I had six or seven Bonesnaps and I've seen many, many crappy rares.

i'm pretty sure monster area and/or character lvl effects rare's stats/mods. this would explain weak rares in only nm andy (nm cata 4). hell difficulty and higher areas should give u stronger rares from stats and mods on the rares.

also, remember in classic, unlike in LOD, there is NO lvl 85 monster areas in hell difficulty act1 tomoe fields pit lvl 1 and such like areas in act 1 and other acts.

in classic: literally, the closer u r to hell difficulty cs/diablo area, the higher the area/monster lvls and thus better stats/mods on items like rares.

darknessproz
29-04-2008, 14:38
actually ur not answering the question there is a 1:3 chance that a unqiue ring can be a soj if the monster can drop one

WarlockCC
29-04-2008, 16:45
Afaik 1:31 it's a SoJ,
15:31 that it's a manald
and 15:31 it's a nagel.

Monzee
29-04-2008, 18:37
Afaik 1:31 it's a SoJ,
15:31 that it's a manald
and 15:31 it's a nagel.

As usual you are right :)

Forget about the 1/3 chance of it being a soj or what ever. 1/31 is the answer.

iewcce
29-04-2008, 22:16
this ladder ive found 3 sojs i think, about 5 mounths of playing.. 1 is at mef nm, 1 is at common cow in nm, and the third 1 is at common monster at nm cs. nm ftw^^

darknessproz
30-04-2008, 08:47
Afaik 1:31 it's a SoJ,
15:31 that it's a manald
and 15:31 it's a nagel.

how do u get those numbers?

HegemonKhan
30-04-2008, 08:56
i think (please correct this if this wrong or false) that those ratio's (1/31 soj, 15/31 nagel, 15/31 manald) are ONCE the game determines that a unique ring will be dropped from a monster or "chest".

drop/mf/monster lvl mechanics or calculation orders COME FIRST (see treasure class guide and drop info on this site):

u first have to have the game choose to drop a unique ring. this is very rare because out of all the types and quality of drops that are availible (from no drops to pots to keys to gems to normal drops to set drops to rare drops to the rarest unique drops, from swords to boots to to axes to daggers, to wands, to rings, to etc.) your gonna get lucky enough to get a unique ring check drop. than out of the 3 unique rings (if it can drop all 3 types of unique rings: manald, nagel, soj), u have those (the ones BELOW) ratio's:

THAN u have to get past the ratio's of having 3 unique rings u can get:

1. 15/31 =manald
2. 15/31 =nagel

than if u lucky...u get your soj

3. 1/31 =soj

this is why soj's are the rarest item in classic

LouisLeGros
30-04-2008, 09:46
I highly doubt SoJs are the rarest item. Some sort of rare would be the rarest item imo, their stats have so many variables that getting any two identical "godly" rares would have even worse odds then an SoJ droping.

But if you don't count the randomly generated magic and rare items then I think SoJ would be the rarest. As far as I can tell a Priest's War Scepter of The Apprentice with +3 concentration & +3 blessed hammer is really rare (or is that even possible?) and there are a lot of items around its equivlence that might be rarer then the SoJ.

HegemonKhan
30-04-2008, 10:10
your completely right, loius.

i was just saying that in reference to the "droping" of a soj as being rarest.

wands, scepters, staffs, are extremely rare to the added 1/3 drop chance onto it.

than there's the matter of what mods the game puts u on the item once u get the item.

so that godly hammerdin scepter's mods (+10-20% FCR, +2 skills, +3 blessed hammer, +3 concentration, other mods if possible) is much more rare than a soj. but this is comparing mods on items to just the item (excluding mods on it) which was my reference in saying soj is "rarest" (soj IS the rarest item type drop to drop) but when u include mods on the items than for exmaple the hammersin scepter example i gave is more rare than a soj making u corect in that soj's aren't the rarest when including mods on items.

i usually type too much as is, and didnt want to get into this detail, to spare u guys my long long posts...i tried to keep it short this time..so left out ths detail/explanation...

+2 skills, +3 (whatever skill), 3 (whatever skill) IS possible on classic. now if u can have even more mods on tops of these like FCR, +str/dex, resists i'm not sure about. there's info about mods on this site. i think it can be found under the locked guides, orphan's post on prefix/suffixes (mods). and probably also in the rare item display thread u might find a comment about what mods u can have on a single item.

here's proof (found on classic rare item show off thread)(though it has ANOTHER +skill which i didnt know was possible):

+2 skills, +(skill), +(skill), +(skill) didnt know u could get 3 +(skill) mods

demek:
yesterday i reached my pinnacle of nm drognan shopping:
grand scepter (39 str):
2 din 2 bhammer 3 con 2 vigor (6min)
never give up

LouisLeGros
01-05-2008, 00:23
too bad it didn't have the FCR affix :P
and I've heard that +skills don't contribute too synergies, but vigor would still be nice because you would run faster even if it didn't contribute to your damage.

