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View Full Version : Holy-bolt-adin? Bored of Hammers, same old lame old? Looky here then!


Greizer
11-02-2008, 18:54
Excuse the title please... If this is indeed viable I'll test it and come up with a proper name. Maybe even write a proper guide while I'm at it. It seems strange to me that no one has tried this before, given the extreme lameness of Hammerdins and the ever-soaring popularity of Paladins of any kind. Correct me if I'm wrong folks; at least there seemed to be no guide in the guide library for this type of character. Of course, the reason may well be that it is not completely viable.

Without further ado, I present to you the Holy-Bolt-Adin (work-in-progress):

Skills

20 Holy Bolt (duh)
20 Fist of the Heavens (Synergy for HB, with a whopping +50% dmg/lvl!)
20 Blessed Hammer (Not to worry folks... Another synergy, also for +50%/lvl)

At 60 points+prereqs, we have completed the core build and used 64 points. That leaves us 46 points to be distributed as pleased - ideally we want something that can damage non-undead enemies, and given our readymade investment into Blessed Hammer and likely use of Pcombs to raise Holy Bolt lvl, I'm afraid that Hammers are most likely the best choice here. Yes, I know that fully synergized hammers will deal slightly more damage than HB and be able to damage all enemies - but I don't like to aim with hammers, and hammers are t3h lam3 imo, so moot point. This is a novelty build; it's not meant to be the most efficient around, but something new for the rich & bored folks to experiment with (though it may also work for the not-so-rich).

Anyway, since we have already used so many points, we will have half-synergized hammers, which will hurt our damage output with hammers by several thousands of dmg (2000 vs 3500; 4300 vs 7500 w/ +10 all skills). It's still crazy good obviously, since hammers are so overpowered.

Now another alternative is to focus on healing instead of dealing more damage, and use Prayer and max it for its synergy bonus to Holy Bolt. With maxed Prayer, you will heal 25 hp/2 seconds, and one Holy Bolt will heal 290 hp on average. This is with no +skills of course. With +10 all skills (easily achievable), you will heal 47 hp/2 sec and 430 hp with each HB. Not too shabby! Of course, given the extreme durability of Paladins and the CtAs on everyone, you may not need more healing abilities, but it is something to think about - much more so if you play HC obviously.

There may be other options, but I haven't thought enough about them yet. I think that any skills dealing physical damage are out though (except for Smite maybe), since you need AR to hit with them and that doesn't mix well with +all skills equipment.

Equipment

As for the equipment, it should overlap quite nicely with the standard Hammerdin equipment, including Pcombs and whatnot. I won't bother to list it since it's mentioned in every Hdin guide. Basically you need +Skills, fcr and Teleport from Enigma. This build could be used for mfing or finding socketables; with lvl 40 Holy Bolt you do 12,5K dmg/bolt and can presumably spam them @4,4 mana cost like there's no tomorrow. One bolt only damages one enemy though; that may be a hindrance. I assume standard fcr bps for Holy Bolt, in which case you'd definately want 125 fcr. They may be different though; since no one uses Holy Bolt it may not yet have been digged into. If someone knows for certain, please let me know.

Stats

The usual...
Energy min
Dex for block
Str for equip (use Mp Eni, so no need to add Str)
Vita rest

Merc

Your merc will obviously be very important, since if you opt to go the non-hammer way, he may be your only way of damaging non-Undead enemies. EBotD strikes me as the first choice for weapon given its massive leech and dmg. EObedience or Eth Reaper's works well as a poor man's choice. As for armor, there's no beating Eth Fortitude for the Mercedes-man. Eth Duriel's or Shaft work well as low key options, as do Gloom and Duress maybe. Helm would be Andy's or Gaze, eth if possible. Maybe Delirium or even Ber'd CoA for the superrich.

General viability

The main question regarding this build's viability is of course, whether there are areas in the game that are populated solely with the Undead? Namely lvl 85 Areas for mfing/socketables finding purposes that is. The Crypt and Mausoleum come to mind right away, but I think there may be some Demons there too. Can someone confirm/unconfirm this? I'm too lazy to go running through those tombs right now - besides they might spawn different mobs at different times (I wouldn't know since I've never ran those tombs).

