Thorgaard
04-02-2008, 10:39
I used to play D2 back in the 1.08-1.09 dayz and recently made a comback after about 4-5 years away from the game. Used to lurk on these forums back then... I really enjoy magic finding, kinda like hitting the slot machine at a casino hoping for a big score.
My question is what is the base % to drop uniques that meph and baal and the other end act bossess have? I mean what is the base figure that our magic find manipulates? For instance, mephy can drop up to six items when you kill him. Does he have like a base 5% chance for each one of those slots to roll unique (which is then manipulated by mf%)?
I 've always been curious on what the exact figures were. Any response from the forum gurus would be appreciated. I just wanted to understand better why i can have days or runs where meph drops uniques and sets on every run for a LONG stretch and then conversely have LONG stretches of blues and yellows (I know items can fail rolls) but the stretches can be so bad that damn Kris or dirk don't even roll unique...:tongue:
My question is what is the base % to drop uniques that meph and baal and the other end act bossess have? I mean what is the base figure that our magic find manipulates? For instance, mephy can drop up to six items when you kill him. Does he have like a base 5% chance for each one of those slots to roll unique (which is then manipulated by mf%)?
I 've always been curious on what the exact figures were. Any response from the forum gurus would be appreciated. I just wanted to understand better why i can have days or runs where meph drops uniques and sets on every run for a LONG stretch and then conversely have LONG stretches of blues and yellows (I know items can fail rolls) but the stretches can be so bad that damn Kris or dirk don't even roll unique...:tongue: