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Doppel
30-01-2008, 10:23
Ok, i just read the PvM Fireball Templar guide and i absolutely love it, its probably one of my favorite guides i've ever read.
Also i never really played a Paladin before but i can't wait to try the built out. (i was looking to make the fire skills on trang set work with some kind of built, then i stumbled upon the guide :D).
Anyways, the guide suggests to use Moonfall as your weapon wich is pure genius if you ask me. (I would love to see the reactions of people when i would show them the gear, lol)
The question is, does the synergy bug still work, because if it doesn't then theres not much fun into building this (wich will never be particular strong anyways, but still without the synergy bug this built becomes very weak unless having godly gear, wich i obviously do not have).

zarirazz
30-01-2008, 10:27
in 1.11, the bug's fixed.. =P

you can always play 1.10 in SP tho =)

Doppel
30-01-2008, 10:29
Ah man, why does Blizz nerf the fun things?
Blizz doesn't want a fireball Paladin to kill anything?
Whats even the use for those useless charges anyways?
Weak :(

NASE
30-01-2008, 10:31
Are you referring to the marrowwalk bug? Charges giving synergies to skill when you haven't putten points in the skill that will synergise the other one - i.e. bone prison synergising spirit or bone spear?

In that case, no it doesn't work no more.

Doppel
30-01-2008, 10:36
I guess its the same as the marrowwalk bug (didn't think of it) with the only difference that its not a native skill of the paladin itself (fireball from trang items plus level 11 meteor charges on moonfall).
Guess it doesn't make a difference wether or not its native. alas.