It does hurt rather badly that you can't run bosses with this build, since none of them are undead iirc. But don't worry, be happy, and just use other chars to take care of that kind of business. :cool:

That's it, basically. Any feedback would be greatly appreciated; I don't want to dig too far into this before I know that it is indeed viable. Especially info on areas with undead would be most useful. Have a nice (zombie-free! :grin:) day,

Greizer

Edit: Allright, ran Crypt and Mausoleum for a few times; it seems that only Zombies and Skeletons spawn there. Looks good so far - ofc, it may still be that a pure Blizz sorc is a better build to run those areas. But hey - anything's better than a Hammerdin! :)

SyCoMiDgEt
11-02-2008, 21:47
lol so worthless since its only damage to undead haha

Hello Jim
11-02-2008, 22:12
lol i would agree, but anyway-
yeah, crypt as far as i know is undead only. i remember that because i used hb until i got bh in there when i went solo.
and you can spent the leftovers in sanctuary and maybe cleasing for synergy to be a really undead God (angel?). or if you're using merc jsut for fun, get him lawbringer(gives sanctuary when equipped)

razen
11-02-2008, 22:21
you heal party memebers...

maybe it will be a healer type char in a team

like, how come nobody ever use a healer in a pvp team? i heard all good pokemon battle team have one, and all good warcraft player have a healer. if there is a healer in diablo, it would be unstoppable team... think about it, instant heal everyone while they dish out unstoppable dmg.

remember how bad marines are in starcraft until in expansion they came out with medics? well... this is your medic. i think it can potentially made your pvp team exponentially better

flamingchen
11-02-2008, 22:26
You could max prayer for even more damage for holy bolt.

But it is fairly useless except as a cleric and for the undead enemies...



Marines were still decent in starcraft...just they died fast. A stimmed rine could almost beat a hydra, zerg needed ensnare or big stuff like ultras to fight off big packs of stimmed rines (no lurkers then).

zarirazz
11-02-2008, 22:33
You could max prayer for even more damage for holy bolt.

But it is fairly useless except as a cleric and for the undead enemies...



Marines were still decent in starcraft...just they died fast. A stimmed rine could almost beat a hydra, zerg needed ensnare or big stuff like ultras to fight off big packs of stimmed rines (no lurkers then).

prayer doesn't boost hb's damage. just more life healed =)

Hello Jim
11-02-2008, 22:35
oh if you're going for a healer with a punch i've seen a guide exactly about that (heal+HB) don't remember where however... amazonbasin i think??

Greizer
11-02-2008, 22:47
Thank you for the replies guys (except for the first one... Lolz0rz, go make another Hammerdin :rolleyes:). I forgot all about Sanctuary. At lvl 20 it adds +720% dmg to Undead... Now the big question is, does that apply for Magic damage, namely Holy Bolt damage? If it does, then this is indeed better than a Blizz sorc for the Crypt and Mausoleum... Much better. It is a very limited and specialized build, yes, and maybe too expensive if you build it from scratch. Not so much though, if you give him the equip of your old Hammerdin.

I must test this Sanctuary thingy, let's go gain another level in a Chaos run... (I'm using my early-retirement lvl 19 Avenger build as a testbed atm).

zarirazz
11-02-2008, 22:55
iirc sanctuary is bugged. only good thing it does is remove any undead's physical resistances/immunity.. and the knockback, i guess =P

chien
11-02-2008, 23:11
Another place to run: Pindle garden (all undead) :)

Chien

Greizer
12-02-2008, 00:18
Another place to run: Pindle garden (all undead) :)

Hey, didn't think of that. :smiley: That's one more place, we already have three; chars have been made to run less places than that. Keep 'em comin'.

As for Sanctuary, I just tested it... It actually drains your mana even though it doesn't mention that anywhere on it's description... I guess that is the "bugged" part. Anyway it doesn't help HB damage, or if it does it doesn't show it on LCS at least. Further testing may be required. *Sigh* If it did work, imagine the dmg... You'd actually have to be careful not to roll over 87K with it, hehe.

