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jiansonz
01-02-2008, 02:34
Just found this weird little axe (or Large Axe, actually).

It has an attribute that says:
'Hit Freezes Target +3'

What exactly is added by 3? I know that for Hit Blinds Target, a plus (like on Skull Splitter or the Passion runeword), means extra levels of the Dim Vision effect. But what about freezing? Is it a bonus to the 'attacker level vs. defender level' situation that is used (along with some randomness) to determine whether a monster will freeze? Or is it added freeze length? Or both?


And another question: will this freezing work with Blade Fury?

phool
01-02-2008, 02:46
There's a formula, don't remember it but probably in the stats knowledge compendium, for deciding whether it successfully freezes, +3 means you'll have a better chance than +1 that's all. Same with blind. The other modifier is mlvl and clvl. I'm pretty sure freeze is carried across with bf.

EquiLa
01-02-2008, 03:20
As above. Found in DII Strategy Compendium (http://strategy.diabloii.net/news.php?id=551).


Chance to Freeze

Melee = 50 + (AL + (B*4) - DL) * 5
Ranged = (50 + ((AL-6) + (B*4) - DL) * 5)/3

AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)

For Freeze Bonus from items, See the item here for Uniques and Sets.

E.g:

Lvl85 Amazon using a Buriza (+3 freezes Target) while attacking a lvl80 Creature.

Ranged = (50 + ((AL-6) + (B*4) - DL) * 5)/3
= (50 + ((85-6) + (3*4) - 80) * 5)/3
= (50 + (79 + (3*4) - 80) * 5)/3
= (50 + (79 + (12) - 80) * 5)/3
= (50 + (11 * 5))/3
= (50 + 55)/3
= 105/3
= 35% Chance to Freeze

Duration:

Freeze length = (Chance - Roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
roll=RND(100) for a range of 0 to 99

And this old thread (http://forums.diabloii.net/showthread.php?t=353287) should answer your/(my) questions.

HTH
/Equila

jiansonz
01-02-2008, 11:49
Thanks for answering.

So freezing does work with ranged attacks, but with less chance and shorter duration.