View Full Version : Berzerk PvP barb
DSTiamat
21-01-2008, 17:35
Can a Barb be at least decent in PvP ing whit berzerk. Pls need help, builds, guides.
THX
xxxkillerxxx
21-01-2008, 22:50
Yes. Zerk/ww hybrid is stronger overall but pure berserk is hilarious to play. Personally I would use a twohander on a dedicated berserker. Botd gpa is a good choice and can reach 11 fpa as well. If you want 1-hand use grief pb+phoenix monarch. The firestorm will be annoying at times though.
Build is simple, max bo, berserk+synergies rest mastery. 1 leap is a must to escape stunlocks. 1 ww is nice as well but not mandatory. Gear varies depending on opponent, 63 fcr option is nice to have vs necs/sorcs, so is dr vs druids/bow/melee. Hard to be protected vs everything in pubs though but fade can help alot. 20fcr/3sox circlet with three ed/ias jewels is nice for 2-handed builds. About the same damage as arreats, more ias and fcr. Generally you switch helm/belt/boots according to opponent. Trangs, ravens, highlords & low str enigma (zero def when zerking anyway) always stays on. Max damage from charms is more useful on zerkbarb than wwbarb. If you use 2-hander you get about the same damage increase with barb combat skillers which are dirt cheap. Nice leap level too.
Pure berserk barbs lose to all good melee. In pubs you'll kill half of them and can jump/nk/run from rest. Good sins and zons are hard too. Rest are easier but this is a char you make to have fun anyway, if you want to kill everything make zerk/ww. You'll never get those 1-hit kills on pallies though :P
Wrongbow
22-01-2008, 01:34
What do you mean Zerk/WW Hybrid? Is there a link to a guide that teaches you have to build one?
DSTiamat
22-01-2008, 10:27
Can someone link a guide to the imba zerk/ww build.Thx again
Terrapis
22-01-2008, 11:16
i think he means 1 point in ww that makes u hybrid
xxxkillerxxx
22-01-2008, 13:04
What do you mean Zerk/WW Hybrid? Is there a link to a guide that teaches you have to build one?
There is no guide. This is no mainstream build. It's harder to play than a normal bvc which makes it less common so people who write guides had noone to copy/get their info from.
It's not that different from a normal dualwielder. Max zerk, ww, bo, axe mastery, get 1 speed/res rest shout. No battle command (bo with cta+bo weapon/hoto).
Add 7 str for enigma dusk, rest vita. Use normal barb gear; grief/beast, highlords, ravens, arach, trangs, gores, coa berber. Max/ar/life charms (use gcs if you're on ladder, you want the max damage for zerk) and a few life/res (fire and light are the only important ones).
You have to play like oldschool barbs, i.e. no leap so get good at locking and predicting/intercepting. Mix zerk with ww, for example shortwhirl then zerklock when they tele away. With arreats you do ~8.5k zerk damage. You will kill any nec and most hammerdins in 2 hits. Alot of block necs die in 1 hit. You use mostly ww vs melee and zons, mix vs hdins, sins, druids and majority of sorcs, mostly zerk vs necs and some sorcs. In pubs zerk is invaluable. Noone expects it.
DSTiamat
23-01-2008, 10:44
How about using a 2H? If ur defense is allreay 0. And with a 2H u would do around 10k-25k dmg .This would be a 1 hit killer for allmost everything except druid and barb.
xxxkillerxxx
23-01-2008, 18:34
How about using a 2H? If ur defense is allreay 0. And with a 2H u would do around 10k-25k dmg .This would be a 1 hit killer for allmost everything except druid and barb.
More realistic damage is ~5-17k with botd gpa and ~4-23k with botd tmaul/warpike, but the latter is slooooooooow. But as I said I prefer twohander on a pure zerkbarb, range 5 is also extremely useful vs pallies. I assume you play europe, the main question is if you play nl and got a hacked siggards stealth to use or if you have to make due with normal gear. Let me know if you want a quick build outline. Also, expect 1-2 months before you get good at playing zerkbarb, being good at namelocking helps but otherwise you'll learn it fast anyway. Few builds are more fun when you can use it decently :)
DSTiamat
24-01-2008, 12:04
4-23k means avg 14k pvp this is 2.33k.this again means 1 hit kill against most chars except druids and babas (a ww bvb toasts u anyways), so do u think that warpike +massive AR wouldnt be good?And yes i could use ur quick build.
thx alot
xxxkillerxxx
24-01-2008, 13:19
4-23k means avg 14k pvp this is 2.33k.this again means 1 hit kill against most chars except druids and babas (a ww bvb toasts u anyways), so do u think that warpike +massive AR wouldnt be good?And yes i could use ur quick build.
thx alot
Warpike is too slow. I'd use botd gpa so you can get 11 fpa attack. You rely on deadly strike for 1-hitting people btw, highlords+gores helps.
