View Full Version : Question About Enhance Damage Mod On Paladin Shields
Does the Enhance Damage work on smite damage? or does that mod goes directly to enhance the weapon only?
(I mean, if it enhance the smite damage, I don't understand why people don't want enhance smite damage. wait, even if it doesn't enhance smite damage, why not use it? along with phoenix you are looking at potentially 360% EDmg FROM SHIELD. Add 300% from Fortitude, and that's external 660% EDmg.)
anyways, figure I ask because I just found a Kurast Shield with the Perfect Knight Mod (60% EDmg)
flamingchen
13-02-2008, 02:51
Yes, I think it does. Only ED from weapons doesn't apply.
illestkhmai
13-02-2008, 04:10
People don't use phoenix because of the horrible block % and the annoying attack interruptions, oh and it's pretty expensive too.
zarirazz
13-02-2008, 04:19
iirc 65ed is perfect. nonetheless, sticking ed jewels is quite a poor man's phoenix (in sp, vex vex lo jah can be put into so many other good runewords) =P
here's mine =)
Gemmed Sacred Targe
Defense: 129
Chance to Block: 50%
Smite Damage: 22 to 70
Durability: 27 of 45
(Paladin Only)
Required Strength: 86
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x63f48515
+220% Enhanced Damage
+120 to Attack Rating
Socketed (4: 4 used)
base is 64ed. socketed with 4x 39ed jewels so that it'll give me a nice round number =)
People don't use phoenix because of the horrible block % and the annoying attack interruptions, oh and it's pretty expensive too.
there is always holy shield though =)
but think about 660%!!!!!!! 660% (okay i just looked up...)
665%
combine that with grief... that's one mean donkey smiter (oh and 85% fire resist, 80% lightening resist, fire absorc...)
zarirazz
14-02-2008, 04:55
@razen
is the 665% referred to the ed on phoenix?
max is 465ed..
even that, you're forgoing a possible 45 all resists for a 65ed gain.. =)
fort + phoenix + knight mod
665% =)
don't forget, you still get grief and crush and blow.
yes the 45% resist is real unfortunate. but that can be made up easily through other means.
(helm, ammy, glove, boot, 2 rings, charms, belt)
worst comes to worst, you can always prebuff fade and throw in a 1 pt salvation aura.
You dont really need that %ed.
Normal monsters are chopped to bits pretty easily.
Those with lots of hit points, where huge %ed would help are knocked down with crushing blow.
safetypro
16-02-2008, 20:49
Here's a quote from my Treatise on Smite Damage Thread:
Part 5 Theoretical Max Damage Calculations
I've run the theoretical max damage calculation and here are the results:
Smite Damage for Theoretical Max is 14,976
Here's the gear I chose for the theoretical max damage calculation (with explanation why):
Helm: rare +2 Paladin skills Diadem with 2os (+2 Skills and ability to socket 2x 40% ED Jewels)
Amulet: Mara's Kaleidoscope (+2 All Skills)(I actually tested a +3 PCombat Amulet but found +2 All Skills did more damage)
Rings: 2x Bul-Kathos’ Wedding Band (+2 All Skills)
Armor: Fortitude (300% ED)
Shield: perfect Knight’s mod (AR/ED) Zakarum Phoenix (65% ED for Knight’s mod and 400% ED for Phoenix)
Weapon: perfect Grief Phase Blade (400% ED)
Switch Weapon/Shield: Herald of Zakarum/perfect Heaven’s Light (+7 Holy Shield prebuff)
Boots: Goreriders (I considered War Travelers for the +damage but was unsure if it had a positive impact or not)
Belt: Arachnid Mesh (+1 All Skills)
Gloves: perfect Steelrends (60% ED)
Charms: Paladin Torch/Annihilus (+4 All Skills)
Skillers: 9x Paladin Combat Grand Charms (I ran both PCombat and POffensive and found that PCombat had the biggest impact on damage)
Totals = +11 All Skills, +9 PCombat Skills, +7 HolyShield prebuff, 1005% Off-Weapon Enhanced Damage
Now be it known that this is strictly a theoretical build. I hope nobody would actually try this as it lacks Crushing Blow, Resists, Life Tap and other important Smiter attributes.
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.