I was looking for a scepter like that when shopping for shields

HegemonKhan
01-05-2008, 04:20
+skills do NOT have any effect on synergy bonuses.

+skills ONLY enhance skills that r currently active/being directly used.

***THE EXCEPTION: prayer skill***

i'll try to give an example and hopefully explain it clearly:

take a hammerdin (cuz everyone is familair with the MOST popular build)

hammerdins use blessed hammer for attack and for aura they use concentration.

+skills will boast both blessed hammer damage and concentration bonus damage to hammers since both r being used. u r casting hammers and u have concentration aura on. however, the +skills do NOT increase to the blessed aim or vigor synergy bonus to blessed hammer skill.
----------------------------------------------------------------------
quick hammerdin info about the auras: concentration, might, and fanat

concentration directly, as a skill, boasts blessed hammer damage when its activated/on/being used. might and fanaticism do NOT because the character screen is lying (known as LCS=lying character screen=lots of damage info on it is wrong or not applied or wrongly applied). the character screen shows your hammer damage as more than it normally is when a party member has might and/or fanat on u. BUT, despite what the character screen shows there is NO damage boast to hamemrs in the actual game against monsters. with concentration and only concentration tehre IS.
--------------------------------------------------------------------------
now blessed hamemr gets synergy bonus from vigor (vig) and blessed aim (BA). +skills will make u run faster when vigor is activated. BUT +skills does NOT boast hammer damage from vigor synergy.

synergy bonuses to skills only take into account the HARD points (actual sk pts from lvl ups) (non +skills) into them.

***NO skill gets a lvl 30 skill synergy bonuses. only lvl 20 as that is the max hard sk pts u can put into a skill will get apllied to synergy bonuses to another skill. also, lets say u put 10 hard sk pts into vig and have +10 skills from gear. blessed hammer will only recieve synergy bonus from lvl 10 vig NOT lvl 20 vig.***

THE EXCEPTION: prayer skill

meditation/cleansing WILL recieve lvl 30 prayer synergy to them!!!!!!!!

LouisLeGros
02-05-2008, 17:31
didn't know about prayer, but thanks for confirming that.

like I said vigor is nice because every hammerdin uses it sometimes

RTB
02-05-2008, 19:09
NM andy has a little bug, upon killing her for the first time then talking to Warriv in the same game and travelling to act2, you're guaranteed a quest drop every time. This means only rare or higher may drop, but failed sets still go down to double dur magic items.

Champions get +2 to their Mlvl.

Once the game has determined a unique ring will drop, it makes a list of possible uniques that may drop. Then it adds up the rarities and does a single roll, which determines which unique ring actually drops. It doesn't roll for nagel and manald first, and the SoJ is certainly not the rarest item in the game.

Staffmods may spawn up to three times on one item, with a bonus varying from +1 to +3, so three times +3 is possible, but extremely rare.

Your posts are surprisingly hard to read, HegemonKhan.

LouisLeGros
02-05-2008, 20:21
I know NM Andy can drop SoJs in LoD, but she can't in classic right. The champions are able to drop a SoJ though, right?

Also, I got a unique ring off of hell Andy today, not SoJ, but 30% nagel is still nice :)

HegemonKhan
02-05-2008, 20:57
I know NM Andy can drop SoJs in LoD, but she can't in classic right. The champions are able to drop a SoJ though, right?

Also, I got a unique ring off of hell Andy today, not SoJ, but 30% nagel is still nice :)

from a previous post of mine on this thread, i'll repost it for u:

also, according to the soj guide on this site (under misc. guides, but its for LOD) it says that nm (nightmare=nm) andarial is the best for sojs. however, on classic the act bosses are hardcoded at a lvl lower than they are on LOD (lord of destruction= xpac for diablo 2) so nm andarial can NOT drop sojs.

but as warlock?/others? have already said, if there's champions in andarial's area (catacombs 4) they can drop sojs since chamption boasts monsters lvl up by 3 and that makes them high enough to drop sojs.

but the guide seems to suggest that andarial is the BEST monster for jewelry (rings, amulets) drops which makes it best for sojs since sojs are rings (unique ring).

so *IF* this is true than hell andarial is the best monster for soj drops.

too lazy to check atma, since i jsut did for some other guy in another thread (about finding silks of vicotr) and it took a lot of work...never doing that..again...
--------------------------------------------------------------------
30% mf nagel are perfect (highest) for mf on them.

HOWEVER, blue magical rings can get higher mf than 30 on them (cant remember off top of my head, but i think they can get 40 or 50 for max mf on them)(well i'm 99% certain not 50 mf thats way to high...so they can get to 40 mf where the unique nagels can only get 30 mf)

WarlockCC
03-05-2008, 00:41
I still think RTB and Orphan made Diablo 2 for Blizzard. Those two know more about Diablo 2 then all the people at Blizzard combined and neither of them has ever been wrong about any Diablo 2 fact as far as I know. Most of what I know, comes from their posts and a bit of trial and error.

They are the Chuck Norris and B.A. Barracus of Diablo 2. :)
If they contradict each other, the universe implodes.