Pucho
12-02-2008, 07:02
I played a holy bolt pally, but I used FoH as a secondary attack, and against non-undeads (you still have to put 20 points to synergize HBolt) and conviction as my main aura

RoXoR
12-02-2008, 07:41
ya it's not too bad of a build because you get to go to 3 high lvl areas... crypt, mausoleum and ancient tunnels. Mine was pretty fun :)

Greizer
12-02-2008, 16:56
Wow... Thanks for the new replies, guys! This opens up some more possibilities. For one thing, if Ancient Tunnels have only Undead in them, we now have more than enough areas to run to prevent excessive boringness (is that a word? :tongue:). And I hadn't noticed that Holy Bolt works as a synergy for FoH... But it seems that it only works for the Holy Bolts that it releases? It's quite embarrasing really, but in my many years of playing D2 I've never seen FoH in action. I don't even know if you can aim it manually or if it's a skill that shoots at random like Thunderstorm. If it's the latter, then it's much less useful. Still, with Conviction and a godly Merc... It may well be that there's no need for hammers after all! Ok, I must test this. Too bad I don't have much wealth atm (and no hammu to strip for stuff), but I can always buy stuff later and have a char made ready, no? Off to Chaos it is, folks... Expect to hear from me in a few days time.

Clervis
12-02-2008, 20:20
Another thing you could add to this is maybe two pieces of Trang's(gloves and belt is probably your best bet). This gives you +18 Fireball! That combined with a level 25 Conviction can do some serious damage. So I think that between a Fireball, a lightning synergized Fist of Heavens, and these Holy Bolts, you could probably kill anything. You could also consider having a Call to Arms and Phoenix on switch. This will give you a huge life/mana boost and Phoenix will let you refill with a level 10-15 Redemption without spending any points. My personal skill allocation would be.

20 Holy Bolt
20 Fist of Hammers
20 Conviction (or level 25 after +skills)
20 Holy Shock
Rest in Pre-reqs and one point wonders

Greizer
12-02-2008, 21:00
Another thing you could add to this is maybe two pieces of Trang's(gloves and belt is probably your best bet). This gives you +18 Fireball! That combined with a level 25 Conviction can do some serious damage. So I think that between a Fireball, a lightning synergized Fist of Heavens, and these Holy Bolts, you could probably kill anything. You could also consider having a Call to Arms and Phoenix on switch. This will give you a huge life/mana boost and Phoenix will let you refill with a level 10-15 Redemption without spending any points. My personal skill allocation would be.

20 Holy Bolt
20 Fist of Hammers
20 Conviction (or level 25 after +skills)
20 Holy Shock
Rest in Pre-reqs and one point wonders
CtA and Phoenix seems like a good idea (well for any build virtually), but I'm not so keen on Trang's set pieces. Why? Lvl 18 Fireball does 209 dmg on average; even if you get it to lvl 38 with +20 all skills, it's still only 600. Even with double dmg from Conviction it is only 1200 - not going to cut it in Hell. Close, but not quite. Plus you kinda need the fcr and +Skill from Arach. Ofc, you could just keep the belt and gloves in stash which is pretty handy indeed (for immunes). It's a pity that you need all pieces of the set to get the +3 Fire Mastery.

One important question still needs to be answered: do the Holy Bolts from FoH damage all enemies or just Undead like regular HBs? If they do damage all enemies, then this build is very viable indeed - much better than I thought. Also I still need info on whether FoH can be 'aimed' or just fires at random? I don't want to sink any points into it before I know for certain.

flamingchen
13-02-2008, 00:33
Holy bolts only damage undead. always.

idk if it can be aimed.

Greizer
13-02-2008, 01:57
Holy bolts only damage undead. always.

idk if it can be aimed.
It can, and with all synergies maxed and +20 Skills (HotO, Anni, Torch and so on and a few Pcombs), it does ~4,5K Lightning damage, which is doubled by Conviction to 9K... More than enough for Immunes when coupled with a BotD Might Merc. The final build would look something like this:

20 HB
20 BH
20 FoH
20 Holy Shock (synergy for FoH)
1-7 Conviction (maybe a few Offensive skillers; they're very cheap compared to Pcombs)
1 Holy Shield (to get max block with Pala Spirit)

Finished @ lvl 82, with 17 points left to be used as desired. Looks very viable and may be a very fun build; certainly a change to all the Hammerdins. May well be refreshing to hear peoples comments when running. "Wtf? U use HB??! Lolzorz!" ^^

