KellKheraptis
11-02-2008, 10:38
While swapping around stats/gear in single player on a Fury/Rabies build, I stumbled upon a combination that nets me upwards/in excess of 12K LIFE. While keeping max block on a Stormshield, 86% FHR, and high resists no less. The only real downside is effective Fury max damage of 9-10k, and one armor. The setup :
Jalal's Mane - Ber
Enigma Dusk Shroud
Blood Crafted Belt w/ 20+ Str, 75+ life, 24% FHR
2x20 dex ravens
Highlord's
Bloodfist
Gores
EBotD Z
Stormshield - Jah
Switch : Rabies gear (we all know this part)
20/20 anni and torch (these alone could gear a smiter...silly pallies)
9x4X SS Life GC's
9x20 life/res scs
1x5fhr/res sc
Stash : ETomb, CtA+Spirit, 3 SS/100 Life ammy, Angelic ring+ammy, 31% DR CoA, 6x5fhr/mod sc's, trang gloves
The Method Behind the Madness : Ok Kell, why in the bloody Nine Perditions of Hell would you stat around enigma?!? Well...I know firsthand the #1 killer on most of my melee PKers was speed. The paladin would swing in outta nowhere and smite anything in his path, the hammerdin catches half the sorcs he'd fought, the frenzybarb would driveby at 1000 mph, and the kicker would come flying in under darkness and telekick the enemy into oblivion. Is this statistical? Nope, but it damn sure works! Also, besides the handy R/W boost, it adds to some of what the other two prime armors do, while massively adding to other things (i.e. +skills=more damage, more rabies, more life, more B.O., and HUGE stat savings). The only thing lacking is resistances, and the only thing I've thought of so far to possibly improve it while keeping my breakpoints intact is a circlet (that would be nigh impossible to spawn, or worse to buy than the ETomb). Speaking of the caster-swatter, with that on you've got like 50-deep stack in hell, possibly more. I had also considered Waterwalks for the extra dex (mind you, only 30 of the 40 is built in statwise, so as to keep max block with Angelic combo on), but the loss of OW at the slated level 95 to complete the character wouldn't have been worth it. I can work around not having Fort, but totally unstoppable damage is too good to lose!
Well, there's my ramble...lemme know what you guys think, if you've ever made one similar, if it's viable, if I've omitted something that shows a glaring weakness, etc. Thanks! Awroooo!!!
~Kell
BIG EDIT : This puppy would also be able to swap out just about anything for 'sorb gear if the morons wanted to play BM. Not my usual cup of tea, but as far as I'm concerned, once you throw the first punch, expect a mouthful of foam coming out of your locked jaw as I stand in the middle of all your traps laughing at the 3 damage from each >=)
Jalal's Mane - Ber
Enigma Dusk Shroud
Blood Crafted Belt w/ 20+ Str, 75+ life, 24% FHR
2x20 dex ravens
Highlord's
Bloodfist
Gores
EBotD Z
Stormshield - Jah
Switch : Rabies gear (we all know this part)
20/20 anni and torch (these alone could gear a smiter...silly pallies)
9x4X SS Life GC's
9x20 life/res scs
1x5fhr/res sc
Stash : ETomb, CtA+Spirit, 3 SS/100 Life ammy, Angelic ring+ammy, 31% DR CoA, 6x5fhr/mod sc's, trang gloves
The Method Behind the Madness : Ok Kell, why in the bloody Nine Perditions of Hell would you stat around enigma?!? Well...I know firsthand the #1 killer on most of my melee PKers was speed. The paladin would swing in outta nowhere and smite anything in his path, the hammerdin catches half the sorcs he'd fought, the frenzybarb would driveby at 1000 mph, and the kicker would come flying in under darkness and telekick the enemy into oblivion. Is this statistical? Nope, but it damn sure works! Also, besides the handy R/W boost, it adds to some of what the other two prime armors do, while massively adding to other things (i.e. +skills=more damage, more rabies, more life, more B.O., and HUGE stat savings). The only thing lacking is resistances, and the only thing I've thought of so far to possibly improve it while keeping my breakpoints intact is a circlet (that would be nigh impossible to spawn, or worse to buy than the ETomb). Speaking of the caster-swatter, with that on you've got like 50-deep stack in hell, possibly more. I had also considered Waterwalks for the extra dex (mind you, only 30 of the 40 is built in statwise, so as to keep max block with Angelic combo on), but the loss of OW at the slated level 95 to complete the character wouldn't have been worth it. I can work around not having Fort, but totally unstoppable damage is too good to lose!
Well, there's my ramble...lemme know what you guys think, if you've ever made one similar, if it's viable, if I've omitted something that shows a glaring weakness, etc. Thanks! Awroooo!!!
~Kell
BIG EDIT : This puppy would also be able to swap out just about anything for 'sorb gear if the morons wanted to play BM. Not my usual cup of tea, but as far as I'm concerned, once you throw the first punch, expect a mouthful of foam coming out of your locked jaw as I stand in the middle of all your traps laughing at the 3 damage from each >=)