General setup would be something like
20fcr circlet with three ed/ias jewels
enigma
hl+ravens
trangs
gores
dungos
1x max/ar/12fhr gc, 1x max/ar/5fhr sc, rest max/ar/life and life/res
The three ias jewels in circlet is to reach 11 fpa. If you get 10 ias from belt you can use +2barb/20fcr/2 sox circlet instead and only use two ed/ias jewels, same damage (+2 barb = 40% ed to berserk) but more life and possible sidemods if you get a good circlet.
Keep arreats, tgods, hotspurs, arach etc in stash. Also keep 1 fcr ring for 63 fcr with arach. Fade is nice to have obviously. This build lacks dr, it's hard to get decent dr while maintaining 11 fpa attack. Most of the time you wont need it anyway but you can always switch in gaze. 12 fpa zerk then but if you have 1 ww you can use it (recommended vs druids, zons, melee anyway).
One option is to go 1-handed, you get ~8-10k damage but more protection (10max fire res and 5 max lightres from phoenix. also redemption aura =). Less 1-hit kills though.
DSTiamat
24-01-2008, 17:31
What about using Forti, the 300%Ed is nice and play old-school like.Dont think shield is a good idea, with 0 defense u will always be set into block animation,and one more think i dont understand is why u need that much IAS when u try to 1 hit kill ppl.Against dedicated melees like WW, smiters with tons of Def and block u dont have a chance anyways, against others u put ur bet on this one shot, so attack speed is not that big problem.
xxxkillerxxx
24-01-2008, 23:22
What about using Forti, the 300%Ed is nice and play old-school like.Dont think shield is a good idea, with 0 defense u will always be set into block animation,and one more think i dont understand is why u need that much IAS when u try to 1 hit kill ppl.Against dedicated melees like WW, smiters with tons of Def and block u dont have a chance anyways, against others u put ur bet on this one shot, so attack speed is not that big problem.
Because casters will teleport away before you pull the attack off if you're too slow. Telezerk with war pike/tmaul isn't really viable imo. Fort is nice but the added damage isn't that huge (less significant than with ww since berserk already gives loads of %ed) and without tele I can't really see you killing anything. Berserk works best vs casters like necs and sorcs so you want teleport for sure.
How about
grief zerker
highlords
enigma
160/60 jmod
rare barb circ with 20 fcr, 1x ias jewel (+ 1x cham frees up ring)
trangs
arach
fcr ring, raven
gores
range 3, 9 fpa attack, 9 frame tele, pretty beasty damage. It's more or less what my pvm telezerker used iirc though with different helm and gloves and no fcr ring, as got to 110 with arach and a hoto+wizzy on switch.
Using grief pb gets 9 fpa a lot easier and going 10 frame tele frees up quite a lot of gear as well. botd gpa sounds pretty effective too as 2 handers go still only 11 fpa though... Even a giant thresher you can't get to 10 fpa while still having 40 fcr and cbf. An eth 2x shael 1x zod tombreaver can also get to 11 fpa with 65% off weapon IAS but can't quite compete with the gpa.
xxxkillerxxx
25-01-2008, 02:08
How about
grief zerker
highlords
enigma
160/60 jmod
rare barb circ with 20 fcr, 1x ias jewel (+ 1x cham frees up ring)
trangs
arach
fcr ring, raven
gores
range 3, 9 fpa attack, 9 frame tele, pretty beasty damage. It's more or less what my pvm telezerker used iirc though with different helm and gloves and no fcr ring, as got to 110 with arach and a hoto+wizzy on switch.
Using grief pb gets 9 fpa a lot easier and going 10 frame tele frees up quite a lot of gear as well. botd gpa sounds pretty effective too as 2 handers go still only 11 fpa though... Even a giant thresher you can't get to 10 fpa while still having 40 fcr and cbf. An eth 2x shael 1x zod tombreaver can also get to 11 fpa with 65% off weapon IAS but can't quite compete with the gpa.
Exactly, I feel botd gpa is the best balance between speed and damage. Your setup is good, but I would use grief pb and phoenix instead (9 fpa, more damage and better protection - and you can switch to storm for dr).
sorry for necro'ing an old thread, but what are the advantages of the great poleaxe over the ghost spear?
and does the weapon range help more against mages or something?
xxxkillerxxx
14-03-2008, 21:27
sorry for necro'ing an old thread, but what are the advantages of the great poleaxe over the ghost spear?
and does the weapon range help more against mages or something?
Less retarded requirements, and looks better hehe. Hate ghost spear... Range 5 is nice to prevent casters from southwalk (necs for example can escape range 2 telezerk by running south), but more importantly range 5 allows sneak attacks on smiters without retaliation and you can hit hdins from quite far away as well which is really handy.
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