Sorceressness
03-02-2008, 04:25
I am starting a project where I take the time to look up the best possible gear for each character class and add up all the stats and modifiers in lists for everyone and comment on the variations. I also add the 505 stat points you have at level 99 into the total values, in the best (in my opinion) combination. I don't include skills, since that is a whole different discussion. So far I have only done the sorceress, since that is my favorite character and the only one I've played so far.
Enjoy, and comment please! I an new to this forum, having just gotten into diablo 2 again. I have a lv 74 sorceress with an orb/fireball build on ladder.
<font size="+3">Diablo 2 Character Potential:
Best possible builds – </font>
<b>Attribute notes:</b> damage taken goes to mana is changed to damage taken adds to mana, because this property doesn’t lower damage dealt it just adds to your mana based upon that damage. Also, I might not be calculating the SOJ mana bonuses accurately, so if the total mana values are off, please notify me. If the SOJ bonuses work for base mana only, not mana before equipping them, it would be more viable to spend points in energy.
<center><font size="+1">Sorceress with Tal Rasha:</font>
- Full Tal Rasha Set
- “Spirit” Shield
- Sandstorm Trek Boots (Marrowwalk might be preferred, because of the bone prison and life tap skills)
- Magefist gloves (low defense, but perfect for sorceress)
- Two Stone Of Jordan rings
Full attributes with gear at lv 99:
(for the purposes of obviousness, points into sorceress skill levels will be put into + to all skill levels)(also, most variable stats are averaged, min/max is not included)
stat allocation at lv 99 and after all quests completed:
+80 strength
+0 dexterity
+425 vitality
+0 energy
defense: 1612
life: 1358
mana: 784 (523 + 50% SOJ bonus)
strength: 102
dexterity: 45
vitality: 469
energy: 45
fire resist: 135 (35 in hell)
cold resist: 170 (70 in hell)
lightning resist: 213 (75 in hell)
poison resist: 185 (75 in hell)
105% faster caste rate (<b>exactly</b> enough for 8 frames per cast)
2 to Lighting Mastery
2 to Fire Mastery
2 to Cold Mastery
10 to all skills and +1 to fire skills
-15% enemy fire resist
-15% enemy lightning resist
+15% to cold skills damage
10% life stolen per hit
10% mana stolen per hit
magic damage reduced by 15
168% magic find
37% damage taken adds to mana
add 5-56 lightning damage, 1-6 fire damage
replenish life 10
100% faster hit recovery (7 frames)
300 defense vs. missile
5 magic absorb
attacker takes damage of 14
20% faster run/walk
50% slower stamina drain
regenerate mana 25%
<b>Note:</b> the Tal Rasha sorceress, which doesn’t get the large strength bonus Enigma offers may not be able to equip as high a shield for the “Spirit” runeword and therefore the total defense may be lower than actually speculated here.
<font size="+1">Sorceress with unique and elite gear:</font>
- Sandstorm Trek Boots (Marrowwalk might be preferred, because of the bone prison and life tap skills)
- Magefist gloves (low defense, but perfect for sorceress)
- Two Stone Of Jordan rings
- Harlequin Crest helm
- Mara’s Kaleidoscope amulet
- Ondal’s Wisdon staff
- “Spirit” Shield
- “Enigma” armor
Full attributes with gear at lv 99:
(for the purposes of obviousness, points into sorceress skill levels will be put into + to all skill levels)(also, most variable stats are averaged, min/max is not included)
stat allocation at lv 99 and after all quests completed:
+82 strength
+0 dexterity
+423 vitality
+0 energy
defense: 2064
life: 1066 (1016 + 5% enigma bonus)
mana: 658 (439 + 50% SOJ bonus)
strength: 111 (<b>just</b> enough to equip a scarab husk for enigma)
strength after enigma equipped: 185
dexterity: 32
vitality: 51
energy: 87
fire resist: 55 (-45 in hell)
cold resist: 90 (-10 in hell)
lightning resist: 90 (-10 in hell)
poison resist: 145 (45 in hell)
75% faster hit recovery
65% faster run/walk
50% slower stamina drain
11 to all skills and +1 to fire skills
95% faster caste rate
regenerate mana 25%
add 2-24 lightning damage, 1-6 fire damage
damage reduced by 18%
149% magic find
magic damage reduced by 7
50% damage to undead
<b>5% extra experience gained</b>
250 defense vs missile
5 magic absorb
attacker takes damage of 14
1 to teleport
14 life after each kill
15% damage taken adds to mana</center>
I like the Tal Rasha build better. Especially since its easier to complete and the resistances are a problem with the unique/elite gear build. However, this can obviously be countered with some charms and maybe different gloves/boots if needed. What do you guys think?