I'm lvl 54 atm, with all the quests to be done, xp to be gained and some equipment to be aquired. Soon we shall see...

zarirazz
13-02-2008, 04:25
love aiming those holy bolts. in chaos sanctuary, i prefer targeting oblivion knights' packs with those bolts instead of spamming hammers. it has decent range =)

Greizer
13-02-2008, 04:55
Bad news, folks... I just lost the Pala Torch I traded for this experiment due to my own careless-/stupidness... And I don't have enough wealth left to buy another one, not to mention I'd also need a decent Pala Spirit and Enigma. I guess I'll have to put the build on hold for a while (like I originally planned), but if someone else is more wealthy and wants to experiment, be my guest; maybe you can share your results and I'll make a more complete guide when I have the wealth to try this again myself. Sigh, still wish I hadn't dropped that torch... >_<

slayer37
13-02-2008, 05:56
This build is very much similar to Mad-Onions' Cleric guide in the stickies.

Link (http://strategy.diabloii.net/news.php?id=537)

EquiLa
17-02-2008, 23:22
Can't WSK sometimes roll with only undeads? Glooms and casters springs to mind.

Btw, just pm me if you wish to get rushed or something. Want to see this kid in action :) (My bearzon could use a healer aswell)
/Equila

Edit: Just read your last post which I missed during the first read. Sad to hear that.

onderduiker
18-02-2008, 10:24
Especially info on areas with undead would be most useful.
To the best of my knowledge, only Nihlathak's Temple (Pindleskin) in Act V and the Crypt and Mausoleum in Act I are always exclusively undead (although Blood Raven is the only occupant of the Burial Ground who isn't undead).

ya it's not too bad of a build because you get to go to 3 high lvl areas... crypt, mausoleum and ancient tunnels.
3/4 of the monsters that can spawn in the Ancient Tunnels are undead (Plague Bearers, Embalmed and Horror Mages); three monsters are chosen from these four each time, so they will only be populated exclusively by undead 1/4 (3/4 x 2/3 x 1/2) of the time. However, the rest of the time they will always be 2/3 undead. :smiley:

The Chaos Sanctuary is always 2/3 undead (Storm Casters and Oblivion Knights with Doom Knight minions), although due to the fact that they spawn in larger numbers, approximately 77.3% (17/22) of unmodified monsters are undead (excluding Champions and Unique monsters and their minions, for every 5 Venom Lords you will get 5 Storm Casters, 3 Oblivion Knights and 9 Doom Knights on average).

Can't WSK sometimes roll with only undeads? Glooms and casters springs to mind.
4/10 of the monsters that can spawn in both the Worldstone Keep Levels 2-3 are undead (Cadavers, Horror Mages, Horadrim Ancients and Black Souls on Level 2; Storm Casters, Oblivion Knights with Doom Knight minions, Horror Mages and Specters on Level 3); three monsters are chosen from ten each time, so Levels 1-2 will only be populated exclusively by undead 1/30 (4/10 x 3/9 x 2/8) of the time.

5/10 i.e. half of the monsters that can spawn in the Throne of Destruction are undead (Undead Soul Killers, Burning Souls, Dark Lords, Horadrim Ancients and Oblivion Knights with Doom Knight minions), so it will only be populated exclusively by undead 1/12 (5/10 x 4/9 x 3/8) of the time... but there will be at least 1/3 undead 11/12 of the time. :smiley:

However, only 1/5 of Baal's minions (Achmel the Cursed and his Unravelers and Death Mages) are undead.

Perfectfourth
18-02-2008, 11:38
so what your basicly running is a cleric build, If you wanted to make this more of a team build max prayer and meditation, youl have sorcs hanging off your arms.

Doctor Clock
19-02-2008, 06:42
Something to consider:
I made a character similar to this. I play SP, though, so I had to make my way through the game solo. He was basically an Elemental Zealot with synergized Holy Bolts. I used maxed Conviction, slvl 5 Zeal and a Gimmershred (VoR or Rift would work as well) to take care of all non-undead, and then Holy Bolt on undead monsters. Killed fast, was very fun and unique game play, never died to IM.

HeavAngel
19-02-2008, 07:08
This build is very much similar to Mad-Onions' Cleric guide in the stickies.

Link (http://strategy.diabloii.net/news.php?id=537)
Thread close.