View Full Version : best rings for summoner??
DTtheBlackMage
30-12-2007, 10:40
rings i hear soj's but i don't have problem useing pots on necro i have time to run to one get one and cast ce if needed by then. i'l probally do key runs mini ubers dc ub tristiam with him. i have godly gear again yay took pally awhile to get hrs for all of it getting it slowly and then some gear isnt the problem its rings and ammulet advice please my fellow necromongers
DTtheBlackMage
30-12-2007, 14:00
ok no one? what should i be looking for in a ring i don't think bk's because life steal me not attacking ever. But i have heard oak sages increase 150 damage plus all my other gear and only cost 7.7 k to repair charges or cube it right?. Soj's for the plus skill and mana. should i get a faster cast rate?
i use hommu and spirit monarch right now as of sheild i don't like the monarch at all
nicro tower
30-12-2007, 18:10
fcr shouldnt be needed at all... get a perfect nagels and a soj? nagels add some mf, or if you really dont care about mf, use 2 sojs...
mephiztophelez
30-12-2007, 19:19
mine uses 2x Dwarfstars.
sojs would be best....not sure what you mean about pots on necro.....main thing you want with sojs is the +skill to boost skeles.......
SoJs seem a bit like overkill. Yes, would result in the most powerful Summoner by making your CEs and minions stronger...but a Summoner is one of the few builds that could stroll through Hell naked and survive just fine. I think the best rings fill in your gaps, whether it's low mana, terrible resists, more fcr, or more MF. In my case, I chose nice Nagels to bring my MF up to around ~300 something because I built him mainly for MF (and a change of pace).
or you could have both and when you want to mf slap on the nagles andif you want to kill then put on the sojs?
StatusCloud
30-12-2007, 23:19
What about Wisp Projector? Despite the handy MF, wouldn't the slight % increase in damage from Heart of Wolverine be useful to summons?
Summoners can get by with little, yes, but that also means that the more +skill you stack on him... the army becomes quite formidable and you can run with more speed.
I inherited 2 SoJ when someone quit, one of them went to my Fishy. His other ring is a Tri Res rare with a bit of Mana. He carries 200-ish MF, which is plenty for me, as I like to emphasize kill power while still having a decent %.
Wisp is a good choice - the lit absorb would be very handy in WSK too.
DTtheBlackMage
31-12-2007, 10:36
im thinkin 1 soj and one wisp would be decent?
Ed from Russia
31-12-2007, 12:11
It doesn't really matter I think. SOJ's would be my first choice (if I had them; still saving for them this ladder season). But any ring will do; Dwarf Star or Wisp are decent, and so are rares with resists. Nagels for MF-ing.
JayhawkFan
31-12-2007, 17:59
i have a str ring and a ravenfrost... 40 mana, cbf, and 20 dex is really handy when trying to get to max block.
I like blue FCR +90 mana rings. Or resists and mana.
I once used an SoJ, but those are just big expensive mana rings without the FCR to me.
After trying out the last two FCR breakpoints on my necro I'm convinced that it's way more fun than having a really low breakpoint and more +skills.
Eilo Rytyj
31-12-2007, 21:50
Although they can get away without it, SoJs are the very best. The +1 skill is the important part - it means a stronger army which is all that matters if you're taking things really seriously.
The mana is also great for keeping base Energy and being able to CE or Tele till the cows come home.
Forbiddian
01-01-2008, 04:13
Which breakpoints are you trying to attain?
Hardcore/Softcore?
Which gear pieces have you decided on?
The whole gear is a package. It's not just about one item being better for the character. For instance, a perfect Spirit and a Hoto gives you 75% FCR (10 frames). Extra FCR from rings would be stupid.
But someone looking for max block using a hoto or something would need ten extra to hit the 48 FCR BP. Either a crafted ammy with 8+ or an Of the Apprentice somewhere. For them, going without a 10 FCR ring would be dumb.
But that's just one example. If you're hardcore, you'll probably want at least one ring slot to be Dwarf Star to reduce the chances of GG FE pop (one of the only ways to kill a summoner).
I'd go 2 x BK for the skills and extra life.
nicro tower
01-01-2008, 15:57
sojs and bks if you plan on ubering alot, nagels or w/e if you plan on mfing or gfing
wisp projector + ravenfrost
absorb for lightning and cold damage
Nature's Peace.
As others have said, it depends on what you need. If you have fine resistances, life, all those things, slap on 2 SoJs or BKs, the +skills will help. Otherwise, address what you need to through your rings. There's enough of a variety that you can do a lot with them.
Latex Glove
03-01-2008, 04:55
Rare rings that offer Strength, Dexterity, Life, Resists or all types, and increased Magic Find are all lovely items for a Summoner. The increase in stats allows more points to be placed in either Vitality or Dexterity, which subsequently allows you to obtain a more comfortable Maximum Life or Chance to Block percentage.
Stone of Jordans and a Wisp Projector are incredibly nice as well, however, as the Stone of Jordan allows both more and stronger pets, and the Wisp Projector has some very useful charges.
Since u stated u have GFG gear, nothing beats 2x SoJs.
McCain123
03-01-2008, 13:19
Are you a teleporting Summoner? If the answer is "no" then things become increadable easy, as only two things are important for you : +skills and resistances
Best choice for rings would of course be SoJ / BK, cheap solution blue all resistance rings. You also asked about the amulet, well what amulet has +skills and res? Maras, of course.
If you wear an Enigma and are a teleporting Summoner, you will also have to take care of fcr / blocking / damage reduction / absorb. A Ravenfrost and a Dwarf might be good options aswell and you could be in need to swap the Maras for a +2 nec / 10+ fcr amu, but SoJs, BKs and Maras are still good options here.
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