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relliKniaP
05-02-2008, 23:34
20 Sacr
20 Zeal
20 Fana

Where could i put the rest?
Im looking for something fun yet complementary so rule out BA and Resist Auras

Clervis
06-02-2008, 02:31
You could work on Vengeance and it's synergies so that you can destroy Physical Immunes. Or charge. That could be cool.

relliKniaP
06-02-2008, 03:36
You could work on Vengeance and it's synergies so that you can destroy Physical Immunes.

Hmmm

1 Veng
10 Res Fire
10 Res Cold
10 Res Lightning
1 Conviction

This could be a PI solution as well as providing a max res bonus.
But how good is it as a PI solution? With a two-handed wep



Or charge. That could be cool.

Isnt the damage low without Vigor & Might as theyre Charge's synergies?
Or a two-handed weapon will make up for it?

Clervis
06-02-2008, 14:34
It will be pretty nice. Your attack won't be very fast, but it will be powerful and nobody will be able to withstand it. I wouldn't suggest sticking any points into Conviction just because you'll need to spend at least 4 more points in pre-reqs and Fanatacism will still help with speed.

flamingchen
06-02-2008, 20:30
You could go with conversion? That ought to be interesting...

FatalGrace
06-02-2008, 20:34
Yea I agree with relliKniaP, but those uniques PI I've seen are LI too. Conviction will be a nice addition to help too.

relliKniaP
06-02-2008, 21:35
You could go with conversion? That ought to be interesting...

Conversion will definitely get a single point since its a great utility on a two-handed char :)

Summerfun
06-02-2008, 23:04
What weapon are you planing to use?
mine uses botd WP

relliKniaP
07-02-2008, 00:07
Ill prolly use this as its the best two-hander ive found since ive started d2 again

Ethereal Edge
Silver-edged Axe
Two-Hand Damage: 236 to 419
Required Dexterity: 55
Required Strength: 156
Required Level: 74
Axe Class - Very Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x142a9c14
+154% Enhanced Damage
+322 to Attack Rating
25% Increased Attack Speed
186% Damage to Demons
+5 Life after each Demon Kill
+12 Fire Absorb
Indestructible
Ethereal (Cannot be Repaired)

relliKniaP
22-02-2008, 05:22
Found Hellslayer so i guess ill be using that lol

Doctor Clock
23-02-2008, 21:02
I like slvl 4 or 5 or my 2h Zealots. Gives decent crowd control. If you give your merc a Delerium helm (and you might not have an Ist), though, you don't really need it.

Vengeance is a decent PI solution. I usualy prefer giving my merc a Reaper's Toll for the ctc Decrpify. Breaks most PIs and slows/weakens enemies. Another solution, though it would require you to go non 2h for a while, is a few points in Conviction and using a Gimmershreds on switch.

On my most recent 2h Zealot, I leveld up Charge. The fast movement and mobility is great for such a fast character, it does good damage even without synergies, and it allows you to attack an enemy without them being able to attack back due to the constant knockback.

If you can get one, I highly suggest an upped Ribcracker. Amazing weapon, no HR required.

relliKniaP
24-02-2008, 01:48
I like slvl 4 or 5 or my 2h Zealots. Gives decent crowd control.

What are you speaking of?


Vengeance is a decent PI solution.

It should be great due to elemental damage being based on physical damage. Also, i would benefit greatly from higher res cap since i am without a shield.


On my most recent 2h Zealot, I leveld up Charge. The fast movement and mobility is great for such a fast character, it does good damage even without synergies.

How many pts did you put in Charge?
What damage did you get?

AxlStrife
24-02-2008, 06:37
I assume he means to put enough points in Zeal to get the 5 swings and let whatever +skills stuff to boost the AR. This allows more flexibility.

The best bet would be finding a Reaper's Toll on a merc to trigger Decrepify, and go Charge-Vigor for massive mobility, like Doctor Clock said.

relliKniaP
24-02-2008, 14:54
I assume he means to put enough points in Zeal to get the 5 swings

Yeah. Thats great when you have a lot of elemental damage delivered per swing like Holy Freeze/Shock/Fire. However in this case i definitely want massive physical damage and ill go for 20 Sacr, 20 Zeal, 20 Fana (or 20 Conc)

Charge would be decent and fun. But what would i have as a PI backup then? I wanted to go 1 Veng and 10 each res aura

Doctor Clock
24-02-2008, 19:37
Sorry, I meant slvl 4 or 5 Conversion. 20 zeal, 20 sacrifice and 20 fanatacism all the way, though.

I'm at work at the moment, so I don't know exactly how much I had in Charge or the damage. I think I maxed it because I had quite a few extra skill points, and then started putting points in Blessed Aim for the passive AR bonus. I believe my charge damage was similar to my Zeal damage. If you get a decent Charge Chain going (several Charge attacks back to back to back) it is about as effective as Zealing a single target, but the enemy can't attack back.

The main reason I used Charge was to single out specific enemies, ie, a unique enemy with damage mods (extra strong, extra fast, cursed, aura enchanted, etc), and to keep myself from getting surrounded by enemies. However, I have made 2h Zealots that almost never used Charge, so it isn't necessary, I just found the gameplay to be a lot more engaging and exciting that way. Check out Ssog's Charge guide for a lot more details.

relliKniaP
24-02-2008, 19:56
Charge should indeed be awesome against single targets with messy mods that you want to split from the rest of the pack.

Would less than 20 pts work there?
1 with +skills? 5 with +skills? I can check the Summit for numbers but i need your impression from experience

Grim9
25-02-2008, 10:59
May I suggest Obedience on a great poleaxe or the other 5 socket polearm (giant thresher I think its called)?

The runeword is relatively cheap
It gives you almost everything that you lose without a shield( except block, of course):
resists!
defense!

it also gives:

fhr!
huge AR boost!
40% cb!

and something like 370% ed I think it was (I'm writing from memory)

UberB
25-02-2008, 12:20
Thresher is the polearm with five sockets max. Feed it to Larzuk and it comes out with five holes.

relliKniaP
25-02-2008, 12:49
May I suggest Obedience on a great poleaxe or the other 5 socket polearm (giant thresher I think its called)?

The runeword is relatively cheap
It gives you almost everything that you lose without a shield( except block, of course):
resists!
defense!

it also gives:

fhr!
huge AR boost!
40% cb!

and something like 370% ed I think it was (I'm writing from memory)

Obedience is really awesome and relatively cheap, i agree!

Though if i am to use that, i could make a Holy Fire Two-handed Zealot.
That ought to be interesting :scratch:

Doctor Clock
26-02-2008, 07:20
If you go with just 1pt Charge and rely on +skills, it won't be doing much damage. It will still be a great utility skill to keep mobile and single out targets, though. I suggest saving your skill points and playing around with Charge for a bit with just 1pt. If you find you like it a lot and think you will use it often, level it up.

I haven't done Holy Fire before, but I know that it has less damage than Holy Freeze. I made a Holy Freeze 2h Zealot, and the Holy Freeze damage wasn't all that impressive compared to the Zeal damage you get from a 2h. Obedience is great, though. I would just use Fanatacism with it and ignore the -% Fire resistance mod is all.

maiku
26-02-2008, 09:20
Obedience is really awesome and relatively cheap, i agree!

Though if i am to use that, i could make a Holy Fire Two-handed Zealot.
That ought to be interesting :scratch:

That would be rather interesting! "Obedience" is awesome. I have two eth "Obedience" Threshers on Mercs, because they are fast and do *huge* damage.