View Full Version : 2 Suggestions. Infinity and Paladins.
munky99999
03-01-2008, 11:48
1. Infinity is worthless for cold sorcs. Basically the strength isn't enough to remove cold immunities... or at least nowhere where it would be worth it. Futhermoe... cold mastery basically makes the effect worthless. The cold immunes are still immune and those who aren't immune are at the maximum negative resistance already. So there is no effect at all.
Fire sorcs and Lightening sorcs who have mega dmg... don't have the same effect of removing as much resistances... so when the effect takes place... not only are they doing massive dmg... they are doing even more dmg. Furthermore the fire and light immunities
Hell... I don't even propose a change to the runeword itself... as any actual increase would only allow light and fire sorcs to go even more wild.
I propose 2 ideas:
-Make cold mastery work towards eliminating cold immunities. If you have a high level... perhaps even level 20... you just barely break the cold immunity and you can now actually do dmg. Albeit little. Than perhaps those with like lvl 30 cold mastery do a decent amount of dmg to these guys.
OR
-Lower the average cold immunity strength on most of the more commonly killed things... such as countess. Such that the pretty expensive runeword of Infinity actually has a valuable effect.
2. Paladins have become so brutally overpowered. The balance of the game has been destroyed... When 95% of the characters that you see in games are paladins.. there clearly isn't a balance.
I propose 2 ideas:
-Make cold mastery work towards eliminating cold immunities. If you have a high level... perhaps even level 20... you just barely break the cold immunity and you can now actually do dmg. Albeit little. Than perhaps those with like lvl 30 cold mastery do a decent amount of dmg to these guys.
I don't get that. Are you saying that cold mastery can break cold immunity? Well, it cant=(
munky99999
03-01-2008, 13:07
I don't get that. Are you saying that cold mastery can break cold immunity? Well, it cant=(
It's a suggestion to make it so that it CAN.
sirmessbu
03-01-2008, 13:52
Its more of a dream then a suggestion.
This not an official blizzard forum and I highly doubt anyone from Blizzard ever come here to read these threads.
Don't expect any patch soon or anything, at this point in time we can all be very thanksfull to still have a free battle net service.
I certainly would be usefull to have cold mastery the way you said, but don't expect it to ever happen.
Crowd Control
03-01-2008, 16:13
It would outbalance the game anyway. There's other options to balance it. Removing CI's with just a skill would be way to easy. The game currently is quite balanced (considering you play untwinked).
It would outbalance the game anyway. There's other options to balance it. Removing CI's with just a skill would be way to easy. The game currently is quite balanced (considering you play untwinked).
:tongue:
[this text is to qualify this post to at least 10 characters.]
munky99999
04-01-2008, 07:03
It would outbalance the game anyway. There's other options to balance it. Removing CI's with just a skill would be way to easy. The game currently is quite balanced (considering you play untwinked).
the game is NOT balanced at all... my post pretty much proves it.
and yes I am dreaming.
it is not balanced because of all duped items that blizzard is allowing (and possibly enforcing - just look at those commercial bots) - try a hammerdin without an enigma, those are strong but not so easy to play.
i personally think that cold mastery should be left as it is. on the other hand, infinity rw is not all about (however mostly it is) conviction. just look at that cb :)
zeskelnec
14-01-2008, 17:20
Just party with a necro using Lower resist. LR + conviction from Infinity will increase the chance to break Cold immunities.
AS a matter of fact, most of infinity builds are dealing with fire (sorcs) and light (sorcs and Javazons), and sometimes multi-element dmg (fishy necro with mages).
AgentMarth
14-01-2008, 19:16
-Make cold mastery work towards eliminating cold immunities. If you have a high level... perhaps even level 20... you just barely break the cold immunity and you can now actually do dmg. Albeit little. Than perhaps those with like lvl 30 cold mastery do a decent amount of dmg to these guys.
IIRC, at one time it did break immunities. Blizzard changed it because it was too powerful. It used to break at full effectiveness, therefore making it to strong. While something like breaking at 1/5th like Conviction and LR would be nice, it still removes to point of having immunes (Which personally, I hate. 80% resistance at most would be nice, but nothing should be immune except uniques IMO).
-Lower the average cold immunity strength on most of the more commonly killed things... such as countess. Such that the pretty expensive runeword of Infinity actually has a valuable effect.
That would be a better option, but still overpowered. Reason, if you break a CI to 99%, your CM can still shoot down to -100.
The game currently is quite balanced (considering you play untwinked).
This is true to me. Chances are you wont get that Infinity untwinked. It is balanced well enough, people just prefer one class over another. The only reason I like my Hdin, is no immunities, but I still don't have as much fun with him as other chars.
try a hammerdin without an enigma, those are strong but not so easy to play.
I've played plenty of Hdin's without Enigma. Charge helps you to get around quite fast. Hell, in places like Chaos, you don't even really need to port much. It is a bit trickier to aim though tbh, but can still be done once you know how to use BH. No Enigma tend to mean either Viper or GA. So its easier to reach 125 FCR, or you get more block. Hell, if you don't mind 75% FCR, you can go GA and HoZ and get HUGH blocking.
Just party with a necro using Lower resist. LR + conviction from Infinity will increase the chance to break Cold immunities.
In the end, even that doesn't do much. So many CI's are so high in res, they are unbreakable period. IIRC, Oblivion Kights are one such monster, which sucks becuase they are probably your worst CI to deal with due to IM and Decrp hitting Merc.
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