Enjoy, and comment please! I an new to this forum, having just gotten into diablo 2 again. I have a lv 74 sorceress with an orb/fireball build on ladder.
<font size="+3">Diablo 2 Character Potential:
Best possible builds – </font>
<b>Attribute notes:</b> damage taken goes to mana is changed to damage taken adds to mana, because this property doesn’t lower damage dealt it just adds to your mana based upon that damage. Also, I might not be calculating the SOJ mana bonuses accurately, so if the total mana values are off, please notify me. If the SOJ bonuses work for base mana only, not mana before equipping them, it would be more viable to spend points in energy.
<center><font size="+1">Sorceress with Tal Rasha:</font>
- Full Tal Rasha Set
- “Spirit” Shield
- Sandstorm Trek Boots (Marrowwalk might be preferred, because of the bone prison and life tap skills)
- Magefist gloves (low defense, but perfect for sorceress)
- Two Stone Of Jordan rings
Full attributes with gear at lv 99:
(for the purposes of obviousness, points into sorceress skill levels will be put into + to all skill levels)(also, most variable stats are averaged, min/max is not included)
stat allocation at lv 99 and after all quests completed:
+80 strength
+0 dexterity
+425 vitality
+0 energy
defense: 1612
life: 1358
mana: 784 (523 + 50% SOJ bonus)
strength: 102
dexterity: 45
vitality: 469
energy: 45
fire resist: 135 (35 in hell)
cold resist: 170 (70 in hell)
lightning resist: 213 (75 in hell)
poison resist: 185 (75 in hell)
105% faster caste rate (<b>exactly</b> enough for 8 frames per cast)
2 to Lighting Mastery
2 to Fire Mastery
2 to Cold Mastery
10 to all skills and +1 to fire skills
-15% enemy fire resist
-15% enemy lightning resist
+15% to cold skills damage
10% life stolen per hit
10% mana stolen per hit
magic damage reduced by 15
168% magic find
37% damage taken adds to mana
add 5-56 lightning damage, 1-6 fire damage
replenish life 10
100% faster hit recovery (7 frames)
300 defense vs. missile
5 magic absorb
attacker takes damage of 14
20% faster run/walk
50% slower stamina drain
regenerate mana 25%
<b>Note:</b> the Tal Rasha sorceress, which doesn’t get the large strength bonus Enigma offers may not be able to equip as high a shield for the “Spirit” runeword and therefore the total defense may be lower than actually speculated here.
<font size="+1">Sorceress with unique and elite gear:</font>
- Sandstorm Trek Boots (Marrowwalk might be preferred, because of the bone prison and life tap skills)
- Magefist gloves (low defense, but perfect for sorceress)
- Two Stone Of Jordan rings
- Harlequin Crest helm
- Mara’s Kaleidoscope amulet
- Ondal’s Wisdon staff
- “Spirit” Shield
- “Enigma” armor
Full attributes with gear at lv 99:
(for the purposes of obviousness, points into sorceress skill levels will be put into + to all skill levels)(also, most variable stats are averaged, min/max is not included)
stat allocation at lv 99 and after all quests completed:
+82 strength
+0 dexterity
+423 vitality
+0 energy
defense: 2064
life: 1066 (1016 + 5% enigma bonus)
mana: 658 (439 + 50% SOJ bonus)
strength: 111 (<b>just</b> enough to equip a scarab husk for enigma)
strength after enigma equipped: 185
dexterity: 32
vitality: 51
energy: 87
fire resist: 55 (-45 in hell)
cold resist: 90 (-10 in hell)
lightning resist: 90 (-10 in hell)
poison resist: 145 (45 in hell)
75% faster hit recovery
65% faster run/walk
50% slower stamina drain
11 to all skills and +1 to fire skills
95% faster caste rate
regenerate mana 25%
add 2-24 lightning damage, 1-6 fire damage
damage reduced by 18%
149% magic find
magic damage reduced by 7
50% damage to undead
<b>5% extra experience gained</b>
250 defense vs missile
5 magic absorb
attacker takes damage of 14
1 to teleport
14 life after each kill
15% damage taken adds to mana</center>
I like the Tal Rasha build better. Especially since its easier to complete and the resistances are a problem with the unique/elite gear build. However, this can obviously be countered with some charms and maybe different gloves/boots if needed. What do you guys think?