Alecz
06-05-2008, 16:33
NM andy has a little bug, upon killing her for the first time then talking to Warriv in the same game and travelling to act2, you're guaranteed a quest drop every time. This means only rare or higher may drop, but failed sets still go down to double dur magic items.



Does this apply to Expansion as well?

Monzee
08-05-2008, 18:03
Does this apply to Expansion as well?

Classic and Lod is the same game just different modes if you want. If there is a bug the one place the same applies for its counter part.

Alecz
08-05-2008, 22:06
If this is true, this bug is unlikely to be avoided.

Almost everyone goes to act 2 (in the same game) after killing her, why wouldn't they?

However, I did not do this in Hell :undecided: ... I was rushed, but wanted to spend more time in act 1 hell, so i went to act 2 in a different game.

I will pay more attention to this next time!

Monzee
09-05-2008, 19:21
If this is true, this bug is unlikely to be avoided.

Almost everyone goes to act 2 (in the same game) after killing her, why wouldn't they?

However, I did not do this in Hell :undecided: ... I was rushed, but wanted to spend more time in act 1 hell, so i went to act 2 in a different game.

I will pay more attention to this next time!

Some will be tempted of going to akara with their new found loot.

Alecz
09-05-2008, 19:34
:shocked: so you can't go to cain and ident?

RTB says you have to go to act 2 in the same game, not that you have to go to warriv before talking to anyone else.

Monzee
09-05-2008, 20:03
:shocked: so you can't go to cain and ident?

RTB says you have to go to act 2 in the same game, not that you have to go to warriv before talking to anyone else.

Personally, I always go directly to a2. Then I S/E and it works 100% of the times. However, I gotta give RTB credit for knowing alot more about the game than I so I wouldnt be surprised if he is right. Ive just never felt like testing and ending up with a corrupt char.

LouisLeGros
10-05-2008, 10:33
Speaking of corrupt chars I just made like 12 necros and got them to hell, none of em were higher then level 3, but they all had level 1 terror curse. I clicked on it once and I got instant C/I.


Ya I think RTB is right about just needing to talk to warriv, I always goto akara because of my new found loot and then goto warriv and Andy is always droping quest drops no matter the difficulty or what kind of char I'm playing.

Monzee
10-05-2008, 10:35
Speaking of corrupt chars I just made like 12 necros and got them to hell, none of em were higher then level 3, but they all had level 1 terror curse. I clicked on it once and I got instant C/I.


Ya I think RTB is right about just needing to talk to warriv, I always goto akara because of my new found loot and then goto warriv and Andy is always droping quest drops no matter the difficulty or what kind of char I'm playing.

The ONLY time you should ever do this is in the game where you get the quest. After that you can ID all you want.

WarlockCC
10-05-2008, 10:37
I've tested it and you can indeed talk to everybody in town, trade, kill some more monsters in act 1 and play leapfrog if you want, just talk to Warriv and go to act 2 in the same game where you first killed Andy.

Alecz
12-05-2008, 17:05
I recently learned about another drop bug. It is mentioned somewhere on the diabloii.net forums, but I believe I can do a better job at explaining it shortly.

The main idea is that you get quest drops when "trying" to finish a quest but the quest tab says "You cannot complete this quest..."

Probably the best boss would be NM and Hell Mephisto. Just make a char, that kills the council in Travincal and gets the Durance waypoint. Then join a game made by someone that killed Mephisto, and go and kill him. You must kill him, not the game creator.

I am currently in the process of testing this bug. As of right now out of three hell runs i got at least 1 unique and many rares every time (like quest drop).

For more details visit the original thread at:
http://forums.diabloii.net/showthread.php?t=502611

Have Fun!

WarlockCC
12-05-2008, 19:17
I recently learned about another drop bug. It is mentioned somewhere on the diabloii.net forums, but I believe I can do a better job at explaining it shortly.

The main idea is that you get quest drops when "trying" to finish a quest but the quest tab says "You cannot complete this quest..."

Probably the best boss would be NM and Hell Mephisto. Just make a char, that kills the council in Travincal and gets the Durance waypoint. Then join a game made by someone that killed Mephisto, and go and kill him. You must kill him, not the game creator.

I am currently in the process of testing this bug. As of right now out of three hell runs i got at least 1 unique and many rares every time (like quest drop).

For more details visit the original thread at:
http://forums.diabloii.net/showthread.php?t=502611

Have Fun!
Sounds an awful lot like a Glitch MF char :
http://forums.diabloii.net/showthread.php?t=606724

The reviews so far are favorable and it's about the most popular MF build at the moment.

Alecz
13-05-2008, 20:15
well, I only recently found out about it.

I wish had know of this when I started.

LouisLeGros
13-05-2008, 20:44
Helvete has written a guide for the meph quest bugged drops in the sorceress section. It was made for LoD, but the idea still applies.

WarlockCC
14-05-2008, 09:48
The thread I linked to is a classic adapted version. In Classic you'll want Orb, since you will want max teleport or pot a lot.